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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Creating and adding primitives


Papervision3D offers a set of seven primitives:

  • Plane

  • Sphere

  • Cylinder

  • Cone

  • Cube

  • Arrow

  • PaperPlane

The arrow and the paper plane are shapes that are a little more specific than the other shapes that may have a broader use in real-world applications. The paper plane has been part of the Papervision3D library from the very start and has provided the developers with a simple object to carry out all kinds of testing. In that respect, there is an analogy between the paper plane and the famous "Utah teapot" that is included in many 3D software programs.

Note

The Utah teapot is a 3D model that was created by Martin Newell back in 1975 after his wife Sandra suggested modeling their tea service. It is known to be quite useful for testing purposes. The original teapot model can be found in the Computer History Museum in Mountain View, CA.

The primitives that come with Papervision3D are easy to instantiate. For each primitive, we will go through an example that shows...

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83
Tech Concepts
36
Programming languages
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