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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Chapter 2. Graphics

In this chapter, we will cover how to create and handle all your game graphics. We will create the scenes, the transitions between those using the game director, create sprites, locate them in the desired position, move them around using actions, and bring our characters to life using animation.

The following topics will be covered in this chapter:

  • Creating scenes
  • Understanding nodes
  • Understanding sprites
  • Understanding actions
  • Animating sprites
  • Adding the game menus
  • Handling multiple screen resolutions
You have been reading a chapter from
Building Android Games with Cocos2d-x
Published in: Mar 2015
Publisher: Packt
ISBN-13: 9781785283833
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