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How-To Tutorials

7019 Articles
article-image-animating-built-button
Packt
19 Mar 2013
8 min read
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Animating a built-in button

Packt
19 Mar 2013
8 min read
(For more resources related to this topic, see here.) Note that there might be more states to a fully functioning button, for example, there is also a Disabled state, but whether a button is disabled or not usually does not depend on mouse movements or positions, it does not have to be animated, and we do not describe it here. Our purpose in this section is not to create a fully functioning button, but rather to demonstrate some generic concepts for re-styling a control and providing custom animations for it. Let's create a Silverlight project containing a single page with the button in its center. The following is the resulting XAML code of the main page: <UserControl x_Class="AnimatingButtonStates.MainPage" > <Grid x_Name="LayoutRoot" Background="White"> <Button Width="100" Height="25" Background="LightGray" Content="Press Me" /> </Grid> </UserControl> We want to re-style this button completely, modifying it shape, border, colors, and creating custom animations for the transition between states. Now, we'll create a very simple custom template for the button by changing the button code to the following code: <!-- Here we provide custom button template --> <Button> <Button.Template> <ControlTemplate TargetType="Button"> <Grid x_Name="TopLevelButtonGrid"> <!--Button Border--> <Border x_Name="ButtonBorder" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" CornerRadius="5" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> </Border> <!-- button content is placed here--> <ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center" /> </Grid> </ControlTemplate> </Button.Template> <Button> If we run the code, as it is, we shall be able to see the button and its Press Me content, but the button will not react visually to mouse over or press events. That is because once we replace the button's template we will have to provide our own solution to the visual changes for different button states. Now, let's discuss how we want the button to look in the different states and how we want it to handle the transitions between states. When the mouse is over the button, we want a blue border to appear. The animation to achieve this can be fast or even instantaneous. When the button is pressed, we want it to scale down significantly and we want the button to scale up and down several times, each time with lower amplitude before achieving a steady pressed state. Note that the control template developers and designers usually try to avoid changing colors within animations (they are considered to be more complex and less intuitive); instead, they try to achieve color-changing effects by changing opacities of several template parts. So to change the border to blue on mouse over, let's create another border element MouseOverBorder with blue BorderBrush, and non-zero BorderThickness within the control template. At normal state, its opacity property will be 0, and it will be completely transparent. When the state of the button changes to MouseOver, the opacity of this border will change to 1. After we add the MouseOverBorder element together with the visual state manager functionality, the resulting template code will look as follows: <Button> <Button.Template> <ControlTemplate TargetType="Button"> <Grid x_Name="TopLevelButtonGrid"> <VisualStateManager.VisualStateGroups> <VisualStateGroup> <VisualStateGroup.Transitions> <!-- duration for the MouseOver animation is set here to 0.2 seconds --> <VisualTransition To="MouseOver" GeneratedDuration="0:0:0.2" /> </VisualStateGroup.Transitions> <VisualState x_Name="Normal" /> <VisualState x_Name="MouseOver"> <VisualState.Storyboard> <Storyboard> <!--animation performed when the button gets into "MouseOver" State--> <DoubleAnimation Storyboard. TargetName="MouseOverBorder" Storyboard.TargetProperty="Opacity" To="1" /> </Storyboard> </VisualState.Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <!--Button Border--> <Border x_Name="ButtonBorder" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" CornerRadius="5" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> </Border> <!--MouseOverBorder has opacity 0 normally. Only when the mouse moves over the button, the opacity is changed to 1--> <Border x_Name="MouseOverBorder" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" CornerRadius="5" BorderBrush="Blue" BorderThickness="2" Opacity="0"> </Border> <!-- button content is placed here--> <ContentPresenter HorizontalAlignment="Center" VerticalAlignment="Center" /> </Grid> </ControlTemplate> </Button.Template> </Button> Now, if we start the application, we'll see that the border of the button becomes blue, if the mouse pointer is placed over it, and returns to its usual color when the mouse pointer is moved away from the button, as shown in the following screenshot: The next step is to animate the pressed state. To achieve this, we add a ScaleTransform object to the top-level grid of the button's template: <ControlTemplate TargetType="Button"> <Grid x_Name="TopLevelButtonGrid" RenderTransformOrigin="0.5,0.5"> <Grid.RenderTransform> <!-- scale transform is used to shrink the button when it is pressed --> <ScaleTransform x_Name="OnPressedScaleTransform" ScaleX="1" ScaleY="1" /> </Grid.RenderTransform> ... The purpose of the ScaleTransform object is to shrink the button once it is pressed. Originally, its ScaleX and ScaleY parameters are set to 1, while the animation that starts when the button is pressed changes them to 0.5. This animation is defined within VisualState defined as Pressed: <VisualStateGroup> ... <VisualState x_Name="Pressed"> <VisualState.Storyboard> <Storyboard> <!-- animation performed when the button gets into "Pressed" State will scale down the button by a factor of 0.5 in both dimensions --> <DoubleAnimation Storyboard.TargetProperty="ScaleX" Storyboard.TargetName="TheScaleTransform" To="0.5" /> <DoubleAnimation Storyboard.TargetProperty="ScaleY" Storyboard.TargetName="TheScaleTransform" To="0.5" /> </Storyboard> </VisualState.Storyboard> </VisualState> ... </VisualStateGroup> VisualState defines the animation storyboard to be triggered once the button switches to the Pressed state. We can also add VisualStateTransition to the VisualStateGroup element's Transition property: <VisualStateManager.VisualStateGroups> <VisualStateGroup> <VisualStateGroup.Transitions> ... <VisualTransition To="Pressed" GeneratedDuration="0:0:0.5"> <VisualTransition.GeneratedEasingFunction> <!-- elastic ease will provide a few attenuating bounces before the pressed button reaches a steady state --> <ElasticEase /> </VisualTransition.GeneratedEasingFunction> </VisualTransition> </VisualStateGroup.Transitions> ... </VisuateStateGroup> </VisualStateManager.VisualStateGroups> VisualTransition elements allow us to modify the animation behavior depending on what the original and final states of the transition are. It has properties such as From and To for the purpose of specifying the original and final states. In our case, we set only its To property to Pressed, which means that it applies to transit from any state to the Pressed state. VisualTransition sets the duration of the animation to 0.5 second and adds the ElasticEase easing function to it, which results in the button size bouncing effect. Once we started talking about easing functions, we can explain in detail how they work, and give examples of other easing functions. Easing functions provide a way to modify Silverlight (and WPF) animations. A good article describing easing functions can be found at http://tinyurl.com/arbitrarypathanimations. The easing formula presented in this article is: v = (V2 – V1)/T * f(t/T) + V1 Here v is the resulting animation value, t is the time parameter, T is the time period in question (either time between two frames in an animation with frames or time between the To and From values in the case of a simple animation), V2 and V1 are the animation values at the end and beginning of the animation correspondingly at the absence of easing, and f is the easing function. In the previous formula, we assumed a linear animation (not a spline one). There are a bunch of built-in easing functions that come together with the Silverlight framework, for example, BackEase, BounceEase, CircleEase, and so on. For a comprehensive list of built-in easing functions, please check the following website: http://tinyurl.com/silverlighteasing.. Most easing functions have parameters described on this website. As an exercise you can change the easing function in the previous VisualTransition XAML code, modify its parameters, and observe the changes in button animation. Summary Here we have just learned how to animate a built-in button using Silverlight. Resources for Article : Further resources on this subject: Customized Effects with jQuery 1.4 [Article] Python Multimedia: Fun with Animations using Pyglet [Article] Animating Properties and Tweening Pages in Android 3-0 [Article]
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Amarabha Banerjee
11 Jan 2018
7 min read
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Why R is perfect for Statistical Analysis

Amarabha Banerjee
11 Jan 2018
7 min read
[box type="note" align="" class="" width=""]This article is taken from Machine Learning with R  written by Brett Lantz. This book will help you learn specialized machine learning techniques for text mining, social network data, and big data.[/box] In this post we will explore different statistical analysis techniques and how they can be implemented using R language easily and efficiently. Introduction The R language, as the descendent of the statistics language, S, has become the preferred computing language in the field of statistics. Moreover, due to its status as an active contributor in the field, if a new statistical method is discovered, it is very likely that this method will first be implemented in the R language. As such, a large quantity of statistical methods can be fulfilled by applying the R language. To apply statistical methods in R, the user can categorize the method of implementation into descriptive statistics and inferential statistics: Descriptive statistics: These are used to summarize the characteristics of the data. The user can use mean and standard deviation to describe numerical data, and use frequency and percentages to describe categorical data Inferential statistics: Based on the pattern within a sample data, the user can infer the characteristics of the population. The methods related to inferential statistics are for hypothesis testing, data estimation, data correlation, and relationship modeling. Inference can be further extended to forecasting, prediction, and estimation of unobserved values either in or associated with the population being studied. In the following recipes, we will discuss examples of data sampling, probability distribution, univariate descriptive statistics, correlations and multivariate analysis, linear regression and multivariate analysis, Exact Binomial Test, student's t-test, Kolmogorov-Smirnov test, Wilcoxon Rank Sum and Signed Rank test, Pearson's Chi-squared Test, One-way ANOVA, and Two-way ANOVA. Data sampling with R Sampling is a method to select a subset of data from a statistical population, which can use the characteristics of the population to estimate the whole population. The following recipe will demonstrate how to generate samples in R. Perform the following steps to understand data sampling in R: To generate random samples of a given population, the user can simply use the sample function: > sample(1:10) R and Statistics [ 111 ] To specify the number of items returned, the user can set the assigned value to the size argument: > sample(1:10, size = 5) Moreover, the sample can also generate Bernoulli trials by specifying replace = TRUE (default is FALSE): > sample(c(0,1), 10, replace = TRUE) If we want to do a coin flipping trail, where the outcome is Head or Tail, we can use: > outcome <- c("Head","Tail") > sample(outcome, size=1) To generate result for 100 times, we can use: > sample(outcome, size=100, replace=TRUE) The sample can be useful when we want to select random data from datasets, selecting 10 observations from AirPassengers: > sample(AirPassengers, size=10) How it works As we saw in the preceding demonstration, the sample function can generate random samples from a specified population. The returned number from records can be designated by the user simply by specifying the argument of size. By assigning the replace argument as TRUE, you can generate Bernoulli trials (a population with 0 and 1 only). Operating a probability distribution in R Probability distribution and statistics analysis are closely related to each other. For statistics analysis, analysts make predictions based on a certain population, which is mostly under a probability distribution. Therefore, if you find that the data selected for a prediction does not follow the exact assumed probability distribution in the experiment design, the upcoming results can be refuted. In other words, probability provides the justification for statistics. The following examples will demonstrate how to generate probability distribution in R. Perform the following steps: For a normal distribution, the user can use dnorm, which will return the height of a normal curve at 0: > dnorm(0) Output: [1] 0.3989423 Then, the user can change the mean and the standard deviation in the argument: > dnorm(0,mean=3,sd=5) Output: [1] 0.06664492 Next, plot the graph of a normal distribution with the curve function: > curve(dnorm,-3,3) In contrast to dnorm, which returns the height of a normal curve, the pnorm function can return the area under a given value: > pnorm(1.5) Output: [1] 0.9331928 Alternatively, to get the area over a certain value, you can specify the option, lower.tail, as FALSE: > pnorm(1.5, lower.tail=FALSE) Output: [1] 0.0668072 To plot the graph of pnorm, the user can employ a curve function: > curve(pnorm(x), -3,3) To calculate the quantiles for a specific distribution, you can use qnorm. The function, qnorm, can be treated as the inverse of pnorm, which returns the Zscore of a given probability: > qnorm(0.5) Output: [1] 0 > qnorm(pnorm(0)) Output: [1] 0 To generate random numbers from a normal distribution, one can use the rnorm function and specify the number of generated numbers. Also, one can define optional arguments, such as the mean and standard deviation: > set.seed(50) > x = rnorm(100,mean=3,sd=5) > hist(x) To calculate the uniform distribution, the runif function generates random numbers from a uniform distribution. The user can specify the range of the generated numbers by specifying variables, such as the minimum and maximum. For the following example, the user generates 100 random variables from 0 to 5: > set.seed(50) > y = runif(100,0,5) > hist(y) Lastly, if you would like to test the normality of the data, the most widely used test for this is the Shapiro-Wilks test. Here, we demonstrate how to perform a test of normality on samples from both the normal and uniform distributions, respectively: > shapiro.test(x) Output: Shapiro-Wilk normality test data: x W = 0.9938, p-value = 0.9319 > shapiro.test(y) Shapiro-Wilk normality test data: y W = 0.9563, p-value = 0.002221 How it works In this recipe, we first introduce dnorm, a probability density function, which returns the height of a normal curve. With a single input specified, the input value is called a standard score or a z-score. Without any other arguments specified, it is assumed that the normal distribution is in use with a mean of zero and a standard deviation of 1. We then introduce three ways to draw standard and normal distributions. After this, we introduce pnorm, a cumulative density function. The function, pnorm, can generate the area under a given value. In addition to this, pnorm can be also used to calculate the p-value from a normal distribution. One can get the p-value by subtracting 1 from the number, or assigning True to the option, lower.tail. Similarly, one can use the plot function to plot the cumulative density. In contrast to pnorm, qnorm returns the z-score of a given probability. Therefore, the example shows that the application of a qnorm function to a pnorm function will produce the exact input value. Next, we show you how to use the rnrom function to generate random samples from a normal distribution, and the runif function to generate random samples from the uniform distribution. In the function, rnorm, one has to specify the number of generated numbers and we may also add optional augments, such as the mean and standard deviation. Then, by using the hist function, one should be able to find a bell-curve in figure 3. On the other hand, for the runif function, with the minimum and maximum specifications, one can get a list of sample numbers between the two. However, we can still use the hist function to plot the samples. The output figure (shown in the preceding figure) is not in a bell shape, which indicates that the sample does not come from the normal distribution. Finally, we demonstrate how to test data normality with the Shapiro-Wilks test. Here, we conduct the normality test on both the normal and uniform distribution samples, respectively. In both outputs, one can find the p-value in each test result. The p-value shows the changes, which show that the sample comes from a normal distribution. If the p-value is higher than 0.05, we can conclude that the sample comes from a normal distribution. On the other hand, if the value is lower than 0.05, we conclude that the sample does not come from a normal distribution. We have shown you how you can use R language to perform Statistical Analysis easily and efficiently and what are the simplest forms of it. If you liked this article, please be sure to check out Machine Learning with R which consists of useful machine learning techniques with R.  
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Packt
23 Aug 2011
8 min read
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Integrating Scala, Groovy, and Flex Development with Apache Maven

