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Gideros Mobile Game Development

Gideros Mobile Game Development: With Gideros you can develop games for both iOS and Android faster and more simply. This book shows you how with a real-life project you undertake yourself. All that's required is a little familiarity with Lua.

By Arturs Sosins
Can$39.99 Can$27.98
Book Nov 2013 154 pages 1st Edition
eBook
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eBook
Can$39.99 Can$27.98
Print
Can$49.99
Subscription
Free Trial

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Product Details


Publication date : Nov 13, 2013
Length 154 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781849696708
Category :
toc View table of contents toc Preview Book

Key benefits

  • Develop engaging iOS and Android mobile games quickly and efficiently
  • Build your very first game following practical and easy-to-understand instructions
  • Full of code examples and descriptions to help you master the basics of mobile game development

Description

Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do. Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze. Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions. This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples. You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game. By the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros.

What you will learn

Install Gideros and set up one-click, on-device testing Divide games into logical scenes for proper asset end memory management Use the built-in physics engine inside Gideros Implement pack, level, and level progression logic Manage background music and sound effects Use tweens and animations Manage highscores for your players

What do you get with eBook?

Feature icon Instant access to your Digital eBook purchase
Feature icon Download this book in EPUB and PDF formats
Feature icon Access this title in our online reader with advanced features
Feature icon DRM FREE - Read whenever, wherever and however you want
Buy Now

Product Details


Publication date : Nov 13, 2013
Length 154 pages
Edition : 1st Edition
Language : English
ISBN-13 : 9781849696708
Category :

Table of Contents

12 Chapters
Gideros Mobile Game Development Packt Packt
Credits Packt Packt
Foreword Packt Packt
About the Author Packt Packt
About the Reviewers Packt Packt
www.PacktPub.com Packt Packt
Preface Packt Packt
Setting Up the Environment Packt Packt
Managing Scenes and Gideros OOP Packt Packt
Implementing Game Logic Packt Packt
Polishing the Game Packt Packt
Index Packt Packt

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