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Kinect in Motion - Audio and Visual Tracking by Example

Kinect in Motion - Audio and Visual Tracking by Example: Start building for the Kinect today by capturing gestures, movements, and spoken voice commands

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Book Apr 2013 112 pages 1st Edition
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eBook
Can$33.99 Can$22.99
Print
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Free Trial

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Product Details


Publication date : Apr 25, 2013
Length 112 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781849697187
Vendor :
Microsoft
Category :
toc View table of contents toc Preview Book

Key benefits

  • Step-by-step examples on how to master the essential features of Kinect technology
  • Fully-functioning code samples ready to expand and adjust to your need
  • Compact and handy reference on how to adopt a multimodal user interface in your application

Description

Kinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution. Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application. Kinect in Motion - Audio and Visual Tracking by Example is a compact reference on how to master color, depth, skeleton, and audio data streams handled by Kinect for Windows.Starting with an introduction to Kinect and its characteristics, you will first be shown how to master the color data stream with no more than one page of lines of code. Learn how to manage the depth information and map them against the color ones. You will then learn how to define and manage gestures that enable the user to instruct the application simply by moving arms or any other type of natural action. Finally you will complete your journey through a multimodal interface, combining gestures with audio.The book will lead you through many detailed, real-world examples, and even guide you on how to test your application.

What you will learn

Tune the captured color data stream to adjust the output to the environmental condition Detect simple actions, such as arm movement, to raise events in your application Debug and test your application to increase the quality of the software delivered Track users wherever they are seated or standing so that your application can interact with the users Capture sounds to convert the vocal input into application commands Adjust the Kinect angle programmatically to optimize the view angle according to the user position and the environment characteristics

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Apr 25, 2013
Length 112 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781849697187
Vendor :
Microsoft
Category :

Table of Contents

12 Chapters
Kinect in Motion – Audio and Visual Tracking by Example Packt Packt
Credits Packt Packt
About the Authors Packt Packt
About the Reviewers Packt Packt
www.PacktPub.com Packt Packt
Preface Packt Packt
Kinect for Windows – Hardware and SDK Overview Packt Packt
Starting with Image Streams Packt Packt
Skeletal Tracking Packt Packt
Speech Recognition Packt Packt
Kinect Studio and Audio Recording Packt Packt
Index Packt Packt

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