Packt
23 Aug 2011
8 min read
Apache Maven 3 Cookbook Over 50 recipes towards optimal Java Software Engineering with Maven 3         Java has been the dominant enterprise programming platform for over a decade and a half. In many ways, it has shaped the way the industry does business, especially with the advent of the Internet and followed by cloud computing. It is very evolved and mature, and has good infrastructure support. For all its successes, however, it has some serious problems competing with modern dynamic programming languages in the context of ease of programming, especially while getting started in the initial stages of a project. An advantage that Java traditionally enjoyed over the likes of Python, Ruby, and so on is that a lot of enterprises were committed to Java Virtual Machine (JVM) as their platform due to its inherent advantages. This always worked in favor of the Java programming language. However, all this has changed with modern languages such as Scala, Groovy, and so on supporting JVM bytecode, which made them compatible with existing enterprise infrastructure and assets. Furthermore, RIA (Rich Internet Applications) technology, such as Flex, never faced the JVM challenge in the first place due to the widespread adoption of the Flash Player. Apache Maven's flexible plugin-based architecture allows the tools to evolve with time and lends its benefits to developers and development teams that are keen to leverage this new breed of modern programming languages. Integrating Scala development with Maven Scala stands for "Scalable Language". It is defined as a multi-paradigm programming language and has integrated support for object-oriented programming and functional programming. It runs on the JVM and on Android. Furthermore, it can read existing Java libraries which give it a huge advantage in cases where there is a lot of existing code infrastructure in Java. The Scala bytecode is in many ways, identical to the Java bytecode. In many cases, Scala generates more optimal byte-code than Java. Twitter, Foursquare, and a whole bunch of exciting software startups have adopted Scala. Scala helped Twitter get over its scalability issues when the micro blogging pioneer first hit the mainstream and needed to scale-up as it served millions of new users each day This is, of course, not to say that scalable applications can't be built in pure Java. However, the Scala programming language features itself (such as pattern matching, concurrency, and Actors) and frameworks built on top of Scala (for example, Akka, GridGain, and so on.) allow application scalability with ease. Below is an example of a popular sorting algorithm implemented in Scala: def qsort: List[Int] => List[Int] = { case Nil => Nil case pivot :: tail => val (smaller, rest) = tail.partition(_ < pivot) qsort(smaller) ::: pivot :: qsort(rest) } The creator of Scala, Martin Odersky, has given a number of popular talks and presentations examining Scala's comparability. When Scala code is up against comparable code in other programming languages including Java, C#, Ruby, and so on, the conciseness of Scala really stands out. The Scala implementation of quicksort in the preceding code demonstrates this very conciseness of Scala code. While the Scala community recommends SBT (Simple Built Tool) for pure Scala projects, often you'll be implementing modules in Scala while other modules of the project would have been built with Java. This is one of the strongest cases for using Maven in a multi-modular project with Java and Scala-based modules. It is probably the reason why SBT is more or less compatible with Maven's conventions and even provides a feature for "Mavenizing" an existing SBT project. Getting ready You'll need Apache Maven installed. The Maven version preferably should be Maven 3 but Maven 2.0.7 or higher is supported. JDK 1.5 or higher is recommended. Do note, installation of Scala is not required. Apache Maven will take care of the Scala dependency. How to do it... Generate the Scala project archetype: $ mvn archetype:generate This will show a list of available archetypes in which you need to select the archetype for a simple Scala project, which is scala-archetype-simple. Maven interactive mode will also ask you for archetype version, groupId, artifactId, and other Maven project coordinates. This is the same step we've encountered in previous recipes. You can choose reasonable values for groupId, artifactId, and package. For me, the groupId was net.srirangan.packt.maven, artifactId was scalaexample, version was the default value, and package was the same as groupId. On completion, your terminal will look similar to the following lines: [INFO] ------------------------------------------------------------ [INFO] BUILD SUCCESS [INFO] ------------------------------------------------------------ [INFO] Total time: 1:38.142s [INFO] Final Memory: 10M/114M [INFO] ------------------------------------------------------------ The completion of this operation has created a project folder with the same name as the project artifact ID. The project directory tree structure would look similar to this: Folder PATH listing for volume OS Volume serial number is 7C69-DF5D C:. └───src ├───main │ └───scala │ └───net │ └───srirangan │ └───packt │ └───maven │ └───App.scala └───test └───scala └───samples └───junit.scala └───scalatest.scala └───specs.scala Also generated is a simple Hello World! Scala application–App.scala: package net.srirangan.packt.maven object App { def foo(x : Array[String]) = x.foldLeft("")((a,b) => a + b) def main(args : Array[String]) { println( "Hello World!" ) println("concat arguments = " + foo(args)) } } The pom.xml file is configured in a way that integrated the build lifecycle with the Maven Scala plugin: <build> <plugins> <plugin> <groupId>org.scala-tools</groupId> <artifactId>maven-scala-plugin</artifactId> <executions> <execution> <goals> <goal>compile</goal> <goal>testCompile</goal> </goals> </execution> </executions> ... </plugin> </plugins> </build> To compile the project, run: $ mvn compile To run the tests, use the default project lifecycle command: $ mvn test How it works… If you inspect the Scala project pom.xml file that was generated, you would see dependencies defined for Scala: library, testing, specs, and scalatest. <dependencies> <dependency> <groupId>org.scala-lang</groupId> <artifactId>scala-library</artifactId> <version>2.9.0-1 </version> </dependency> <dependency> <groupId>org.scala-tools.testing</groupId> <artifactId>specs_2.9.0-1</artifactId> <version>1.6.5</version> <scope>test</scope> </dependency> <dependency> <groupId>org.scalatest</groupId> <artifactId>scalatest</artifactId> <version>1.2</version> <scope>test</scope> </dependency> </dependencies> The first dependency listed here is the Scala programming language itself, that is, org. scala-lang.scala-library. The other two dependencies are for running Scala tests. There may also be a fourth dependency which is not listed in the preceding code for I. It is unrelated to Scala. Looking at the build settings and plugin configuration hereafter, we see that the source and test directories are being set to src/main/scala and src/test/scala respectively. The plugin execution is being bound to the compile and testCompile build phases. <build> <sourceDirectory>src/main/scala</sourceDirectory> <testSourceDirectory>src/test/scala</testSourceDirectory> <plugins> <plugin> <groupId>org.scala-tools</groupId> <artifactId>maven-scala-plugin</artifactId> <version>2.15.0</version> <executions> <execution> <goals> <goal>compile</goal> <goal>testCompile</goal> </goals> <configuration> <args> <arg>-make:transitive</arg> <arg>-dependencyfile</arg> <arg>${project.build.directory}/.scala_dependencies</ arg> </args> </configuration> </execution> </executions> </plugin> ... </plugins> </build> There's more… In addition to what was described up to now, the Maven Scala plugin has more features which meet the needs of most developers and development situations. The following table lists all goals made available by the Maven Scala plugin, their respective Apache Maven console commands, and brief explanations:   Goal Maven command Details scala:compile $ mvn scala:compile Compiles the Scala source directory scala:console $ mvn scala:console Launches the Scala REPL with all project dependencies made available scala:doc $ mvn scala:doc Generates the documentation for all Scala sources scala:help $ mvn scala:help Displays the Scala compiler help scala:run $ mvn scala:run Executes a Scala class scala:script $ mvn scala:script Executes a Scala script scala:testCompile $mvn scala:testCompile Compiles the Scala test sources
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Packt
01 Oct 2013
19 min read
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Working with Databases

Packt
01 Oct 2013
19 min read
(For more resources related to this topic, see here.) We have learned how to create snippets, how to work with forms, and Ajax, how to test your code, and how to create a REST API, and all this is awesome! However, we did not learn how to persist data to make it durable. In this article, we will see how to use Mapper, an object-relational mapping ( ORM ) system for relational databases, included with Lift. The idea is to create a map of database tables into a well-organized structure of objects; for example, if you have a table that holds users, you will have a class that represents the user table. Let's say that a user can have several phone numbers. Probably, you will have a table containing a column for the phone numbers and a column containing the ID of the user owning that particular phone number. This means that you will have a class to represent the table that holds phone numbers, and the user class will have an attribute to hold the list of its phone numbers; this is known as a one-to-many relationship . Mapper is a system that helps us build such mappings by providing useful features and abstractions that make working with databases a simple task. For example, Mapper provides several types of fields such as MappedString, MappedInt, and MappedDate which we can use to map the attributes of the class versus the columns in the table being mapped. It also provides useful methods such as findAll that is used to get a list of records or save, to persist the data. There is a lot more that Mapper can do, and we'll see what this is through the course of this article. Configuring a connection to database The first thing we need to learn while working with databases is how to connect the application that we will build with the database itself. In this recipe, we will show you how to configure Lift to connect with the database of our choice. For this recipe, we will use PostgreSQL; however, other databases can also be used: Getting ready Start a new blank project. Edit the build.sbt file to add the lift-mapper and PostgreSQL driver dependencies: "net.liftweb" %% "lift-mapper" % liftVersion % "compile", "org.postgresql" % "postgresql" % "9.2-1003-jdbc4" % "compile" Create a new database. Create a new user. How to do it... Now carry out the following steps to configure a connection with the database: Add the following lines into the default.props file: db.driver=org.postgresql.Driver db.url=jdbc:postgresql:liftbook db.user=<place here the user you've created> db.password=<place here the user password> Add the following import statement in the Boot.scala file: import net.liftweb.mapper._ Create a new method named configureDB() in the Boot.scala file with the following code: def configureDB() { for { driver <- Props.get("db.driver") url <- Props.get("db.url") } yield { val standardVendor = new StandardDBVendor(driver, url, Props.get("db.user"), Props.get("db.password")) LiftRules.unloadHooks.append(standardVendor.closeAllConnections_! _) DB.defineConnectionManager(DefaultConnectionIdentifier, standardVendor) } } Then, invoke configureDB() from inside the boot method. How it works... Lift offers the net.liftweb.mapper.StandardDBVendor class, which we can use to create connections to the database easily. This class takes four arguments: driver, URL, user, and password. These are described as follows: driver : The driver argument is the JDBC driver that we will use, that is, org.postgresql.Driver URL : The URL argument is the JDBC URL that the driver will use, that is, jdbc:postgresql:liftbook user and password : The user and password arguments are the values you set when you created the user in the database. After creating the default vendor, we need to bind it to a Java Naming and Directory Interface (JNDI) name that will be used by Lift to manage the connection with the database. To create this bind, we invoked the defineConnectionManager method from the DB object. This method adds the connection identifier and the database vendor into a HashMap, using the connection identifier as the key and the database vendor as the value. The DefaultConnectionIdentifier object provides a default JNDI name that we can use without having to worry about creating our own connection identifier. You can create your own connection identifier if you want. You just need to create an object that extends ConnectionIdentifier with a method called jndiName that should return a string. Finally, we told Lift to close all the connections while shutting down the application by appending a function to the unloadHooks variable. We did this to avoid locking connections while shutting the application down. There's more... It is possible to configure Lift to use a JNDI datasource instead of using the JDBC driver directly. In this way, we can allow the container to create a pool of connections and then tell Lift to use this pool. To use a JNDI datasource, we will need to perform the following steps: Create a file called jetty-env.xml in the WEB-INF folder under src/main/webapp/ with the following content: <!DOCTYPE Configure PUBLIC "-//Jetty//Configure//EN" "http://www.eclipse.org/jetty/configure.dtd"> <Configure class="org.eclipse.jetty.webapp.WebAppContext"> <New id="dsliftbook" class="org.eclipse.jetty.plus.jndi.Resource"> <Arg>jdbc/dsliftbook</Arg> <Arg> <New class="org.postgresql.ds.PGSimpleDataSource"> <Set name="User">place here the user you've created</Set> <Set name="Password">place here the user password</Set> <Set name="DatabaseName">liftbook</Set> <Set name="ServerName">localhost</Set> <Set name="PortNumber">5432</Set> </New> </Arg> </New> </Configure> Add the following line into the build .sbt file: env in Compile := Some(file("./src/main/webapp/WEB-INF/jetty-env.xml") asFile) Remove all the jetty dependencies and add the following: "org.eclipse.jetty" % "jetty-webapp" % "8.0.4.v20111024" % "container", "org.eclipse.jetty" % "jetty-plus" % "8.0.4.v20111024" % "container", Add the following code into the web.xml file. <resource-ref> <res-ref-name>jdbc/dsliftbook</res-ref-name> <res-type>javax.sql.DataSource</res-type> <res-auth>Container</res-auth> </resource-ref> Remove the configureDB method. Replace the invocation of configureDB method with the following line of code: DefaultConnectionIdentifier.jndiName = "jdbc/dsliftbook" The creation of the file jetty-envy.xml and the change we made in the web.xml file were to create the datasource in jetty and make it available to Lift. Since the connections will be managed by jetty now, we don't need to append hooks so that Lift can close the connections or any other configuration when shutting down the application. All we need to do is tell Lift to get the connections from the JNDI datasource that we have configured into the jetty. We do this by setting the jndiName variable of the default connection identifier, DefaultConnectionIdentifier as follows: DefaultConnectionIdentifier.jndiName = "jdbc/dsliftbook" The change we've made to the build.sbt file was to make the jetty-env.xml file available to the embedded jetty. So, we can use it when we get the application started by using the container:start command. See also... You can learn more about how to configure a JNDI datasource in Jetty at the following address: http://wiki.eclipse.org/Jetty/Howto/Configure_JNDI_Datasource Mapping a table to a Scala class Now that we know how to connect Lift applications to the database, the next step is to learn how to create mappings between a database table and a Scala object using Mapper. Getting ready We will re-use the project we created in the previous recipe since it already has the connection configured. How to do it... Carry out the following steps to map a table into a Scala object using Mapper: Create a new file named Contact.scala inside the model package under src/main/scala/code/ with the following code: package code.model import net.liftweb.mapper.{MappedString, LongKeyedMetaMapper, LongKeyedMapper, IdPK} class Contact extends LongKeyedMapper[Contact] with IdPK { def getSingleton = Contact object name extends MappedString(this, 100) } object Contact extends Contact with LongKeyedMetaMapper[Contact] { override def dbTableName = "contacts" } Add the following import statement in the Boot.scala file: import code.model.Contact Add the following code into the boot method of the Boot class: Schemifier.schemify( true, Schemifier.infoF _, Contact ) Create a new snippet named Contacts with the following code: package code.snippet import code.model.Contact import scala.xml.Text import net.liftweb.util.BindHelpers._ class Contacts { def prepareContacts_!() { Contact.findAll().map(_.delete_!) val contactsNames = "John" :: "Joe" :: "Lisa" :: Nil contactsNames.foreach(Contact.create.name(_).save()) } def list = { prepareContacts_!() "li *" #> Contact.findAll().map { c => { c.name.get } } } } Edit the index.html file by replacing the content of the div element with main as the value of id using the following code : <div data-list="Contacts.list"> <ul> <li></li> </ul> </div> Start the application. Access your local host (http://localhost:8080), and you will see a page with three names, as shown in the following screenshot: How it works... To work with Mapper, we use a class and an object. The first is the class that is a representation of the table; in this class we define the attributes the object will have based on the columns of the table we are mapping. The second one is the class' companion object where we define some metadata and helper methods. The Contact class extends the LongKeyedMapper[Contact] trait and mixes the trait IdPK. This means that we are defining a class that has an attribute called id (the primary key), and this attribute has the type Long. We are also saying that the type of this Mapper is Contact. To define the attributes that our class will have, we need to create objects that extend "something". This "something" is the type of the column. So, when we say an object name extends MappedString(this, 100), we are telling Lift that our Contact class will have an attribute called name, which will be a string that can be 100 characters long. After defining the basics, we need to tell our Mapper where it can get the metadata about the database table. This is done by defining the getSingleton method. The Contact object is the object that Mapper uses to get the database table metadata. By default, Lift will use the name of this object as the table name. Since we don't want our table to be called contact but contacts, we've overridden the method dbTableName. What we have done here is created an object called Contact, which is a representation of a table in the database called contacts that has two columns: id and name. Here, id is the primary key and of the type Long, and name is of the type String, which will be mapped to a varchar datatype. This is all we need to map a database table to a Scala class, and now that we've got the mapping done, we can use it. To demonstrate how to use the mapping, we have created the snippet Contacts. This snippet has two methods. The list method does two things; it first invokes the prepareContacts_!() method, and then invokes the findAll method from the Contact companion object. The prepareContacts_!() method also does two things: it first deletes all the contacts from the database and then creates three contacts: John, Joe, and Lisa. To delete all the contacts from the database, it first fetches all of them using the findAll method, which executes a select * from contacts query and returns a list of Contact objects, one for each existing row in the table. Then, it iterates over the collection using the foreach method and for each contact, it invokes the delete_! method which as you can imagine will execute a delete from contacts where id = contactId query is valid. After deleting all the contacts from the database table, it iterates the contactsNames list, and for each element it invokes the create method of the Contact companion object, which then creates an instance of the Contact class. Once we have the instance of the Contact class, we can set the value of the name attribute by passing the value instance.name(value). You can chain commands while working with Mapper objects because they return themselves. For example, let's say our Contact class has firstName and lastName as attributes. Then, we could do something like this to create and save a new contact: Contact.create.firstName("John").lastName("Doe").save() Finally, we invoke the save() method of the instance, which will make Lift execute an insert query, thus saving the data into the database by creating a new record. Getting back to the list method, we fetch all the contacts again by invoking the findAll method, and then create a li tag for each contact we have fetched from the database. The content of the li tags is the contact name, which we get by calling the get method of the attribute we want the value of. So, when you say contact.name.get, you are telling Lift that you want to get the value of the name attribute from the contact object, which is an instance of the Contact class. There's more... Lift comes with a variety of built-in field types that we can use; MappedString is just one of them. The others include, MappedInt, MappedLong, and MappedBoolean. All these fields come with some built-in features such as the toForm method, which returns the HTML needed to generate a form field, and the validate method that validates the value of the field. By default, Lift will use the name of the object as the name of the table's column; for example, if you define your object as name—as we did—Lift will assume that the column name is name. Lift comes with a built-in list of database-reserved words such as limit, order, user, and so on. If the attribute you are mapping is a database-reserved word, Lift will append _c at the end of the column's name when using Schemifier. For example, if you create an attribute called user, Lift will create a database column called user_c. You can change this behavior by overriding the dbColumnName method, as shown in the following code: object name extends MappedString(this, 100) { override def dbColumnName = "some_new_name" } In this case, we are telling Lift that the name of the column is some_new_name. We have seen that you can fetch data from the database using the findAll method. However, this method will fetch every single row from the database. To avoid this, you can filter the result using the By object; for example, let's say you want to get only the contacts with the name Joe. To accomplish this, you would add a By object as the parameter of the findAll method as follows: Contact.findAll(By(Contact.name, "Joe")). There are also other filters such as ByList and NotBy. And if for some reason the features offered by Mapper to build select queries aren't enough, you can use methods such as findAllByPreparedStatement and findAllByInsecureSQL where you can use raw SQL to build the queries. The last thing left to talk about here is how this example would work if we didn't create any table in the database. Well, I hope you remember that we added the following lines of code to the Boot.scala file: Schemifier.schemify( true, Schemifier.infoF _, Contact ) As it turns out, the Schemifier object is a helper object that assures that the database has the correct schema based on a list of MetaMappers. This means that for each MetaMapper we pass to the Schemifier object, the object will compare the MetaMapper with the database schema and act accordingly so that both the MetaMapper and the database schema match. So, in our example, Schemifier created the table for us. If you change MetaMapper by adding attributes, Schemifier will create the proper columns in the table. See also... To learn more about query parameters, you can find more at: https://www.assembla.com/spaces/liftweb/wiki/Mapper#querying_the_database Creating one-to-many relationships In the previous recipe, we learned how to map a Scala class to a database table using Mapper. However, we have mapped a simple class with only one attribute, and of course, we will not face this while dealing with real-world applications. We will probably need to work with more complex data such as the one having one-to-many or many-to-many relationships. An example of this kind of relationship would be an application for a store where you'll have customers and orders, and we need to associate each customer with the orders he or she placed. This means that one customer can have many orders. In this recipe, we will learn how to create such relationships using Mapper. Getting ready We will modify the code from the last section by adding a one-to-many relationship into the Contact class. You can use the same project from before or duplicate it and create a new project. How to do it... Carry out the following steps: Create a new class named Phone into the model package under src/main/scala/code/ using the following code: package code.model import net.liftweb.mapper._ class Phone extends LongKeyedMapper[Phone] with IdPK { def getSingleton = Phone object number extends MappedString(this, 20) object contact extends MappedLongForeignKey(this, Contact) } object Phone extends Phone with LongKeyedMetaMapper[Phone] { override def dbTableName = "phones" } Change the Contact class declaration from: class Contact extends LongKeyedMapper[Contact] with IdPK To: class Contact extends LongKeyedMapper[Contact] with IdPK with OneToMany[Long, Contact] Add the attribute that will hold the phone numbers to the Contact class as follows: object phones extends MappedOneToMany(Phone, Phone.contact, OrderBy(Phone.id, Ascending)) with Owned[Phone] with Cascade[Phone] Insert the new class into the Schemifier list of parameters. It should look like the following code: Schemifier.schemify( true, Schemifier.infoF _, Contact, Phone ) In the Contacts snippet, replace the import statement from the following code: import code.model.Contact To: import code.model._ Modify the Contacts.prepareContacts_! method to associate a phone number to each contact. Your method should be similar to the one in the following lines of code: def prepareContacts_!() { Contact.findAll().map(_.delete_!) val contactsNames = "John" :: "Joe" :: "Lisa" :: Nil val phones = "5555-5555" :: "5555-4444" :: "5555-3333" :: "5555-2222" :: "5555-1111" :: Nil contactsNames.map(name => { val contact = Contact.create.name(name) val phone = Phone.create.number(phones((new Random()).nextInt(5))).saveMe() contact.phones.append(phone) contact.save() }) } Replace the list method's code with the following code: def list = { prepareContacts_!() ".contact *" #> Contact.findAll().map { contact => { ".name *" #> contact.name.get & ".phone *" #> contact.phones.map(_.number.get) } } } In the index.html file, replace the ul tag with the one in the following code snippet: <ul> <li class="contact"> <span class="name"></span> <ul> <li class="phone"></li> </ul> </li> </ul> Start the application. Access http://localhost:8080. Now you will see a web page with three names and their phone numbers, as shown in the following screenshot: How it works... In order to create a one-to-many relationship, we have mapped a second table called phone in the same way we've created the Contact class. The difference here is that we have added a new attribute called contact. This attribute extends MappedLongForeignKe y, which is the class that we need to use to tell Lift that this attribute is a foreign key from another table. In this case, we are telling Lift that contact is a foreign key from the contacts table in the phones table. The first parameter is the owner, which is the class that owns the foreign key, and the second parameter is MetaMapper, which maps the parent table. After mapping the phones table and telling Lift that it has a foreign key, we need to tell Lift what the "one" side of the one-to-many relationship will be. To do this, we need to mix the OneToMany trait in the Contact class. This trait will add features to manage the one-to-many relationship in the Contact class. Then, we need to add one attribute to hold the collection of children records; in other words, we need to add an attribute to hold the contact's phone numbers. Note that the phones attribute extends MappedOneToMany, and that the first two parameters of the MappedOneToMany constructor are Phone and Phone.contact. This means that we are telling Lift that this attribute will hold records from the phones table and that it should use the contact attribute from the Phone MetaMapper to do the join. The last parameter, which is optional, is the OrderBy object. We've added it to tell Lift that it should order, in an ascending order, the list of phone numbers by their id. We also added a few more traits into the phones attribute to show some nice features. One of the traits is Owned; this trait tells Lift to delete all orphan fields before saving the record. This means that if, for some reason, there are any records in the child table that has no owner in the parent table, Lift will delete them when you invoke the save method, helping you keep your databases consistent and clean. Another trait we've added is the Cascade trait. As its name implies, it tells Lift to delete all the child records while deleting the parent record; for example, if you invoke contact.delete_! for a given contact instance, Lift will delete all phone records associated with this contact instance. As you can see, Lift offers an easy and handy way to deal with one-to-many relationships. See also... You can read more about one-to-many relationships at the following URL: https://www.assembla.com/wiki/show/liftweb/Mapper#onetomany
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Packt
04 Jul 2013
14 min read
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Installing Drupal

