Chapter 2. Building Your First Application
In this chapter, we will get our hands dirty by programming our first lines of code. Those who are new to object-oriented programming and classes can start with a short introduction about this subject. If you are already familiar with working with classes, you can skip these sections and learn what a 3D scene in Papervision3D is made of. Once this has been made clear, we can write our first basic application! Parts of this application will be wrapped up as the default class that we will use throughout the book.
This chapter covers the following:
Introduction to classes and object-oriented programming
Working with the document class/main application file
Basics of a 3D composition in Papervision3D
Building your first application
Preparing for the book examples
Introduction to classes and object-oriented programming
In this book, we will make heavy use of Papervision3D classes. We will write our own classes that can be used in Flash, along with Flex Builder...