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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Adding fog with FogFilter


The fog filter allows you to create the illusion of objects disappearing gradually in a fog when the distance between the objects and the camera increases. This is a common effect in 3D games, preventing objects from suddenly disappearing behind the far plane, usually somewhere on the horizon. The filter generates a number of viewport layers with alpha transparency distributed over a region that you specify. The transparency of the layers is based on the number of layers you define.

Instantiating the filter is easy:

renderer.filter = new FogFilter(new FogMaterial(0xFFFFFF), 16,800,2000);

It takes the following parameters:

 

Parameter

Data type

Default value

Description

1

material

FogMaterial

—

The fog material. The FogMaterial class only takes one parameter, which is a hexadecimal color value.

2

segments

uint

8

Sets the number of layers. The higher this value, the lower the alpha value of the layers will be...

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83
Tech Concepts
36
Programming languages
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