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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Using AR for training

AR has been present in the educational field for more than 20 years, especially inside the university scope, although its growth has been much slower and less noticed than in more commercial fields such as marketing or tourism.

With the evolution of the supporting hardware (phones, tablets, and digital whiteboards, for example), AR has become a valuable asset in education and training. It allows students to visualize concepts in three dimensions over an image or directly in the room so that they can access information in a quicker and more dynamic way (just pointing with the camera instead of searching on a book or the internet for the information) or to create deeper personal projects (giving life to a painting, adding instructions or extra information over a handcrafted project, creating an animated presentation, and more).

One important consideration...

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