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Enterprise Augmented Reality Projects

You're reading from   Enterprise Augmented Reality Projects Build real-world, large-scale AR solutions for various industries

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Product type Paperback
Published in Dec 2019
Publisher Packt
ISBN-13 9781789807400
Length 388 pages
Edition 1st Edition
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Authors (2):
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Jorge R. López Benito Jorge R. López Benito
Author Profile Icon Jorge R. López Benito
Jorge R. López Benito
Enara Artetxe Gonz√°lez Enara Artetxe Gonz√°lez
Author Profile Icon Enara Artetxe Gonz√°lez
Enara Artetxe Gonz√°lez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Introduction to AR and How It Fits the Enterprise FREE CHAPTER 2. Introduction to Unity for AR Development 3. AR for Manufacturing with ARCore 4. AR for Training with WebAR and Augmented Class! 5. AR for Marketing with EasyAR 6. AR for Retail with Vuforia 7. AR for Automation with Vuforia and AR Glasses 8. AR for Tourism with ARKit 9. Other Books You May Enjoy

Creating an AR portal

Currently, we have an app that detects horizontal planes and notifies us about the state of the tracking system. Now, we want to create an AR experience where users will tap on the screen to create a portal and, when going through it, see themselves inside a 3D representation of Van Gogh's Bedroom in Arles painting. The following diagram depicts the scene in SceneKit's coordinate system:

 
The scene in the XYZ coordinates

From the user's perspective, we will have a portal with a hole in it, as shown in the previous diagram. The hole will let us see the model in the background, that is, the 3D painting. The portal will not be gray; it will be transparent so that we can see the camera feed instead of the whole 3D painting scene that hides behind it. In this section, we will learn how to make this possible.

For that, we need to add the 3D...

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