Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Arrow up icon
GO TO TOP
Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

Arrow left icon
Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Chapter 5. Cameras

In the previous chapters, we have only touched upon the use of cameras. In this chapter, we will see what cameras in 3D are and what they can do. Obviously, there is nothing like a real, physical camera in Papervision3D and it doesn't even have a visual representation on the 2D screen. The camera merely represents a virtual point from which we view the scene and the objects present in it.

The chapter will cover the following:

  • The camera as a DisplayObject3D

  • Camera settings

  • Camera types

  • Setting a camera target

First, let's briefly examine how the camera and its classes are implemented in the Papervision3D library.

Cameras inherit from DisplayObject3D

Not only primitives inherit their properties and methods from DisplayObject3D, but also the CameraObject3D class, which is the super class of Camera3D. To sum up, Camera3D inherits from CameraObject3D, which inherits from DisplayObject3D.

So what does this mean? Because each camera inherits the x, y, and z properties from DisplayObject3D...

lock icon The rest of the chapter is locked
Visually different images
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
Tech Tools
Icon Unlimited access to the largest independent learning library in tech of over 8,000 expert-authored tech books and videos.
Icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Icon 50+ new titles added per month and exclusive early access to books as they are being written.
Papervision3D Essentials
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at £16.99/month. Cancel anytime
Modal Close icon
Modal Close icon