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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Creating a template class to load models


In order to show an imported 3D model using Papervision3D, we will create a basic application. Remember the example in Chapter 6, in which we made the camera orbit around a grid of planes by moving the mouse? We will use the same code to rotate around the models, which we are going to create and load later in this chapter.

Based on the orbit example we create the following class. Each time we load a new model we just have to alter the init() method. First, have a look at the following base code for this example:

package {
import flash.events.Event;
import org.papervision3d.materials.WireframeMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.view.BasicView;
public class ExternalModelsExample extends BasicView
{
private var model:DisplayObject3D;
private var rotX:Number = 0.1;
private var rotY:Number = 0.1;
private...
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Tech Concepts
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Programming languages
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