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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Summary


The chapter started off with a short introduction to OOP and classes for those who are new to programming in an object-oriented way. We now know what classes are and how we can:

  • Create a new class

  • Set imports

  • Define properties and methods

  • Tell what access modifiers are

  • Extend an existing class by using inheritance

  • Override methods from a super class

  • Create a new project with a document class/main application file

We also know what a Papervision3D application is made of and that it at least contains:

  • A scene to hold 3D objects

  • A camera that registrates the scene

  • A viewport as the window to the world

  • A render engine to render information to the viewport

  • A 3D object as a visual object in 3D space

  • A material to assign to the 3D object in order to make it visible

We've learned how to use these objects as the building blocks for a basic application by using a document class in Flash CS3, Flash CS4, Flex Builder, or Flash Builder. As an example, we've made a primitive sphere rotating around its y-axis...

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83
Tech Concepts
36
Programming languages
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