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Cross-Platform Development with Qt 6 and Modern C++

You're reading from  Cross-Platform Development with Qt 6 and Modern C++

Product type Book
Published in Jun 2021
Publisher Packt
ISBN-13 9781800204584
Pages 442 pages
Edition 1st Edition
Languages
Author (1):
Nibedit Dey Nibedit Dey
Profile icon Nibedit Dey

Table of Contents (17) Chapters

Preface 1. Section 1: The Basics
2. Chapter 1: Introduction to Qt 6 3. Chapter 2: Introduction to Qt Creator 4. Chapter 3: GUI Design Using Qt Widgets 5. Chapter 4: Qt Quick and QML 6. Section 2: Cross-Platform Development
7. Chapter 5: Cross-Platform Development 8. Section 3: Advanced Programming, Debugging, and Deployment
9. Chapter 6: Signals and Slots 10. Chapter 7: Model View Programming 11. Chapter 8: Graphics and Animations 12. Chapter 9: Testing and Debugging 13. Chapter 10: Deploying Qt Applications 14. Chapter 11: Internationalization 15. Chapter 12: Performance Considerations 16. Other Books You May Enjoy

Chapter 8: Graphics and Animations

In this chapter, you will learn the fundamentals of Qt's graphics framework and how to render graphics on a screen. You will understand how general drawing is done in Qt. We will begin by discussing 2D graphics using QPainter. We will explore how to draw different shapes using a painter. Then you will learn about the Graphics View architecture used by QGraphicsView and QGraphicsScene. Later, we will discuss the Scene Graph mechanism used by Qt Quick. In this chapter, you will also learn how to make the user interface more interesting by adding animations and states.

In this chapter, we will discuss the following:

  • Understanding Qt's graphics framework
  • QPainter and 2D graphics
  • The Graphics View framework
  • OpenGL implementation
  • Qt Quick scene graph
  • Animation in QML
  • State machines in Qt

By the end of this chapter, you will understand the graphics framework used by Qt. You will be able to draw onscreen...

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