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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Chapter 11. Filters and Effects

When applied with care, filters and effects can enhance your applications quite a lot. Think of adding not only blurs and glows, but also creating fire and smooth vapor-like trails. There are several ways to apply all sorts of effects in Papervision3D, which will be discussed comprehensively.

This chapter covers the following topics:

  • Applying Flash filters to 3D objects

  • Setting transparency and blend modes of 3D objects

  • Applying Flash filters to the entire viewport

  • Applying built-in Papervision3D effects to 3D objects

  • Adding fog to your scene

  • Adding reflection to 3D objects

  • Creating the illusion of depth by applying different levels of blur

First, we will look at Flash filters, along with how to add them to viewport layers that contain objects. We will then examine the built-in Papervision3D effects. Next, we will discuss some extra classes that allow you to create a fog-like effect and add reflections. At the end of the chapter, a basic example will demonstrate how...

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83
Tech Concepts
36
Programming languages
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