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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Combining materials


In some cases you might want to combine multiple materials and use them together as one single material. For example, during development it can be pretty useful to combine a wireframe material with another material type. This can be achieved with the CompositeMaterial class.

Usage of this material type differs from what we've seen before with other material types, as it doesn't take any parameters on instantiation. Instead, you add materials to the CompositeMaterial class, similar to adding materials to a materials list, which we did in the previous chapter. Having a look at how this works makes it clearer:

import flash.events.Event;
import org.papervision3d.materials.BitmapFileMaterial;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.special.CompositeMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.view.BasicView;

In the init() method we create two materials, which will be combined by the...

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Tech Concepts
36
Programming languages
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