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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Example—the galaxy extended


In the previous chapter, we built a basic keyboard navigation to fly around a paper plane, demonstrating the spring camera. What goes for mouse interaction also goes for keyboard interaction—you can make it as smooth as you like. The navigation we created wasn't particularly smooth, although the spring effect helped. But the spring camera is built into Papervision3D and using it has some limitations, unless you were to tweak or extend the code.

In the next couple of paragraphs, we will not only build keyboard navigation that runs more fluently, we will also demonstrate how to implement several camera perspectives as seen in games.

We will build an application based on the example from Chapter 5 in which we created a galaxy of planes, a sphere that represents the earth, and a paper plane that we can fly around. The application will have the following features:

  • Advanced keyboard navigation for the paper plane

  • Dynamic zoom

  • Multiple camera perspectives

Although the example...

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83
Tech Concepts
36
Programming languages
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