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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Summary

In this chapter, we have introduced the Cocos2d-x 3.4 gaming framework, and explained how to download and install it. We have also explained all of its pre-requisites. We have configured our work environment, launched our first Android application into an actual device, and gone through a quick code overview of the main aspects of the template code generated by the script.

In the next chapter, we will cover how to create and manipulate all of our game graphics, such as the main character, enemies, obstacles, backgrounds, and so on.

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