Packt
04 Jul 2013
14 min read
(For more resources related to this topic, see here.) Assumptions To get Drupal up and running, you will need all of the following: A domain A web host Access to the web host's filesystem or You need a local testing environment, which takes care of the first three things For building sites, either a web host or a local testing environment will meet your needs. A site built on a web-accessible domain can be shared via the Internet, whereas sites built on local test machines will need to be moved to a web host before they can be used for your course.  In these instructions, we are assuming the use of phpMyAdmin, an open source, browser-based tool, for administering your database. A broad range of similar tools exist, and these general instructions can be used with most of these other tools. Information on phpMyAdmin is available at http://www.phpmyadmin.net; information on other browser-based database administration tools can be found at http://en.wikipedia.org/wiki/PhpMyAdmin#Similar_products. The domain The domain is the address on the Web from where people can access your site. If you are building this site as part of your work, you will probably be using the domain associated with your school or organization. If you are hosting this on your own server, you can buy a domain for under US $10.00 a year. Enter purchase domain name in Google, and you will have a plethora of options. The web host Your web host provides you with the server space on which to run your site. Within many schools, your website will be hosted by your school. In other environments, you might need to arrange for your own web host by using a hosting company. In selecting a web host, you need to be sure that they run software that meets or exceeds the recommended software versions. Web server Drupal is developed and tested extensively in an Apache environment. Drupal also runs on other web servers, including Microsoft IIS and Nginx. PHP version Drupal 7 will run on PHP 5.2.5 or higher; however, PHP 5.3 is recommended. The Drupal 8 release will require PHP 5.3.10. MySQL version Drupal 7 will run on MySQL 5.0.15 or higher, and requires the PHP Data Objects ( PDO ) extension for PHP. Drupal 7 has also been tested with MariaDB as a drop-in replacement, and Version 5.1.44 or greater is recommended. PDO is a consistent way for programmers to write code that interacts with the database. You can find out more about PDO and how to install it at http://drupal.org/requirements/pdo. Drupal can technically use any database that PDO supports, but MySQL is by far the most tested and best supported. Third-party modules are required to use Drupal with other database systems. You can find these modules listed at http://drupal.org/project/modules/?f[0]=im_vid_3%3A13158&f[1]=drupal_core%3A103&f[2]=bs_project_sandbox%3A0. FTP and shell access to your web host Your web host should also offer FTP access to your web server. You will need FTP (or SFTP) access in order to upload the Drupal codebase to your web space. Shell access, or SSH access, is not essential for basic site maintenance. However, SSH access can simplify maintaining your site, so contracting with a web host that provides SSH access is recommended. A local testing environment Alternatively, you can set up a local testing environment for your site. This allows you to set up Drupal and other applications on your computer. A local testing environment can be a great tool for learning a piece of software. Fortunately, open source tools can automate the process of setting up your testing environment. PC users can use XAMPP (http://www.apachefriends.org) to set up a local testing environment; Mac users can use MAMP (http://www.mamp.info). If you are working in a local testing environment set up via XAMPP or MAMP, you have all the pieces you need to start working with Drupal: your domain, your web host, the ability to move files into your web directory, and phpMyAdmin. Setting up a local environment using MAMP (Mac only) While Apple's operating system includes most of the programs required to run Drupal, setting up a testing environment can be tricky for inexperienced users. Installing MAMP allows you to create a preconfigured local environment quickly and easily using the following steps: Download the latest version of MAMP from http://www.mamp.info/en/index.html. Note that the paid version of the program will download as well. Feel free to pay for the software if you wish, but the free version will be sufficient for our needs. Navigate to where you downloaded the .zip file, and double-click to unzip it. Once it is unzipped, double click on the .pkg file that was contained in the .zip file. Follow the directions in the wizard until you reach the Installation Type screen. If you want to use only the free version of the program, click on the Customize button: In the Custom Install on "Macintosh HD" window, uncheck the MAMP PRO option and click on the Install button to install the application: Navigate to /Applications/MAMP and open the MAMP application. The Apache and MySQL servers will start, and the start page will open in your default web browser. If the start page opens, MAMP is installed correctly. Setting up a local environment using XAMPP (Windows only) Download the latest version of XAMPP from http://www.apachefriends.org/en/xampp-windows.html#641. Download the .zip version. Navigate to where you downloaded the file, right-click, and select Extract All... . Enter C: as the destination and click on Extract . Navigate to C:xampp and double-click the xampp-control application to start XAMPP Control Panel Application : Click on the Start buttons next to Apache and MySql . Open a web browser, and enter http://localhost or http://127.0.0.1 in the address bar, and you should see the following start page: Navigate to http://localhost/security/index.php, and enter a password for MySQL's root user. Make sure to remember this password or write it down in your notebook because we will need it later. Configuring your local environment for Drupal Now that we have the programs required to run Drupal (Apache, MySQL, and PHP), we need to modify some of their settings to match Drupal's system requirements. PHP configuration As mentioned before, Drupal 7 requires Version 5.2.5 or higher, and as of the writing of this book MAMP includes Version 5.4.4 (or you can switch to Version 5.2.17) and XAMPP includes Version 5.4.7. PHP configuration settings are found in the program's php.ini file. For MAMP, the php.ini file is located in /Applications/MAMP/bin/php/[php version number]/conf, where the php version number is either 5.4.4 or 5.2.17. For XAMPP, the php.ini file is located in C:xamppphp. Open the file in a text editor (not a word processor), find the Resource Limits section of the file and edit the values to match the following values: max_execution_time = 60;max_input_time = 120;memory_limit = 128M;error_reporting = E_ALL & ~E_NOTICE The last line is optional and is used if you want to display error messages in the browser, instead of only in the logs. MySQL configuration As mentioned before, Drupal 7 requires MySQL Version 5.0.15 or higher. MAMP includes Version 5.5.25 and XAMPP includes Version 5.5.27. MySQL's configuration settings are contained in a my.cnf or my.ini file. MAMP does not use a my.cnf file by default, so we need to copy the my-medium.cnf file from the /Applications/MAMP/Library/support-files directory to the /Applications/MAMP/conf folder. After copying the file, rename it to my.cnf. For XAMPP, the my.ini file is located in the C:xamppmysqlbin directory. Open the my.cnf or my.ini file in a text editor, find the following settings and edit them to match the following values: # * Fine Tuning#key_buffer = 16Mkey_buffer_size = 32Mmax_allowed_packet = 16Mthread_stack = 512Kthread_cache_size = 8max_connections = 300## * Query Cache Configuration#query_cache_type = 1query_cache_limit = 15Mquery_cache_size = 46Mjoin_buffer_size = 5M# Sort buffer size for ORDER BY and GROUP BY queries, data# gets spun out to disc if it does not fitsort_buffer_size = 10Minnodb_flush_method = O_DIRECTinnodb_file_per_table = 1innodb_flush_log_at_trx_commit = 2innodb_log_buffer_size = 4Minnodb_additional_mem_pool_size = 20M# num cpu's/cores *2 is a good base line for innodb_thread_concurrencyinnodb_thread_concurrency = 4 After you have made the edits, you have to stop and restart the servers for the changes to take effect. Once you have restarted the servers, we are ready to install Drupal! The most effective way versus the easy way There are many different ways to install Drupal. People familiar with working via the command line can install Drupal very quickly without an FTP client or any web-based tools to create and administer databases. The instructions in this book are geared towards people who would rather not use the command line. These instructions attempt to get you through the technical pieces as painlessly as possible, to speed up the process of building a site that supports teaching and learning. Installing Drupal - the quick version The following steps will get you up and running with your Drupal site. This quick-start version gives an overview of the steps required for most setups. A more detailed version follows immediately after this section. Once you are familiar with the setup process, installing a Drupal site takes between five to ten minutes. Download the core Drupal codebase from http://drupal.org/project/drupal. Extract the codebase on your local machine. Using phpMyAdmin, create a database on your server. Write down the name of the database. Using phpMyAdmin, create a user on the database using the following SQL statement: GRANT SELECT, INSERT, UPDATE, DELETE, CREATE, DROP, INDEX, ALTERON databasename.*TO 'username'@'localhost' IDENTIFIED BY 'password'; You will have created the databasename in step 3; write down the username and password values, as you will need them to complete the install. Upload the Drupal codebase to your web folder. Navigate to the URL of your site. Follow the instructions of the install wizard. You will need your databasename (created in step 3), as well as the username and password for your database user (created in step 4). Installing Drupal - the detailed version This version goes over each step in more detail and includes screenshots. Download the core Drupal codebase from http://drupal.org/project/drupal. Extract the codebase on your local machine. The Drupal codebase (and all modules and themes) are compressed into a tarball, or a file that is first tarred, and then gzipped. Such compressed files end in .tar.gz. On Macs and Linux machines, tar.gz files can be extracted automatically using tools that come preinstalled with the operating system. On PC's, you can use 7-zip, an open source compression utility available at http://www.7-zip.org. In your web browser, navigate to your system's URL for phpMyAdmin. If you are using a different tool for creating and managing your database, use that tool to create your database and database user. As shown in the following screenshot, create the database on your server. Click on the Create button to create your database. Store your database name in a safe place. You will need to know your database name to complete your installation. To create your database user, click on the SQL tab as shown in the following screenshot. In the text area, enter the following SQL statement: GRANT SELECT, INSERT, UPDATE, DELETE, CREATE, DROP, INDEX, ALTERON databasename.*TO 'username'@'localhost' IDENTIFIED BY 'password'; For databasename, use the name of the database you created in step 4. Replace the username and password with a username and password of your choice. Once you have entered the correct values, click on the Go button to create the user with rights on your database: Store the username and the password of your database user in a safe place. You will need them to complete the installation. Create and/or locate the directory from where you want Drupal to run. In this example, we are running Drupal from within a folder named drupal7; this means that our site will be available at http://ourdomain.org/drupal7. Running Drupal in a subfolder can make things a little trickier. If at all possible, copy the Drupal files directly into your web root. Using your FTP client, upload the Drupal codebase to your web folder: Navigate to the URL of your site. The automatic install wizard will appear on your screen: Click the Save and continue button with the Standard option selected. Click the Save and continue button with the English (built-in) option selected. To complete the Set up database screen, you will need the database name (created in step 4) and the database username and password (created in step 6). Select MySQL, MariaDB, or equivalent as the Database type and then enter these values in their respective text boxes as seen in the following screenshot: Most installs will not need to use any of settings under ADVANCED OPTIONS . However, if your database is located on a server other than localhost, you will need to adjust the settings as shown in the next screenshot. In most basic hosting setups, your database is accessible at localhost . To verify the name or location of your database host, you can use phpMyAdmin (as shown in the screenshot under step 4) or contact an administrator for your web server. For the vast majority of installs, none of the advanced options will need to be adjusted. Click on the Save and continue button. You will see a progress meter as Drupal installs itself on your web server. On the Configure site screen, you can enter some general information about your site, and create the first user account. The first user account has full rights over every aspect of your site. When you have finished with the settings on this page, click on the Save and continue button. When the install is finished, you will see the following splash screen: Additional details on installing Drupal are available in the handbook at http://drupal.org/documentation/install. Enabling core modules For a full description of the modules included in Drupal core, see http://drupal.org/node/1283408. To see the modules included in Drupal core, navigate to Modules or admin/modules. As shown in the following screenshot, the Standard installation profile enables the most commonly used core modules. (For clarity, we have divided the screenshot of the single screen in two parts.) Assigning rights to the authenticated user role Within your Drupal site, you can use roles to assign specific permissions to groups of users. Anonymous users are all people visiting the site who are not site members; all site members (that is, all people with a username and password) belong to the authenticated user role. To assign rights to specific roles, navigate to People | Permissions | Roles or admin/people/permissions/roles. As shown in the preceding screenshot, click on the edit permissions link for authenticated users. The Comment module: Authenticated users can see comments and post comments. These rights have the comments going into a moderation queue for approval, as we haven't checked the Skip comment approval box. The Node module: Authenticated users can see published content. The Search module: Authenticated users can search the site. The User module: Authenticated users can change their own username. Once these options have been selected, click on the Save permissions button at the bottom of the page. Summary In this article, we installed the core Drupal codebase, enabled some core modules, and assigned rights to the authenticated user role. We are now ready to start building a feature-rich site that will help support teaching and learning. In the next article, we will take a look around your new site and begin to get familiar with how to make your site do what you want. Resources for Article : Further resources on this subject: Creating Content in Drupal 7 [Article] Drupal and Ubercart 2.x: Install a Ready-made Drupal Theme [Article] Introduction to Drupal Web Services [Article]
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article-image-logging-and-monitoring
Packt
02 Jun 2016
17 min read
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Logging and Monitoring

