Index
A
- advanced C#, problems
- about / Problems
- LINQ style / 73. Directory size, LINQ style
- directory size / 73. Directory size, LINQ style, 74. Directory size, PLINQ style
- PLINQ style / 74. Directory size, PLINQ style
- DirectoryInfo class / 75. Find files, LINQ style
- parallel primes table / 76. Parallel primes table
- parallel prime tuples / 77. Parallel prime tuples
- parallel Monte Carlo π / 78. Parallel Monte Carlo π
- primes, yielding / 79. Yielding primes
- Fibonacci numbers, yielding / 80. Yielding Fibonacci numbers
- complex numbers / 81. Complex numbers
- advanced C#, solutions
- about / Solutions
- directory size / 73. Directory size, LINQ style, 74. Directory size, PLINQ style
- LINQ style / 73. Directory size, LINQ style, 75. Find files, LINQ style
- PLINQ style / 74. Directory size, PLINQ style
- DirectoryInfo class / 75. Find files, LINQ style
- parallel primes table / 76. Parallel primes table
- parallel primes tuple / 77. Parallel primes tuple
- parallel Monte Carlo π / 78. Parallel Monte Carlo π
- primes, yielding / 79. Yielding primes
- Fibonacci numbers, yielding / 80. Yielding Fibonacci numbers
- complex numbers / 81. Complex numbers
- age
- calculating / 48. Calculating age, 48. Calculating age
- amicable numbers / 17. Amicable numbers, 17. Amicable numbers
- argument / 81. Complex numbers
- Armstrong number / 19. Armstrong numbers, 19. Armstrong numbers
- arrowheads / 28. Arrowheads, 28. Arrowheads
- augmented matrix / 24. Gaussian elimination
B
- backsolving / 24. Gaussian elimination
- bases / 27. Trapezoid rule integration
- Binomial coefficients
- about / 6. Binomial coefficients
- calculating / 6. Binomial coefficients
- bisection root-finding / 22. Bisection root-finding
- bytes
- to hex / 57. Bytes to hex, 57. Bytes to hex
C
- Caesar cipher / 91. Caesar cipher, 91. Caesar cipher
- circle-circle intersection / 35. Circle-circle intersection, 35. Circle-circle intersection
- circle-line tangents / 36. Circle-line tangents, 36. Circle-line tangents
- circle selection / 33. Circle selection, 33. Circle selection
- coder decoder (codec) / 72. Compressing images
- Collatz conjecture / 83. Hailstone sequence
- combinations / 3. Combinations, 3. Combinations
- composite numbers / 11. Primality testing
- convexity testing / 39. Convexity testing, 39. Convexity testing
- convex polygon / 39. Convexity testing
- cousin primes / 15. Prime tuples
- cross product / 38. Point in a polygon
- Cryptographically Secure Pseudorandom Number Generator (CSPRNG) / 93. Cryptographic pseudorandom numbers
- Cryptographic Pseudorandom Number Generator (CPRNG) / 93. Cryptographic pseudorandom numbers, 93. Cryptographic random numbers
- cryptography, problems
- Caesar cipher / 91. Caesar cipher
- Vigenère cipher / 92. Vigenère cipher
- cryptographic pseudorandom numbers / 93. Cryptographic pseudorandom numbers
- primality testing / 94. Primality testing, redux
- primes, searching / 95. Find primes
- hash files / 96. Hash files
- steganography / 97. Steganography
- strings, encrypting / 98. Encrypt and decrypt strings
- strings, decrypting / 98. Encrypt and decrypt strings
- files, encrypting / 99. Encrypt and decrypt files
- files, decrypting / 99. Encrypt and decrypt files
- CryptoPad / 100. CryptoPad
- cryptography, solutions
- about / Solutions
- Caesar cipher / 91. Caesar cipher
- Vigenère cipher / 92. Vigenère cipher
- cryptographic random numbers / 93. Cryptographic random numbers
- primality testing / 94. Primality testing, redux
- primes, searching / 95. Find primes
- hash files / 96. Hash files
- steganography / 97. Steganography
- strings, encrypting / 98. Encrypt and decrypt strings
- strings, decrypting / 98. Encrypt and decrypt strings
- files, decrypting / 99. Encrypt and decrypt files
- files, encrypting / 99. Encrypt and decrypt files
- CryptoPad / 100. CryptoPad
- CryptoPad / 100. CryptoPad, 100. CryptoPad
D
- DateTimePicker control / 42. Date and time picker, 42. Date and time picker
- Dawkins' weasel / 82. Dawkins' weasel
- discriminant / 34. Line-circle intersection
- divisor / 16. Proper divisors
- dot product / 38. Point in a polygon
- duration
- calculating / 47. Calculating duration, 47. Calculating duration
E
- edit distance / 61. Edit distance, 61. Edit distance
