Chapter 4. Materials
In this chapter, we will have a close look at materials and how we can map them onto 3D objects. There are a variety of material types that can be used, from simple images to movie clips with mouse interaction and streaming video. Each type takes another approach and has its pros and cons. Having a look at all of the available materials will make it easier for you to find the right one for the job.
This chapter covers the following:
Introduction to materials
Basic materials such as a wireframe and a color
Strategies for loading a bitmap as material
Strategies for using a movie clip as material
Streaming video as a material
Combining materials
Object and material interactivity
Tips and tricks for using materials
Example—creating a carousel
Introduction to materials
A material is like a texture on an object. Without a material, objects are invisible. By choosing the right material you can make a simple object look detailed and interesting.
The difference between a texture and a material...