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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Chapter 2. Building Your First Application

In this chapter, we will get our hands dirty by programming our first lines of code. Those who are new to object-oriented programming and classes can start with a short introduction about this subject. If you are already familiar with working with classes, you can skip these sections and learn what a 3D scene in Papervision3D is made of. Once this has been made clear, we can write our first basic application! Parts of this application will be wrapped up as the default class that we will use throughout the book.

This chapter covers the following:

  • Introduction to classes and object-oriented programming

  • Working with the document class/main application file

  • Basics of a 3D composition in Papervision3D

  • Building your first application

  • Preparing for the book examples

Introduction to classes and object-oriented programming

In this book, we will make heavy use of Papervision3D classes. We will write our own classes that can be used in Flash, along with Flex Builder...

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83
Tech Concepts
36
Programming languages
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