- Euclid's algorithm / 8. Greatest common divisors
F
- factorials
- about / 4. Factorials
- calculating / 4. Factorials
- Fibonacci numbers
- calculating / 5. Fibonacci numbers, 5. Fibonacci numbers
- files
- encrypting / 99. Encrypt and decrypt files, 99. Encrypt and decrypt files
- decrypting / 99. Encrypt and decrypt files, 99. Encrypt and decrypt files
- files, problems
- about / Problems
- blank lines, removing / 64. Removing blank lines
- directory size / 65. Directory size
- duplicate files, finding / 66. Finding duplicate files
- thumbnails / 67. Thumbnails
- thumbnails web page / 68. Thumbnail web page
- directory, searching / 69. Find files
- Find and Replace / 70. Find and Replace
- images, saving / 71. Saving images
- images, compressing / 72. Compressing images
- files, solution
- about / Solutions
- blank lines, removing / 64. Removing blank lines
- directory size / 65. Directory size
- duplicate files, finding / 66. Finding duplicate files
- thumbnails / 67. Thumbnails
- thumbnails web page / 68. Thumbnail web page
- directory, searching / 69. Find files
- Find and Replace / 70. Find and Replace
- images, saving / 71. Saving images
- images, compressing / 72. Compressing images
G
- Game of Life / 86. Life, 86. Life
- Gaussian elimination / 24. Gaussian elimination, 24. Gaussian elimination
- geometry, problems
- about / Problems
- Monte Carlo π / 20. Monte Carlo π
- Newton's π / 21. Newton's π
- bisection root-finding / 22. Bisection root-finding
- Newton's method / 23. Newton's method
- Gaussian elimination / 24. Gaussian elimination
- Monte Carlo integration / 25. Monte Carlo integration
- rectangle rule integration / 26. Rectangle rule integration
- trapezoid rule integration / 27. Trapezoid rule integration
- arrowheads / 28. Arrowheads
- line-line intersection / 29. Line-line intersection
- point-line distance / 30. Point-line distance
- point-segment distance / 31. Point-segment distance
- segment-segment distance / 32. Segment-segment distance
- circle selection / 33. Circle selection
- line-circle intersection / 34. Line-circle intersection
- circle-circle intersection / 35. Circle-circle intersection
- circle-line tangents / 36. Circle-line tangents
- polygon area / 37. Polygon area
- point in polygon / 38. Point in a polygon
- convexity testing / 39. Convexity testing
- stars / 40. Stars
- geometry, solutions
- about / Solutions
- Monte Carlo π / 20. Monte Carlo π
- Newton's π / 21. Newton's π
- bisection root-finding / 22. Bisection root-finding
- Newton's method / 23. Newton's method
- Gaussian elimination / 24. Gaussian elimination
- Monte Carlo integration / 25. Monte Carlo integration
- rectangle rule integration / 26. Rectangle rule integration
- trapezoid rule integration / 27. Trapezoid rule integration
- arrowheads / 28. Arrowheads
- line-line intersection / 29. Line-line intersection
- point-line distance / 30. Point-line distance
- point-segment distance / 31. Point-segment distance
- segment-segment distance / 32. Segment-segment distance
- circle selection / 33. Circle selection
- line-circle intersection / 34. Line-circle intersection
- circle-circle intersection / 35. Circle-circle intersection
- circle-line tangents / 36. Circle-line tangents
- polygon area / 37. Polygon area
- point in polygon / 38. Point in a polygon
- convexity testing / 39. Convexity testing
- Stars / 40. Stars
- greatest common divisors (GCD) / 8. Greatest common divisors, 8. Greatest common divisors
H
- Hailstone sequence / 83. Hailstone sequence, 83. Hailstone sequence
- hashing / 96. Hash files, 96. Hash files
I
- immutable / 81. Complex numbers
- infinite monkey theorem / 82. Dawkins' weasel
- initialization vector (IV) / 98. Encrypt and decrypt strings
- integration / 25. Monte Carlo integration
L
- Langton's Ant / 85. Langton's Ant, 85. Langton's Ant
- least common multiple (LCM) / 9. Least common multiples, 9. Least common multiples
- legs / 27. Trapezoid rule integration
- line-circle intersection / 34. Line-circle intersection, 34. Line-circle intersection
- line-line intersection / 29. Line-line intersection, 29. Line-line intersection
- local time zone clocks / 46. Local time zone clocks, 46. Local time zone clocks
- lock object / 77. Parallel primes tuple
