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Asynchronous Programming in Rust

You're reading from  Asynchronous Programming in Rust

Product type Book
Published in Feb 2024
Publisher Packt
ISBN-13 9781805128137
Pages 306 pages
Edition 1st Edition
Languages
Author (1):
Carl Fredrik Samson Carl Fredrik Samson
Profile icon Carl Fredrik Samson

Table of Contents (16) Chapters

Preface 1. Part 1:Asynchronous Programming Fundamentals
2. Chapter 1: Concurrency and Asynchronous Programming: a Detailed Overview 3. Chapter 2: How Programming Languages Model Asynchronous Program Flow 4. Chapter 3: Understanding OS-Backed Event Queues, System Calls, and Cross-Platform Abstractions 5. Part 2:Event Queues and Green Threads
6. Chapter 4: Create Your Own Event Queue 7. Chapter 5: Creating Our Own Fibers 8. Part 3:Futures and async/await in Rust
9. Chapter 6: Futures in Rust 10. Chapter 7: Coroutines and async/await 11. Chapter 8: Runtimes, Wakers, and the Reactor-Executor Pattern 12. Chapter 9: Coroutines, Self-Referential Structs, and Pinning 13. Chapter 10: Creating Your Own Runtime 14. Index 15. Other Books You May Enjoy

Creating Your Own Runtime

In the last few chapters, we covered a lot of aspects that are relevant to asynchronous programming in Rust, but we did that by implementing alternative and simpler abstractions than what we have in Rust today.

This last chapter will focus on bridging that gap by changing our runtime so that it works with Rust futures and async/await instead of our own futures and coroutine/wait. Since we’ve pretty much covered everything there is to know about coroutines, state machines, futures, wakers, runtimes, and pinning, adapting what we have now will be a relatively easy task.

When we get everything working, we’ll do some experiments with our runtime to showcase and discuss some of the aspects that make asynchronous Rust somewhat difficult for newcomers today.

We’ll also take some time to discuss what we might expect in the future with asynchronous Rust before we summarize what we’ve done and learned in this book.

We’ll...

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