Chapter 1. Getting Started with OpenGL
In this chapter, we will cover the following topics:
- Setting up a Windows-based development platform
 - Setting up a Mac-based development platform
 - Setting up a Linux-based development platform
 - Installing the GLFW library in Windows
 - Installing the GLFW library in Mac OS X and Linux
 - Creating your first OpenGL application with GLFW
 - Compiling and running your first OpenGL application in Windows
 - Compiling and running your first OpenGL application in Mac OS X or Linux