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Learning GDScript by Developing a Game with Godot 4
Learning GDScript by Developing a Game with Godot 4

Learning GDScript by Developing a Game with Godot 4: A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine

Profile Icon Sander Vanhove
By Sander Vanhove
€17.99 €26.99
Book May 2024 378 pages 1st Edition
eBook
€17.99 €26.99
Print
€26.99 €33.99
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Profile Icon Sander Vanhove
By Sander Vanhove
€17.99 €26.99
Book May 2024 378 pages 1st Edition
eBook
€17.99 €26.99
Print
€26.99 €33.99
Subscription
Free Trial
Renews at €18.99p/m
eBook
€17.99 €26.99
Print
€26.99 €33.99
Subscription
Free Trial
Renews at €18.99p/m

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Learning GDScript by Developing a Game with Godot 4

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Key benefits

  • Learn the fundamentals of programming as you write GDScript 2.0
  • Explore the world of GDScript 2.0 with this comprehensive introduction to the language
  • Work with Godot 4’s robust features and built-in tools to create captivating 2D and 3D games, simulations, and interactive applications
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch. By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.

What you will learn

  • Develop your GDScript 2.0 programming skills from basic to advanced, emphasizing code cleanliness
  • Harness Godot 4's integrated physics engine to control and manipulate in-game objects
  • Design a vibrant and immersive game world by seamlessly integrating a diverse array of assets
  • Master the art of processing input from various sources for enhanced interactivity
  • Extend the reach of your game by learning how to export it to multiple platforms
  • Incorporate simple multiplayer functionality for a dynamic gaming experience

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : May 17, 2024
Length 378 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781804616987
Concepts :

What do you get with eBook?

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Product feature icon Download this book in EPUB and PDF formats
Product feature icon AI Assistant (beta) to help accelerate your learning
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want

Product Details

Publication date : May 17, 2024
Length 378 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781804616987
Concepts :

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Table of Contents

22 Chapters
Preface Chevron down icon Chevron up icon
1. Part 1:Learning How to Program Chevron down icon Chevron up icon
2. Chapter 1: Setting Up the Environment Chevron down icon Chevron up icon
3. Chapter 2: Getting Familiar with Variables and Control Flow Chevron down icon Chevron up icon
4. Chapter 3: Grouping Information in Arrays, Loops, and Dictionaries Chevron down icon Chevron up icon
5. Chapter 4: Bringing Structure with Methods and Classes Chevron down icon Chevron up icon
6. Chapter 5: How and Why to Keep Your Code Clean Chevron down icon Chevron up icon
7. Part 2: Making a Game in Godot Engine Chevron down icon Chevron up icon
8. Chapter 6: Creating a World of Your Own in Godot Chevron down icon Chevron up icon
9. Chapter 7: Making the Character Move Chevron down icon Chevron up icon
10. Chapter 8: Splitting and Reusing Scenes Chevron down icon Chevron up icon
11. Chapter 9: Cameras, Collisions, and Collectibles Chevron down icon Chevron up icon
12. Chapter 10: Creating Menus, Making Enemies, and Using Autoloads Chevron down icon Chevron up icon
13. Chapter 11: Playing Together with Multiplayer Chevron down icon Chevron up icon
14. Part 3: Deepening Our Knowledge Chevron down icon Chevron up icon
15. Chapter 12: Exporting to Multiple Platforms Chevron down icon Chevron up icon
16. Chapter 13: OOP Continued and Advanced Topics Chevron down icon Chevron up icon
17. Chapter 14: Advanced Programming Patterns Chevron down icon Chevron up icon
18. Chapter 15: Using the File System Chevron down icon Chevron up icon
19. Chapter 16: What Next? Chevron down icon Chevron up icon
20. Index Chevron down icon Chevron up icon
21. Other Books You May Enjoy Chevron down icon Chevron up icon
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