Learn C# programming basics, terminology, and coding best practices
Become confident with Unity fundamentals and features in line with Unity 2021
Apply your C# knowledge in practice and build a working first-person shooter game prototype in Unity
Description
The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development.
This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations.
The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles.
By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine.
What you will learn
Follow simple steps and examples to create and implement C# scripts in Unity
Develop a 3D mindset to build games that come to life
Create basic game mechanics such as player controllers and shooting projectiles using C#
Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
Learn how to handle text, XML, and JSON data to save and load your game data
Explore the basics of AI for games and implement them to control enemy behavior
Harrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. He is a graduate of the University of Colorado at Boulder and Columbia College, Chicago. After a few years as an iOS developer at small start-ups, and one Fortune 500 company, he fell into a teaching career and never looked back.
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