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Swift Game Development
Swift Game Development

Swift Game Development: Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0 , Third Edition

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Profile Icon Siddharth Shekar Profile Icon Haney
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R$272.99
Paperback Sep 2018 434 pages 3rd Edition
eBook
R$80 R$218.99
Paperback
R$272.99
Subscription
Free Trial
Renews at R$50p/m
Arrow left icon
Profile Icon Siddharth Shekar Profile Icon Haney
Arrow right icon
R$272.99
Paperback Sep 2018 434 pages 3rd Edition
eBook
R$80 R$218.99
Paperback
R$272.99
Subscription
Free Trial
Renews at R$50p/m
eBook
R$80 R$218.99
Paperback
R$272.99
Subscription
Free Trial
Renews at R$50p/m

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Swift Game Development

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Key benefits

  • Learn to create games for iPhone and iPad with the latest Swift Programming language
  • Understand the fundamental concepts of game development like game physics, camera action, sprites, controls, among others
  • Build Augmented reality games using ARKit for true performance

Description

Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features – including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store.

Who is this book for?

If you wish to create and publish iOS games using Swift, then this book is for you. No prior game development or experience with Apple ecosystem is needed.

What you will learn

  • Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit
  • Set up a scene using the new capabilities of the scene editor and custom classes
  • Maximize gameplay with little-known tips and strategies for fun, repeatable action
  • Make use of animations, graphics, and particles to polish your game
  • Understand the current mobile monetization landscape
  • Integrate your game with Game Center
  • Develop 2D and 3D Augmented Reality games using Apple s new ARKit framework
  • Publish your game to the App Store
Estimated delivery fee Deliver to Brazil

Standard delivery 10 - 13 business days

R$63.95

Premium delivery 3 - 6 business days

R$203.95
(Includes tracking information)

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Sep 28, 2018
Length: 434 pages
Edition : 3rd
Language : English
ISBN-13 : 9781788471152
Languages :
Tools :

What do you get with Print?

Product feature icon Instant access to your digital eBook copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Download this book in EPUB and PDF formats
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
Estimated delivery fee Deliver to Brazil

Standard delivery 10 - 13 business days

R$63.95

Premium delivery 3 - 6 business days

R$203.95
(Includes tracking information)

Product Details

Publication date : Sep 28, 2018
Length: 434 pages
Edition : 3rd
Language : English
ISBN-13 : 9781788471152
Languages :
Tools :

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Frequently bought together


Stars icon
Total R$ 852.97
Hands-On Design Patterns with Swift
R$272.99
Mastering iOS 12 Programming
R$306.99
Swift Game Development
R$272.99
Total R$ 852.97 Stars icon

Table of Contents

19 Chapters
1. Designing Games with Swift Chevron down icon Chevron up icon
2. Sprites, Camera, Action! Chevron down icon Chevron up icon
3. Mix in the Physics Chevron down icon Chevron up icon
4. Adding Controls Chevron down icon Chevron up icon
5. Spawning Enemies, Coins, and Power-Ups Chevron down icon Chevron up icon
6. Generating a Never-Ending World Chevron down icon Chevron up icon
7. Implementing Collision Events Chevron down icon Chevron up icon
8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More Chevron down icon Chevron up icon
9. Adding Menus and Sounds Chevron down icon Chevron up icon
10. Standing out in the Crowd with Advanced Features Chevron down icon Chevron up icon
11. Introduction to SceneKit Chevron down icon Chevron up icon
12. Choosing a Monetization Strategy Chevron down icon Chevron up icon
13. Integrating with Game Center Chevron down icon Chevron up icon
14. Introduction to Spritekit with ARKit Chevron down icon Chevron up icon
15. Introduction to Scenekit with ARKit Chevron down icon Chevron up icon
16. Publishing the Game on the App Store Chevron down icon Chevron up icon
17. Multipeer Augmented Reality Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
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