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Mastering iOS Game Development

You're reading from   Mastering iOS Game Development Mastering iOS Game Development

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781783554355
Length 228 pages
Edition 1st Edition
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Authors (2):
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Peter Ahlgren Peter Ahlgren
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Peter Ahlgren
 DeQuadros DeQuadros
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DeQuadros
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Toc

Chapter 5. Bug Squashing – Testing and Debugging

I'm still trying to catch my breath from the last chapter! Boy, did we ever do a lot of work! Now it's time to slow it down a little bit. After all that coding, we are going to discuss testing and debugging. Debugging is a critical step in the entire development process, as the appearance of bugs can ruin the experience of your app. You spend countless hours on it, and, if there are bugs, people will think it's unprofessional. That's certainly not ideal. Let's see what we will discuss in this chapter:

  • Testing our code on the simulator
  • Testing our project on various devices
  • Setting up TestFlight for beta testers
  • Squishing those bugs

We will slow things down for this chapter and will resume the coding soon! So, let's sit back and treat this chapter as a breather. But don't think it will be a cake walk! No no! While this isn't exactly as action-packed as our last chapter, as I mentioned, this...

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