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How-To Tutorials

7019 Articles
article-image-expressionengine-creating-photo-gallery
Packt
23 Oct 2009
6 min read
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ExpressionEngine: Creating a Photo Gallery

Packt
23 Oct 2009
6 min read
Install the Photo Gallery Module The photo gallery in ExpressionEngine is considered a separate module, even though it is included with every personal or commercial ExpressionEngine license. Installing it is therefore very simple: Log into the control panel using http://localhost/admin.php or http://www.example.com/admin.php, and select Modules from the top of the screen. About a quarter of the way down the page, we can see the Photo Gallery module. In the far-right column is a link to install it. Click Install. We will see a message at the top of the screen indicating that the photo gallery module was installed. That's it! Setting Up Our Photo Gallery Now that we have installed the photo gallery module, we need to define some basic settings and then create categories that we can use to organize our photos. Define the Basic Settings Still in the Modules tab, the photo gallery module should now have become a clickable link. Click on the Photo Gallery. We are presented with a message that says There are no image galleries. Select to Create a New Gallery. We are now prompted for our Image Folder Name. For our photo galleries, we are going to create a folder for our photos inside the images folder that should already exist. Navigate to C:xampphtdocsimages (or /Applications/MAMP/htdocs/images if using MAMP on a Mac) or to the images folder on your web server, and create a new folder called photos. Inside that folder, we are going to create a specific subfolder for our toast gallery images. (This will keep our article photos separate from any other galleries we may wish to create). Call the new folder toast. If doing this on a web server, set the permissions of the toast folder to 777 (read, write, and execute for owner, group, and public). This will allow everyone to upload images to this folder. Back in ExpressionEngine, type in the name of the folder we just created (toast) and hit Submit. We are now prompted to name our template gallery. We will use the imaginative name of toastgallery so that it is distinguishable from any other galleries we may create in the future. This name is what will be used as the default URL to the gallery and will be used as the template group name for our gallery templates. Hit Submit. We are now prompted to update the preferences for our new gallery. Expand the General Configuration option and define a Photo Gallery Name and Short Name. We are going to use Toast Photos as a Photo Gallery Name and toastphotos as a Short Name. The short name is what will be used in our templates to reference this photo gallery Next, expand the Image Paths section. Here the Image Folder Name should be the same name as the folder we created earlier (in our case toast). For XAMPP users, the Server Path to Image Directory is going to be C:/xampp/htdocs/images/photos/toast, and the Full URL to Image Directory is going to be http://localhost/images/photos/toast. For MAMP users on a Mac or when using a web server, these paths are going to be different depending on your setup. Verify these settings for correctness, making adjustments as necessary. Whenever we upload an image into the image gallery, ExpressionEngine creates three copies of the image—a medium-sized and a thumbnail-sized version of the image, in addition to the original image. The thumbnail image is fairly small, so we are going to double the size of the thumbnail image. Expand the Thumbnail Resizing Preferences section, and instead of a Thumbnail Width of 100, choose a width of 200. Check the box (the one outside of the text box) and the height should update to 150. Hit Submit to save the settings so far. We will review the rest of the settings later. We have now created our first gallery. However, before we can start uploading photos, we need to create some categories. Create Categories For the purposes of our toast website, we are going to create categories based on the seasons: spring, summer, autumn, and winter. We are going to have separate subfolders for each of the categories; these are created automatically when we create the categories. To do this, first select Categories from the new menu that has appeared across the top of the screen. We will see a message that says No categories exist. Select Add a New Category. We are going to use a Category Name of Spring and a Description that describes the category—we will later display this description on our site. We are going to create a Category Folder of spring. Leave the Category Parent as None, and hit Submit. Select Add a New Category, and continue to add three more categories: summer, autumn, and winter in the same way. After we a re done with creating all the categories, use the up and down arrows to order the categories correctly. In our case, we need to move Autumn down so that it appears after Summer. We now have the beginnings of a photo gallery. Next, we will upload our first photos so that we can see how the gallery works. Upload Our First Photos To upload a photo to a photo gallery is pretty straightforward. The example photos we are working with can be downloaded from the Packtpub support page at http://www.packtpub.com/files/code/3797_Graphics.zip. To upload a photo, select New Entry from the menu within the photo gallery module. For the File Name, click the Browse...> button and browse to the photo spring1.jpg. We are going to give this an Entry Title of Spring Flower. For Date, we could either leave it as a default or enter the date that the photo was taken on. We are going to use a date of 2006-04-22. Click on the calendar icon to expand the view to include a calendar that can be easily navigated. We are going to use a Category of Spring and a Status of Open. Leave the box checked to Allow Comments, and write a Caption that describes the photo. The Views allows us to indicate how many times this image has been viewed—in this case we are going to leave it at 0. Hit Submit New Entry when everything is done. We are presented with a message that reads Your file has been successfully submitted, and the image now appears underneath the entry information. In the folder where our image is uploaded, three versions of the same image are made. There is the original file (spring1.jpg), a thumbnail of the original file (spring1_thumb.jpg), and a medium-sized version of the original file (spring1_medium.jpg). Now, click on New Entry and repeat the same steps to upload the rest of the photos, using appropriate categories and descriptions that describe the photos. There are four example photos for each season (for example, winter1.jpg, winter2.jpg, winter3.jpg, and winter4.jpg). Having a few example photos in each category will better demonstrate how the photo gallery works.
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article-image-apache-axis2-web-services-writing-axis2-module
Packt
22 Feb 2011
14 min read
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Apache Axis2 Web Services: Writing an Axis2 Module

Packt
22 Feb 2011
14 min read
Apache Axis2 Web Services, 2nd Edition Create secure, reliable, and easy-to-use web services using Apache Axis2. Extensive and detailed coverage of the enterprise ready Apache Axis2 1.5 Web Services / SOAP / WSDL engine. Attain a more flexible and extensible framework with the world class Axis2 architecture. Learn all about AXIOM - the complete XML processing framework, which you also can use outside Axis2. Covers advanced topics like security, messaging, REST and asynchronous web services. Written by Deepal Jayasinghe, a key architect and developer of the Apache Axis2 Web Service project; and Afkham Azeez, an elected ASF and PMC member. Web services are gaining a lot of popularity in the industry and have become one of the major enabler for application integration. In addition, due to the flexibility and advantages of using web services, everyone is trying to enable web service support for their applications. As a result, web service frameworks need to support new and more custom requirements. One of the major goals of a web service framework is to deliver incoming messages into the target service. However, just delivering the message to the service is not enough; today's applications are required to have reliability, security, transaction, and other quality services. In our approach, we will be using code sample to help us understand the concepts better. Brief history of the Axis2 module Looking back at the history of Apache Web Services, the Handler concept can be considered as one of the most useful and interesting ideas. Due to the importance and flexibility of the handler concept, Axis2 has also introduced it into its architecture. Notably, there are some major differences in the way you deploy handlers in Axis1 and Axis2. In Axis1, adding a handler requires you to perform global configuration changes and for an end user, this process may become a little complex. In contrast, Axis2 provides an easy way to deploy handlers. Moreover, in Axis2, deploying a handler is similar to deploying a service and does not require global configuration changes. At the design stage of Axis2, one of the key considerations was to have a mechanism to extend the core functionality without doing much. One of the main reasons behind the design decision was due to the lesson learned from supporting WS reliable messaging in Axis1. The process of supporting reliable messaging in Axis1 involved a considerable amount of work, and part of the reason behind the complex process was due to the limited extensibility of Axis1 architecture. Therefore, learning from a session in Axis1, Axis2 introduced a very convenient and flexible way of extending the core functionality and providing the quality of services. This particular mechanism is known as the module concept. Module concept One of the main ideas behind a handler is to intercept the message flow and execute specific logic. In Axis2, the concept of a module is to provide a very convenient way of deploying service extension. We can also consider a module as a collection of handlers and required resources to run the handlers (for example, third-party libraries). One can also consider a module as an implementation of a web service standard specification. As an illustration, Apache Sandesha is an implementation of WS-RM specification. Apache Rampart is an implementation of WS-security; likewise, in a general module, is an implementation of a web service specification. One of the most important features and aspects of the Axis2 module is that it provides a very easy way to extend the core functionality and provide better customization of the framework to suit complex business requirements. A simple example would be to write a module to log all the incoming messages or to count the number of messages if requested. Module structure Axis1 is one of the most popular web service frameworks and it provides very good support for most of the web service standards. However, when it comes to new and complex specifications, there is a significant amount of work we need to do to achieve our goals. The problem becomes further complicated when the work we are going to do involves handlers, configuration, and third-party libraries. To overcome this issue, the Axis2 module concept and its structure can be considered as a good candidate. As we discussed in the deployment section, both Axis2 services and modules can be deployed as archive files. Inside any archive file, we can have configuration files, resources, and the other things that the module author would like to have. It should be noted here that we have hot deployment and hot update support for the service; in other words, you can add a service when the system is up and running. However, unfortunately, we cannot deploy new modules when the system is running. You can still deploy modules, but Axis2 will not make the changes to the runtime system (we can drop them into the directory but Axis2 will not recognize that), so we will not use hot deployment or hot update. The main reason behind this is that unlike services, modules tend to change the system configurations, so performing system changes at the runtime to an enterprise-level application cannot be considered a good thing at all. Adding a handler into Axis1 involves global configuration changes and, obviously, system restart. In contrast, when it comes to Axis2, we can add handlers using modules without doing any global level changes. There are instances where you need to do global configuration changes, which is a very rare situation and you only need to do so if you are trying to add new phases and change the phase orders. You can change the handler chain at the runtime without downer-starting the system. Changing the handler chain or any global configuration at the runtime cannot be considered a good habit. This is because in a production environment, changing runtime data may affect the whole system. However, at the deployment and testing time this comes in handy. The structure of a module archive file is almost identical to that of a service archive file, except for the name of the configuration file. We know that for a service archive file to be a valid one, it is required to have a services.xml. In the same way, for a module to be a valid module archive, it has to have a module.xml file inside the META-INF directory of the archive. A typical module archive file will take the structure shown in the following screenshot. We will discuss each of the items in detail and create our own module in this article as well. Module configuration file (module.xml) The module archive file is a self-contained and self-described file. In other words, it has to have all the configuration required to be a valid and useful module. Needless to say, that is the beauty of a self-contained package. The Module configuration file or module.xml file is the configuration file that Axis2 can understand to do the necessary work. A simple module.xml file has one or more handlers. In contrast, when it comes to complex modules, we can have some other configurations (for example, WS policies, phase rules) in a module.xml. First, let's look at the available types of configurations in a module.xml. For our analysis, we will use a module.xml of a module that counts all the incoming and outgoing messages. We will be discussing all the important items in detail and provide a brief description for the other items: Handlers alone with phase rules Parameters Description about module Module implementation class WS-Policy End points Handlers and phase