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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Interactivity


You can have the following two types of mouse interaction with your 3D scene:

  • On a material

  • On a 3D object

To make both types work, you need to define your viewport as well as your material as interactive. First look at how to set viewport interactivity to true, which will cause the viewport to listen for mouse events. By default, the interactivity value is set to false. There are several ways to set it to true, each of them require just a single line of code.

The first way is to change the interactive property of the viewport and set it to true.

viewport.interactive = true;

You can add this line anywhere in your code, as long as you have access to the viewport instance.

If you extend the BasicView class, like we do in all our examples, you can also use the fourth parameter in the super() method call, which stands for interactive:

super(640,480,false,true);

Make sure you add the super() call before calling startRendering().

When you're not working with an extended BasicView...

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83
Tech Concepts
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Programming languages
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