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Learning Object-Oriented Programming

You're reading from   Learning Object-Oriented Programming Explore and crack the OOP code in Python, JavaScript, and C#

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781785289637
Length 280 pages
Edition 1st Edition
Languages
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Author (1):
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Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
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Toc

Table of Contents (10) Chapters Close

Preface 1. Objects Everywhere FREE CHAPTER 2. Classes and Instances 3. Encapsulation of Data 4. Inheritance and Specialization 5. Interfaces, Multiple Inheritance, and Composition 6. Duck Typing and Generics 7. Organization of Object-Oriented Code 8. Taking Full Advantage of Object-Oriented Programming Index

Chapter 2. Classes and Instances

In this chapter, we will start generating blueprints to create objects in each of the three programming languages: Python, JavaScript, and C#. We will:

  • Understand the differences between classes, prototypes, and instances in object-oriented programming
  • Learn an object's lifecycle and how object constructors and destructors work
  • Declare classes in Python and C# and use workarounds to have a similar feature in JavaScript
  • Customize the process that takes place when you create instances in Python, C#, and JavaScript
  • Customize the process that takes place when you destroy instances in Python, C#, and JavaScript
  • Create different types of objects in Python, C#, and JavaScript
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Tech Concepts
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Programming languages
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