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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Cocos2d-x overview

Cocos2d-x is a C++ cross-platform port of the popular iOS gaming framework Cocos2d. It was first released in November 2010, and bought in 2011 by Chukong Technologies, a Beijing-based mobile gaming company. Nevertheless, it is still maintained by an active community of more than 400,000 developers worldwide, including Ricardo Quesada, the creator of the original Cocos2d iPhone engine.

This framework encapsulates all the game details, such as sound, music, physics, user inputs, sprites, scenes, and transitions, so the developer will only have to focus on the game logic rather than re-inventing the wheel.

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