Packt
02 Jun 2016
17 min read
In this article by Hui-Chuan Chloe Lee, Hideto Saito, and Ke-Jou Carol Hsu, the authors of the book, Kubernetes Cookbook, we will cover the recipe Monitoring master and node. (For more resources related to this topic, see here.) Monitoring master and node Here comes a new level of view for your Kubernetes cluster. In this recipe, we are going to talk about monitoring. Through monitoring tool, users could not only know the resource consumption of workers, the nodes, but also the pods. It will help us to have a better efficiency on resource utilization. Getting ready Before we setup our monitoring cluster in Kubernetes system, there are two main prerequisites: One is to update the last version of binary files, which makes sure your cluster has stable and capable functionality The other one is to setup the DNS server A Kubernetes DNS server can reduce some steps and dependency for installing cluster-like pods. In here, it is easier to deploy a monitoring system in Kubernetes with a DNS server. In Kubernetes, how DNS server gives assistance in large-system deployment? The DNS server can support to resolve the name of Kubernetes service for every container. Therefore, while running a pod, we don't have to set specific IP of service for connecting to other pods. Containers in a pod just need to know the service's name. The daemon of node kubelet assign containers the DNS server by modifying the file /etc/resolv.conf. Try to check the file or use the command nslookup for verification after you have installed the DNS server: # kubectl exec <POD_NAME> [-c <CONTAINER_NAME>] -- cat /etc/resolv.conf // Check where the service "kubernetes" served # kubectl exec <POD_NAME> [-c <CONTAINER_NAME>] -- nslookup kubernetes Update Kubernetes to the latest version: 1.2.1 Updating the version of a running Kubernetes system is not such a trouble duty. You can simply follow the following steps. The procedure is similar to both master and node: Since we are going to upgrade every Kubernetes binary file, stop all of the Kubernetes services before you upgrade. For example, service <KUBERNETES_DAEMON> stop. Download the latest tarball file: version 1.2.1: # cd /tmp && wget https://storage.googleapis.com/kubernetes-release/release/v1.2.1/kubernetes.tar.gz Decompress the file at a permanent directory. We are going to use the add-on templates provided in official source files. These templates can help to create both DNS server and monitoring system: // Open the tarball under /opt # tar -xvf /tmp/kubernetes.tar.gz -C /opt/ // Go further decompression for binary files # cd /opt && tar -xvf /opt/kubernetes/server/kubernetes-server-linux-amd64.tar.gz Copy the new files and overwrite the old ones: # cd /opt/kubernetes/server/bin/ // For master, you should copy following files and confirm to overwrite # cp kubectl hypercube kube-apiserver kube-controller-manager kube-scheduler kube-proxy /usr/local/bin // For nodes, copy the below files # cp kubelet kube-proxy /usr/local/bin Finally, you can now start the system services. It is good to verify the version through the command line: # kubectl version Client Version: version.Info{Major:"1", Minor:"2", GitVersion:"v1.2.1", GitCommit:"50809107cd47a1f62da362bccefdd9e6f7076145", GitTreeState:"clean"} Server Version: version.Info{Major:"1", Minor:"2", GitVersion:"v1.2.1", GitCommit:"50809107cd47a1f62da362bccefdd9e6f7076145", GitTreeState:"clean"} As a reminder, you should update both master and node at the same time. Setup DNS server As mentioned, we will use the official template to build up the DNS server in our Kubernetes system. Two steps only. First, modify templates and create the resources. Then, we need to restart the kubelet daemon with DNS information. Start the server by template The add-on files of Kubernetes are located at <KUBERNETES_HOME>/cluster/addons/. According to last step, we can access the add-on files for DNS at /opt/kubernetes/cluster/addons/dns, and two template files are going to be modified and executed. Feel free to depend on the following steps: Copy the file from the format .yaml.in to YAML file, and we will edit the copied ones later: # cp skydns-rc.yaml.in skydns-rc.yaml Input variable Substitute value Example {{ pillar['dns_domain'] }} The domain of this cluster k8s.local {{ pillar['dns_replicas'] }} The number of relica for this replication controller 1 {{ pillar['dns_server'] }} The private IP of DNS server. Must also be in the CIDR of cluster 192.168.0.2   # cp skydns-svc.yaml.in skydns-svc.yaml In this two templates, replace the pillar variable, which is covered by double big parentheses with the items in this table. As you know, the default service kubernetes will occupy the first IP in CIDR. That's why we use IP 192.168.0.2 for our DNS server: # kubectl get svc NAME         CLUSTER-IP    EXTERNAL-IP   PORT(S)   AGE kubernetes   192.168.0.1   <none>        443/TCP   4d In the template for the replication controller, the file named skydns-rc.yaml, specify master URL in the container kube2sky: # cat skydns-rc.yaml (Ignore above lines) : - name: kube2sky   image: gcr.io/google_containers/kube2sky:1.14   resources:     limits:       cpu: 100m       memory: 200Mi     requests:       cpu: 100m       memory: 50Mi   livenessProbe:     httpGet:       path: /healthz       port: 8080       scheme: HTTP     initialDelaySeconds: 60     timeoutSeconds: 5     successThreshold: 1     failureThreshold: 5   readinessProbe:     httpGet:       path: /readiness       port: 8081       scheme: HTTP     initialDelaySeconds: 30     timeoutSeconds: 5   args:   # command = "/kube2sky"   - --domain=k8s.local   - --kube-master-url=<MASTER_ENDPOINT_URL>:<EXPOSED_PORT> : (Ignore below lines) After you finish the preceding steps for modification, you just start them using the subcommand create: # kubectl create -f skydns-svc.yaml service "kube-dns" created # kubectl create -f skydns-rc.yaml replicationcontroller "kube-dns-v11" created Enable Kubernetes DNS in kubelet Next, we have to access to each node and add DNS information in the daemon kubelet. The tags we used for cluster DNS are --cluster-dns, which assigns the IP of DNS server, and --cluster-domain, which defines the domain of the Kubernetes services: // For init service daemon # cat /etc/init.d/kubernetes-node (Ignore above lines) : # Start daemon. echo $"Starting kubelet: "         daemon $kubelet_prog                 --api_servers=<MASTER_ENDPOINT_URL>:<EXPOSED_PORT>                 --v=2                 --cluster-dns=192.168.0.2                 --cluster-domain=k8s.local                 --address=0.0.0.0                 --enable_server                 --hostname_override=${hostname}                 > ${logfile}-kubelet.log 2>&1 & : (Ignore below lines) // Or, for systemd service # cat /etc/kubernetes/kubelet (Ignore above lines) : # Add your own! KUBELET_ARGS="--cluster-dns=192.168.0.2 --cluster-domain=k8s.local" Now, it is good for you to restart either service kubernetes-node or just kubelet! And you can enjoy the cluster with the DNS server. How to do it… In this section, we will work on installing a monitoring system and introducing its dashboard. This monitoring system is based on Heapster (https://github.com/kubernetes/heapster), a resource usage collecting and analyzing tool. Heapster communicates with kubelet to get the resource usage of both machine and container. Along with Heapster, we have influxDB (https://influxdata.com) for storage, and Grafana (http://grafana.org) as the frontend dashboard, which visualizes the status of resources in several user-friendly plots. Install monitoring cluster If you have gone through the preceding section about the prerequisite DNS server, you must be very familiar with deploying the system with official add-on templates. Let's go check the directory cluster-monitoring under <KUBERNETES_HOME>/cluster/addons. There are different environments provided for deploying monitoring cluster. We choose influxdb in this recipe for demonstration: # cd /opt/kubernetes/cluster/addons/cluster-monitoring/influxdb && ls grafana-service.yaml      heapster-service.yaml             influxdb-service.yaml heapster-controller.yaml  influxdb-grafana-controller.yaml Under this directory, you can see three templates for services and two for replication controllers. We will retain most of the service templates as the original ones. Because these templates define the network configurations, it is fine to use the default settings but expose Grafana service: # cat heapster-service.yaml apiVersion: v1 kind: Service metadata:   name: monitoring-grafana   namespace: kube-system   labels:     kubernetes.io/cluster-service: "true"     kubernetes.io/name: "Grafana" spec:   type: NodePort   ports:     - port: 80       nodePort: 30000       targetPort: 3000   selector:     k8s-app: influxGrafana As you can find, we expose Grafana service with port 30000. This revision will let us be able to access the dashboard of monitoring from browser. On the other hand, the replication controller of Heapster and the one combining influxDB and Grafana require more additional editing to meet our Kubernetes system: # cat influxdb-grafana-controller.yaml (Ignored above lines) : - image: gcr.io/google_containers/heapster_grafana:v2.6.0-2           name: grafana           env:           resources:             # keep request = limit to keep this container in guaranteed class             limits:               cpu: 100m               memory: 100Mi             requests:               cpu: 100m               memory: 100Mi           env:             # This variable is required to setup templates in Grafana.             - name: INFLUXDB_SERVICE_URL               value: http://monitoring-influxdb.kube-system:8086             - name: GF_AUTH_BASIC_ENABLED               value: "false"             - name: GF_AUTH_ANONYMOUS_ENABLED               value: "true"             - name: GF_AUTH_ANONYMOUS_ORG_ROLE               value: Admin             - name: GF_SERVER_ROOT_URL               value: / : (Ignored below lines) For the container of Grafana, please change some environment variables. The first one is the URL of influxDB service. Since we set up the DNS server, we don't have to specify the particular IP address. But an extra-postfix domain should be added. It is because the service is created in the namespace kube-system. Without adding this postfix domain, DNS server cannot resolve monitoring-influxdb in the default namespace. Furthermore, the Grafana root URL should be changed to a single slash. Instead of the default URL, the root (/) makes Grafana transfer the correct webpage in the current system. In the template of Heapster, we run two Heapster containers in a pod. These two containers use the same image andhave similar settings, but actually, they take to different roles. We just take a look at one of them as an example of modification: # cat heapster-controller.yaml (Ignore above lines) :       containers:         - image: gcr.io/google_containers/heapster:v1.0.2           name: heapster           resources:             limits:               cpu: 100m               memory: 200Mi             requests:               cpu: 100m               memory: 200Mi           command:             - /heapster             - --source=kubernetes:<MASTER_ENDPOINT_URL>:<EXPOSED_PORT>?inClusterConfig=false             - --sink=influxdb:http://monitoring-influxdb.kube-system:8086             - --metric_resolution=60s : (Ignore below lines) At the beginning, remove all double-big-parentheses lines. These lines will cause creation error, since they could not be parsed or considered in the YAML format. Still, there are two input variables that need to be replaced to possible values. Replace {{ metrics_memory }} and {{ eventer_memory }} to 200Mi. The value 200MiB is a guaranteed amount of memory that the container could have. And please change the usage for Kubernetes source. We specify the full access URL and port, and disable ClusterConfig for refraining authentication. Remember to do an adjustment on both the heapster and eventer containers. At last, now you can create these items with simple commands: # kubectl create -f influxdb-service.yaml service "monitoring-influxdb" created # kubectl create -f grafana-service.yaml You have exposed your service on an external port on all nodes in your If you want to expose this service to the external internet, you may need to set up firewall rules for the service port(s) (tcp:30000) to serve traffic. See http://releases.k8s.io/release-1.2/docs/user-guide/services-firewalls.md for more details. service "monitoring-grafana" created # kubectl create -f heapster-service.yaml service "heapster" created # kubectl create -f influxdb-grafana-controller.yaml replicationcontroller "monitoring-influxdb-grafana-v3" created // Because heapster requires the DB server and service to be ready, schedule it as the last one to be created. # kubectl create -f heapster-controller.yaml replicationcontroller "heapster-v1.0.2" created Check your Kubernetes resources at namespace kube-system: # kubectl get svc --namespace=kube-system NAME                  CLUSTER-IP        EXTERNAL-IP   PORT(S)             AGE heapster              192.168.135.85    <none>        80/TCP              12m kube-dns              192.168.0.2       <none>        53/UDP,53/TCP       15h monitoring-grafana    192.168.84.223    nodes         80/TCP              12m monitoring-influxdb   192.168.116.162   <none>        8083/TCP,8086/TCP   13m # kubectl get pod --namespace=kube-system NAME                                   READY     STATUS    RESTARTS   AGE heapster-v1.0.2-r6oc8                  2/2       Running   0          4m kube-dns-v11-k81cm                     4/4       Running   0          15h monitoring-influxdb-grafana-v3-d6pcb   2/2       Running   0          12m Congratulations! Once you have all the pods in a ready state, let's check the monitoring dashboard. Introduce Grafana dashboard At this moment, the Grafana dashboard is available through nodes' endpoints. Please make sure whether node's firewall or security group on AWS have opened port 30000 to your local subnet. Take a look at the dashboard by browser. Type <NODE_ENDPOINT>:30000 in your URL searching bar: In the default setting, we have Cluster and Pods in these two dashboards. Cluster board covers nodes' resource utilization, such as CPU, memory, network transaction, and storage. Pods dashboard has similar plots for each pod and you can go watching deep into each container in a pod: As the previous images show, for example, we can observe the memory utilization of individual containers in the pod kube-dns-v11, which is the cluster of the DNS server. The purple lines in the middle just indicate the limitation we set to the container skydns and kube2sky. Create a new metric to monitor pod There are several metrics for monitoring offered by Heapster (https://github.com/kubernetes/heapster/blob/master/docs/storage-schema.md).We are going to show you how to create a customized panel by yourself. Please take the following steps as a reference: Go to the Pods dashboard and click on ADD ROW at the bottom of webpage. A green button will show up on the left-hand side. Choose to add a graph panel: First, give your panel a name. For example, CPU Rate. We would like to create the one showing the rate of CPU utility: Set up the parameters in the query as shown in the following screenshot: FROM: For this parameter input cpu/usage_rate WHERE: For this parameter set type = pod_container AND: Set this parameter with the namespace_name=$namespace, pod_name= $podname value GROUP BY: Enter tag(container_name) for this parameter ALIAS BY: For this parameter input $tag_container_name Good job! You can now save the pod by clicking on the icon at upper bar. Just try to discover more functionality of the Grafana dashboard and the Heapster monitoring tool. You will get more understanding about your system, services, and containers through the information from the monitoring system. Summary This recipe informs you how to monitor your master node and nodes in the Kubernetes system. Kubernetes is a project which keeps moving forward and upgrade at a fast speed. The recommended way for catching up to it is to check out new features on its official website: http://kubernetes.io; also, you can always get new Kubernetes on GitHub: https://github.com/kubernetes/kubernetes/releases. Making your Kubernetes system up to date and learning new features practically is the best method to access the Kubernetes technology continuously. Resources for Article: Further resources on this subject: Setting up a Kubernetes Cluster [article]
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article-image-interacting-students-using-moodle-19-part-1
Packt
08 Oct 2009
11 min read
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Interacting with the Students using Moodle 1.9 (part 1)

