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Python Game Programming By Example

You're reading from   Python Game Programming By Example A pragmatic guide for developing your own games with Python

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281532
Length 230 pages
Edition 1st Edition
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Authors (2):
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Alejandro Rodas de Paz Alejandro Rodas de Paz
Author Profile Icon Alejandro Rodas de Paz
Alejandro Rodas de Paz
Joseph Howse Joseph Howse
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Joseph Howse
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Toc

Chapter 6. PyPlatformer

So far, you have learned how to implement games in Python with different libraries, with the primary focus being on the practice of game development.

Now, we will introduce some theoretical concepts that will not only complement the practice, but will also help us develop games efficiently. This theory will aid us in understanding why games are conceptually designed the way they are.

In this chapter, we will cover these topics:

  • Foundations of the game theory
  • Object-oriented principles applied to game development
  • How to implement a small 3D game framework
  • Modularizing our functionality with reusable components
  • Adding a physics engine to simulate rigid bodies' interactions
  • Creating the building blocks of a platformer game
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Tech Concepts
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