Running the game
Temporarily change one line of code in the LevelUpdate.h file as shown here:
bool m_IsPaused = false;
Changing m_isPaused to false will let the platforms spawn.
Now, run the code.

Figure 18.6: See animations
You can now run, boost, and jump until your heart is content. Be sure to test running to the left and you can see that it still looks decent because the animations are reversed.
Change m_IsPaused back to true because we will soon code a menu that handles this.