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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
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Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Creating customized particle systems


So far, we have tried all the particle systems that are bundled with the Cocos2d-x framework, but during our journey as games developers, there will be many situations where we will have to create our own particle systems.

There are tools which allow us to create particle systems and adjust their properties in a very graphical way. This allows us to create the What You See Is What You Get (WYSIWYG) type of particle system.

The most common application for creating the particle systems, which is actually mentioned several times within the official Cocos2d-x documentation, is called Particle Designer. It is currently available only for the Mac OS, and you need to buy the license in order to export the particle system to a plist file. You can download it and try it for free from the following link: https://71squared.com/particledesigner. The Particle Designer is shown in the following screenshot:

You can also create your particle systems in a graphical way by...

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