rules A module is a collection of handlers, so a module could have one or more handlers. Irrespective of the number of handlers in a module, module.xml provides a convenient way to specify handlers. Most importantly, module.xml can be used to provide enough configuration options to add a handler into the system and specify the exact location where the module author would like to see the handler running. Phase rules can be used as a mechanism to tell Axis2 to put handlers into a particular location in the execution chain, so now it is time to look at them with an example. Before learning how to write phase rules and specifying handlers in a module.xml, let's look at how to write a handler. There are two ways to write a handler in Axis2: Implement the org.apache.axis2.engine.Handler interface Extend the org.apache.axis2.handlers.AbstractHandler abstract class In this article, we are going to write a simple application to provide a better understanding of the module. Furthermore, to make the sample application easier, we are going to ignore some of the difficulties of the Handler API. In our approach, we will extend the AbstractHandler. When we extend the abstract class, we only need to implement one method called invoke. So the following sample code will illustrate how to implement the invoke method: public class IncomingCounterHandler extends AbstractHandler implements CounterConstants { public InvocationResponse invoke(MessageContext messageContext) throws AxisFault { //get the counter property from the configuration context ConfigurationContext configurationContext = messageContext. getConfigurationContext(); Integer count = (Integer) configurationContext.getProperty(INCOMING_ MESSAGE_COUNT_KEY); //increment the counter count = Integer.valueOf(count.intValue() + 1 + «»); //set the new count back to the configuration context configurationContext.setProperty(INCOMING_MESSAGE_COUNT_KEY, count); //print it out System.out.println(«The incoming message count is now « + count); return InvocationResponse.CONTINUE; } } As we can see, the method takes MessageContext as a method parameter and returns InvocationResponse as the response. You can implement the method as follows: First get the configurationContext from the messageContext. Get the property value specified by the property name. Then increase the value by one. Next set it back to configurationContext. In general, inside the invoke method, as a module author, you have to do all the logic processing, and depending on the result you get, we can decide whether you let AxisEngine continue, suspend, or abort. Depending on your decision, you can return to one of the three following allowed return types: InvocationResponse.CONTINUE Give the signal to continue the message InvocationResponse.SUSPEND The message cannot continue as some of the conditions are not satisfied yet, so you need to pause the execution and wait. InvocationResponse.ABORT Something has gone wrong, therefore you need to drop the message and let the initiator know about it. The message cannot continue as some of the conditions are not satisfied yet, so you need to pause the execution and wait. InvocationResponse.ABORT Something has gone wrong, therefore you need to drop the message and let the initiator know about it. The corresponding CounterConstants class a just a collection of constants and will look as follows: public interface CounterConstants { String INCOMING_MESSAGE_COUNT_KEY = "incoming-message-count"; String OUTGOING_MESSAGE_COUNT_KEY = "outgoing-message-count"; String COUNT_FILE_NAME_PREFIX = "count_record"; } As we already mentioned, the sample module we are going to implement is for counting the number of request coming into the system and the number of messages going out from the system. So far, we have only written the incoming message counter and we need to write the outgoing message counter as well, and the implementation of the out message count hander will look like the following: public class OutgoingCounterHandler extends AbstractHandler implements CounterConstants { public InvocationResponse invoke(MessageContext messageContext) throws AxisFault { //get the counter property from the configuration context ConfigurationContext configurationContext = messageContext. getConfigurationContext(); Integer count = (Integer) configurationContext.getProperty(OUTGOING_ MESSAGE_COUNT_KEY); //increment the counter count = Integer.valueOf(count.intValue() + 1 + «»); //set it back to the configuration configurationContext.setProperty(OUTGOING_MESSAGE_COUNT_KEY, count); //print it out System.out.println(«The outgoing message count is now « + count); return InvocationResponse.CONTINUE; } } The implementation logic will be exactly the same as the incoming handler processing, except for the property name used in two places. Module implementation class When we work with enterprise-level applications, it is obvious that we have to initialize various settings such as database connections, thread pools, reading property, and so on. Therefore, you should have a place to put that logic in your module. We know that handlers run only when a request comes into the system but not at the system initialization time. The module implementation class provides a way to achieve system initialization logic as well as system shutdown time processing. As we mentioned earlier, module implementation class is optional. A very good example of a module that does not have a module implementation class is the Axis2 addressing module. However, to understand the concept clearly in our example application, we will implement a module implementation class, as shown below: public class CounterModule implements Module, CounterConstants { private static final String COUNTS_COMMENT = "Counts"; private static final String TIMESTAMP_FORMAT = "yyMMddHHmmss"; private static final String FILE_SUFFIX = ".properties"; public void init(ConfigurationContext configurationContext, AxisModule axisModule) throws AxisFault { //initialize our counters System.out.println("inside the init : module"); initCounter(configurationContext, INCOMING_MESSAGE_COUNT_KEY); initCounter(configurationContext, OUTGOING_MESSAGE_COUNT_KEY); } private void initCounter(ConfigurationContext configurationContext, String key) { Integer count = (Integer) configurationContext. getProperty(key); if (count == null) { configurationContext.setProperty(key, Integer. valueOf("0")); } } public void engageNotify(AxisDescription axisDescription) throws AxisFault { System.out.println("inside the engageNotify " + axisDescription); } public boolean canSupportAssertion(Assertion assertion) { //returns whether policy assertions can be supported return false; } public void applyPolicy(Policy policy, AxisDescription axisDescription) throws AxisFault { // Configuure using the passed in policy! } public void shutdown(ConfigurationContext configurationContext) throws AxisFault { //do cleanup - in this case we'll write the values of the counters to a file try { SimpleDateFormat format = new SimpleDateFormat(TIMESTAMP_ FORMAT); File countFile = new File(COUNT_FILE_NAME_PREFIX + format. format(new Date()) + FILE_SUFFIX); if (!countFile.exists()) { countFile.createNewFile(); } Properties props = new Properties(); props.setProperty(INCOMING_MESSAGE_COUNT_KEY, configurationContext.getProperty(INCOMING_MESSAGE_ COUNT_KEY).toString()); props.setProperty(OUTGOING_MESSAGE_COUNT_KEY, configurationContext.getProperty(OUTGOING_MESSAGE_ COUNT_KEY).toString()); //write to a file props.store(new FileOutputStream(countFile), COUNTS_ COMMENT); } catch (IOException e) { //if we have exceptions we'll just print a message and let it go System.out.println("Saving counts failed! Error is " + e.getMessage()); } } } As we can see, there are a number of methods in the previous module implementation class. However, notably not all of them are in the module interface. The module interface has only the following methods, but here we have some other methods for supporting our counter module-related stuff: init engageNotify applyPolicy shutdown At the system startup time, the init method will be called, and at that time, the module can perform various initialization tasks. In our sample module, we have initialized both in-counter and out-counter. When we engage this particular module to the whole system, to a service, or to an operation, the engageNotify method will be called. At that time, a module can decide whether the module can allow this engagement or not; say for an example, we try to engage the security module to a service, and at that time, the module finds out that there is a conflict in the encryption algorithm. In this case, the module will not be able to engage and the module throws an exception and Axis2 will not engage the module. In this example, we will do nothing inside the engageNotify method. As you might already know, WS-policy is one of the key standards and plays a major role in the web service configuration. When you engage a particular module to a service, the module policy should be applied to the service and should be visible when we view the WSDL of that service. So the applyPolicy method sets the module policy to corresponding services or operations when we engage the module. In this particular example, we do not have any policy associated with the module, so we do not need to worry about this method as well. As we discussed in the init method, the method shutdown will be called when the system has to shut down. So if we want to do any kind of processing at that time, we can add this logic into that particular method. In our example, for demonstration purposes, we have added code to store the counter values in a file.
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article-image-instructional-material-using-moodle-19-part-2
Packt
29 Jan 2010
6 min read
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Instructional Material using Moodle 1.9: Part 2

Packt
29 Jan 2010
6 min read
Keeping discussions on track One of the biggest challenges in using forums for an online class is keeping discussions focused on the topic. This becomes even more difficult when you allow students to create new topics in a forum. Moodle offers two tools that you can use to help keep discussions on track—custom scales and splitting discussions. Use a custom scale to rate relevance Moodle enables you to use a scale to rate student's work. A scale offers you something other than a grade to give the student as feedback. Scales can be used to rate forum postings, assignment submissions, and glossary entries. The following screenshot shows a feedback on the relevance of a posting, given in a custom scale by a teacher: To create and apply a custom scale, follow these steps: Users with the roles Administrator, Course creator, and Teacher can create custom scales. From the Administration block, click on Scales. This displays the Scales page. On the Scales page, click on the Add a new scale button. This displays the Editing scale page. On the Editing scale page: Enter a Name for the scale. When you apply the scale to the forum, you will select the scale by this name. In the Scale box, enter the items on your scale. Separate each item with a comma. Write a Description for your scale. Students can see the description, so use this space to explain how they should interpret the scale. Select the Save changes button. You are now ready to apply the scale. Create or edit the forum to which you want to apply the scale. The key setting on the Editing Forum page is Allow posts to be rated? When you review the student postings in the forum, you can rate each posting using the scale you created, as shown in the following screenshot: When you finish rating the postings, click on the Send in my ratings button at the bottom of the page to save your ratings. Split discussions Users with the role Administrator, Course creator, or Teacher can split a discussion. When you split a discussion at a post, the selected post and the ones below become a new topic. Note that you cannot take a few posts from the middle of a topic and split them into a new discussion. Splitting takes every post that is nested below the selected one and puts it into a new topic. Before the split   After the split   Topic 1              Reply 1-1              Reply 1-2                       Reply 1-2-1                       Reply 1-2-2                       Reply 1-2-3              Reply 1-3              Reply 1-4                       Reply 1-4-1                       Reply 1-4-2    New Topic 1-2               Reply 1-2-1               Reply 1-2-2               Reply 1-2-3  Topic 1                Reply 1-1                Reply 1-3                Reply 1-4                           Reply 1-4-1                Reply 1-4-2   Will splitting change the meaning Splitting a thread can rescue a conversation that has gotten off topic. However, it can also change the meaning of the conversation in ways that you don't expect or want. Note that in the preceding example, after the split, the new topic is moved to the top of the forum. Will that change the meaning of your forum? Let's look at an example. Following is the screenshot showing the fi rst topic in a forum on the October Revolution of Russian history. In this topic, students discuss whether the revolution was a coup or a popular uprising: The teacher made the first posting and several students have posted replies. Some of these replies, as shown in the following screenshot, favor the theory that the revolution was a coup, while others favor the theory of revolution being a popular uprising: Note that the posting by Student2 is a reply(Re) to the posting by Student1. You might have missed that because the reply is not indented. That's because the teacher has selected Display replies flat, with oldest first. If the teacher had selected Display replies in nested form, you would see Student2's reply indented, or nested, under Student1's reply. We can tell that Student2 is replying to Student1 because the subject line indicates it is a reply to Student1 (Re: My vote: popular uprising). The first two postings are pro-uprising. The last posting is pro-coup. It occurs to the teacher that it would facilitate discussion to split the forum into pro-uprising and pro-coup topics. The teacher scrolls down to the pro-coup posting, which just happens to be the last posting in this forum, and clicks on Split, as shown in following screenshot: This will make a new topic out of the pro-coup posting: Will splitting move replies you want to keep in place In this example, the teacher was lucky. Under the pro-coup posting, there were no pro-uprising replies. If there were, those replies would have come with the pro-coup posting, and the teacher would not have been able to make a topic that was completely pro-coup.
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article-image-getting-started-omnigraffle-5
Packt
12 Nov 2010
13 min read
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Getting Started with OmniGraffle 5

Packt
12 Nov 2010
13 min read
  OmniGraffle 5 Diagramming Essentials Create better diagrams with less effort using OmniGraffle Produce high-quality professional-looking diagrams that communicate information much better than words Makes diagramming fun and simple for Macintosh users Master the art of illustrating your ideas with OmniGraffle Learn to draw engaging charts and graphs to grasp your viewers' attention to your presentations A hands-on guide filled with visual step-by-step examples that cover both the basics and the advanced features of OmniGraffle         What OmniGraffle is—and what it is not OmniGraffle is perhaps the easiest diagramming program available for the Macintosh. As with a lot of productivity tools, the program can be used for more than its intended purposes. You can use OmniGraffle to write a letter to your aunt, or a business report to your boss—as you could use Microsoft Word to create diagrams. There is a good reason why you should let OmniGraffle do your diagramming (and consequently let your word processor do your reporting), and the simple reason is that OmniGraffle specializes in diagrams! OmniGraffle is exceptionally good when it comes to good-looking diagrams. Not only do the diagrams look good, they are easy to make, manipulate, and reuse. Hopefully, you have other productivity tools on your computer such as iWorks Pages™ and Microsoft Word™ which are excellent for writing reports, books, and other texts, so you do not need to use OmniGraffle for writing your texts. There are a few important reasons why you should try to avoid creating diagrams with Microsoft Word, or to a lesser degree, OpenOffice Writer: It's cumbersome to lay out shapes—there's a lot of clicking involved You are limited to the size of your page, and you need to carefully plan your diagram as changing it afterwards can become very work intensive You cannot connect shapes to each other—thus remodelling your diagram involves moving everything around by hand You do not have automatic layout settings—every alignment, every adjustment must be done by hand (and measurement must be done by eye) You have only a limited number of shapes at your disposal It's very cumbersome to adjust shape settings like shadow, line stroke, filling, geometry, and so on, to more than one shape at a time You have limited export options for your diagram If you indeed have created diagrams with a text processor, you'll soon realize that in comparison using OmniGraffle is a walk in the park on a hot summer day with a handsome person by your side. You'll love it so much that you're going to beg anyone to let you create their diagrams for. What's in a name? In the previous diagram we have an oblong, an ellipse, a diamond, and a line connecting the oblong to the diamond. There are several names for the various parts of this diagram. Some people will call these diagram objects, others will call them diagram elements or shapes. In this article, we will primarily use shapes, but you will encounter all three words. Setting up OmniGraffle before you start When you start OmniGraffle, or if you issue the File | New command and get prompted with the Template Chooser as seen next, you should select the Blank template and then click the Set as Default button. By doing this, you'll always get a new blank canvas ready for use instead of having to go through the Template Chooser. If you feel more comfortable always being prompted by the Template Chooser, then you do not have to do anything except click on the New Diagram button. The OmniGraffle workspace Before you continue your quest to become the best OmniGraffler around, we'll have to take a look at the OmniGraffle workspace. The reason for this, is that you need to learn a few OmniGraffle terms that will be used. When working in OmniGraffle your workspace will normally consist of three parts: The canvas, the inspectors, and the stencils. The canvas If your canvas does not look exactly like the one you see next, don't panic as this is just for illustrative purposes. The canvas consists of four parts: The Canvas Toolbar, the Inspector Bar, the Canvas View, and the Style Tray. Even if the canvas consists of several parts, for simplicity's sake this area is also known as the area where you do your diagram drawings. The toolbar The toolbar contains not only access to drawing tools, but also quick access to commonly used functions such as ordering drawing objects. This is how your toolbar may look—if it does not look exactly like this, do not panic—the details are out of scope of this article. In the toolbar, you should for now, concentrate on the tools-selector: From left to right we have the Selection Tool (arrow), the Shape Tool (square), the Line Tool (line), and the Text Tool (A). Depending on the current configuration of the shape, line and text tools, the symbols may differ from what you see in the picture. The inspector bar We'll only show you what the inspector bar looks like. We mention this inspector bar here without getting into details about this tool. The drawing area The drawing area is the actual canvas where you will draw your diagrams. It may be confusing to have the same name for what may seem like two parts of the program—but this is how the Omni Group, the makers of OmniGraffle, have decided to name things. To make things less difficult for you, the article will use the term canvas for the actual drawing area. This is also consistent with what the majority of users will call the area where they are drawing stuff. The drawing area is 100% WYSIWYG—What You See, Is What You Get. If you draw a circle, and print your diagram, a circle will appear on your printed paper. If you want to move your circle around the canvas, just point to the circle and drag it to its new location. The style tray The style tray, found in the lower left of the OmniGraffle window, shows you the current style of a drawing shape such as a circle, square, oblong, and so on. Later in this article, we'll use the style tray to quickly copy the look of one shape onto another shape. The inspector palettes You have four selectors available in the Inspector Palettes. Each selector will have several tools belonging to the selector. The property inspectors will aid you when you need to change the appearance and properties of your shapes. There are also inspectors for changing the properties of the canvas, and the document you are working on. Shown here is the Style inspector. There are several ways to open up the style inspector. You can use the Inspectors | Style menu command, or simply issue the +1 keyboard combination. Most of the inspectors are explained as you learn to use the various tools and techniques. There are various property inspectors that have no corresponding tools, but still are a important factor of your diagrams. Selector and keyboard shortcuts You may also use the inspector symbol () on the toolbar to show and hide the inspector palette. If you decide you have a favorite location in the OmniGraffle window where you like to have your palette show/hide, this acts as a quick toggle. The stencils Stencils are collections of ready-made shapes. These shapes can be simple or they can be complex. They are great time savers when working on diagrams with more complex shapes than squares and circles. If you cannot see the stencil palette shown on the right, you can use the +0 keyboard shortcut, or click on the stencil symbol () on the canvas toolbar. Note that this can function as a palette show/hide, similar to the inspector, previously. A stencil often has a name denoting its theme. OmniGraffle comes with a few of these themes like a stencil with ready-made furniture you can use for planning your living room—or if you need to create a really good looking organizational chart, there are stencils for this also. When you install OmniGraffle, you will have a nice starter set of stencils available. These are very suitable for getting you going, and even the most seasoned OmniGraffle users, will often create their diagrams using only these basic stencils. There is a huge library of ready-made stencils that you can import directly into OmniGraffle, making your diagramming even more efficient, and specific to your personal and work needs. Using a stencil is very easy: Just find the right stencil from the Stencil library, select the shape you want to use—and then drag it onto the canvas. Your first diagram The saying goes: a picture is worth a thousand words. When dealing with diagrams, the same point is true: a good diagram saves a thousand words. In this section, you will draw your first diagram. We'll build the diagram from scratch to a finished product, and along the way explain what you need to do. If you follow each step without deviation, you will get a good background on a lot of the possibilities that are present in the OmniGraffle program. It is thus better to experiment after the diagram is done, rather then when you are working your way through the various steps. Our first diagram is going to describe the workflow for publishing information on an imaginary company's web page. To set the stage we need to introduce some actors and publishing rules. First out is the writer. This person is actually writing content to be published. However, a writer is not allowed to publish information on the web without being checked by the editor. Unless the article being published is to be put on the front page, the editor does not need any permission to publish. If the article is to be published on the front page, then the Director of Communication needs to give her consent. What we have here is a common workflow for publishing information on a company website. However, often these workflows are described in many more words and in language confusing to the reader. Using a diagram will help the reader to understand how the workflow is really going. We are now going to make a diagram that clearly shows the workflow described in the previous section. Step 1: Start with a blank canvas If OmniGraffle is already running, you can use the File | New command. If you need to start OmniGraffle you may either have a new blank document at your disposal, or you may be presented with the Template Chooser. The template chooser contains a few ready-made templates for various tasks. For this task, choose the Blank template and hit the New Diagram button. Step 2: Add the first task The first task for a website author is of course to start a new article. We'll use an oblong to denote this. In the tool-selector, you click on the Shape Tool. You will notice a blue circle with the number 1 inside. This indicates that this tool has been selected to perform once. This means that after you have used the tool once, OmniGraffle will revert back to the selection tool. If you want to draw more than one particular shape, double-click on the corresponding icon, and it will not change until you select another tool to use. Now, draw an oblong shape on the canvas. Notice that the blue circle over the shape tool is gone—and the selection tool has been automatically selected. Double-click inside the oblong shape. You will now have the ability to put text inside the shape. Type in Start new article. If your version of the oblong and the text does not exactly look like what you see in the article, this is not important right now. We are going to fix this later. Do not spend time trying to get your oblong looking 100% like what you see here. When you are done press the Esc key (or click anywhere on the canvas, outside of the shape). You will now notice that the shape is selected since the shape has got eight "handles": Just leave it like this. The handles you see on the shape are what you use when you want to resize the shape using your mouse. Step 3: Add task—writing article The next task is of course to write the actual article. With the Start new article box selected, press the +D keyboard shortcut combination to duplicate the shape. You should now have one box on top of the other: Move the selected (copied) oblong to the right of the one underneath. Try to leave a good amount of space between the boxes. You will now have two rectangles with the same content next to each other. Double-click inside the box on the right side to edit the text, and enter Editing article. Step 4: Connecting shapes Since you are in fact documenting a process, using an arrow from one point in the workflow to the next point makes sense. What we want is an arrow going from the Start new article box to the Editing article rectangle. To achieve this, click on the Line Tool in the tool-selector on the canvas toolbar. You will notice a blue circle with the number 1 inside. This indicates that this tool has been selected to perform once. Next, place the cursor over the Start new article oblong. You will notice that the shape is now glowing with a colored hue. The glow is to indicate that you can start (or end) a line on a shape. The color of the glow depends on which version of OmniGraffle you are using. If you are reading the PDF version of this book, you will notice that the glowing color is red. Usage of the red color is also reflected elsewhere in the text. Click once, and move the cursor over to the Editing article oblong. You will notice two things: The Editing article oblong is now glowing; and there is a straight line between the two shapes. When you click on the Editing article oblong, the line becomes permanent. The line is also selected, which is a good thing, as you now will put on an arrow to indicate the direction of the workflow. To add an arrow to a line, you need to use the Lines and Shapes inspector. If the style palette is not shown, press the +1 keyboard combination. The style palette is now visible. Click on the line style and you have access to line properties. As you notice in this inspector, there are several properties you can use to alter the appearance of a line. In fact, you can alter certain properties on all drawn shapes (lines, circles, oblongs, and so on). The important widget for you right now is the following part of the inspector: The left selector controls the appearance of the start of the line. The right selector controls the appearance of the line ending. The middle selector is what kind of line you want to have. Between the two shapes we are now working on, you can leave this selector as it is. Change the right selector to an arrow head: Now you have an arrow between your shapes:
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Packt
25 Sep 2010
7 min read
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Installing and Configuring Joomla! 1.5

Packt
25 Sep 2010
7 min read
  Building job sites with Joomla! A practical stepwise tutorial to build your professional website using Joomla!  Build your own monster.com using Joomla!  Take your job site to the next level using commercial Jobs! Extension  Administrate and publish your Joomla! job site easily using the Joomla! 1.5 administrator panel and Jobs! Pro control panel interface  Boost your job site ranking in search engines using Joomla! SEO Introduction You may have various approaches for building a jobsite, with job search and registration facilities for users and providing several services to your clients such as job posting, online application process, resume search, and so on. Joomla! is one of the best approaches and an affordable solution for building your jobsite, even if you are a novice to Joomla!. This is because Joomla! is a free, open source Content Management System (CMS) , which provides one of the most powerful web application development frameworks available today. These are all reasons for building a jobsite with Joomla!: It has a friendly interface for all types of users—designers, developers, authors, and administrators. This CMS is growing rapidly and improving since its release. Joomla! is designed to be easy to install and set up even if you're not an advanced user. Another advantage is that you need less time and effort to build a jobsite with Joomla!. You need to use a Joomla! jobsite extension to build your jobsite and you can use the commercial extension Jobs! because it's fully equipped to operate a jobsite, featuring tools to manage jobs, resumes, applications, and subscriptions. If you are looking for a jobsite such as Monster, Career Builder, a niche jobs listing such as Tech Crunch, or just posting job ads on your company site, Jobs! is an ideal solution. To know more about this extension, visit its official website http://www.instantphp.com/ Jobs! has two variations—Jobs! Pro and Jobs! Basic . The Jobs! Pro provides some additional features and facilities, which are not available in Jobs! Basic. You can use any one of them, depending upon your needs and budget. But if you need full control over your jobsite and more customization facilities, then Jobs! Pro is recommended. You can install Jobs! component and its modules easily, like any other Joomla! extension. You need to spend only a few minutes to install and configure Joomla! 1.5 and Jobs! Pro 1.3 or Jobs! Basic 1.0. It is a stepwise setup process. But first you must ensure that your system meets all the requirements that are recommended by developers. Prerequisites for installation of Joomla! 1.5 and Jobs! Joomla! is written in PHP and mainly uses MySQL database to store and manipulate information. Before installing Joomla! 1.5 and Jobs! extension, we need a server environment, that includes the following:     Software/Application Minimum Requirement Recommended Version Website PHP 5 5.2 http//php.net MySQL 4.1 or above 5 http://dev.mysql.com/downloads/mysql/5.0.html Apache 1.3 or above   http://httpd.apache.org IIS 6 7 http://www.iis.net/ mod_mysql mod_xml mod_zlib       You must ensure that you have the MySQL, XML, and zlib functionality enabled within your PHP installation. This is controlled within the php.ini file. Setting up a local server environment In order to run Joomla! properly, we need a server environment with pre-installed PHP and MySQL. In this case, you can use a virtual server or can choose other hosting options. But if you want to try out Joomla! on your own computer before using a remote server, we can set up a local server environment. To set up a server environment, we can use XAMPP solution. It comes equipped with Apache HTTP server, PHP, and MySQL. Installing these components individually is quite difficult and needs more time and effort. To install XAMPP, download the latest version of XAMPP 1.7.x from the Apache friends website: http://www.apachefriends.org/en/xampp.html. Windows operating system users can install XAMPP for Windows in two different variations—self-extracting RAR archive and ZIP archive. If you want to use self-extracting RAR archive, first download the .exe file and then follow these steps: Run the installer file, choose a directory, and click on the Install button. After extracting XAMPP, the setup script setup_xampp.bat will start automatically. After the installation is done, click on Start All Programs | Apache Friends | XAMPP | XAMPP Control Pane|. Start Apache and MySQL by clicking on the Start buttons beside each item. If prompted by Windows Firewall, click on the Unblock button.For more information on installing XAMPP on Windows or troubleshooting, go to the Windows FAQs page: http://www.apachefriends.org/en/faqxampp- windows.html. If you are using Linux platform, download the compressed .tar.gz file and follow these steps for installation: Go to a Linux shell and log in as the system administrator root: su Extract the downloaded archive file to /opt: tar xvfz xampp-linux-1.7.3a.tar.gz -C /opt XAMPP is now installed in the /opt/lampp directory. To start XAMPP, call the command: /opt/lampp/lampp start You should now see something similar to the following on your screen: Starting XAMPP 1.7.3a... LAMPP: Starting Apache... LAMPP: Starting MySQL... LAMPP started.   For more information on installing XAMPP on Linux or troubleshooting, go to the Linux FAQs page: http://www.apachefriends.org/en/faq-xampp-linux.html. If you want to use XAMPP in MAC operating system , download the .dmg file and follow these steps: Open the DMG-Image. Drag and drop the XAMPP folder into your Applications folder. XAMPP is now installed in the /Applications/XAMPP directory. To start XAMPP open XAMPP Control and start Apache and MySQL. After installation of XAMPP in a system, to test your installation, type the following URL in the browser: http://localhost/. You will see the XAMPP start page. Uploading installation packages and files to server Now, we need to copy or transfer Joomla! installation package files to server. Before copying the installation package, we must download Joomla_1.5.15-Stable-Full_ Package.zip from the webpage http://www.joomla.org/download.html, and then extract and unzip it. You can use WinZip or WinRAR to unzip these files. After unzipping the files, you have to copy files on your server root folder (for Apache, it is htdocs folder). If you are not using the XAMPP or local server environment, you need the File Transfer Protocol (FTP) software to transfer files to your server root folder, such as htdocs or wwwroot. The popular FTP software is FileZilla, which is absolutely free and available for different platforms, including Windows, Linux, and Mac OS. You can get it from the website http://filezilla-project.org/. Creating database and user Before installing and configuring Joomla! and Jobs! extension, we also need to create a database and a database user. You can easily add a new database and any user by using phpMyAdmin in XAMPP server environment. To add a database, by using phpMyAdmin, you must follow the following steps: Type the address http://localhost/phpmyadmin in the web browser. The front page of phpMyAdmin will be displayed. Type a name for the database you want to create. For example, my_db in the Create new Database field and then click on the Create button to create the database. To be connected with the database, we need a user account. You can add a user account by clicking on the Privileges tab of phpMyAdmin. You will see all users' information. Click on Add a new User link of Privileges window. After clicking on the link, a new window will appear. Provide the required information in the Login Information section of this window and then click on the Go button. We have now completed the preparation stage of installing Joomla!.
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Packt
20 Aug 2013
6 min read
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Creating sheet objects and starting new list using Qlikview 11

Packt
20 Aug 2013
6 min read
(For more resources related to this topic, see here.) How it works... To add the list box for a company, right-click in the blank area of the sheet, and choose New Sheet Object | List Box as shown in the following screenshot: As you can see in the drop-down menu, there are multiple types of sheet objects to choose from such as List Box, Statistics Box, Chart, Input Box, Current Selections Box, Multi Box, Table Box, Button, Text Object, Line/Arrow Object, Slider/Calendar Object, and Bookmark Object. We will only cover a few of them in the course of this article. The Help menu and extended examples that are available on the QlikView website will allow you to explore ideas beyond the scope of this article. The Help documentation for any item can be obtained by using the Help menu present on the top menu bar. Choose the List Box sheet object to add the company dimension to our analysis. The New List Box wizard has eight tabs: General, Expressions, Sort, Presentation, Number, Font, Layout, and Caption, as shown in the following screenshot: Give the new List Box the title Company. The Object ID will be system generated. We choose the Company field from the fields available in the datafile that we loaded. We can check the Show Frequency box to show frequency in percent, which will only tell us how many account lines in October were loaded for each company. In the Expressions tab, we can add formulas for analyzing the data. Here, click on Add and choose Average. Since, we only have numerical data in the Amount field, we will use the Average aggregation for the Amount field. Don't forget to click on the Paste button to move your expression into the expression checker. The expression checker will tell you if the expression format is valid or if there is a syntax problem. If you forget to move your expression into the expression checker with the Paste button, the expression will not be saved and will not appear in your application. The Sort tab allows you to change the Sort criteria from text to numeric or dates. We will not change the Sort criteria here. The Presentation tab allows you to adjust things such as column or row header wrap, cell borders, and background pictures. The Number tab allows us to override the default format to tell the sheet to format the data as money, percentage, or date for example. We will use this tab on our table box currently labeled Sum(Amount) to format the amount as money after we have finished creating our new company list box. The Font tab lets us choose the font that we want to use, its display size, and whether to make our font bold. The Layout tab allows us to establish and apply themes, and format the appearance of the sheet object, in this case, the list box. The Caption tab further formats the sheet object and, in the case of the list box, allows you to choose the icons that will appear in the top menu of the list box so that we can use those icons to select and clear selections in our list box. In this example, we have selected search, select all, and clear. We can see that the percentage contribution to the amount and the average amount is displayed in our list box. Now, we need to edit our straight table sheet object along with the amount. Right-click on the straight table sheet object and choose Properties from the pop-up menu. In the General tab, give the table a suitable name. In this case, use Sum of Accounts. Then move over to the Number tab and choose Money for the number format. Click on Apply to immediately apply the number format, and click on OK to close the wizard. Now our straight table sheet object has easier to read dollar amounts. One of the things we notice immediately in our analysis is that we are out of balance by one dollar and fifty-nine cents, as shown in the following screenshot: We can analyze our data just using the list boxes, by selecting a company from the Company list and seeing which account groups and which cost centers are included (white) and which are excluded (gray). Our selected Company shows highlighted in green: By selecting Cheyenne Holding, we can see that it is indeed a holding company and has no manufacturing groups, sales accounting groups, or cost centers. Also the company is in balance. But what about a more graphic visual analysis? To create a chart to further visualize and analyze our data, we are going to create a new sheet object. This time we are going to create a bar chart so that we can see various company contributions to administrative costs or sales by the Acct.5 field, and the account number. Just as when we created the company list box, we right-click on the sheet and choose New Sheet Object | Chart. This opens the following Chart Properties wizard for us: We follow the steps through the chart wizard by giving the chart a name, selecting the chart type, and the dimensions we want to use. Again our expression is going to be SUM(Amount), but we will use the Label option and name it Total Amount in the Expression tab. We have selected the Company and Acct.5 dimensions in the Dimension tab, and we take the defaults for the rest of the wizard tabs. When we close the wizard, the new bar chart appears on our sheet, and we can continue our analysis. In the following screenshot, we have chosen Cheyenne Manufacturing for our Company and all Sales/COS Trade to Mexico Branch as Account Groups. These two selection then show us in our straight table the cost centers that are associated with sales/COS trade to Mexico branch. In our bar chart, we see the individual accounts associated with sales/COS trade to Mexico branch and Cheyenne Manufacturing along with the related amounts posted for these accounts. Summary We created more sheet objects, started with a new list box to begin analyzing our loaded data. We alson added dimensions for analysis. Resources for Article: Further resources on this subject: Meet QlikView [Article] Linking Section Access to multiple dimensions [Article] Creating the first Circos diagram [Article]
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Packt
13 Dec 2011
6 min read
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Cocos2d: Working with Sprites

Packt
13 Dec 2011
6 min read
  (For more resources on Cocos2d, see here.)   Drawing sprites The most fundamental task in 2D game development is drawing a sprite. Cocos2d provides the user with a lot of flexibility in this area. In this recipe we will cover drawing sprites using CCSprite, spritesheets, CCSpriteFrameCache, and CCSpriteBatchNode. We will also go over mipmapping. In this recipe we see a scene with Alice from Through The Looking Glass. Getting ready Please refer to the project RecipeCollection01 for the full working code of this recipe. How to do it... Execute the following code: @implementation Ch1_DrawingSprites-(CCLayer*) runRecipe { /*** Draw a sprite using CCSprite ***/ CCSprite *tree1 = [CCSprite spriteWithFile:@"tree.png"]; //Position the sprite using the tree base as a guide (y anchor point = 0)[tree1 setPosition:ccp(20,20)]; tree1.anchorPoint = ccp(0.5f,0); [tree1 setScale:1.5f]; [self addChild:tree1 z:2 tag:TAG_TREE_SPRITE_1]; /*** Load a set of spriteframes from a PLIST file and draw one byname ***/ //Get the sprite frame cache singleton CCSpriteFrameCache *cache = [CCSpriteFrameCachesharedSpriteFrameCache]; //Load our scene sprites from a spritesheet [cache addSpriteFramesWithFile:@"alice_scene_sheet.plist"]; //Specify the sprite frame and load it into a CCSprite CCSprite *alice = [CCSprite spriteWithSpriteFrameName:@"alice.png"]; //Generate Mip Maps for the sprite [alice.texture generateMipmap]; ccTexParams texParams = { GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE }; [alice.texture setTexParameters:&texParams]; //Set other information. [alice setPosition:ccp(120,20)]; [alice setScale:0.4f]; alice.anchorPoint = ccp(0.5f,0); //Add Alice with a zOrder of 2 so she appears in front of othersprites [self addChild:alice z:2 tag:TAG_ALICE_SPRITE]; //Make Alice grow and shrink. [alice runAction: [CCRepeatForever actionWithAction: [CCSequence actions:[CCScaleTo actionWithDuration:4.0f scale:0.7f], [CCScaleTo actionWithDuration:4.0f scale:0.1f], nil] ] ]; /*** Draw a sprite CGImageRef ***/ UIImage *uiImage = [UIImage imageNamed: @"cheshire_cat.png"]; CGImageRef imageRef = [uiImage CGImage]; CCSprite *cat = [CCSprite spriteWithCGImage:imageRef key:@"cheshire_cat.png"]; [cat setPosition:ccp(250,180)]; [cat setScale:0.4f]; [self addChild:cat z:3 tag:TAG_CAT_SPRITE]; /*** Draw a sprite using CCTexture2D ***/ CCTexture2D *texture = [[CCTextureCache sharedTextureCache]addImage:@"tree.png"]; CCSprite *tree2 = [CCSprite spriteWithTexture:texture]; [tree2 setPosition:ccp(300,20)]; tree2.anchorPoint = ccp(0.5f,0); [tree2 setScale:2.0f]; [self addChild:tree2 z:2 tag:TAG_TREE_SPRITE_2]; /*** Draw a sprite using CCSpriteFrameCache and CCTexture2D ***/ CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texturerect:tree2.textureRect]; [[CCSpriteFrameCache sharedSpriteFrameCache] addSpriteFrame:frame name:@"tree.png"]; CCSprite *tree3 = [CCSprite spriteWithSpriteFrame:[[CCSpriteFrameCache sharedSpriteFrameCache] spriteFrameByName:@"tree.png"]]; [tree3 setPosition:ccp(400,20)]; tree3.anchorPoint = ccp(0.5f,0); [tree3 setScale:1.25f]; [self addChild:tree3 z:2 tag:TAG_TREE_SPRITE_3]; /*** Draw sprites using CCBatchSpriteNode ***/ //Clouds CCSpriteBatchNode *cloudBatch = [CCSpriteBatchNodebatchNodeWithFile:@"cloud_01.png" capacity:10]; [self addChild:cloudBatch z:1 tag:TAG_CLOUD_BATCH]; for(int x=0; x<10; x++){ CCSprite *s = [CCSprite spriteWithBatchNode:cloudBatchrect:CGRectMake(0,0,64,64)]; [s setOpacity:100]; [cloudBatch addChild:s]; [s setPosition:ccp(arc4random()%500-50, arc4random()%150+200)]; } //Middleground Grass int capacity = 10; CCSpriteBatchNode *grassBatch1 = [CCSpriteBatchNodebatchNodeWithFile:@"grass_01.png" capacity:capacity]; [self addChild:grassBatch1 z:1 tag:TAG_GRASS_BATCH_1]; for(int x=0; x<capacity; x++){ CCSprite *s = [CCSprite spriteWithBatchNode:grassBatch1rect:CGRectMake(0,0,64,64)]; [s setOpacity:255]; [grassBatch1 addChild:s]; [s setPosition:ccp(arc4random()%500-50, arc4random()%20+70)]; } //Foreground Grass CCSpriteBatchNode *grassBatch2 = [CCSpriteBatchNodebatchNodeWithFile:@"grass_01.png" capacity:10]; [self addChild:grassBatch2 z:3 tag:TAG_GRASS_BATCH_2]; for(int x=0; x<30; x++){ CCSprite *s = [CCSprite spriteWithBatchNode:grassBatch2rect:CGRectMake(0,0,64,64)]; [s setOpacity:255]; [grassBatch2 addChild:s]; [s setPosition:ccp(arc4random()%500-50, arc4random()%40-10)]; } /*** Draw colored rectangles using a 1px x 1px white texture ***/ //Draw the sky using blank.png [self drawColoredSpriteAt:ccp(240,190) withRect:CGRectMake(0,0,480,260) withColor:ccc3(150,200,200) withZ:0]; //Draw the ground using blank.png [self drawColoredSpriteAt:ccp(240,30)withRect:CGRectMake(0,0,480,60) withColor:ccc3(80,50,25) withZ:0]; return self;}-(void) drawColoredSpriteAt:(CGPoint)position withRect:(CGRect)rectwithColor:(ccColor3B)color withZ:(float)z { CCSprite *sprite = [CCSprite spriteWithFile:@"blank.png"]; [sprite setPosition:position]; [sprite setTextureRect:rect]; [sprite setColor:color]; [self addChild:sprite]; //Set Z Order [self reorderChild:sprite z:z];}@end How it works... This recipe takes us through most of the common ways of drawing sprites: Creating a CCSprite from a file: First, we have the simplest way to draw a sprite. This involves using the CCSprite class method as follows: +(id)spriteWithFile:(NSString*)filename; This is the most straightforward way to initialize a sprite and is adequate for many situations. Other ways to load a sprite from a file: After this, we will see examples of CCSprite creation using UIImage/CGImageRef, CCTexture2D, and a CCSpriteFrame instantiated using a CCTexture2D object. CGImageRef support allows you to tie Cocos2d into other frameworks and toolsets. CCTexture2D is the underlying mechanism for texture creation. Loading spritesheets using CCSpriteFrameCache: Next, we will see the most powerful way to use sprites, the CCSpriteFrameCache class. Introduced in Cocos2d-iPhone v0.99, the CCSpriteFrameCache singleton is a cache of all sprite frames. Using a spritesheet and its associated PLIST file we can load multiple sprites into the cache. From here we can create CCSprite objects with sprites from the cache: +(id)spriteWithSpriteFrameName:(NSString*)filename; Mipmapping: Mipmapping allows you to scale a texture or to zoom in or out of a scene without aliasing your sprites. When we scale Alice down to a small size, aliasing will inevitably occur. With mipmapping turned on, Cocos2d dynamically generates lower resolution textures to smooth out any pixelation at smaller scales. Go ahead and comment out the following lines: [alice.texture generateMipmap]; ccTexParams texParams = { GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR,GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE }; [alice.texture setTexParameters:&texParams]; Now you should see this pixelation as Alice gets smaller. Drawing many derivative sprites with CCSpriteBatchNode: The CCSpriteBatchNode class, added in v0.99.5, introduces an efficient way to draw and re-draw the same sprite over and over again. A batch node is created with the following method: CCSpriteBatchNode *cloudBatch = [CCSpriteBatchNodebatchNodeWithFile:@"cloud_01.png" capacity:10]; Then, you create as many sprites as you want using the follow code: CCSprite *s = [CCSprite spriteWithBatchNode:cloudBatchrect:CGRectMake(0,0,64,64)]; [cloudBatch addChild:s]; Setting the capacity to the number of sprites you plan to draw tells Cocos2d to allocate that much space. This is yet another tweak for extra efficiency, though it is not absolutely necessary that you do this. In these three examples we draw 10 randomly placed clouds and 60 randomly placed bits of grass. Drawing colored rectangles: Finally, we have a fairly simple technique that has a variety of uses. By drawing a sprite with a blank 1px by 1px white texture and then coloring it and setting its textureRect property we can create very useful colored bars: CCSprite *sprite = [CCSprite spriteWithFile:@"blank.png"];[sprite setTextureRect:CGRectMake(0,0,480,320)];[sprite setColor:ccc3(255,128,0)]; In this example we have used this technique to create very simple ground and sky backgrounds.  
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article-image-blender-3d-249-quick-start
Packt
15 Sep 2010
9 min read
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Blender 3D 2.49: Quick Start

Packt
15 Sep 2010
9 min read
(For more resources on Blender, see here.) Interface One of the most important parts of any software is the interface, and with Blender, it is no different. But the Blender interface is unique, because it's all based on OpenGL graphics built in real-time that can be redesigned any way we want. Because of that, we can say that Blender has a default interface that can be customized any way we want. It's even possible to zoom all the items in menus and buttons. Let's take a look at the interface: (move cursor over image to enlarge) The default interface of Blender is divided into: 3D View: This is the section of the interface where you visualize all your objects and manipulate them. If you are in the modeling process, this window should always be visible. Buttons Window: Here we will find almost all the tools and menus, with options to set up features like modifiers, materials, textures, and lights. We can change the options available in this window with several small icons that change the buttons with specific tasks like materials, shading, editing, and others. Those buttons will reflect the active panel in Blender, for example, when we choose materials (F5 key). The Buttons window will then only show options related to materials. Header: All windows in Blender have a header, even if it's not visible at the time we create the window. The content of the header can change, depending on the window type. For example, in the header for the 3D View, we find options related to visualization, object manipulation, and selection. Menus: These menus work just like in any other application, with options to save files, import, and export models. Depending on the window type selected, the contents of the menu may differ. Scene Selector: We can create various scenes in Blender, and this selector allows us to choose and create these scenes. Because we will be modeling and dealing with scenery, the Scene selector will be an important tool for us. These parts make up the default interface of Blender, but we can change all aspects of the interface. There are even some modified screens, adapted to some common tasks with Blender, for us to choose. To access these modified screen sets, we must click on the selector located to the left of Scene Selector: There are screen sets prepared to work with Animation, Model, Material, Sequence, and Scripting. Each of these sets has a different interface organization, optimized for its specific task. A nice way to switch between these sets is with a keyboard shortcut, which is Ctrl plus left arrow or right arrow. Try this shortcut, and you will switch between sets very quickly. If you make any changes in the interface of Blender and want to overwrite the default interface, just press Ctrl + U, and your current interface will become the new default. In this way, every time Blender is started, your new interface will be shown. The same option can be reached in the File menu with the option named Save Default Settings. To restore the standard default interface, just use the option Load Factory Settings in the File menu. Windows and menus Blender has a lot of different windows that can do a lot of nice things. Two of the most common windows are the 3D View and the Buttons Window, but there are a lot more. With the Window type selector, we can choose among several types, such as File Browser, Text Editor, Timeline, and others. The Window type selector is always located in the left corner of each window, as shown in the following screenshot: Let's see what the function of each window is: Scripts Window: This window groups some nice scripts written in Python to add some extra tools and functionalities to Blender. It works much like plugins in other 3D Packages. There are scripts to help in a lot of different tasks like modeling, animation, and importing models. Some of these scripts are very helpful to architectural modeling such as Geom Tool and Bridge Faces. For instance, we can create a city space with only a few mouse clicks using a script named Discombobulator. In most cases, the scripts will appear in the right place in the Blender menus. Use this window only if you want to browse all scripts available in your Blender Scripts folder. To run a script, just select any script from the Scripts menu. File Browser: With this window, we can browse the files of a specific folder. This window appears automatically when we save or open a file. Image Browser: Here we can view the image files in a specific folder. This window is very useful to search for image files like .jpg, .png, and others. Node Editor and Compositing Nodes: With this window, it's possible to build node sets and create complex materials and textures. Buttons Window: We already have talked about this window, but it's nice to remember that after the 3D View, this is one of the most important windows, because here we can set options for almost any tool or functionality in Blender. This is the window responsible for several tools and functions in Blender, such as lights, materials, textures, and object properties. Outliner: This window shows us a list of the objects in your scene, and lists the relations among them. Here we can see if an object is related to some other object in a hierarchical way. In this window, we can easily hide and select objects, which may be useful for complex scenes. User Preferences: As the name suggests, here we can change Blender configurations, such as file paths, themes, Auto Save, and other options. Text Editor: This window allows us to write and open text files to make comments and place notes. We can open and run Python scripts here also. Audio Window: Here we can open and compose audio files in sequences. It works much like the Video Sequence Editor, but for audio files. Timeline: That's the place where we create animation. This window gives us nice tools to add key frames and build animations. Video Sequence Editor: Here we can build and composite images and video files. It's a very nice window that can replace a video editor in some ways. We can easily create a complex animation with a lot of shots and sequence them together with this window. And, we can use the Node Editor to create complex compositions and effects. UV/Image Editor: With this window, we can edit and set up images and textures. There is even a paint application, with which we can edit and make adjustments in textures and maps. This is a very important window for us, because a lot of the texture work we will be using will involve the use of UV Textures that require a lot of adjustments in the UV/Image Editor. NLA Editor: Here we can visualize and set up non-linear animations. This window is related more to animations and key frame visualization. A non-linear animation means that we can create small blocks of motions, which can be arranged any way we like, including copying and positioning those blocks into sequences. In Blender, these blocks are named strips. Because it's a non-linear editor, we can erase and rearrange the blocks without a break in the animation. For a linear animation system, any changes at the beginning of the animation would demand a full reconstruction of the animation from the artist. Action Editor: This window has nice options to set up actions related to character animation. Ipo Curve Editor: In this window, we can create and set up animations in a more visual way with curves. It's possible to add, edit, and delete key frames. Even for animations that don't require much work with characters and object deformations, like the ones we will be creating, it still requires a lot of work in the setup of curves to create good animation. Now we know what each of those windows do. Some of them will be very important for your visualization tasks, such as the Buttons and Scripts Window. Multiple windows A great feature in Blender is the ability to split the interface and use various window types at the same moment. The way to do this is very simple. We must right-click on the borders of an existing window to access a small menu with the options to split the window. We can split a window in two ways, which are vertical division and horizontal division. When you place the mouse cursor at the border of a window, the cursor will change into a double arrow. Just right-click and choose Split Area from the menu as shown in the next screenshot, and a division will be created: There are two kinds of divisions that we can create, which are vertical and horizontal divisions: Vertical: Click on the upper or lower border of a window to create a vertical division Horizontal: Click on the right or left border of a window to create a horizontal division After choosing Split Area, just place your mouse cursor where you wish the division to be created, and left-click with your mouse. Merge windows It's possible to merge two different windows too, with the same menu. There is an option named Join Areas, which will appear when we click with our right mouse button on the border of a window. After doing that, a big arrow will show which window will be destroyed and the arrow base shows the window that will take the place of the one destroyed: When you have chosen which windows should be joined, just left-click with your mouse to confirm it. We must always join windows that share the entire border with each other. Windows that only share a part of their borders can't be joined together, and we must find another way to join those windows.
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Packt
11 Jul 2012
7 min read
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Installing and Configuring Drupal

Packt
11 Jul 2012
7 min read
(For more resources on Drupal 7, see here.) Installing Drupal There are a number of different ways to install Drupal on a web server, but in this recipe we will focus on the standard, most common installation, which is to say, Drupal running on an Apache server, which runs PHP with a MySQL database. In order to do this we will download the latest Drupal release, and walk you through all of the steps required to get it up and running. Getting ready Before beginning, you need to ensure that you meet the following minimal requirements: Web hosting with FTP access (or file access through a control panel). A server running PHP 5.2.5+ (5.3+ recommended). A blank MySQL database and the login credentials to access it. Ensure that register globals is set to off in the PHP.ini file. You may need to contact your hosting provider to do this. How to do it... The first step is to download the latest Drupal 7 release from the Drupal download page, which is located at http://drupal.org/project/drupal : This page displays the most recent and recommended releases for both Drupal 6 and 7. It also displays the most recent development versions, but be sure to download the recommended release (development versions are for developers who want to stay on the cutting edge). When the file is downloaded, extract it and upload the files to your chosen web server document root directory on the server. This may take some time. Configure your web server document root and server name (usually through a vhost directive). When the upload is complete, open your browser and in the address bar, type in the server name configured in the previous step to begin the installation wizard. Select Standard option and then select Save and continue: The next screen that you will see is the language selection screen; there should only be one language available at this point. Ensure that English is selected before proceeding: Following a requirements check, you will arrive at the database settings page. Enter your database name, username, and password in the required fields. Unless your database details have been supplied with a specific host name and port, you should leave the advanced options as they are and continue. You will now see the Site configuration page. Under Site information enter the name you would like to appear as the site's name. For Site e-mail address enter an e-mail address. Under the SITE MAINTENANCE ACCOUNT box, enter a username for the admin user (also known as user 1), followed by an e-mail address and password: (Move the mouse over the image to enlarge.) In the Server settings box, select your country from the drop-down, followed by your local time zone. Finally, in the Update notification box, ensure that both options are selected. Click on Save and continue to complete the installation. You will be presented with the congratulations page with a link to your new site. How it works... On the server requirements page, Drupal will carry out a number of tests. It is a requirement that PHP "register globals" is set to off or disabled. Register globals is a feature of PHP which allows global variables to be set from the contents of the Environment, GET, POST, Cookie, and Server variables. It can be a major security risk, as it enables potential hackers to overwrite important variables and gain unauthorized access. The Configure site page is where you specify the site name and e-mail addresses for the site and the admin user. The admin e-mail address will be used to contact the administrator with notifications from the site, and the site e-mail address is used as the originating e-mail address when the site sends e-mails to users. You can change these settings later on in the Site information page in the Configuration section. It's important to select the options to receive the site notifications so that you are aware when software updates are available for your site core and contrib modules; important security updates are available from time to time. There's more... In this recipe we have seen a regular Drupal installation procedure. There are various different ways to install and configure Drupal. We will explore some of these alternatives in the following sections. We will also cover some of the potential pitfalls you may come across with the requirements page. Uploading through a control panel If your web-hosting provider provides web access to your files through a control panel such as CPanel, you can save time by uploading the compressed Drupal installation package and running the unzip function on the file, if that functionality is provided. This will dramatically reduce the amount of time taken to perform the installation. Auto-installers There are other ways in which Drupal can be installed. Your hosting may come with an auto- installer such as Fantastico De Luxe or Softaculous. Both of these services provide a simple way to achieve the same results without the need to use FTP or to configure a database. Database table prefixes At the database setup screen there is an option to use a table prefix. Any prefix entered into the field would be added to the start of all table names in the database. This means that you could run multiple installations of Drupal, or possibly other CMSs from the same database by setting a different prefix. This method, however, will have implications for performance and maintenance. Installing on a Windows environment This recipe deals with installing Drupal on a Linux server. However, Drupal runs perfectly well on an IIS (Windows) server. Using Microsoft's WebMatrix software, it's easy to set up a Drupal site: http://www.microsoft.com/web/drupal Alternative languages Drupal supports many different languages. You can view and download the language packs at http://localize.drupal.org/download. You then need to upload the file to Drupal root/profiles/standard/translations. You will then see the option for that new language in the language selection page of the installation. Verifying the requirements page If all goes to plan, and the server is already configured correctly, then step 3, the server requirements page, will be skipped. However, you may come across problems in a few areas: Register Globals: This should be set to off in the php.ini file. This is very important in securing your site. If you find that register globals is turned on, then you will need to consult your hosting provider's documentation on this feature in order to switch it off. Drupal will attempt to create the following folder: Drupal root/sites/default/ files. If it fails, you may have to manually create this file on the server and give it the permission 755. Drupal will attempt to create a settings.php file by copying the default.settings.php file. If Drupal has trouble doing this, copy the default.settings.php file in the following directory: Drupal root/sites/default/default.settings.php and rename the copied file as settings.php. Give settings.php full write access CHMODD 777. After Drupal finishes the installation process, it will try to set the permission of this file to 444; you must check that this has been done, and manually set the file to 444, if it has not. See also See Installing Drupal distributions for more installation options using a preconfigured Drupal distribution. For more information about installing Drupal, see the installation guide at Drupal.org: http://drupal.org/documentation/install
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Packt
04 Jun 2015
17 min read
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Data Analysis Using R

Packt
04 Jun 2015
17 min read
In this article by Viswa Viswanathan and Shanthi Viswanathan, the authors of the book R Data Analysis Cookbook, we discover how R can be used in various ways such as comparison, classification, applying different functions, and so on. We will cover the following recipes: Creating charts that facilitate comparisons Building, plotting, and evaluating – classification trees Using time series objects Applying functions to subsets of a vector (For more resources related to this topic, see here.) Creating charts that facilitate comparisons In large datasets, we often gain good insights by examining how different segments behave. The similarities and differences can reveal interesting patterns. This recipe shows how to create graphs that enable such comparisons. Getting ready If you have not already done so, download the code files and save the daily-bike-rentals.csv file in your R working directory. Read the data into R using the following command: > bike <- read.csv("daily-bike-rentals.csv") > bike$season <- factor(bike$season, levels = c(1,2,3,4),   labels = c("Spring", "Summer", "Fall", "Winter")) > attach(bike) How to do it... We base this recipe on the task of generating histograms to facilitate the comparison of bike rentals by season. Using base plotting system We first look at how to generate histograms of the count of daily bike rentals by season using R's base plotting system: Set up a 2 X 2 grid for plotting histograms for the four seasons: > par(mfrow = c(2,2)) Extract data for the seasons: > spring <- subset(bike, season == "Spring")$cnt > summer <- subset(bike, season == "Summer")$cnt > fall <- subset(bike, season == "Fall")$cnt > winter <- subset(bike, season == "Winter")$cnt Plot the histogram and density for each season: > hist(spring, prob=TRUE,   xlab = "Spring daily rentals", main = "") > lines(density(spring)) >  > hist(summer, prob=TRUE,   xlab = "Summer daily rentals", main = "") > lines(density(summer)) >  > hist(fall, prob=TRUE,   xlab = "Fall daily rentals", main = "") > lines(density(fall)) >  > hist(winter, prob=TRUE,   xlab = "Winter daily rentals", main = "") > lines(density(winter)) You get the following output that facilitates comparisons across the seasons: Using ggplot2 We can achieve much of the preceding results in a single command: > qplot(cnt, data = bike) + facet_wrap(~ season, nrow=2) +   geom_histogram(fill = "blue") You can also combine all four into a single histogram and show the seasonal differences through coloring: > qplot(cnt, data = bike, fill = season) How it works... When you plot a single variable with qplot, you get a histogram by default. Adding facet enables you to generate one histogram per level of the chosen facet. By default, the four histograms will be arranged in a single row. Use facet_wrap to change this. There's more... You can use ggplot2 to generate comparative boxplots as well. Creating boxplots with ggplot2 Instead of the default histogram, you can get a boxplot with either of the following two approaches: > qplot(season, cnt, data = bike, geom = c("boxplot"), fill = season) >  > ggplot(bike, aes(x = season, y = cnt)) + geom_boxplot() The preceding code produces the following output: The second line of the preceding code produces the following plot: Building, plotting, and evaluating – classification trees You can use a couple of R packages to build classification trees. Under the hood, they all do the same thing. Getting ready If you do not already have the rpart, rpart.plot, and caret packages, install them now. Download the data files and place the banknote-authentication.csv file in your R working directory. How to do it... This recipe shows you how you can use the rpart package to build classification trees and the rpart.plot package to generate nice-looking tree diagrams: Load the rpart, rpart.plot, and caret packages: > library(rpart) > library(rpart.plot) > library(caret) Read the data: > bn <- read.csv("banknote-authentication.csv") Create data partitions. We need two partitions—training and validation. Rather than copying the data into the partitions, we will just keep the indices of the cases that represent the training cases and subset as and when needed: > set.seed(1000) > train.idx <- createDataPartition(bn$class, p = 0.7, list = FALSE) Build the tree: > mod <- rpart(class ~ ., data = bn[train.idx, ], method = "class", control = rpart.control(minsplit = 20, cp = 0.01)) View the text output (your result could differ if you did not set the random seed as in step 3): > mod n= 961   node), split, n, loss, yval, (yprob)      * denotes terminal node   1) root 961 423 0 (0.55983351 0.44016649)    2) variance>=0.321235 511 52 0 (0.89823875 0.10176125)      4) curtosis>=-4.3856 482 29 0 (0.93983402 0.06016598)        8) variance>=0.92009 413 10 0 (0.97578692 0.02421308) *        9) variance< 0.92009 69 19 0 (0.72463768 0.27536232)        18) entropy< -0.167685 52   6 0 (0.88461538 0.11538462) *        19) entropy>=-0.167685 17   4 1 (0.23529412 0.76470588) *      5) curtosis< -4.3856 29   6 1 (0.20689655 0.79310345)      10) variance>=2.3098 7   1 0 (0.85714286 0.14285714) *      11) variance< 2.3098 22   0 1 (0.00000000 1.00000000) *    3) variance< 0.321235 450 79 1 (0.17555556 0.82444444)      6) skew>=6.83375 76 18 0 (0.76315789 0.23684211)      12) variance>=-3.4449 57   0 0 (1.00000000 0.00000000) *      13) variance< -3.4449 19   1 1 (0.05263158 0.94736842) *      7) skew< 6.83375 374 21 1 (0.05614973 0.94385027)      14) curtosis>=6.21865 106 16 1 (0.15094340 0.84905660)        28) skew>=-3.16705 16   0 0 (1.00000000 0.00000000) *       29) skew< -3.16705 90   0 1 (0.00000000 1.00000000) *      15) curtosis< 6.21865 268   5 1 (0.01865672 0.98134328) * Generate a diagram of the tree (your tree might differ if you did not set the random seed as in step 3): > prp(mod, type = 2, extra = 104, nn = TRUE, fallen.leaves = TRUE, faclen = 4, varlen = 8, shadow.col = "gray") The following output is obtained as a result of the preceding command: Prune the tree: > # First see the cptable > # !!Note!!: Your table can be different because of the > # random aspect in cross-validation > mod$cptable            CP nsplit rel error   xerror       xstd 1 0.69030733     0 1.00000000 1.0000000 0.03637971 2 0.09456265     1 0.30969267 0.3262411 0.02570025 3 0.04018913     2 0.21513002 0.2387707 0.02247542 4 0.01891253     4 0.13475177 0.1607565 0.01879222 5 0.01182033     6 0.09692671 0.1347518 0.01731090 6 0.01063830     7 0.08510638 0.1323877 0.01716786 7 0.01000000     9 0.06382979 0.1276596 0.01687712   > # Choose CP value as the highest value whose > # xerror is not greater than minimum xerror + xstd > # With the above data that happens to be > # the fifth one, 0.01182033 > # Your values could be different because of random > # sampling > mod.pruned = prune(mod, mod$cptable[5, "CP"]) View the pruned tree (your tree will look different): > prp(mod.pruned, type = 2, extra = 104, nn = TRUE, fallen.leaves = TRUE, faclen = 4, varlen = 8, shadow.col = "gray") Use the pruned model to predict for a validation partition (note the minus sign before train.idx to consider the cases in the validation partition): > pred.pruned <- predict(mod, bn[-train.idx,], type = "class") Generate the error/classification-confusion matrix: > table(bn[-train.idx,]$class, pred.pruned, dnn = c("Actual", "Predicted"))      Predicted Actual   0   1      0 213 11      1 11 176 How it works... Steps 1 to 3 load the packages, read the data, and identify the cases in the training partition, respectively. In step 3, we set the random seed so that your results should match those that we display. Step 4 builds the classification tree model: > mod <- rpart(class ~ ., data = bn[train.idx, ], method = "class", control = rpart.control(minsplit = 20, cp = 0.01)) The rpart() function builds the tree model based on the following:   Formula specifying the dependent and independent variables   Dataset to use   A specification through method="class" that we want to build a classification tree (as opposed to a regression tree)   Control parameters specified through the control = rpart.control() setting; here we have indicated that the tree should only consider nodes with at least 20 cases for splitting and use the complexity parameter value of 0.01—these two values represent the defaults and we have included these just for illustration Step 5 produces a textual display of the results. Step 6 uses the prp() function of the rpart.plot package to produce a nice-looking plot of the tree: > prp(mod, type = 2, extra = 104, nn = TRUE, fallen.leaves = TRUE, faclen = 4, varlen = 8, shadow.col = "gray")   use type=2 to get a plot with every node labeled and with the split label below the node   use extra=4 to display the probability of each class in the node (conditioned on the node and hence summing to 1); add 100 (hence extra=104) to display the number of cases in the node as a percentage of the total number of cases   use nn = TRUE to display the node numbers; the root node is node number 1 and node n has child nodes numbered 2n and 2n+1   use fallen.leaves=TRUE to display all leaf nodes at the bottom of the graph   use faclen to abbreviate class names in the nodes to a specific maximum length   use varlen to abbreviate variable names   use shadow.col to specify the color of the shadow that each node casts Step 7 prunes the tree to reduce the chance that the model too closely models the training data—that is, to reduce overfitting. Within this step, we first look at the complexity table generated through cross-validation. We then use the table to determine the cutoff complexity level as the largest xerror (cross-validation error) value that is not greater than one standard deviation above the minimum cross-validation error. Steps 8 through 10 display the pruned tree; use the pruned tree to predict the class for the validation partition and then generate the error matrix for the validation partition. There's more... We discuss in the following an important variation on predictions using classification trees. Computing raw probabilities We can generate probabilities in place of classifications by specifying type="prob": > pred.pruned <- predict(mod, bn[-train.idx,], type = "prob") Create the ROC Chart Using the preceding raw probabilities and the class labels, we can generate a ROC chart: > pred <- prediction(pred.pruned[,2], bn[-train.idx,"class"]) > perf <- performance(pred, "tpr", "fpr") > plot(perf) Using time series objects In this recipe, we look at various features to create and plot time-series objects. We will consider data with both a single and multiple time series. Getting ready If you have not already downloaded the data files, do it now and ensure that the files are in your R working directory. How to do it... Read the data. The file has 100 rows and a single column named sales: > s <- read.csv("ts-example.csv") Convert the data to a simplistic time series object without any explicit notion of time: > s.ts <- ts(s) > class(s.ts) [1] "ts" Plot the time series: > plot(s.ts) Create a proper time series object with proper time points: > s.ts.a <- ts(s, start = 2002) > s.ts.a Time Series: Start = 2002 End = 2101 Frequency = 1        sales [1,]   51 [2,]   56 [3,]   37 [4,]   101 [5,]   66 (output truncated) > plot(s.ts.a) > # results show that R treated this as an annual > # time series with 2002 as the starting year The result of the preceding commands is seen in the following graph: To create a monthly time series run the following command: > # Create a monthly time series > s.ts.m <- ts(s, start = c(2002,1), frequency = 12) > s.ts.m        Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec 2002 51 56 37 101 66 63 45 68 70 107 86 102 2003 90 102 79 95 95 101 128 109 139 119 124 116 2004 106 100 114 133 119 114 125 167 149 165 135 152 2005 155 167 169 192 170 180 175 207 164 204 180 203 2006 215 222 205 202 203 209 200 199 218 221 225 212 2007 250 219 242 241 267 249 253 242 251 279 298 260 2008 269 257 279 273 275 314 288 286 290 288 304 291 2009 314 290 312 319 334 307 315 321 339 348 323 342 2010 340 348 354 291 > plot(s.ts.m) # note x axis on plot The following plot can be seen as a result of the preceding commands: > # Specify frequency = 4 for quarterly data > s.ts.q <- ts(s, start = 2002, frequency = 4) > s.ts.q        Qtr1 Qtr2 Qtr3 Qtr4 2002   51   56   37 101 2003   66   63   45   68 2004   70 107   86 102 2005   90 102   79   95 2006   95 101 128 109 (output truncated) > plot(s.ts.q) Query time series objects (we use the s.ts.m object we created in the previous step): > # When does the series start? > start(s.ts.m) [1] 2002   1 > # When does it end? > end(s.ts.m) [1] 2010   4 > # What is the frequency? > frequency(s.ts.m) [1] 12 Create a time series object with multiple time series. This data file contains US monthly consumer prices for white flour and unleaded gas for the years 1980 through 2014 (downloaded from the website of the US Bureau of Labor Statistics): > prices <- read.csv("prices.csv") > prices.ts <- ts(prices, start=c(1980,1), frequency = 12) Plot a time series object with multiple time series: > plot(prices.ts) The plot in two separate panels appears as follows: > # Plot both series in one panel with suitable legend > plot(prices.ts, plot.type = "single", col = 1:2) > legend("topleft", colnames(prices.ts), col = 1:2, lty = 1) Two series plotted in one panel appear as follow: How it works... Step 1 reads the data. Step 2 uses the ts function to generate a time series object based on the raw data. Step 3 uses the plot function to generate a line plot of the time series. We see that the time axis does not provide much information. Time series objects can represent time in more friendly terms. Step 4 shows how to create time series objects with a better notion of time. It shows how we can treat a data series as an annual, monthly, or quarterly time series. The start and frequency parameters help us to control these data series. Although the time series we provide is just a list of sequential values, in reality our data can have an implicit notion of time attached to it. For example, the data can be annual numbers, monthly numbers, or quarterly ones (or something else, such as 10-second observations of something). Given just the raw numbers (as in our data file, ts-example.csv), the ts function cannot figure out the time aspect and by default assumes no secondary time interval at all. We can use the frequency parameter to tell ts how to interpret the time aspect of the data. The frequency parameter controls how many secondary time intervals there are in one major time interval. If we do not explicitly specify it, by default frequency takes on a value of 1. Thus, the following code treats the data as an annual sequence, starting in 2002: > s.ts.a <- ts(s, start = 2002) The following code, on the other hand, treats the data as a monthly time series, starting in January 2002. If we specify the start parameter as a number, then R treats it as starting at the first subperiod, if any, of the specified start period. When we specify frequency as different from 1, then the start parameter can be a vector such as c(2002,1) to specify the series, the major period, and the subperiod where the series starts. c(2002,1) represent January 2002: > s.ts.m <- ts(s, start = c(2002,1), frequency = 12) Similarly, the following code treats the data as a quarterly sequence, starting in the first quarter of 2002: > s.ts.q <- ts(s, start = 2002, frequency = 4) The frequency values of 12 and 4 have a special meaning—they represent monthly and quarterly time sequences. We can supply start and end, just one of them, or none. If we do not specify either, then R treats the start as 1 and figures out end based on the number of data points. If we supply one, then R figures out the other based on the number of data points. While start and end do not play a role in computations, frequency plays a big role in determining seasonality, which captures periodic fluctuations. If we have some other specialized time series, we can specify the frequency parameter appropriately. Here are two examples:   With measurements taken every 10 minutes and seasonality pegged to the hour, we should specify frequency as 6   With measurements taken every 10 minutes and seasonality pegged to the day, use frequency = 24*6 (6 measurements per hour times 24 hours per day) Step 5 shows the use of the functions start, end, and frequency to query time series objects. Steps 6 and 7 show that R can handle data files that contain multiple time series. Applying functions to subsets of a vector The tapply function applies a function to each partition of the dataset. Hence, when we need to evaluate a function over subsets of a vector defined by a factor, tapply comes in handy. Getting ready Download the files and store the auto-mpg.csv file in your R working directory. Read the data and create factors for the cylinders variable: > auto <- read.csv("auto-mpg.csv", stringsAsFactors=FALSE) > auto$cylinders <- factor(auto$cylinders, levels = c(3,4,5,6,8),   labels = c("3cyl", "4cyl", "5cyl", "6cyl", "8cyl")) How to do it... To apply functions to subsets of a vector, follow these steps: Calculate mean mpg for each cylinder type: > tapply(auto$mpg,auto$cylinders,mean)      3cyl     4cyl     5cyl     6cyl     8cyl 20.55000 29.28676 27.36667 19.98571 14.96311 We can even specify multiple factors as a list. The following example shows only one factor since the out file has only one, but it serves as a template that you can adapt: > tapply(auto$mpg,list(cyl=auto$cylinders),mean)   cyl    3cyl     4cyl     5cyl     6cyl     8cyl 20.55000 29.28676 27.36667 19.98571 14.96311 How it works... In step 1 the mean function is applied to the auto$mpg vector grouped according to the auto$cylinders vector. The grouping factor should be of the same length as the input vector so that each element of the first vector can be associated with a group. The tapply function creates groups of the first argument based on each element's group affiliation as defined by the second argument and passes each group to the user-specified function. Step 2 shows that we can actually group by several factors specified as a list. In this case, tapply applies the function to each unique combination of the specified factors. There's more... The by function is similar to tapply and applies the function to a group of rows in a dataset, but by passing in the entire data frame. The following examples clarify this. Applying a function on groups from a data frame In the following example, we find the correlation between mpg and weight for each cylinder type: > by(auto, auto$cylinders, function(x) cor(x$mpg, x$weight)) auto$cylinders: 3cyl [1] 0.6191685 --------------------------------------------------- auto$cylinders: 4cyl [1] -0.5430774 --------------------------------------------------- auto$cylinders: 5cyl [1] -0.04750808 --------------------------------------------------- auto$cylinders: 6cyl [1] -0.4634435 --------------------------------------------------- auto$cylinders: 8cyl [1] -0.5569099 Summary Being an extensible system, R's functionality is divided across numerous packages with each one exposing large numbers of functions. Even experienced users cannot expect to remember all the details off the top of their head. In this article, we went through a few techniques using which R helps analyze data and visualize the results. Resources for Article: Further resources on this subject: Combining Vector and Raster Datasets [article] Factor variables in R [article] Big Data Analysis (R and Hadoop) [article]
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Packt
02 Jan 2013
15 min read
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Creating Interactive Graphics and Animation

Packt
02 Jan 2013
15 min read
(For more resources related to this topic, see here.) Interactive graphics and animations This article showcases MATLAB's capabilities for creating interactive graphics and animations. A static graphic is essentially two dimensional. The ability to rotate the axes and change the view, add annotations in real time, delete data, and zoom in or zoom out adds significantly to the user experience, as the brain is able to process and see more from that interaction. MATLAB supports interactivity with the standard zoom, pan features, a powerful set of camera tools to change the data view, data brushing, and axes linking. The set of functionalities accessible from the figure and camera toolbars are outlined briefly as follows: The steps of interactive exploration can also be recorded and presented as an animation. This is very useful to demonstrate the evolution of the data in time or space or along any dimension where sequence has meaning. Note that some recipes in this article may require you to run the code from the source code files as a whole unit because they were developed as functions. As functions, they are not independently interpretable using the separate code blocks corresponding to each step. Callback functions A mouse drag movement from the top-left corner to bottom-right corner is commonly used for zooming in or selecting a group of objects. You can also program a custom behavior to such an interaction event, by using a callback function. When a specific event occurs (for example, you click on a push button or double-click with your mouse), the corresponding callback function executes. Many event properties of graphics handle objects can be used to define callback functions. In this recipe, you will write callback functions which are essential to implement a slider element to get input from the user on where to create the slice or an isosurface for 3D exploration. You will also see options available to share data between the calling and callback functions. Getting started Load the dataset. Split the data into two main sets—userdataA is a structure with variables related to the demographics and userdataB is a structure with variables related to the Income Groups. Now create a nested structure with these two data structures as shown in the following code snippet: load customCountyData userdataA.demgraphics = demgraphics; userdataA.lege = lege; userdataB.incomeGroups = incomeGroups; userdataB.crimeRateLI = crimeRateLI; userdataB.crimeRateHI = crimeRateHI; userdataB.crimeRateMI = crimeRateMI; userdataB.AverageSATScoresLI = AverageSATScoresLI; userdataB.AverageSATScoresMI = AverageSATScoresMI; userdataB.AverageSATScoresHI = AverageSATScoresHI; userdataB.icleg = icleg; userdataAB.years = years; userdataAB.userdataA = userdataA; userdataAB.userdataB = userdataB; How to do it... Perform the following steps: Run this as a function at the console: c3165_07_01_callback_functions A figure is brought up with a non-standard menu item as highlighted in the following screenshot. Select the By Population item: Here is the resultant figure: Continue to explore the other options to fully exercise the interactivity built into this graphic. How it works... The function c3165_07_01_callback_functions works as follows: A custom menu item Data Groups is created, with additional submenu items—By population, By Income Groups, or Show all. % add main menu item f = uimenu('Label','Data Groups'); % add sub menu items with additional parameters uimenu(f,'Label','By Population','Callback','showData',... 'tag','demographics','userdata',userdataAB); uimenu(f,'Label','By IncomeGroups',... 'Callback','showData','tag','IncomeGroups',... 'userdata',userdataAB); uimenu(f,'Label','ShowAll','Callback','showData',... 'tag','together','userdata',userdataAB); You defined the tag name and the callback function for each submenu item above. Having a tag name makes it easier to use the same callback function with multiple objects because you can query the tag name to find out which object initiated the call to the callback function (if you need that information). In this example, the callback function behavior is dependent upon which submenu item was selected. So the tag property allowed you to use the single function showData as callback for all three submenu items and still implement submenu item specific behavior. Alternately, you could also register three different callback functions and use no tag names. You can specify the value of a callback property in three ways. Here, you gave it a function handle. Alternately, you can supply a string that is a MATLAB command that executes when the callback is invoked. Or, a cell array with the function handle and additional arguments as you will see in the next section. For passing data between the calling and callback function, you also have three options. Here, you set the userdata property to the variable name that has the data needed by the callback function. Note that the userdata is just one variable and you passed a complicated data structure as userdata to effectively pass multiple values. The user data can be extracted from within the callback function of the object or menu item whose callback is executing as follows: userdata = get(gcbo,'userdata'); The second alternative to pass data to callback functions is by means of the application data. This does not require you to build a complicated data structure. Depending on how much data you need to pass, this later option may be the faster mechanism. It also has the advantage that the userdata space cannot inadvertently get overwritten by some other function. Use the setappdata function to pass multiple variables. In this recipe, you maintained the main drawing area axis handles and the custom legend axis handles as application data. setappdata(gcf,'mainAxes',[]); setappdata(gcf,'labelAxes',[]); This was retrieved each time within the executing callback functions, to clear the graphic as new choices are selected by the user from the custom menu. mainAxesHandle = getappdata(gcf,'mainAxes'); labelAxesHandles = getappdata(gcf,'labelAxes'); if ~isempty(mainAxesHandle), cla(mainAxesHandle); [mainAxesHandle, x, y, ci, cd] = ... redrawGrid(userdata.years, mainAxesHandle); else [mainAxesHandle, x, y, ci, cd] = ... redrawGrid(userdata.years); end if ~isempty(labelAxesHandles) for ij = 1:length(labelAxesHandles) cla(labelAxesHandles(ij)); end end The third option to pass data to callback functions is at the time of defining the callback property, where you can supply a cell array with the function handle and additional arguments as you will see in the next section. These are local copies of data passed onto the function and will not affect the global values of the variables. The callback function showData is given below. Functions that you want to use as function handle callbacks must define at least two input arguments in the function definition: the handle of the object generating the callback (the source of the event), the event data structure (can be empty for some callbacks). function showData(src, evt) userdata = get(gcbo,'userdata'); if strcmp(get(gcbo,'tag'),'demographics') % Call grid f drawing code block % Call showDemographics with relevant inputs elseif strcmp(get(gcbo,'tag'),'IncomeGroups') % Call grid drawing code block % Call showIncomeGroups with relevant inputs else % Call grid drawing code block % Call showDemographics with relevant inputs % Call showIncomeGroups with relevant inputs end function labelAxesHandle = ... showDemographics(userdata, mainAxesHandle, x, y, cd) % Function specific code end function labelAxesHandle = ... showIncomeGroups(userdata, mainAxesHandle, x, y, ci) % Function specific code end function [mainAxesHandle x y ci cd] = ... redrawGrid(years, mainAxesHandle) % Grid drawing function specific code end end There's more... This section demonstrates the third option to pass data to callback functions by supplying a cell array with the function handle and additional arguments at the time of defining the callback property. Add a fourth submenu item as follows (uncomment line 45 of the source code): uimenu(f,'Label',... 'Alternative way to pass data to callback',... 