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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Chapter 10. Particles

Particles are 2D graphics, which are positioned relative to 3D coordinates without using perspective projection. In other words, particles always face the camera. Another characteristic of particles is that they are lightweight objects. As the performance of your 3D application is greatly affected by the number of triangles, their lightweightness makes particles a good partner to work with. In this chapter, we will discuss why to use particles and walk through some examples that demonstrate how to create them.

This chapter covers the following:

  • What are particles and why to use them

  • How to create particles and apply particle materials

  • Adding interactivity to particles

  • How to create particle fields

  • Working with the Flint particle system

Before we examine how to create particles, let's see what they are and how we can use them.

What particles are and why to use them

If you have ever played 3D games, you must have seen particles in action. Many 3D games use particles to simulate...

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83
Tech Concepts
36
Programming languages
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