- longest common substring / 63. Longest common substring
M
- match points / 61. Edit distance
- mathematics, problems
- about / Problems
- statistical functions /
- permutations / 2. Permutations
- combinations / 3. Combinations
- factorials / 4. Factorials
- fibonacci numbers / 5. Fibonacci numbers
- binomial coefficient / 6. Binomial coefficients
- Pascal's triangle / 7. Pascal's triangle
- greatest common divisor / 8. Greatest common divisors
- least common multiple / 9. Least common multiples
- sum of multiples / 10. Sums of multiples
- primality testing / 11. Primality testing
- prime table / 12. Prime table
- prime factors / 13. Prime factors
- unique prime factors / 14. Unique prime factors
- prime tuples / 15. Prime tuples
- proper divisors / 16. Proper divisors
- amicable numbers / 17. Amicable numbers
- perfect number / 18. Perfect numbers
- Armstrong number / 19. Armstrong numbers
- mathematics, solutions
- about / Solutions
- statistical functions / 1. Statistical functions
- permutations / 2. Permutations
- combinations / 3. Combinations
- factorials, calculating / 4. Factorials
- Fibonacci numbers, calculating / 5. Fibonacci numbers
- Binomial coefficients, calculating / 6. Binomial coefficients
- Pascal's triangle / 7. Pascal's triangle
- greatest common divisors (GCD) / 8. Greatest common divisors
- least common multiples / 9. Least common multiples
- sum of multiples / 10. Sums of multiples
- sums of multiples / 10. Sums of multiples
- primality testing / 11. Primality testing
- prime table / 12. Prime table
- prime factors / 13. Prime factors
- unique prime factors / 14. Unique prime factors
- prime tuples / 15. Prime tuples
- proper divisors / 16. Proper divisors
- amicable numbers / 17. Amicable numbers
- perfect numbers / 18. Perfect numbers
- Armstrong numbers / 19. Armstrong numbers
- meetings
- scheduling / 44. Scheduling meetings, 44. Scheduling meetings
- midpoint rule / 26. Rectangle rule integration
- modulus / 81. Complex numbers
- Monte Carlo algorithm / 20. Monte Carlo π, 20. Monte Carlo π
- Monte Carlo integration / 25. Monte Carlo integration, 25. Monte Carlo integration
- Multipurpose Internet Mail Extensions (MIME) / 72. Compressing images
N
- Newton's method / 21. Newton's π, 23. Newton's method
- Newton-Raphson method / 23. Newton's method
- norm / 81. Complex numbers
- Not a Number (NaN) / 21. Newton's π
P
- palindromic substrings / 59. Palindromic substrings, 59. Palindromic substrings
- parametric equation / 29. Line-line intersection
- Pascal's triangle / 7. Pascal's triangle, 7. Pascal's triangle
- passwords
- validating / 60. Validating passwords, 60. Validating passwords
- perfect number / 18. Perfect numbers, 18. Perfect numbers
- permutations / 2. Permutations, 2. Permutations
- perpendicular / 28. Arrowheads
- phase / 81. Complex numbers
- point-line distance / 30. Point-line distance, 30. Point-line distance
- point-segment distance / 31. Point-segment distance, 31. Point-segment distance
- point in polygon / 38. Point in a polygon
- polygon area / 37. Polygon area, 37. Polygon area
- primality testing / 11. Primality testing, 94. Primality testing, redux, 94. Primality testing, redux
- prime factors / 13. Prime factors, 13. Prime factors
- prime number / 11. Primality testing
- prime table / 12. Prime table
- prime tuples / 15. Prime tuples
- problems, dates and times
- about / Problems
- week days, displaying / 41. Days of the week
- DateTimePicker control / 42. Date and time picker
- time zone chart / 43. Time zone chart
- meetings, scheduling / 44. Scheduling meetings
- time zone clocks / 45. Time zone clocks
- local time zone clocks / 46. Local time zone clocks
- duration, calculating / 47. Calculating duration
- age, calculating / 48. Calculating age
- proper divisors / 16. Proper divisors, 16. Proper divisors
- pseudorandom techniques / 93. Cryptographic pseudorandom numbers
- punctuation
- removing / 58. Removing punctuation, 58. Removing punctuation
R
- race condition / 76. Parallel primes table
- randomization, problems
- about / Problems
- random doubles / 49. Random doubles
- random items / 50. Random items
- Randomize extension / 51. Randomize items
- ChooseGroup extension methods / 52. Random groups
- items, selecting with probabilities / 53. Choose items with probabilities