Packt
08 Oct 2009
11 min read
We are going to carry out a role-play activity. This activity will be geography-based, but the Moodle activities are the same for any subject. Hopefully, this will help you gain some ideas for your own teaching. Having learned about the course of a river and about the landscape at the location where the river meets the coast, the students are now going to be given the job of developers—planning and designing a riverside campsite. The students will undertake various tasks during the project, all of them within Moodle. We, the teachers, having set the scene, are going to sit back and observe their progress, online. When the entire mini-project is complete, we're going to get them to tell us, personally, how much they feel they have learned. We can use their responses to plan our future Moodle activities. How do we do all this? The words in bold above are examples of activities that we can do in Moodle. There are others too, but for you—as a newbie—these activities are more than enough. To set up any of them, we first need to turn editing on, either via the button on the upper right of the screen, or via the Administration block. Then, in the topic section where we want to add our activity, we click on the space next to Add an activity…. This will bring up a list of options, which might vary depending upon your particular Moodle course. The following screenshot shows some typical options that might show up when you click Add an activity....Be aware that Certificate and Game don't appear in standard Moodle courses. Getting our class to reflect and discuss Have you ever come across a child who is too shy to speak up in class but then produces the most thoughtful written work? Moodle is Godsend for these students, because it has a forum and a chat facility, both of which enable classes and their teachers to have a discussion without actually being together, in the same room. And often, the shy child will happily have their say online, where they can plan it out first and feel comfortable without the interference of their peers. We're going to set some homework where the students will discuss, in general, the kinds of things to keep in mind when planning a riverside campsite. Hopefully, someone will realize it's not a good idea to have it too close to the water. Time for action-setting up a discussion forum on Moodle Let's create an online discussion area for the students to share their views and comments. This discussion area is called the Forum. With editing turned on, click on Add an activity and select Forum. As a result, the following information will appear on the screen. In the Forum type field, click on the drop-down arrow and choose Single Simple Discussion (we'll investigate on the other options later). In the Forum name field, enter some text that will invite your students to click on it to join the discussion. In the Message field, enter your starting topic, with images and hyperlinks, if you wish. Change the option Force everyone to be subscribed to Yes, if you want people to get an email every time somebody adds their comments or suggestions to the forum. Leave the option Read tracking as it is, and people can decide whether to track read or unread messages. The option, Maximum attachment size lets you decide how big a file or an image people can attach with a message. Grade—alter these settings to give each post a mark. But be aware that this will put younger children off. You can put a number in the Post threshold for blocking option if you want to limit the number of posts that a student can make. Click on Save and return to course. What just happened? We have just set up an online discussion area (forum) on a specific topic for our class. Let's go back to our course page and click on the forum that we just prepared. The final output will look like this: Our students will see an icon (usually with two faces) that will prompt them to join the preliminary discussion on where best to locate the campsite. They'll click on the Reply link at the bottom (as you can see in the preceding screenshot), to post their response. How do we moderate the forum? Hopefully, we can just read the students' responses and let them discuss the topic amongst themselves. But as a teacher, we do have three other options: We can edit the response posted by the student (change the wording if it's inappropriate). We can delete the post altogether. We can reply to it when we think it is really important to do so. A student only has the option to reply (as you see if you click on Student view at the upper right of the course page). When we need to get rid of an unsuitable post, or perhaps alter the wording of something one of our students has typed, this extra power we teachers have is helpful. For our starter discussion, we chose a Single Simple Discussion as we wanted the students to focus totally on one issue. However, in other situations, you might need a slightly different type of forum. So the following table gives a brief overview of the other kinds that are available, and explains how you could use them: Name What it does Why use it Single Simple Discussion Only one question they can all answer Best for focused discussions-they can't get distracted Standard forum  Everyone can start a new topic More scope for older students Q and A Pupils must answer first before they can see any replies Useful for avoiding peer pressure issues Each person posts 1 discussion Pupils can post ONE new topic only Handy if you need to restrict posting but still allow some freedom Why use a forum? Here are a few other thoughts on forums, based on my own experiences: A cross-year or cross-class forum can be useful, as the older students can pass on their experiences to the younger students. For example, each year my first year high school students make a volcano as a homework project. As they enter their second year, they use a dedicated forum to pass on their wisdom and answer technical questions sought by the inexperienced first-year students—who are about to begin their own creations. A homework exercise could be set on a forum, as a reflective plenary to the learning done in the class. Once, my class watched a documentary based on the Great New Orleans flood of 2004, and the students were asked, on a forum, to imagine they had been there. They had to suggest some words or phrases to describe their feelings—which we then collated into the next lesson to make poems about the flood. Let's add a little bit of confusion. Instead of simply asking a question, why not make a statement that you know will inspire, annoy, and divide the students. As a result, you can see the variety in the responses. I once posted the topic: “If people live near rivers, and their homes get flooded out, it is surely their own fault for living near rivers. Why should the rest of us have to help them?” In response to this, some violently disagreed with the statement—quoting examples from developing countries, whereas some agreed with the statement—and were then blasted down by their classmates for doing so. But at least the forum got visited! Carrying on the conversation in real time—outside of school A discussion forum, as illustrated above, is a useful tool to get the children to think and to contribute their ideas. It has an advantage over the usual class discussion, in that the shyer pupils are more likely to open up in such discussion forums. However, there is no spontaneity involved. You might post a comment in the morning, and the response may arrive at dinnertime, and so on. Why not combine the advantages of online communication with the advantages of a real time conversation, and make a Moodle chat room? If your students live several miles away from each other, as my students do, and are keen to get on with the project, Moodle chat rooms can have real benefits. We can set a time for the chat—say, Saturday afternoon. This would be a time when we can be present too, if we wish, and the students can move ahead with their plans even though they're not with each other in the classroom. Even though this implementation has its own drawbacks, it provides us with a set-up. Eventually, we can see how it goes and then think about how best we can use it. Time for action-setting up a chat room in Moodle Let's create a chat room where the students can have a chat even when they are not in the same classroom. This way, they can share their views, comments, and suggestions. With editing turned on, go to Add an activity, and select the Chat option. In the Name of this chat room field, enter an appropriate title for the discussion. In the Introduction text field, type in what the discussion is going to be about. For the Next chat time option, choose when you want to open the chat room. For the Repeat sessions option, choose whether you want to chat regularly, or just once. For the Save past sessions option, choose how long, if at all, to keep a record of the conversation. It is up to you to decide whether to allow everyone to view the past sessions or not. For now, you can ignore the Common module settings option. Click on Save and Display. What just happened? We have set up the place and time on Moodle for our students to talk to each other—and even with us if necessary—online. Students will see an icon—usually a speech bubble—on the course page, alongside the name given to the chat. The students just have to click on the icon at the correct time for the chat. When the room is open, they will see this: Clicking on the link will take the students to a box where they'll be able to see their user photo (if they have one) and the time at which they have entered the chat. When others join in, their photos will be shown, and the time of their arrival will be recorded. You talk by typing into the long box at the bottom of the screen, and when submitted, your words appear in the larger box above it. This can get quite confusing if a lot of people are typing at the same time, as the contributions appear one under the other, and do not always follow on from the question or response to which they are referring. Why use Chat? (and why not?) I have to confess that I have switched off the ability for people to use Chat on my school's Moodle site. Chat does have one advantage over the Forum, which is that you can hold discussions in real time with the others who are not physically present in the same room as you. This could be useful on occasions, such as when the teacher is absent from school (but available online). He or she can contact the class at the start of the lesson to check whether they know what they are doing. The students in our school council use Chat for meetings out of school hours, as do our school Governors. You can also read the transcript of a chat (the chat log) after it has happened. However, everyone really has to stay focused on the discussion topic, otherwise, you risk having nothing but a list of trite comments, and no real substance. I've found this to be the case with younger children. Personally, I find a single and a simple discussion in a Forum to be of much more value, than Chat. However, you can try using Chat and see what you think. Your experience could be different from mine.
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article-image-chatgpt-as-an-assistant-for-plc-programmers
M.T White
13 Jun 2023
10 min read
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ChatGPT as an Assistant for PLC Programmers

M.T White
13 Jun 2023
10 min read
ChatGPT has been making the rounds recently in the world of programming.  In short, there is a lot of hoopla about whether or not it will replace programmers, how well it writes code, how well it troubleshoots issues, and more importantly how programmers can leverage it to automate code production. One area where ChatGPT can be of particular use is in the field of automation.  As all automation programmers know, the automation industry is very fast-paced.  This means that being able to quickly produce quality code is vital to the success of not only the programmer but the company as a whole.  However, it is often the case that some of the simplest code that a developer will need to produce is often the most time-consuming to write.  Two areas that come to mind are large case statements and sorting algorithms.  As such, the following article is going to explore how ChatGPT can be used to produce code that would otherwise be monotonous or time-consuming to write.  More specifically, the following is going to explore how ChatGPT can be used to generate the necessary code for a case statement that displays a motor’s health and how it can be used to select and generate the code for a sorting algorithm to sort part sizes. A CASE Statement to Detect Motor HealthA very daunting and time-consuming task that all automation programmers will perform regularly is creating large case statements.  It is not uncommon for automation programmers to have to build things like state machines that have 10s or even 100s of different cases.  As anyone who has built these before knows, building structures like these is time-consuming and monotonous at best.  For example, suppose a developer is working on a function block that will display a custom message about a motor error in an HMI.  Assume in this example the developer needs a code block that can handle the input/output exchange for the following table,Input valueString Message1Cable Error2Motor Overheated3Under CurrentDepending on the experience level of the developer a simple case statement program that can handle the requirements would take about five minutes.  However, when there are more case statements, for example, 30 or 40 inputs, the timeframe for completion could drastically increase.  Simply put, since there are more cases there will be more code to write.  In turn, this means that it will take the developer more time to type out the code and there will be a higher probability of introducing a bug or bugs in the code due to human error.  On the other hand, to quickly generate a quality code block that can meet these requirements all one would need to do is enter the following into ChatGPT:write an IEC 61131-3 code block that will set a message variable to "cable error" when the input is 1, "motor overheated" when the input is 2, and "under current" when the input is 3This statement will output the following:FUNCTION_BLOCK SetMessage VAR_INPUT    Input: INT; // Input value END_VAR VAR_OUTPUT    Message: STRING(50); // Output message END_VAR METHOD SetMessage VAR    TempMessage: STRING(50); // Temporary message variable END_VAR CASE Input OF    1:        TempMessage := 'Cable error';    2:        TempMessage := 'Motor overheated';    3:        TempMessage := 'Under current';    ELSE        TempMessage := 'Invalid input'; // Optional: default message for other input values END_CASE Message := TempMessage; // Assign the temporary message to the output message END_METHOD From the time it took to input and run the query on ChatGPT to the final code output was about one minute.  The code that was generated is quality code that looks like it was produced by an experienced programmer, it is documented, and above all else works.  The code even has an optional else statement to catch invalid inputs.  Overall, the autogenerated code is no less than what would be expected from a human developer.  With that, let’s explore how ChatGPT can be used to generate a more complex piece of software.   An Efficient Sorting Algorithm to Sort Parts by SizeIt is not uncommon for developers to be tasked with finding the smallest/largest or lightest/heaviest part produced on a production run.  For a task like this, it is common to store all the sizes, weights, or whatever it may be in an array and at one point or another sort the array to find the greatest and least size.  Depending on the size of the array, or in the case of this scenario, the number of part sizes to sort, having an efficient array is vital.  For this task, an efficient sorting algorithm will need to be picked and the code will need to be implemented. Assuming the PLC programmer is knowledgeable of sorting algorithms and Big O notations selecting an algorithm may only take a few minutes.  However, for a PLC programmer that is not versed in these topics, such as a person that is perhaps and mechanical engineer or a technician of some type, this task will probably require a Google search which ideally will take about five minutes.  Regardless, of whether the programmer is experienced or not with the algorithm it will take roughly 10 to 20 minutes for the person to type in the code.  As such, on a good day, it would take roughly 10 to 25 minutes for someone to implement a sorting algorithm. On the other hand, if a person used ChatGPT all they would have to do is type in the following query:write an IEC 61131-3 Structured Text sorting algorithm that can sort the elements in an array with 100 entries with the best possible Big O timeWhich will generate the following:FUNCTION_BLOCK QuickSort VAR_INPUT    arr: ARRAY[1..100] OF INT; END_VAR METHOD SortArray : BOOL    SortPartition(arr, 1, 100);    SortArray := TRUE; END_METHOD METHOD SortPartition(arr: ARRAY[1..100] OF INT; low: INT; high: INT) VAR    pivot: INT;    partitionIndex: INT; END_VAR    IF low < high THEN        pivot := Partition(arr, low, high, low); // Choosing pivot as the first element        SortPartition(arr, low, pivot - 1);        SortPartition(arr, pivot + 1, high);    END_IF; END_METHOD METHOD Partition(arr: ARRAY[1..100] OF INT; low: INT; high: INT; pivotIndex: INT) : INT VAR    pivotValue: INT;    i: INT;    partitionIndex: INT;    temp: INT; END_VAR    // Swap pivot element to the end    temp := arr[high];    arr[high] := arr[pivotIndex];    arr[pivotIndex] := temp;    pivotValue := arr[high];    partitionIndex := low;    FOR i := low TO high - 1 DO        IF arr[i] <= pivotValue THEN            // Swap elements            temp := arr[i];            arr[i] := arr[partitionIndex];            arr[partitionIndex] := temp;            partitionIndex := partitionIndex + 1;        END_IF;    END_FOR;    // Move pivot element to its correct position    temp := arr[partitionIndex];    arr[partitionIndex] := arr[high];    arr[high] := temp;    Partition := partitionIndex; END_METHOD END_FUNCTION_BLOCKAll of this code was generated in about one minute.  As can be seen, ChatGPT generated roughly 60 lines of code not counting the code that utilizes the example.  The only overhead that would be required by the programmer is to create the necessary files and paste the code in.  In terms of efficiency, ChatGPT rendered the Quicksort algorithm which has a Big O of n*log(n).  So, in the end, the programmer is probably looking at around five minutes' worth of work to implement an efficient algorithm that would otherwise take up to half an hour by hand.The Key to using ChatGPTAs can be seen, the key to using ChatGPT as a programming assistant is simply learning to talk to it.  Unlike programming languages that have a unique syntax, ChatGPT can interpret normal, human language.  However, to get the most out of ChatGPT the programmer needs to learn to ask detailed questions. The general rule of thumb is the more detailed a statement is the more detailed the solution will be.  As was seen, in the examples, all the code was produced with a single sentence.  Depending on the resolution needed, a simple query can produce great results, but it should be noted that if specs like specific ports, and so on need to be addressed the user should specify those.  Though novel now, it is likely that the art of talking to these systems will soon appear to generate optimal code with a query. SummaryIn all, ChatGPT can be used as a tool to help speed up the development process.  As was explored with the motor health code block and the sorting algorithm, ChatGPT can turn a simple phrase into workable code that would take a human a considerable amount of time to type out.  In short, even if a PLC programmer is knowledgeable of both programming principles, algorithms, and other computer science concepts they will always be bottlenecked by having to implement the code if they cannot simply cut and paste it from another source. When used in a way that was explored, ChatGPT is a great productivity tool.  It can be used to greatly reduce the amount of time needed to implement and if necessary find a solution.  Overall, ChatGPT needs guidance to arrive at a proper solution and the person driving the AI needs to be competent enough to implement the solution.  However, when in the right hands ChatGPT and similar AI systems can greatly improve development time.Author BioM.T. White has been programming since the age of 12. His fascination with robotics flourished when he was a child programming microcontrollers such as Arduino. M.T. currently holds an undergraduate degree in mathematics, and a master's degree in software engineering, and is currently working on an MBA in IT project management. M.T. is currently working as a software developer for a major US defense contractor and is an adjunct CIS instructor at ECPI University. His background mostly stems from the automation industry where he programmed PLCs and HMIs for many different types of applications. M.T. has programmed many different brands of PLCs over the years and has developed HMIs using many different tools.Author of the book: Mastering PLC Programming
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Andrew Fisher
16 Dec 2014
9 min read
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Building an Information Radiator - Part 1

Andrew Fisher
16 Dec 2014
9 min read
Download the code files for this project here. I love lights; specifically, I love LEDs - which have been described to me as "catnip for geeks". LEDs are low powered but bright, which means they can be embedded into all sorts of interesting places and, when coupled with a network, can be used for all sorts of ambient display purposes. In this post, I'll show you how to build an "information radiator" with a bit of Python and some LEDs, which you can then use to make your own for your own personal needs. // An information radiator light showing the forecast temperature in Melbourne. An information radiator is so called as it radiates information outwards from (often) a fixed point so that it can be interpreted by an observer. More complex information can be encoded through the use of color, brightness, or frequency of lighting to encode more information. I'm going to show you how to build an ambient display that scrapes some data from a weather service and then display it using colored light to indicate the forecasted temperature. This is quite a simple example, but by the end of this two-part post series, you will be able to change your information radiator to consider rain or multiple elements, or even point to something that is important to you. Bill of materials Item Description Cost Ethernet Arduino The Freetronics EtherTen is excellent, but an Arduino Uno with an Ethernet shield works too. $60 RGB LED The light discs from DFRobot are great as they produce a lot of light. $10 Computer This is needed to run the Python script to check the weather.   Wire Red, green, blue, and white is ideal, but anything you have available is fine. $2 Light fitting Anything that diffuses light will be interesting. $1+ Tools required These common tools will come in handy: Soldering iron Wire strippers Design You don't want the light attached to the computer all the time - what's the point of a light if you can just look up the weather on Google? The device will connect to the network and exist somewhere visible, and then the processing can run on a mini server somewhere (such as a Raspberry Pi) and just send the device messages when needed. So, the system design looks like this: The microcontroller looks after the LED and exposes a network interface. A Python script runs periodically on the server to check the weather forecast, get the data, and then send a message to the Arduino. Building the light The build of the light is quite straightforward. Cut four pieces of wire about 6 inches long (personal preference) and solder them to the four connections on the light disk.   // Light disc with wires soldered on. Strip 5mm of wire from the other end and wire the light disk to the Arduino in the following way: R to pin 5 G to pin 6 B to pin 9 Depending on the version of the light disc you have, wire GND to GND or 5V to 5V. The specifics are labelled on the disc itself, and the newer discs are GND.   // Light disc wired into Arduino. That's it! You're all done electronics-wise. Plug in an Ethernet cable and ensure you have 7-20V power supplied from a power pack to the Arduino. Programming the Arduino If you have never programmed an Arduino before, I suggest this tutorial as an excellent starting point. I'm going to assume you have got the Arduino IDE installed on your computer and you can upload sketches. First, you need to test your wiring. The following Arduino code will cycle through combinations of colors for about 1 second each. It will print the color to the serial console as well, so you can observe it with the serial monitor: #define RED 5 #define GREEN 6 #define BLUE 9 #define MAX_COLOURS 8 #define GND true // change this to false if 5V type char* colours[] = {"Off", "red", "green", "yellow", "blue", "magenta", "cyan", "white"}; uint8_t current_colour = 0; void setup() { Serial.begin(9600); Serial.println("Testing lights"); pinMode(RED, OUTPUT); pinMode(GREEN, OUTPUT); pinMode(BLUE, OUTPUT); if (GND) { digitalWrite(RED, LOW); digitalWrite(GREEN, LOW); digitalWrite(BLUE, LOW); } else { digitalWrite(RED, HIGH); digitalWrite(GREEN, HIGH); digitalWrite(BLUE, HIGH); } } void loop () { Serial.print("Current colour: "); Serial.println(colours[current_colour]); if (GND) { digitalWrite(RED, current_colour & 1); digitalWrite(GREEN, current_colour & 2); digitalWrite(BLUE, current_colour & 4); } else { digitalWrite(RED, !(bool)(current_colour & 1)); digitalWrite(GREEN, !(bool)(current_colour & 2)); digitalWrite(BLUE, !(bool)(current_colour & 4)); } if ((++current_colour) >= MAX_COLOURS) current_colour=0; delay(1000); } Notably, there is a flag to flip (#define GND true | false) depending on whether your light disc uses GND or 5V. All this does is reverse the bit-shifting logic (on the GND disc, the light goes on when the pin goes HIGH, but on the 5V disc, the light goes on when the pin goes LOW). If the colors are muddled, you have probably just connected a wire to the wrong pin; just flip them over and it should be fine. If you aren't seeing any light, check your connections and ensure you are getting power to the light disk. The next thing to do is write the sketch that will take messages from the network and update the light. To do this, we need to establish a protocol. There are many ways to define this, but for simplicity, a text protocol like JSON works sufficiently well. Each message will look like this: {r:val, g:val, b:val} In each case, val  is an unsigned byte, so will be in the range 0-255: // Adapted from generic web server example as part of IDE created by David Mellis and Tom Igoe. #include "Arduino.h" #include <Ethernet.h> #include <SPI.h> #include <string.h> #include <stdlib.h> #define DEBUG false // <1> // Enter a MAC address and IP address for your controller below. // The IP address will be dependent on your local network: byte mac[] = { 0xDE, 0xAD, 0xBE, 0xEF, 0xFE, 0xAE }; byte ip[] = { <PUT YOUR IP HERE AS COMMA BYTES> }; //eg 192,168,0,100 byte gateway[] = { <PUT YOUR GW HERE AS COMMA BYTES}; // eg 192,168,0,1 byte subnet[] = { <PUT YOUR SUBNET HERE>}; //eg 255,255,255,0 // Initialize the Ethernet server library // with the IP address and port you want to use (in this case telnet) EthernetServer server(23); #define BUFFERLENGTH 255 // these are the pins you wire each LED to. #define RED 5 #define GREEN 6 #define BLUE 9 #define GND true // change this to false if 5V type, true if GND type light disc void setup() { Ethernet.begin(mac, ip, gateway, subnet); server.begin(); #ifdef DEBUG Serial.begin(9600); Serial.println("Awaiting connection"); #endif } void loop() { char buffer[BUFFERLENGTH]; int index = 0; // Listen EthernetClient client = server.available(); if (client) { #ifdef DEBUG Serial.println("Got a client"); #endif // reset the input buffer index = 0; while (client.connected()) { if (client.available()){ char c = client.read(); // if it's not a new line, then add it to the buffer <2> if (c != 'n' && c != 'r') { buffer[index] = c; index++; if (index > BUFFERLENGTH) index = BUFFERLENGTH -1; continue; } else { buffer[index] = ' '; } // get the message string for processing String msgstr = String(buffer); // get just the bits we want between the {} msgstr = msgstr.substring(msgstr.lastIndexOf('{')+1, msgstr.indexOf('}', msgstr.lastIndexOf('{'))); msgstr.replace(" ", ""); msgstr.replace("'", ""); #ifdef DEBUG Serial.println("Message:"); Serial.println(msgstr); #endif // rebuild the buffer with just the URL msgstr.toCharArray(buffer, BUFFERLENGTH); // iterate over the tokens of the message - assumed flat. <3> char *p = buffer; char *str; while ((str = strtok_r(p, ",", &p)) != NULL) { #ifdef DEBUG Serial.println(str); #endif char *tp = str; char *key; char *val; // get the key key = strtok_r(tp, ":", &tp); val = strtok_r(NULL, ":", &tp); #ifdef DEBUG Serial.print("Key: "); Serial.println(key); Serial.print("val: "); Serial.println(val); #endif // <4> if (GND) { if (*key == 'r') analogWrite(RED, atoi(val)); if (*key == 'g') analogWrite(GREEN, atoi(val)); if (*key == 'b') analogWrite(BLUE, atoi(val)); } else { if (*key == 'r') analogWrite(RED, 255-atoi(val)); if (*key == 'g') analogWrite(GREEN, 255-atoi(val)); if (*key == 'b') analogWrite(BLUE, 255-atoi(val)); } } break; } } delay(10); // give client time to send any data back client.stop(); } } The most notable parts of the code are as follows: You add your own network settings in here This text parser just adds text to a buffer until a n arrives As this protocol is simple, I use a string tokenizer to break up the message into its constituent pieces as key-value pairs Use the RGB values to set the appropriate level on the PWM pins (noting polarity reversal for GND vs 5V light discs) To test the code, upload the sketch, ensure your Ethernet cable is plugged in, and attempt to connect to the device: telnet <ip> 23 This should return something like the following: Trying 10.0.1.91... Connected to 10.0.1.91. Escape character is '^]'. Now, enter: {r:200,g:0, b:0} <enter> If the light changes to red, then everything is working - time to get some data. If not, check your code and make sure the messages are being interpreted properly (plug in your computer to use the serial debugger to watch the messages). Play around with changing the colors of your light by sending different values to the device. In the Part 2 post, I’ll explain how to scrape the weather data we want and use that to update the light periodically. About the Author Andrew Fisher is a creator (and destroyer) of things that combine mobile web, ubicomp, and lots of data. He is a programmer, interaction researcher, and CTO at JBA, a data consultancy in Melbourne, Australia. He can be found on Twitter at @ajfisher. 
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Packt
19 Nov 2009
11 min read
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Creating a Design with eZ Publish 4 Templating System: Part 1

