Search icon
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Expert Delphi - Second Edition

You're reading from  Expert Delphi - Second Edition

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781805121107
Pages 424 pages
Edition 2nd Edition
Languages
Authors (2):
Marco Cantù Marco Cantù
Profile icon Marco Cantù
Paweł Głowacki Paweł Głowacki
Profile icon Paweł Głowacki
View More author details

Table of Contents (21) Chapters

Preface 1. Part 1: Building Blocks
2. Chapter 1: Fasten Your Seat Belts 3. Chapter 2: Mind Your Language 4. Chapter 3: Packing Up Your Toolbox 5. Chapter 4: Using the Parallel Programming Library 6. Part 2: Going Mobile
7. Chapter 5: Playing with FireMonkey 8. Chapter 6: FireMonkey in 3D 9. Chapter 7: Building User Interfaces with Style 10. Chapter 8: Working with Mobile Operating Systems 11. Chapter 9: Desktop Apps and Mobile Bridges 12. Part 3: From Data to Services
13. Chapter 10: Embedding Databases 14. Chapter 11: Integrating with Web Services 15. Chapter 12: Building Mobile Backends 16. Chapter 13: Easy REST API Publishing with RAD Server 17. Chapter 14: App Deployment 18. Chapter 15: The Road Ahead 19. Index
20. Other Books You May Enjoy

FireMonkey in 3D

FireMonkey user interface controls offer a powerful multi-platform and multi-device development solution based on a single source code, with Delphi offering you the ability to build a native app for each target operating system. There are other solutions in this space, some of them more popular, even if not as powerful. What is unique to Delphi is having a component library, similar to the 2D one, for 3D programming. With FireMonkey, we can create fully cross-platform GPU-powered GUIs, based on a specific 3D API on each platform.

In this chapter, we are going to add the third dimension to our FireMonkey projects. We will cover the following points:

  • Cross-platform 3D rendering
  • Direct use of Context3D
  • Ready-to-use 3D objects
  • Mixing 3D and 2D

The objective of this chapter is to learn FireMonkey 3D programming and how to build interactive cross-platform 3D GUIs. As usual, we’ll do this by going over demos – showcasing different...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime}