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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Optimizing materials


When materials are not used optimally, they can give Papervision3D a hard time rendering them. In Chapter 4 about materials, you have already seen some techniques to keep them as lightweight as possible. In this section, we will discuss these techniques one by one and introduce more optimization strategies.

Transparency

Transparency can set on instances of MovieMaterial or classes that inherit from MovieMaterial. By default, transparency of movie materials is turned off. Whenever you can, you should keep it this way. Transparent images are 32-bit and non-transparent images are 24-bit. The latter are much faster to render.

Tiled

Always try setting the tiled property of a material to true. Depending on your situation this will slightly increase the performance due to the presence of a performance bug in the Flash player.

Power of two textures

Power of two textures enable mipmapping, which allows you to set smoothing on materials to true without losing any performance. Chapter...

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83
Tech Concepts
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Programming languages
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