Packt
19 Nov 2009
11 min read
eZ Publish templating In the first part of this article, we will introduce the basics of the eZ Publish templating system, which will help us to better understand the rest of the article Templating eZ Publish has its own templating system based on the decoupling of layout and content. This will help us to assign a custom layout to any content object in different sections. Moreover, just as other templating platforms, such as Smarty (http://www.smarty.net), eZ Publish has its own markup to help developers with control structure operations, subtemplating, and on-the-fly content editing. It also exposes a particular function to fetch and filter content from a database. The official eZ Publish website has a constant, up-to-date reference with the entire templating markup. We suggest you to use the following link every time that you need to know more details about the available arguments:http://ez.no/doc/ez_publish/technical_manual/4_0/templates/ The templating markup All of the eZ Publish templating code should be placed between curly brackets. When the CMS will parse our template file and find the curly brackets, it will start executing the related code. Escaping the curly bracketsIf we need to use curly brackets, for example to write a javascript function inside our template, we need to use the {literal} operator. {literal}<script type="text/javascript">function alertMe() { window.alert('Harkonen approaching!');}</script>{/literal} Control structure operators We can divide these function into two main families: Conditional (IF-THEN-ELSE) Looping (FOR-FOREACH-WHILE) Whereas the first one should be used to change the template behavior according to some predefined condition, the other one will help us to seek and manage array and content structures. Conditional control Conditional control is sometimes useful for changing the output when some data is received by the system. For example, we would need a different CSS class for a particular value, or to change the <div> class, if the current month is the same as the one displayed, as shown below: {def $current_month=currentdate()|datetime(custom, '%F')}{if $node.name|eq($current_month) }<span class="this-month">{else}<span class="default-month">{/if}{undef $current_month} In the first line, we define a $current_month variable that has a value of the name of the month (for example, October), retrieved by the datetime() operator. Then we use the IF conditional control to choose the correct class. In the last line, we delete the variable previously created, by releasing it from system memory. Loop control As stated above, the loop control structure can be used to iterate through an array. We can, for example, create an unordered list (<ul>) from an array of items. <ul>{foreach $items as $item} <li>{node_view_gui content_node=$item view=line}</li>{/foreach}</ul> This will be rendered as: <ul> <li>1st item</li> <li>2nd item</li> <li>3rd item</li> ...</ul> As you can see, the FOREACH structure is similar to the PHP structure. In this example, the most interesting line is the definition of the list object. This we can literally read as: render the content node (node_view_gui) from a specific node (content_node=$issue) using the line view template (view=line). Fetch functions With the fetch functions, we can retrieve all of the information about a content object for a module. The fetch functions can also be used to create custom queries to retrieve only the information we need, and not everything. eZ Publish exposes many fetch functions, which can be read about on the documentation site at http://ez.no/doc/ez_publish/technical_manual/4_0/reference/template_fetch_functions The most important, and most used, fetch functions are those regarding the content, sections, and user modules. For example, we can fetch the root content object by using the following code in our template: {$object = fetch('content', 'object', hash('id', '1'))} We can then use the $object variable to display the object inside the HTML code. Generic template functions and operators The CMS gives us a lot of functions and operators, all of them described in the reference manual of the eZ System documentation site. As a thumb rule, we should remember that to execute a particular function, we have to use the following syntax: {function_name parameter1=value1 ... parameterN=valueN } All parameters are separated by spaces and can be specified in no particular order. If we want to manage the operators, we have to remember that they accept the parameters passed in a specific order, separated by a comma. Moreover, an operator should handle a parameter passed to it with a pipe (|). {$piped_parameter|my_operator( parameter1, ..., parameterN ) } Every time we see a pipe after a variable, we have to remember that we are passing a value to an operator. We used the datetime() operator in the previous example for the conditional control functionality. As a reference to API functions and operators, you can use the official variable documentation that is constantly updated on the eZ System site:http://ez.no/doc/ez_publish/technical_manual/4_0/reference/template_operatorshttp://ez.no/doc/ez_publish/technical_manual/4_0/reference/template_functions Layout variables By default, the page layout template can access some of the variables passed by the CMS. These variables, named Layout variables, can be used to render system and user information, or to change the output. These variables are automatically configured by eZ Publish when it analyzes and executes the code related to a view. One of the most important variables is $module_result, which contains the results generated by the module and the view that is being executed. A module is an HTTP interface that interacts with eZ Publish. A module consists of a set of views that contain the code to be executed. For example, if we call the following URL, the system executes the login view code of the user module:http://www.example.com/index.php/user/login. As an API reference, you can use the official variable documentation that is constantly updated on the eZ System site:http://ez.no/doc/ez_publish/technical_manual/4_0/templates/the_pagelayout/variables_in_pagelayout Overriding a template eZ Publish offers a set of standard templates that are useful, but they cannot cover all the possible design needs. To solve this issue, the CMF provides a fallback system that allows us to load different templates based on specific rules. This system is usually referred to as overriding, and allows us to change the template for each module's view by overriding the default template when the user is in a particular context. Embedding HTML inside the WYSIWYG XML editor, pt.2 We have to override a standard behavior of eZ Publish to create a generic HTML block inside the WYSIWYG XML editor. We use a content style named html for the online editor and we will work on it for the frontend to render it correctly. First, we have to create a file named literal.tpl and place it in the design folder of our extension. The following code will do exactly what we need: # mkdir -p /var/www/packtmediaproject/extension/packtmedia/design/magazine/templates/datatype/view/ezxmltags/# cd /var/www/packtmediaproject/extension/packtmedia/design/magazine/templates/datatype/view/ezxmltags/# touch literal.tpl Next, we will open the literal.tpl file in our preferred IDE. Now we will add the code that will, by default, render everything surrounded by a <pre> tag and the raw HTML code, if the class is html: {if ne( $classification, 'html' )} <pre {if ne( $classification|trim, '' )} class="{$classification|wash}"{/if}>{$content|wash( xhtml )}</pre>{else} {$content}{/if} This code will check to see if the $classification variable is different from the "html" string in order to add the <pre> tag and then, again, it will add a class attribute to the <pre> tag if the $classification variable is not null. To use it, we only need to reset the cache from the shell prompt by using the following command: cd /var/www/packmediaproject/php bin/php/ezcache.php --clear-all --purge The ezcache.php file is a PHP shell script that can be used to clear and manage the eZ Publish cache. This file has many parameters, which can be viewed by using the --help parameter. Creating a new design Before starting work on the eZ Webin template code, we need to create a wireframe in order to decide on the layout structure. We will use this structure to override the standard layout files. A wireframe is a basic visual guide that is used in web design to suggest the structure of a website and the relationships between its pages. Wireframe editorsThere are a lot of commercial and free wireframe editors. To create our site's wireframes, we will use the Firefox plugin called Pencil(http://www.evolus.vn/Pencil/).We have chosen Pencil because it is open source and works on every platform that runs the Firefox browser.If you need something more complete, you should take a look at Balsamiq (http://www.balsamiq.com/) or at OmniGraffle (http://www.omnigroup.com/applications/OmniGraffle/) if you have an Apple computer. Our site will have at least six different page layouts: The homepage The issue page, where we will display the cover and the articles list The issue archive page, by month and by years The staff profile page, where we will display the latest articles that the editor has written, along with his profile The article and the forum pages, with the default layout based on the eZ Webin design Now we will illustrate the first four layouts because we will work on them, overriding their standard eZ Webin layout. The homepage Starting from the homepage, we can see that the site will have, in the top-left corner, a logo for the magazine and a place-holder for a banner. Under these, we will have the main navigation menu and the main content area. We have chosen a three-column layout in order to easily manage the content that we want to show. In the homepage, the first column will show the latest news and the middle column will show the information and cover of the latest issue. The last column will have two boxes—one with the most important article from the latest issue and the other with the forum thread. Issue page The issue page will show some information of a specific magazine issue. In this page, the middle box of the homepage will shift towards the left, and in the right column there will be the highlighted article for the issue. At the bottom of the page, we will find all of the other articles. The issue archive We have to remember that our magazine is released monthly, so we need an archive page where we can collect all of the past issues. The issue archive page, which can be reached by clicking on the main navigation menu, will again show some information from the latest issue. (We need to sell our articles!) The rightmost column of the template will show all of the covers for the current or selected year. At the bottom of the page, we will create a box with links to the past issues grouped by years and months. The staff profile page The staff profile page will display information from a staff profile, such as his avatar, biography, and the latest articles that he has written. The staff profile page will have three columns. The first column will show information regarding the editor's profile, the middle column will show all of the articles the editor has written (paged five by five) and the third will be used for banners or other images. >> Continue Reading: Creating a Design with eZ Publish 4 Templating System: Part 2
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article-image-content-modeling
Packt
22 Oct 2009
12 min read
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Content Modeling

Packt
22 Oct 2009
12 min read
Organizing content in a meaningful way is nothing new. We have been doing it for centuries in our libraries—the Dewey decimal system being a perfect example. So, why can't we take known approaches and apply them to the Web? The main reason is that a web page has more than two dimensions. A page on a book might have footnotes or refer to other pages, but the content only appears in one place. On a web page, content can directly link to other content and even show a summary of it. It goes way beyond just the content that appears on the page—links, related content, reviews, ratings, etc. All of this brings extra dimensions to the core content of the page and how it is displayed. This is why it's so important to ensure your content model is sound. However, there is no such thing as the "right" content model. Each content model can only be judged on how well it achieves the goals of the website now and in the future. The Purpose of a Content Model The idea of a content model is new, but it has similarities to both a database design and an object model. The purpose of both of these is to provide a foundation for the logic of the operation. With a database design, we want to structure the data in a meaningful way to make storage and retrieval effective. With an object model, we define the objects and how they relate to each other so that accessing and managing objects is efficient and effective. The same applies to a content model. It's about structuring the content and the relationships between the classes to allow the content to be accessed and displayed easily. The following diagram is a simple content model that shows the key content classes and how they relate to each other. In this diagram, we see that resources belong to a collection which in turn belongs to a context. Also, a particular resource can belong to more than one collection. As stated before, there is no such thing as the "right" model. What we are trying to achieve is the most "effective" model for the project at hand. This means coming up with a model that will provide the most effective way of organizing content so that it can be easily displayed in the manner defined in the functional specification. The way a content model is defined will have an impact on how easy it is to code templates, how quickly the code will run, how easy it is for the editors to input content, and also how easy it is to change down the track. From experience, rarely is a project completed and then never touched again. Usually, there are changes, modifications, updates, etc. down the track. If the model is well structured, these changes will be easy, if not, they can require a significant amount of work to implement. In some cases, the project has to be rebuilt entirely and content re-entered to achieve the goals of the client. This is why the model is so important. If done well, it means the client pays less and has a better-running solution. A poor model will take longer to implement and changes will be more difficult to implement. What Makes a Good Model? It's not easy to define exactly what makes a good model. Like any form of design, simplicity is the key. The more the elements, the more complex it gets. Ideally, a model should be technology independent, but there are certain ways in which eZ publish operates that can influence how we structure the content model. Do we always need a content model? No, it depends on the scale of the project. Smaller projects don't really need a formal model. It's only when there are specific relationships between content classes that we need to go to the effort of creating a model. For example, a basic website that has a number of sections, e.g., About Us, Services, Articles, Contact, etc., doesn't need a model. There's no need for an underlying structure. It's just content added to sections. The in-built content classes in eZ publish will be enough to cater for that type of site. It's when the content itself has specific relationships e.g., a book belongs to a category or a product belongs to a product group, which belongs to a division of the business—this is when you need to create a model to capture the objects and the relationships between them. T o start with, we need to understand the content we are dealing with. The broad categories are existing/known content and new content. If we know the structure of the content we are dealing with and it already exists, this can help to shape the model. If we are dealing with content that doesn't exist yet (i.e. is to be written or created for this project) it's harder to know if we are on the right track. For example, when dealing with products, generally the product data will already exist in a database or ERP system. This gives us a basis from which to work. We can establish the structure of the content and the relationships from the existing data. That doesn't mean that we simply copy what's there, but it can guide us in the right direction. Sometimes the structure of the data isn't effective for the way it's to be displayed on the Web or it's missing elements. (As a typical example, in a recent project, the product data was stored in three places—the core details were in the Point of Sale system, product details and categorization were in a spreadsheet, and the images were stored on a file system.) So, the first step is to get an understanding of all the content we are dealing with. If the content doesn't exist as yet, at least get some examples of what it is likely to be. Without knowing what you are dealing with, you can't be sure your model will accommodate everything. T his means you'll need to allow for modifications down the track. Of course we want to minimize this but it's not always possible. Clients change their minds so the best we can do is hope that our model will accommodate what we think are the likely changes. This really can only be done through experience. There are patterns in content as well as how it's displayed. Through these patterns e.g., a related-content box on each page, we can try to foresee the way things might alter and build room for this into the model. A good example was that on a recent project, for each object, there was the main content but there were also a number of related objects (widgets) that were to be displayed in the right-hand column of the page. Initially, the content class defined the specific widgets to be associated with the object. The table below contains the details of a particular resource (as shown in the previous content model). It captures the details of the "research report" resource content class. Attribute Type Notes Title Text line Short Title Text Line If present, will be used in menus and URLs Flash Flash Navigator object Hero Image Image (displays if no flash) Caption Rich text   Body* Rich Text   Free Form Widgets Related Objects Select one or more Multimedia Widget Related Object Select one This would mean that when the editor added content, they would pick the free-form widgets and then the multimedia widget to be associated with the research report. Displaying the content would be straightforward as from the parent object we would have the object IDs for each widget. The idea is sound but lacks flexibility. It would mean that the order in which the object was added would dictate the order in which it was displayed. It also means that if the editor wants to choose to add a different type of widget, they couldn't unless the model was changed, i.e., another attribute was added to the content class. We updated the content class as follows: Attribute Type Notes Title* Text line Short Title Text Line If present, will be used in menus and URLs Flash Flash Navigator object Hero Image Image (displays if no flash) Caption Rich text   Body* Rich Text   Widgets Related Objects Select one or more This approach is less strict and provides more flexibility. The editor can choose any widget and also select the order. In terms of programming the template, there's the same amount of work. But, if we decide to add another widget type down the track, there's no need to update the content class to accommodate it. Does this mean that anytime we have a related object we should use the latter approach? No, the reason we did it in this situation is that the content was still being written as we were creating the model, and there was a good chance that once the content was entered and we saw the end result, the client was going to say something like "can we add widget x" to the right-hand column of a context object? In a different project, in which a particular widget should only be related to a particular content class, it's better to enforce the rule by only allowing that widget to be associated with that content class. Defining a Content Model The process of creating a content model requires a number of steps. It's not just a matter of analyzing the content; the modeler also needs to take into consideration the domain, users, groups, and the relationships between different classes within the model. To do this, we start with a walkthrough of the domain. Step 1: Domain Walkthrough The client and domain experts walk us through the entire project. This is a vital part of the process. We need to get an understanding of the entire system, not just the part that is captured in the final solution. The model that we end up creating may need to interact with other systems and knowing what they are and how they work will inform the shape of the model. A good example is with e-commerce systems, any information captured on a sale will eventually need to be entered into the existing financial system (whether is it automated or manual). Without an understanding of the bigger picture, we lack the understanding of how the solution we are creating will fit in with what the business does. That's when there is an existing business process. Sometimes there is no business process and the client is making things up as they go along, e.g. they have decided to do online shopping but they have never dealt with overseas orders so don't know how that will work and have no idea how they would deal with shipping costs. One of the typical problems that will surface during the domain walkthrough is that the client will try to tell you how they want the solution to work. By doing this, they are actually defining the model and interactions. This is something to be wary of. It is unlikely that they would be aware of how best to structure a solution; what you want to be asking is what they currently do, what's their current business process. You want to deal with facts that are in existence so that you can decide how best to model the solution. To get the client back on track ask questions like: How do you currently do "it" (i.e. the business process)? What information to you currently capture? How do you capture that information? What format is that information in? How often is the information updated? Who updates it? This gives you a picture of what is currently happening. Then you can start to shape the model to ensure that you are dealing with the real world, not what the client thinks they want. Sometimes they won't be able to answer the question and you'll have to get the right person from the business involved to get the answers you want. Sometimes you discover that what the client thought was happening is not really what happens. Another benefit of this process is gaining a common understanding. If both you and the client are in the room when the process for calculating shipping costs is being explained by the Shipping Manager, you'll both appreciate how complex the process is. If the client thinks it's easy, they won't expect it to cost much. If they are in the room when the shipping manager explains there are five different shipping methods and each has its own way of calculating the costs for a shipment based on their own set of international zones, you know modeling that part of the system is not going to be straightforward unlike what the client initially thought. What this means is that the domain walkthrough gives you a sense of what's real, not what people think the situation is. It's the most important part of the process. Assumptions that "shipping costs" are straightforward, so you don't need to worry about that, can be a disaster later down the track when you find out it's not the case. Also, don't necessarily rely on requirements documents (unless you have written them yourself). A statement in a requirements document may not reflect what really happens; that's why you want to make sure you go through everything to confirm that you have all the facts. Sometimes, a particular requirement can be stated in the document but when you go through it in more detail, ask a few questions, pose a few scenarios, the client changes their mind on what it is that they really want as they realize what they thought they wanted is going to be difficult or expensive to implement. Or, you put an alternative approach to them and they are happy to achieve the same result in a different manner that is easier to implement. This is a valuable way to work out what's real and what really matters.
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Packt
23 May 2011
13 min read
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Getting Started with Internet Explorer Mobile

