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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Basic materials


There are two types of basic materials. These are:

  • Wireframe materials

  • Color materials

We consider them as basic materials because their practical use is limited. Other materials offer more functionalities and are often more useful while working on real-world projects. These will be discussed after we have seen how to apply a wireframe and color as material.

Wireframe material

All examples we've seen so far used wireframe material. Papervision3D sets this as the default material type for most objects. It draws lines between all the vertices that form the triangles of a 3D object. This comes in handy for debugging purposes because it visualizes how the triangles are drawn at runtime. Although it might sound like a lightweight material, it is actually quite heavy to render. It makes use of Flash's line drawing, which is a relatively slow operation.

By default, a wireframe material is generated when working with primitives. However, we can create a wireframe material by hand...

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Tech Concepts
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Programming languages
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