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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Chapter 13. Optimizing Performance

In the final chapter of this book, we will have a look at how to make your Papervision3D applications perform better. Papervision3D is a cutting edge technology, which may ask for a lot of the CPU to render all the content. This chapter discusses how to reduce the hit on the CPU, so your applications will run faster.

Some optimizations have already been mentioned in previous chapters. We will summarize them here and discuss more performance optimizations.

This chapter will cover the following topics:

  • Measuring performance

  • Basic optimization strategies

  • Optimizing materials

  • Optimizing objects

  • Optimizing shading

  • Optimizing rendering

Before we take a look at the different optimization techniques, we first need to define what performance is in a Papervision3D context and how we can measure it.

Measuring performance

When we speak of performance in a Papervision3D context, we mean everything that relates to how fast Papervision3D can render a scene. Each do3D that is placed...

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Tech Concepts
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Programming languages
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