Packt
23 May 2011
13 min read
  Microsoft SharePoint 2010 Enterprise Applications on Windows Phone 7 Create enterprise-ready websites and applications that access Microsoft SharePoint on Windows Phone 7 To get started with Internet Explorer Mobile let's look at basic web page architecture.   Web page architecture Web pages on the client side mainly consist of three vital components: HTML, CSS, and JavaScript. The exact version of each of these varies, but in the end it all comes down to these three pieces. HyperText Markup Language (HTML) HyperText Markup Language (HTML) is the container for the page content. The page should contain just that content and nothing else. A properly coded site would leave the presentation and functionality portions of the page to CSS and JavaScript. In addition, the content should be constructed in a manner that makes logical sense for the content that is being delivered. This is called semantic HTML. People with disabilities use devices, such as a screen reader, to get the content of a site. These screen readers can only gather information from the actual markup of the site. If we have a PNG image with text in it, the screen reader cannot "see" that information. In that particular case, we can use the alt attribute of the image to provide a hint to the content, but it would be better to put the content inside a paragraph, unordered list, or some other textual tag and then replace it with an image if absolutely required using JavaScript. The other case that was mentioned earlier was that search engines can better determine the contents of a web page with semantic markup. This will help our page rankings and hopefully drive more visitors to our site. Think about the HTML markup like the script of a movie. Although we'll add lights, actors, and probably special effects later, right now the black and white text on paper has to convey all of the meaning. The same is true of the HTML markup for your site. As you build websites, constantly keep in mind what information you are trying to impart with the page and make that the focus. Cascading Style Sheets (CSS) Cascading Style Sheets (CSS) are documents that describe the way HTML should be displayed. The CSS language allows the web developer to separate the design aspects (layout, colors, fonts, and so on) from the page content. One could easily change the entire look and feel of a page simply by replacing the CSS files. An amazing group of examples of this is available at http://csszengarden.com. The CSS Zen Garden website demonstrates the amazing power that CSS has on the presentation of HTML content. Utilizing a proper style sheet can result in content that will quickly display the relevant information that a Windows Phone 7 user has come to expect from the applications on the phone. When developing websites that are going to be viewed on Internet Explorer Mobile, it is important to keep in mind some very important potential problems. Although float works great on desktop browsers and will work on many mobile browsers, the content within these containers may not look good on a small screen. The CSS float attribute was one of the first tools that allowed web developers to break free from table based layouts, that is, laying out the contents of a page using tables. Float allowed developers to group content in div elements and then float those block elements into position. It is a very powerful tool, but on a mobile device, the limited screen size would hamper the ability for the user to view the content. Instead, they would be constantly scrolling left and right or up and down to find all the content. A better way of handling this would be to utilize float on the desktop version of the site and then leave the div elements in block display allowing the IE Mobile browser to handle the content layout. Along these same lines, the CSS attributes, padding and margin, work great for precise positioning of elements on a desktop browser. However, the limited screen real-estate of a Mobile browser limits the usefulness of this positioning power. Try to limit the use of these attributes on the mobile device and only use them to highlight useful information. Finally, because pixels are absolute values, a pixel is a precise defined scale of measurement with no room for interpretation; the phone has to work more to display those elements that are positioned using pixel measurements. Using points, em, or percentage measurements instead, allow the phone to be more fluid with the layout. Be sure to test the site on Windows Phone 7 devices to ensure the content is legible and the display is fine. JavaScript JavaScript, otherwise known as ECMAScript, is the scripting language that is used to create dynamic user interfaces and allow a page to update "on the fly". Users have come to expect a certain fluidity to their web experiences, and now with the power of Internet Explorer Mobile for Windows Phone 7, they can have that same power in the palm of their hand. Remember that the user is probably looking at a 3.5 inch screen, has fingers that are roughly 40-80 pixels square, and those fingers are incapable of registering a hover command to the browser. If your navigation, for example, requires the user to hover over something, this will not work in Internet Explorer Mobile. Instead, make the navigation an easy to use, unordered list of hyperlinks Putting HTML, CSS, and JavaScript together Windows Phone 7 is about getting the relevant information viewable with minimal fuss. The following are some tips for creating a website for Windows Phone 7's Internet Explorer Mobile: Show only the content that is relevant for the page requested Reduce the use of images and colors Remove the extra-large hero images Hero images are those large images usually at the top of the main content section, but usually used as a graphic headline. Usually, they don't contain any content and only serve to enhance the design of the site. Rearrange the navigation to take up a minimum amount of space Move the navigation to the bottom of the page if possible Remove flashy loading screens Utilizing HTML, CSS, and JavaScript with proper discipline will result in more satisfied customers. Developing websites is not a trivial task. Mastering each of these three components is a great task. It is important, while developing websites, to try and minimize as much duplication as possible, not only in the JavaScript code that so many developers tended to focus on, but also in the CSS and the HTML content. Reducing duplication will allow for maintainable, upgradable, and understandable code. Also, by reducing duplication, the amount of data sent to the browser is also reduced. This is helpful when dealing with a browser that is connecting from a patchy cellular network. Historically, building a mobile version of a website meant a completely different team of designers and web developers built a totally separate web application from the desktop version of the site. Then, using the server side code, the mobile browsers were detected and redirected to the mobile version. SharePoint does this by redirecting mobile browsers to {server}/_layout/mobile/mblwiki.aspx?Url=%2FSitePages%2FHome%2Easpx as an example. When starting a new web application, a general rule of thumb is to use content adaptation techniques for the application. However, for a baseline you must have at least: ECMAScript 3 W3C DOM Level 1 W3C standard box model support CSS2 rendering Client-side cookies support XMLHttpRequest object support By targeting this lowest common denominator of browser, we will ensure that our web applications will run well on most browsers on the web. Remember that common practices on desktop browsers may end up being annoyances on a mobile device. Try not to open modal dialog boxes, or even open pop-ups. Opening a pop-up window will cause a whole new tab to appear. This may even close a tab that the user had previously opened if they already had six tabs open. When designing the user interaction for a website, always keep the user in mind. They are busy people coming to your website. Be kind to them. Give them the information they are looking for without hassle.   Internet Explorer Mobile Windows Phone 7 comes with a new browser that is based on the rendering engine of Internet Explorer 7 and some JavaScript improvements from Internet Explorer 8. Additionally, it includes some enhancements that aren't found in either of those desktop browsers. Internet Explorer Mobile User Agent The Internet Explorer Mobile User Agent string is as follows: Mozilla/4.0 (compatible; MSIE 7.0; Windows Phone OS 7.0; Trident/3.1; IEMobile/7.0; <DeviceManufacturer>; <DeviceModel>) This UA String allows the device manufacturer to insert their name and the model of the phone in the string. Knowing the User Agent string is helpful when reviewing server logs to determine what browsers are coming to your website. This will help you optimize your site for the people who actually are viewing your content. Like previous versions of Internet Explorer Mobile, the user can select either a Mobile version or a Desktop version display engine. When the Desktop version is selected, the User Agent string changes to the following: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 6.1; XBLWP7; ZuneWP7) Changing the display engine mode can be accomplished on the Internet Explorer SETTINGS screen, as shown in the following screenshot: Although this choice could complicate things, as we develop our sites, we should make careful consideration of how we are going to treat the mobile version, but try not to detect the desktop version. If the user makes a conscious choice to view the desktop version, we should not force them to view something different from what they would see on a real desktop browser. Client side browser detection Many people use the user agent string to detect at runtime what to display on the browser. Although this works, there are better techniques to find out if the browser is mobile. Those techniques should be used instead of User Agent detection. Using property detection instead of browser detection will allow your site to be forward compatible. Forward compatibility isn't a very complex idea. It is just thinking about programming so that as new browsers come along with new capabilities, we won't have to rewrite our applications to take advantage of these capabilities. The application just takes advantage of whatever functionality is available to it in whatever browser in which it is currently running. An example of property detection is as follows: function hasAdvancedDOM() { // check for a feature that is known to be advanced if(document.getElementsByClassName) return true; return false } Downloading the example code You can download the example code files from here The preceding code simply detects if the DOM function document.getElementsByClassName() exists or not. Internet Explorer Mobile has this function, as does Firefox 2+, Safari, Chrome, and Internet Explorer 9. However, previous versions of Internet Explorer Mobile did not have this function. If we had this in a previous version of a website, we wouldn't have to do anything special to get this to work in Windows Phone 7's Internet Explorer Mobile. Although, the code we would actually write in a web page would be much more complicated, this example demonstrates a starting point. Server-side detection Server-side detection usually uses the User Agent string along with a large list of mobile device User Agent strings to determine the capabilities of the browsers requesting a page. This list of mobile devices and their capabilities are kept in a .browser file. There are some projects on the web to keep and maintain this .browser file. The best known of these, "Mobile Device Browser File", available at http://mdbf.codeplex.com, lost funding from Microsoft. There is another one that can be found at http://aspnet.codeplex.com/releases/view/41420. The main topic of this article is SharePoint 2010 development for Windows Phone 7. However, ASP.NET 3.5 SP1 is the framework that SharePoint 2010 development is based on. This framework has a smaller list of browsers in the .browser file than the more current ASP.NET 4. One of the omissions is IEMobile. What this means is that in ASP.NET 4, you can use the following code to detect a mobile browser: Request.Browser.IsMobileDevice This code will work in ASP.NET 3.5 SP1, but it will not return true for Windows Phone 7's Internet Explorer Mobile by default. The simplest solution is to use code like this to detect the IE Mobile browser: Request.UserAgent.ToString().Contains("IEMobile") We could probably do better here. In the first place, we could update SharePoint's compat.browser file to include Windows Phone 7. The compat.browser can be found here: <drive>:inetpubwwwrootwssVirtualDirectories<site>80App_Browserscompat.browser The structure of this file can be found at the following URL: http://msdn.microsoft.com/en-us/library/ms228122.aspx If you look at SharePoint's compat.browser file, the fourth browser listed looks like it might be for the Windows Phone 7 Internet Explorer Mobile. However, a closer examination will show that this browser is actually for the Office Hub in Windows Phone 7. To add the Internet Explorer Mobile browser, copy the browser elements for Internet Explorer Mobile for Windows Mobile 6.5 and edit it like this: <browser id="IE7MobileDesktopMode" parentID="IE6to9"> <identification> <userAgent match="XBLWP7" /> </identification> <capabilities> <capability name="supportsTouchScreen" value="true" /> </capabilities> </browser> <browser id=”IE7MobileMobileMode” parentID=”Mozilla”> <identification> <userAgent match="(?i)Windows Mobile OSs7.d.*IEMobile/ (?'version'd+).(?'minor'd+)" /> </identification> <capabilities> <capability name="browser" value="IE Mobile" /> <capability name="canInitiateVoiceCall" value="true" /> <capability name="isMobileDevice" value="true" /> <capability name="javascript" value="true" /> <capability name="optimumPageWeight" value="1500" /> <capability name="tables" value="true" /> <capability name="version" value="${version}" /> <capability name="supportsTouchScreen" value="true" /> </capabilities> </browser> This will make our code easier to manage later by allowing us to use the Request.Browser.IsMobileDevice property. The change here, besides changing the browser ID, is in the regular expression which is used to detect the browser. In the desktop mode, we look for the text, XBLWP7, as this is a very obvious change in the User Agent in this state. For the mobile mode, we copied the IE Mobile 6 plus browser section. Microsoft changed the User Agent slightly between IE Mobile 6 and IE Mobile 7. The change comes in the User Agent, IE Mobile 7 doesn't have a space between the browser name IEMobile and the start of the version number. Instead, it has a forward slash. IE Mobile 6 had a space between the browser name and the version number.  
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Packt
20 Oct 2009
7 min read
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Integrating ZK with Other Frameworks

