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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Exploring ARKit

Apple launched the first version of ARKit in 2017 along with Xcode 9 and iOS 11 to bring AR to iOS devices. The framework, which is included in Xcode, offered developers the possibility to produce AR experiences in their apps or games with software that's combined with an iOS device's motion features and camera tracking. It allows users to place virtual content in the real world. Months after its official release, it added new features such as 2D image detection and face detection. The main features that are available for iOS 11 and above are as follows:

  • Tracking and visualizing planes (iOS 11.3+), such as a table or the ground, in the physical environment
  • Tracking known 2D images (iOS 11.3+) in the real world and placing AR content over them (image recognition)
  • Tracking faces (iOS 11.0+) in the camera feed and laying virtual content over...
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