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Building Android Games with Cocos2d-x

You're reading from   Building Android Games with Cocos2d-x Learn to create engaging and spectacular games for Android using Cocos2d-x

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781785283833
Length 160 pages
Edition 1st Edition
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Author (1):
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Raydelto Hernandez Raydelto Hernandez
Author Profile Icon Raydelto Hernandez
Raydelto Hernandez
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Toc

Table of Contents (10) Chapters Close

Preface 1. Setting Up Your Development Environment 2. Graphics FREE CHAPTER 3. Understanding Game Physics 4. User Input 5. Handling Text and Fonts 6. Audio 7. Creating Particle Systems 8. Adding Native Java Code Index

Chapter 1. Setting Up Your Development Environment

In this chapter, we will explain how to download and set up all the required tools to get you started with setting up an environment for building games for the Android platform. Although there are huge similarities between the Mac OS and the Windows development environment, we will cover all the details regarding the installation in both of these operating systems.

The following topics will be covered in this chapter:

  • Cocos2d-x overview
  • Setting up Java
  • Setting up the Android SDK
  • Setting up the Android Native Development Kit (NDK)
  • Setting up Apache Ant
  • Setting up Python
  • Setting up Cocos2d-x
  • Setting up the Eclipse IDE
  • Template code walk-through
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