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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Example—creating a carousel


We've learned about quite a few material types in this chapter. Let's wrap up this knowledge and make an interactive carousel of planes that randomly use a color-based material, a bitmap file material, or a movie material. Each time the user hovers a plane with a color-based material, the material will change to a new random-colored material. The bitmap file material will randomly load one of the available images. And the movie material contains a button, which will flip the image on click.

The code for creating a carousel is based on the sphere of spheres example in Chapter 3. Although this time we will base it on a cylinder, and the 3D objects are planes.

This example uses quite a few different object types, which means that we have to import a list of 18 different classes at the top of our class:

import flash.display.DisplayObject;
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import...
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Visually different images
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83
Tech Concepts
36
Programming languages
73
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