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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Introduction to classes and object-oriented programming


In this book, we will make heavy use of Papervision3D classes. We will write our own classes that can be used in Flash, along with Flex Builder and Flash Builder. If you're a developer using the Flash IDE, it might be the first time you'll write your own classes. As classes and object-oriented programming are such an important part of getting along with this book, a short introduction will be given. If you work in Flex builder or Flash builder or if you are already familiar with classes, you can start reading the Basics of a 3D scene in Papervision3D section later in this chapter.

Don't worry about the difficulty level if you are new to classes—as book uses only the basics. Learning how to program in an OOP way using Papervision3D is a good way to become more familiar with classes and it might motivate you to learn more about this subject. You will not be the first who learned to program in an OOP way, as a side effect of learning...

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Programming languages
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