Packt
20 Oct 2009
7 min read
Integration with the Spring Framework Spring is one of the most complete lightweight containers, which provides centralized, automated configuration, and wiring of your application objects. It improves your application's testability and scalability by allowing software components to be first developed and tested in isolation, then scaled up for deployment in any environment. This approach is called the POJO (Plain Old Java Object) approach and is gaining popularity because of its flexibility. So, with all these advantages, it's no wonder that Spring is one of the most used frameworks. Spring provides many nice features: however, it works mainly in the back end. Here ZK may provide support in the view layer. The benefit from this pairing is the flexible and maturity of Spring together with the easy and speed of ZK. Specify a Java class in the use attribute of a window ZUL page and the world of Spring will be yours. A sample ZUL looks like: <?xml version="1.0" encoding="UTF-8"?> <p:window xsi_schemaLocation="http://www.zkoss.org/2005/zul http://www.zkoss.org/2005/zul " border="normal" title="Hello!" use="com.myfoo.myapp.HelloController"> Thank you for using our Hello World Application. </p:window> The HelloController points directly to a Java class where you can use Spring features easily. Normally, if a Java Controller is used for a ZUL page it becomes necessary sooner or later to call a Spring bean. Usually in Spring you would use the applicationContext like: ctx = new ClassPathXmlApplicationContext("applicationContext.xml"); UserDAO userDAO = (UserDAO) ctx.getBean("userDAO"); Then the userDAO is usable for any further access. In ZK there is a helper class SpringUtil. It wrapps the applicationContext and simplifies the code to: UserDAO userDAO = (UserDAO) SpringUtil.getBean("userDAO"); Pretty easy, isn't it? Let us examine an example. Assume we have a small web application that gets flight data from a flight table. The web.xml file looks like: <?xml version="1.0" encoding="UTF-8"?> <web-app version="2.4" xsi_schemaLocation="http://java.sun.com/xml/ns/j2ee http://java.sun.com/xml/ns/j2ee/web-app_2_4.xsd"> <display-name>IRT-FLIGHTSAMPLE</display-name> <filter> <filter-name>hibernateFilter</filter-name> <filter-class> org.springframework.orm.hibernate3.support.OpenSessionInViewFilter </filter-class> </filter> <filter-mapping> <filter-name> hibernateFilter </filter-name> <url-pattern>/*</url-pattern> </filter-mapping> <context-param> <param-name>contextConfigLocation</param-name> <param-value>classpath:applicationContext-jdbc.xml ,classpath:applicationContext-dao.xml ,classpath:applicationContext-service.xml ,classpath:applicationContext.xml </param-value> </context-param> <listener> <listener-class>org.springframework.web.context.ContextLoaderListener </listener-class> </listener> <session-config> <!-- Default to 30 minute session timeouts --> <session-timeout>30</session-timeout> </session-config> <mime-mapping> <extension>xsd</extension> <mime-type>text/xml</mime-type> </mime-mapping> <servlet> <description> <![CDATA[The servlet loads the DSP pages.]]> </description> <servlet-name>dspLoader</servlet-name> <servlet-class> org.zkoss.web.servlet.dsp.InterpreterServlet </servlet-class> </servlet> <servlet-mapping> <servlet-name>dspLoader</servlet-name> <url-pattern>*.dsp</url-pattern> </servlet-mapping> <!-- ZK --> <listener> <description> Used to cleanup when a session is destroyed </description> <display-name>ZK Session Cleaner</display-name> <listener-class> org.zkoss.zk.ui.http.HttpSessionListener </listener-class> </listener> <servlet> <description>ZK loader for ZUML pages</description> <servlet-name>zkLoader</servlet-name> <servlet-class> org.zkoss.zk.ui.http.DHtmlLayoutServlet </servlet-class> <!-- Must. Specifies URI of the update engine (DHtmlUpdateServlet). It must be the same as <url-pattern> for the update engine. --> <init-param> <param-name>update-uri</param-name> <param-value>/zkau</param-value> </init-param> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>zkLoader</servlet-name> <url-pattern>*.zul</url-pattern> </servlet-mapping> <servlet-mapping> <servlet-name>zkLoader</servlet-name> <url-pattern>*.zhtml</url-pattern> </servlet-mapping> <servlet> <description>The asynchronous update engine for ZK </description> <servlet-name>auEngine</servlet-name> <servlet-class> org.zkoss.zk.au.http.DHtmlUpdateServlet </servlet-class> </servlet> <servlet-mapping> <servlet-name>auEngine</servlet-name> <url-pattern>/zkau/*</url-pattern> </servlet-mapping> <welcome-file-list id="WelcomeFileList"> <welcome-file>index.zul</welcome-file> </welcome-file-list> </web-app> Furthermore let's have a small ZUL page that has the interface to retrieve and show flight data: <?xml version="1.0" encoding="UTF-8"?> <p:window xsi_schemaLocation="http://www.zkoss.org/2005/zul http://www.zkoss.org/2005/zul " id="query" use="com.myfoo.controller.SampleController"> <p:grid> <p:rows> <p:row> Airline Code: <p:textbox id="airlinecode"/> </p:row> <p:row> Flightnumber: <p:textbox id="flightnumber"/> </p:row> <p:row> Flightdate: <p:datebox id="flightdate"/> </p:row> <p:row> <p:button label="Search" id="search"/> <p:separator width="5px"/> </p:row> </p:rows> </p:grid> <p:listbox width="100%" id="resultlist" mold="paging" rows="21" style="font-size: x-small;"> <p:listhead sizable="true"> <p:listheader label="Airline Code" sort="auto" style="font-size: x-small;"/> <p:listheader label="Flightnumber" sort="auto" style="font-size: x-small;"/> <p:listheader label="Flightdate" sort="auto" style="font-size: x-small;"/> <p:listheader label="Destination" sort="auto" style="font-size: x-small;"/> </p:listhead> </p:listbox> </p:window> As you can see, the use attribute of the ZUL page is the link to the SampleController. The SampleController handles and controls the objects. Let's have a short look at the SampleController sample code: public class SampleController extends Window { private Listbox resultlist; private Textbox airlinecode; private Textbox flightnumber; private Datebox flightdate; private Button search; /** * Initialize the page */ public void onCreate() { // Components resultlist = (Listbox) this.getPage().getFellow("query").getFellow("resultlist"); airlinecode = (Textbox) this.getPage().getFellow("query").getFellow("airlinecode"); flightnumber = (Textbox) this.getPage().getFellow("query").getFellow("flightnumber"); flightdate = (Datebox) this.getPage().getFellow("query").getFellow("flightdate"); search = (Button) this.getPage().getFellow("query").getFellow("search"); search.addEventListener("onClick", new EventListener() { public void onEvent(Event event) throws Exception { performSearch(); } }); } /** * Execute the search and fill the list */ private void performSearch() { //(1) List<Flight> flightlist = ((FlightService) SpringUtil.getBean("flightService")). getFlightBySearch(airlinecode.getValue(), flightnumber.getValue(), flightdate.getValue(),""); resultlist.getItems().clear(); for (Flight aFlightlist : flightlist) { // add flights to list } } } /* (1)-shows the integration of the Spring Bean*/ Just for completion the context file for Spring is listed here with the bean that is called. <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE beans PUBLIC "-//SPRING//DTD BEAN//EN" "http://www.springframework.org/dtd/spring-beans.dtd"> <beans> <bean id="txProxyTemplate" abstract="true" class="org.springframework.transaction. interceptor.TransactionProxyFactoryBean"> <property name="transactionManager"> <ref bean="transactionManager"/> </property> <property name="transactionAttributes"> <props> <prop key="save*">PROPAGATION_REQUIRED</prop> <prop key="add*">PROPAGATION_REQUIRED</prop> <prop key="remove*">PROPAGATION_REQUIRED</prop> </props> </property> </bean> <bean id="flightService" parent="txProxyTemplate"> <property name="target"> <bean class="com.myfoo.services.impl.FlightServiceImpl"> <property name="flightDAO"> <ref bean="flightDao"/> </property> </bean> </property> </bean> </beans> In short we have learned how to use Spring with ZK and about the configurations. We have seen that the integration is quite smooth and also powerful.
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Packt
19 Dec 2013
4 min read
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Background Animation

Packt
19 Dec 2013
4 min read
(For more resources related to this topic, see here.) Background-color animation Animating the background color of an element is a great way to draw our user's eyes to the object we want them to see. Another use for animating the background color of an element is to show that something has happened to the element. It's typically used in this way if the state of the object changes (added, moved, deleted, and so on), or if it requires attention to fix a problem. Due to the lack of support in jQuery 2.0 for animating background-color, we'll be using jQuery UI to give us the functionality we need to create this effect. Introducing the animate method The animate() method is one of the most useful methods jQuery has to offer in its bag of tricks in the animation realm. With it, we’re able to do things like, move an element across the page or alter and animating the properties of colors, backgrounds, text, fonts, the box model, position, display, lists, tables, generated content, and so on. Time for action – animating the body background-color Following the steps below, we're going to start by creating an example that changes the body background color. Start by creating a new file (using our template) called background-color.html and save it in our jquery-animation folder. Next, we'll need to include the jQuery UI library by adding this line directly under our jQuery library by adding this line: <script src = "js/jquery-ui.min.js"></script> A custom or stable build of jQuery UI can be downloaded from http://jqueryui.com, or you can link to the library using one of the three Content Delivery Networks (CDN) below. For fastest access to the library, go to http://jqueryui.com, scroll to the very bottom and look for the Quick Access section. Using the jQuery UI library JS file there will work just fine for our needs for the examples in this article. Media Template: http://code.jquery.com Google: http://developers.google.com/speed/libraries/devguide#jquery-ui Microsoft: http://asp.net/ajaxlibrary/cdn.ashx#jQuery_Releases_on_the_CDN_0 CDNJS: http://cdnjs.com/libraries/jquery Then, we'll add the following jQuery code to the anonymous function: var speed = 1500; $( "body").animate({ backgroundColor: "#D68A85" },speed); $( "body").animate({ backgroundColor: "#E7912D" },speed); $( "body").animate({ backgroundColor: "#CECC33" },speed); $( "body").animate({ backgroundColor: "#6FCD94" },speed); $( "body").animate({ backgroundColor: "#3AB6F1" },speed); $( "body").animate({ backgroundColor: "#8684D8" },speed); $( "body").animate({ backgroundColor: "#DD67AE" },speed); What just happened? First we added in the jQuery UI library to our page. This was needed because of the lack of support for animating the background color in the current version of jQuery. Next, we added in the code that will animate our background. We then set the speed variable to 1500 (milliseconds) so that we can control the duration of our animation. Lastly, using the animate() method, we set the background color of the body element and set duration to the variable we set above named speed. We duplicated the same line several times, changing only the hexadecimal value of the background color. The following screenshot is an illustration of colors the entire body background color animates through: Chaining together jQuery methods It's important to note that jQuery methods (animate() in this case) can be chained together. Our code mentioned previously would look like the following if we chained the animate() methods together: $("body")   .animate({ backgroundColor: "#D68A85"}, speed)  //red   .animate({ backgroundColor: "#E7912D"}, speed)  //orange   .animate({ backgroundColor: "#CECC33"}, speed)  //yellow   .animate({ backgroundColor: "#6FCD94"}, speed)  //green   .animate({ backgroundColor: "#3AB6F1"}, speed)  //blue   .animate({ backgroundColor: "#8684D8"}, speed)  //purple   .animate({ backgroundColor: "#DD67AE"}, speed); //pink Here's another example of chaining methods together: (selector).animate(properties).animate(properties).animate(properties) Have a go hero – extending our script with a loop In this example we used the animate() method and with some help from jQuery UI, we were able to animate the body background color of our page. Have a go at extending the script to use a loop, so that the colors continually animate without stopping once the script gets to the end of the function. Pop quiz – chaining with the animate() method Q1. Which code will properly animate our body background color from red to blue using chaining? $("body")   .animate({ background: "red"}, "fast")   .animate({ background: "blue"}, "fast"); $("body")   .animate({ background-color: "red"}, "slow")   .animate({ background-color: "blue"}, "slow"); $("body")   .animate({ backgroundColor:"red" })   .animate({ backgroundColor:"blue" }); $("body")   .animate({ backgroundColor,"red" }, "slow")   .animate({ backgroundColor,"blue" }, "slow");
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Packt
08 Jul 2015
9 min read
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What is Apache Camel?

Packt
08 Jul 2015
9 min read
In this article Jean-Baptiste Onofré, author of the book Mastering Apache Camel, we will see how Apache Camel originated in Apache ServiceMix. Apache ServiceMix 3 was powered by the Spring framework and implemented in the JBI specification. The Java Business Integration (JBI) specification proposed a Plug and Play approach for integration problems. JBI was based on WebService concepts and standards. For instance, it directly reusesthe Message Exchange Patterns (MEP) concept that comes from WebService Description Language (WSDL). Camel reuses some of these concepts, for instance, you will see that we have the concept of MEP in Camel. However, JBI suffered mostly from two issues: In JBI, all messages between endpoints are transported in the Normalized Messages Router (NMR). In the NMR, a message has a standard XML format. As all messages in the NMR havethe same format, it's easy to audit messages and the format is predictable. However, the JBI XML format has an important drawback for performances: it needs to marshall and unmarshall the messages. Some protocols (such as REST or RMI) are not easy to describe in XML. For instance, REST can work in stream mode. It doesn't make sense to marshall streamsin XML. Camel is payload-agnostic. This means that you can transport any kind of messages with Camel (not necessary XML formatted). JBI describes a packaging. We distinguish the binding components (responsible for the interaction with the system outside of the NMR and the handling of the messages in the NMR), and the service engines (responsible for transforming the messages inside the NMR). However, it's not possible to directly deploy the endpoints based on these components. JBI requires a service unit (a ZIP file) per endpoint, and for each package in a service assembly (another ZIP file). JBI also splits the description of the endpoint from its configuration. It does not result in a very flexible packaging: with definitions and configurations scattered in different files, not easy to maintain. In Camel, the configuration and definition of the endpoints are gatheredin a simple URI. It's easier to read. Moreover, Camel doesn't force any packaging; the same definition can be packaged in a simple XML file, OSGi bundle, andregular JAR file. In addition to JBI, another foundation of Camel is the book Enterprise Integration Patterns by Gregor Hohpe and Bobby Woolf. It describes design patterns answering classical problems while dealing with enterprise application integration and message oriented middleware. The book describes the problems and the patterns to solve them. Camel strives to implement the patterns described in the book to make them easy to use and let the developer concentrate on the task at hand. This is what Camel is: an open source framework that allows you to integrate systems and that comes with a lot of connectors and Enterprise Integration Patterns (EIP) components out of the box. And if that is not enough, one can extend and implement custom components. Components and bean support Apache Camel ships with a wide variety of components out of the box; currently, there are more than 100 components available. We can see: The connectivity components that allow exposure of endpoints for external systems or communicate with external systems. For instance, the FTP, HTTP, JMX, WebServices, JMS, and a lot more components are connectivity components. Creating an endpoint and the associated configuration for these components is easy, by directly using a URI. The internal components applying rules to the messages internally to Camel. These kinds of components apply validation or transformation rules to the inflight message. For instance, validation or XSLT are internal components. Camel brings a very powerful connectivity and mediation framework. Moreover, it's pretty easy to create new custom components, allowing you to extend Camel if the default components set doesn't match your requirements. It's also very easy to implement complex integration logic by creating your own processors and reusing your beans. Camel supports beans frameworks (IoC), such as Spring or Blueprint. Predicates and expressions As we will see later, most of the EIP need a rule definition to apply a routing logic to a message. The rule is described using an expression. It means that we have to define expressions or predicates in the Enterprise Integration Patterns. An expression returns any kind of value, whereas a predicate returns true or false only. Camel supports a lot of different languages to declare expressions or predicates. It doesn't force you to use one, it allows you to use the most appropriate one. For instance, Camel supports xpath, mvel, ognl, python, ruby, PHP, JavaScript, SpEL (Spring Expression Language), Groovy, and so on as expression languages. It also provides native Camel prebuilt functions and languages that are easy to use such as header, constant, or simple languages. Data format and type conversion Camel is payload-agnostic. This means that it can support any kind of message. Depending on the endpoints, it could be required to convert from one format to another. That's why Camel supports different data formats, in a pluggable way. This means that Camel can marshall or unmarshall a message in a given format. For instance, in addition to the standard JVM serialization, Camel natively supports Avro, JSON, protobuf, JAXB, XmlBeans, XStream, JiBX, SOAP, and so on. Depending on the endpoints and your need, you can explicitly define the data format during the processing of the message. On the other hand, Camel knows the expected format and type of endpoints. Thanks to this, Camel looks for a type converter, allowing to implicitly transform a message from one format to another. You can also explicitly define the type converter of your choice at some points during the processing of the message. Camel provides a set of ready-to-use type converters, but, as Camel supports a pluggable model, you can extend it by providing your own type converters. It's a simple POJO to implement. Easy configuration and URI Camel uses a different approach based on URI. The endpoint itself and its configuration are on the URI. The URI is human readable and provides the details of the endpoint, which is the endpoint component and the endpoint configuration. As this URI is part of the complete configuration (which defines what we name a route, as we will see later), it's possible to have a complete overview of the integration logic and connectivity in a row. Lightweight and different deployment topologies Camel itself is very light. The Camel core is only around 2 MB, and contains everythingrequired to run Camel. As it's based on a pluggable architecture, all Camel components are provided as external modules, allowing you to install only what you need, without installing superfluous and needlessly heavy modules. Camel is based on simple POJO, which means that the Camel core doesn't depend on other frameworks: it's an atomic framework and is ready to use. All other modules (components, DSL, and so on) are built on top of this Camel core. Moreover, Camel is not tied to one container for deployment. Camel supports a wide range of containers to run. They are as follows: A J2EE application server such as WebSphere, WebLogic, JBoss, and so on A Web container such as Apache Tomcat An OSGi container such as Apache Karaf A standalone application using frameworks such as Spring Camel gives a lot of flexibility, allowing you to embed it into your application or to use an enterprise-ready container. Quick prototyping and testing support In any integration project, it's typical that we have some part of the integration logic not yet available. For instance: The application to integrate with has not yet been purchased or not yet ready The remote system to integrate with has a heavy cost, not acceptable during the development phase Multiple teams work in parallel, so we may have some kinds of deadlocks between the teams As a complete integration framework, Camel provides a very easy way to prototype part of the integration logic. Even if you don't have the actual system to integrate, you can simulate this system (mock), as it allows you to implement your integration logic without waiting for dependencies. The mocking support is directly part of the Camel core and doesn't require any additional dependency. Along the same lines, testing is also crucial in an integration project. In such a kind of project, a lot of errors can happen and most are unforeseen. Moreover, a small change in an integration process might impact a lot of other processes. Camel provides the tools to easily test your design and integration logic, allowing you to integrate this in a continuous integration platform. Management and monitoring using JMX Apache Camel uses the Java Management Extension (JMX) standard and provides a lot of insights into the system using MBeans (Management Beans), providing a detailed view of the following current system: The different integration processes with the associated metrics The different components and endpoints with the associated metrics Moreover, these MBeans provide more insights than metrics. They also provide the operations to manage Camel. For instance, the operations allow you to stop an integration process, to suspend an endpoint, and so on. Using a combination of metrics and operations, you can configure a very agile integration solution. Active community The Apache Camel community is very active. This means that potential issues are identified very quickly and a fix is available soon after. However, it also means that a lot of ideas and contributions are proposed, giving more and more features to Camel. Another big advantage of an active community is that you will never be alone; a lot of people are active on the mailing lists who are ready to answer your question and provide advice. Summary Apache Camel is an enterprise integration solution used in many large organizations with enterprise support available through RedHat or Talend. Resources for Article: Further resources on this subject: Getting Started [article] A Quick Start Guide to Flume [article] Best Practices [article]
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