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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Summary

In this chapter, we have learned what ARKit is and how it works. We have seen how the camera recognizes the feature points and how it creates anchor planes where you can place virtual elements. We have also learned to use SceneKit to insert 3D models into the scene and manipulate them to create an AR portal that leads the user to a 3D environment.

By now, you should have the basic skills to continue improving the current project and adapt it to your personal needs in the tourism sector or even other sectors. You could try to add buttons to the interface to change the 3D content of the portal, add particle effects when the portal first appears, or even try to use 360º videos instead of 3D models. AR is a transversal tool that can be used in several ways and applied to many different needs, so you could also create this portal for fields such as marketing or retail...

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