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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Preparing for the book examples


Now that we know how to set up a document class and extend it from the BasicView class, we will not go through these steps anymore in the examples that are coming up in the next chapters. Extending the BasicView class is a huge time saver, as you do not have to define the standard properties and methods over and over again. You can save even more time when working through this book because the examples always start based on the same extended BasicView class. So why not copy this class as a code snippet, which you can use each time you start working on a new example?

The class that you can use as the snippet is almost exactly the same as the class from our latest example. There are a few parts inside this class that make it too specific to use it as a snippet. For instance, we will not use the rotating sphere in every example. On the other hand, our class contains the changed frame rate and the overridden onRenderTick() method. Each example will use this setting...

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Tech Concepts
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Programming languages
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