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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Font creation


In order to use other fonts in Papervision3D, we need to create our own custom Font3D classes. Although this may sound pretty daunting, it is not hard at all, thanks to a tool by Mathieu Badimon, the developer of Five3D.

Note

Five3D is a 3D engine written in ActionScript 3.0 that lets you create interactive vector-based 3D animations. See http://five3d.mathieu-badimon.com

In short, downloading the tool and placing in it the correct folder will create a new panel inside the Flash IDE. When the panel is opened, you can choose a font and the tool will generate an ActionScript class file that contains vector data about the font. The following screenshot shows the panel:

Go to http://code.google.com/p/five3d/downloads/list and download the latest release, which was FIVe3D_make_typography_v2.0.zip at the time of writing.

Inside the ZIP file you will find a SWF and a PDF file. The PDF contains instructions on where to place the SWF and how to create a font file. Read these instructions...

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83
Tech Concepts
36
Programming languages
73
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