- random passwords / 54. Random passwords
- random walks / 55. Random walks
- randomization, solutions
- random doubles / 49. Random doubles
- random items / 50. Random items
- items, randomizing / 51. Randomize items
- random groups / 52. Random groups
- items, selecting with probabilities / 53. Choose items with probabilities
- random passwords / 54. Random passwords
- random walks / 55. Random walks
- rectangle rule / 26. Rectangle rule integration
- rectangle rule integration / 26. Rectangle rule integration
- Riemann sum / 26. Rectangle rule integration
- Roman numerals / 56. Roman numerals, 56. Roman numerals
- root-finding algorithms / 22. Bisection root-finding
- row operation / 24. Gaussian elimination
S
- segment-segment distance / 32. Segment-segment distance, 32. Segment-segment distance
- sexy primes / 15. Prime tuples
- Sharks and Fish / 87. Sharks and Fish, 87. Sharks and Fish
- simulations, problems
- about / Problems
- Dawkins' weasel / 82. Dawkins' weasel
- Hailstone sequence / 83. Hailstone sequence
- hailstone sequence, visualizing / 84. Hailstone sequence, Redux
- Langton's Ant / 85. Langton's Ant
- Life / 86. Life
- Sharks and Fish / 87. Sharks and Fish
- slingshot / 88. Slingshot
- Slingshot refinements / 89. Slingshot refinements
- Space Force / 90. Space Force
- simulations, solutions
- about / Solutions
- Dawkins' weasel / 82. Dawkins' weasel
- Hailstone sequence / 83. Hailstone sequence
- hailstone sequence, visualizing / 84. Hailstone Sequence, Redux
- Langton's Ant / 85. Langton's Ant
- Life / 86. Life
- Sharks and Fish / 87. Sharks and Fish
- Slingshot / 88. Slingshot
- Slingshot refinements / 89. Slingshot refinements
- Space Force / 90. Space Force
- Slingshot
- about / 88. Slingshot, 88. Slingshot
- refinements / 89. Slingshot refinements, 89. Slingshot refinements
- projectile motion / Projectile motion
- example solution / Example solution
- solutions, dates and times
- about / Solutions
- MonthCalendar control / 41. Days of the week
- DateTimePicker control / 42. Date and time picker
- time zone chart / 43. Time zone chart
- meetings, scheduling / 44. Scheduling meetings
- time zone clocks / 45. Time zone clocks
- local time zone clocks / 46. Local time zone clocks
- duration, calculating / 47. Calculating duration
- age, calculating / 48. Calculating age
- Soundex algorithm / 62. Soundex
- Space Force
- about / 90. Space Force, 90. Space Force, Other details
- Sprite classes / Sprite classes
- Bubble / Bubble
- Ship class / Ship
- Keyboard events / Keyboard events
- Stars / 40. Stars
- statistical functions
- about / 1. Statistical functions
- truncated mean /
- median /
- mode /
- sample standard deviation /
- population standard deviation /
- steganography / 97. Steganography, 97. Steganography
- strings
- encrypting / 98. Encrypt and decrypt strings, 98. Encrypt and decrypt strings
- decrypting / 98. Encrypt and decrypt strings, 98. Encrypt and decrypt strings
- strings, problems
- Roman numerals / 56. Roman numerals
- bytes, to hex / 57. Bytes to hex
- punctuation, removing / 58. Removing punctuation
- palindromic substrings / 59. Palindromic substrings
- passwords, validating / 60. Validating passwords
- edit distance / 61. Edit distance
- Soundex algorithm / 62. Soundex
- longest common substring / 63. Longest common substring
- strings, solutions
- Roman numerals / 56. Roman numerals
- bytes, to hex / 57. Bytes to hex
- punctuation, removing / 58. Removing punctuation
- palindromic substrings / 59. Palindromic substrings
- passwords, validating / 60. Validating passwords
- edit distance / 61. Edit distance
- Soundex, encoding / 62. Soundex
- longest common substring / 63. Longest common substring
T
- time zone chart / 43. Time zone chart, 43. Time zone chart
- time zone clocks / 45. Time zone clocks, 45. Time zone clocks
- trapezoid / 27. Trapezoid rule integration
- trapezoid rule integration / 27. Trapezoid rule integration
- twin primes / 15. Prime tuples
U
- unique prime factors / 14. Unique prime factors, 14. Unique prime factors
V
- Vigenère cipher / 92. Vigenère cipher, 92. Vigenère cipher
W
- watermarking / 97. Steganography
- weasel program / 82. Dawkins' weasel
- wondrous numbers / 83. Hailstone sequence