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Build Your Own Metaverse with Unity

You're reading from  Build Your Own Metaverse with Unity

Product type Book
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Pages 586 pages
Edition 1st Edition
Languages
Concepts
Author (1):
David Cantón Nadales David Cantón Nadales
Profile icon David Cantón Nadales

Table of Contents (20) Chapters

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Adding a Registration and Login Form for Our Users

Access control to a system through credentials is a fundamental feature in any user-based project. In our metaverse, we will provide the user with a welcome screen where they can register or log in. To carry out this task, we will rely on the Firebase Authentication service SDK, which we previously learned about in Chapter 5, Preparing a New World for Travel.

When a user registers for the first time, we will store basic information, collected from the registration form. This data will be stored in a collection of users in Firebase Firestore for later use.

Throughout this chapter, we will learn about a new set of tools in Unity, called Unity UI. These tools will allow us to create graphical interface features with which the user can interact, such as buttons, inputs, and labels.

We will cover the following topics:

  • Creating a sign-up screen
  • Creating a sign-in screen
  • Placing the player
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