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Papervision3D Essentials

You're reading from   Papervision3D Essentials Create interactive Papervision 3D applications with stunning effects and powerful animations

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Product type Paperback
Published in Sep 2009
Publisher Packt
ISBN-13 9781847195722
Length 428 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Papervision3D Essentials
Credits
About the Authors
About the Reviewers
1. Preface
1. Setting Up FREE CHAPTER 2. Building Your First Application 3. Primitives 4. Materials 5. Cameras 6. Moving Things Around 7. Shading 8. External Models 9. Z-Sorting 10. Particles 11. Filters and Effects 12. 3D Vector Drawing and Text 13. Optimizing Performance

Adding interactivity to 3D vector text and shapes


Adding interactivity to 3D vector objects basically works the same as adding interactivity to any other 3D object. You can use the InteractiveScene3DEvent similar to what we have done in previous chapters. However, to increase the accuracy you should import VectorShapeHitTest, which is located in the org.papervision3d.core.render.command package, and add the following line at the top of your init() method:

VectorShapeHitTest.instance.assignViewport(viewport);

Another aspect worth taking a look at, is adding interactivity to 3D text. If you would try to add an event listener to a Text3D instance directly, you are out of luck. Adding interactivity is done by adding listeners to the letters of the text. Let's see how that works.

Adding interactivity to 3D text

Again, we will take the Text3DTemplate as our starting point. We will create a simple example with some 3D text and make it interactive. When the mouse hovers a letter, it will turn...

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83
Tech Concepts
36
Programming languages
73
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