'Callback',{@showData1,userdataAB},'tag','blah'); Define the showData1 function as follows (uncomment lines 49 to 51 of the source code): function showData1(src, evt, arg1) disp(arg1.years); end Execute the function and see that the value of the years variable are displayed at the MATLAB console when you select the last submenu Alternative way to pass data to callback option. Takeaways from this recipe: Use callback functions to define custom responses for each user interaction with your graphic Use one of the three options for sharing data between calling and callback functions—pass data as arguments with the callback definition, or via the user data space, or via the application data space, as appropriate See also Look up MATLAB help on the setappdata, getappdata, userdata property, callback property, and uimenu commands. Obtaining user input from the graph User input may be desired for annotating data in terms of adding a label to one or more data points, or allowing user settable boundary definitions on the graphic. This recipe illustrates how to use MATLAB to support these needs. Getting started The recipe shows a two-dimensional dataset of intensity values obtained from two different dye fluorescence readings. There are some clearly identifiable clusters of points in this 2D space. The user is allowed to draw boundaries to group points and identify these clusters. Load the data: load clusterInteractivData The imellipse function from the MATLAB image processing toolboxTM is used in this recipe. Trial downloads are available from their website. How to do it... The function constitutes the following steps: Set up the user data variables to share the data between the callback functions of the push button elements in this graph: userdata.symbChoice = {'+','x','o','s','^'}; userdata.boundDef = []; userdata.X = X; userdata.Y = Y; userdata.Calls = ones(size(X)); set(gcf,'userdata',userdata); Make the initial plot of the data: plot(userdata.X,userdata.Y,'k.','Markersize',18); hold on; Add the push button elements to the graphic: uicontrol('style','pushbutton',... 'string','Add cluster boundaries?', ... 'Callback',@addBound, ... 'Position', [10 21 250 20],'fontsize',12); uicontrol('style','pushbutton', ... 'string','Classify', ... 'Callback',@classifyPts, ... 'Position', [270 21 100 20],'fontsize',12); uicontrol('style','pushbutton', ... 'string','Clear Boundaries', ... 'Callback',@clearBounds, ... 'Position', [380 21 150 20],'fontsize',12); Define callback for each of the pushbutton elements. The addBound function is for defining the cluster boundaries. The steps are as follows: % Retrieve the userdata data userdata = get(gcf,'userdata'); % Allow a maximum of four cluster boundary definitions if length(userdata.boundDef)>4 msgbox('A maximum of four clusters allowed!'); return; end % Allow user to define a bounding curve h=imellipse(gca); % The boundary definition is added to a cell array with % each element of the array storing the boundary def. userdata.boundDef{length(userdata.boundDef)+1} = ... h.getPosition; set(gcf,'userdata',userdata); The classifyPts function draws points enclosed in a given boundary with a unique symbol per boundary definition. The logic used in this classification function is simple and will run into difficulties with complex boundary definitions. However, that is ignored as that is not the focus of this recipe. Here, first find points whose coordinates lie in the range defined by the coordinates of the boundary definition. Then, assign a unique symbol to all points within that boundary: for i = 1:length(userdata.boundDef) pts = ... find( (userdata.X>(userdata.boundDef{i}(:,1)))& ... (userdata.X<(userdata.boundDef{i}(:,1)+ ... userdata.boundDef{i}(:,3))) &... (userdata.Y>(userdata.boundDef{i}(:,2)))& ... (userdata.Y<(userdata.boundDef{i}(:,2)+ ... userdata.boundDef{i}(:,4)))); userdata.Calls(pts) = i; plot(userdata.X(pts),userdata.Y(pts), ... [userdata.colorChoice{i} '.'], ... 'Markersize',18); hold on; end The clearBounds function clears the drawn boundaries and removes the clustering based upon those boundary definitions. function clearBounds(src, evt) cla; userdata = get(gcf,'userdata'); userdata.boundDef = []; set(gcf,'userdata',userdata); plot(userdata.X,userdata.Y,'k.','Markersize',18); hold on; end Run the code and define cluster boundaries using the mouse. Note that until you click the on the Classify button, classification does not occur. Here is a snapshot of how it looks (the arrow and dashed boundary is used to depict the cursor movement from user interaction): Initiate a classification by clicking on Classify. The graph will respond by re-drawing all points inside the constructed boundary with a specific symbol: How it works... This recipe illustrates how user input is obtained from the graphical display in order to impact the results produced. The image processing toolbox has several such functions that allow user to provide input by mouse clicks on the graphical display—such as imellipse for drawing elliptical boundaries, and imrect for drawing rectangular boundaries. You can refer to the product pages for more information. Takeaways from this recipe: Obtain user input directly via the graph in terms of data point level annotations and/or user settable boundary definitions See also Look up MATLAB help on the imlineimpoly, imfreehandimrect, and imelli pseginput commands. Linked axes and data brushing MATLAB allows creation of programmatic links between the plot and the data sources and linking different plots together. This feature is augmented by support for data brushing, which is a way to select data and mark it up to distinguish from others. Linking plots to their data source allows you to manipulate the values in the variables and have the plot automatically get updated to reflect the changes. Linking between axes enables actions such as zoom or pan to simultaneously affect the view in all linked axes. Data brushing allows you to directly manipulate the data on the plot and have the linked views reflect the effect of that manipulation and/or selection. These features can provide a live and synchronized view of different aspects of your data. Getting ready You will use the same cluster data as the previous recipe. Each point is denoted by an x and y value pair. The angle of each point can be computed as the inverse tangent of the ratio of the y value to the x value. The amplitude of each point can be computed as the square root of the sum of squares of the x and y values. The main panel in row 1 show the data in a scatter plot. The two plots in the second row have the angle and amplitude values of each point respectively. The fourth and fifth panels in the third row are histograms of the x and y values respectively. Load the data and calculate the angle and amplitude data as described earlier: load clusterInteractivData data(:,1) = X; data(:,2) = Y; data(:,3) = atan(Y./X); data(:,4) = sqrt(X.^2 + Y.^2); clear X Y How to do it... Perform the following steps: Plot the raw data: axes('position',[.3196 .6191 .3537 .3211], ... 'Fontsize',12); scatter(data(:,1), data(:,2),'ks', ... 'XDataSource','data(:,1)','YDataSource','data(:,2)'); box on; xlabel('Dye 1 Intensity'); ylabel('Dye 1 Intensity');title('Cluster Plot'); Plot the angle data: axes('position',[.0682 .3009 .4051 .2240], ... 'Fontsize',12); scatter(1:length(data),data(:,3),'ks',... 'YDataSource','data(:,3)'); box on; xlabel('Serial Number of Points'); title('Angle made by each point to the x axis'); ylabel('tan^{-1}(Y/X)'); Plot the amplitude data: axes('position',[.5588 .3009 .4051 .2240], ... 'Fontsize',12); scatter(1:length(data),data(:,4),'ks', ... 'YDataSource','data(:,4)'); box on; xlabel('Serial Number of Points'); title('Amplitude of each point'); ylabel('{surd(X^2 + Y^2)}'); Plot the two histograms: axes('position',[.0682 .0407 .4051 .1730], ... 'Fontsize',12); hist(data(:,1)); title('Histogram of Dye 1 Intensities'); axes('position',[.5588 .0407 .4051 .1730], ... 'Fontsize',12); hist(data(:,2)); title('Histogram of Dye 2 Intensities'); The output is as follows: Programmatically, link the data to their source: linkdata; Programmatically, turn brushing on and set the brush color to green: h = brush; set(h,'Color',[0 1 0],'Enable','on'); Use mouse movements to brush a set of points. You could do this on any one of the first three panels and observe the impact on corresponding points in the other graphs by its turning green. (The arrow and dashed boundary is used to depict the cursor movement from user interaction in the following figure): How it works... Because brushing is turned on, when you focus the mouse on any of the graph areas, a cross hair shows up at the cursor. You can drag to select an area of the graph. Points falling within the selected area are brushed to the color green, for the graphs on rows 1 and 2. Note that nothing is highlighted on the histograms at this point. This is because the x and y data source for the histograms is not correctly linked to the data source variables yet. For the other graphs, you programmatically set their x and y data source via the XDataSource and the YDataSource properties. You can also define the source data variables to link to a graphic and turn brushing on by using the icons from the figure toolbar as shown in the following screenshot. The first circle highlights the brush button; the second circle highlights the link data button. You can click on the Edit link pointed by the arrow to exactly define the x and y sources: There's more... To define the source data variables to link to a graphic and turn brushing on by using the icons from the Figure toolbar, do as follows: Clicking on Edit (pointed to in preceding figure) will bring up the following window: Enter data(:,1) in the YDataSource column for row 1 and data(:,2) in the YDataSource column for row 2. Now try brushing again. Observe that bins of the histogram get highlights in a bottom up order as corresponding points get selected (again, the arrow and dashed boundary is used to depict the cursor movement from user interaction): Link axes together to simultaneously investigate multiple aspects of the same data point. For example, in this step you plot the cluster data alongside a random quality value for each point of the data. Link the axes such that zoom and pan functions on either will impact the axes of the other linked axes: axes('position',[.13 .11 .34 .71]); scatter(data(:,1), data(:,2),'ks');box on; axes('position',[.57 .11 .34 .71]); scatter(data(:,1), data(:,2),[],rand(size(data,1),1), ... 'marker','o', 'LineWidth',2);box on; linkaxes; The output is as follows. Experiment with zoom and pan functionalities on this graph. Takeaways from this recipe: Use data brushing and linked axes features to provide a live and synchronized view of different aspects of your data. See also Look up MATLAB help on the linkdata, linkaxes, and brush commands.
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Ryan Roden-Corrent
02 Dec 2016
7 min read
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Modelling a RPG in D

Ryan Roden-Corrent
02 Dec 2016
7 min read
In this post, I'll show off some of the cool features of a language called D in the context of creating a game, specifically a RPG. Character Stats For our RPG, let's say there are three categories of stats on every character: Attributes: An int value for each of the classic six (Strength, Dexterity, and so on). Skills: An int value for each of several skills (diplomacy, stealth, and so on). Resistance: An int value for each 'type' (physical, fire, and so on) of damage. In D, we can represent such a character like so: struct Character { // attributes int strength; int dexterity; int constitution; int intellect; int wisdom; int charisma; // skills int stealth; int perception; int diplomacy; // resistances int resistPhysical; int resistFire; int resistWater; int resistAir; int resistEarth; } However, it would be nicer if we could have each category (attributes, skills, and resistances) represented as a single group of values. First, let's define some enums: enum Attribute { strength, dexterity, constitution, intellect, wisdom, charisma } enum Skill { stealth, perception, diplomacy } enum Element { physical, fire, water, air, earth } Now we want to map each of these enum members to a value for that particular attribute, skill, or resistance. One option is an associative array, which would look like this: struct Character { int[Attribute] attributes; int[Skill] attributes; int[Element] attributes; } int[Attribute] attributes declares that Character.attributes returns an int when indexed by an Attribute, like so: if (hero.attributes[Attribute.dexterity] < 4) hero.trip(); However, associative arrays are heap allocated and don't have a default value for each key. It seems like overkill for storing a small bundle of values. Another option is a static array. Static arrays are stack-allocated value types and will contain exactly the number of values that we need. struct Character { int[6] attributes; int[3] skills; int[5] resistances; } Our enum values are backed by ints, so we can use them directly as indexes just as we did with the associative array: if (hero.attributes[Attribute.intellect] > 12) hero.pontificate(); This is more efficient for our needs, but nothing enforces using enums as keys. If we accidentally gave an out-of-bounds index, the compiler wouldn't catch it and we'd get a runtime error. Ideally, we want the efficiency of the static array with the syntax of the associative array. Even better, it would be nice if we could say something like attributes.charisma instead of attributes[Attribute.charisma], like you would with a table in Lua. Fortunately, you can achieve this with only a few lines of D code. The Enumap import std.traits; /// Map each member of the enum `K` to a value of type `V` struct Enumap(K, V) { private enum N = EnumMembers!K.length; private V[N] _store; auto opIndex(K key) { return _store[key]; } auto opIndexAssign(T value, K key) { return _store[key] = value; } } Here's a line-by-line breakdown: import std.traits; We need access to std.traits.EnumMembers, a standard-library function that returns (at compile-time!) the members of an enum. struct Enumap(K, V) Here, we declare a templated struct. In many other languages, this would look like Enumap<K, V>. K will be our key type (the enum) and V will be the value. K and V are known as 'compile-time parameters'. In this case, they are simply used to create a generic type, but in D, such parameters can be used for much more than just generic types, as we will see later. private enum N = EnumMembers!K.length;` private V[N] _store;` Here we leverage EnumMembers to determine how many entries are in the provided enum. We use this to declare a static array capable of holding exactly NVs. 6: auto opIndex(K key) { return _store[key]; } 7: auto opIndexAssign(T value, K key) { return _store[key] = value; } opIndex is a special method that allows us to provide a custom implementation of the indexing ([]) operator. The call skills[Skill.stealth] is translated to sklls.opIndex(Skill.stealth), while the assignment skills[Skill.stealth] = 5 is translated to sklls.opIndexAssign(Skill.stealth, 5). Let's use that in our Character struct: struct Character { Enumap!(Attribute, int) attributes; Enumap!(Skill , int) skills; Enumap!(Element , int) resistances; } if (hero.attributes[Attribute.wisdom] < 2) hero.drink(unidentifiedPotion); There! Now the length of each underlying array is figured out for us, and the values can only be accessed using the enum members as keys. The underlying array _store is statically sized, so it requires no managed-memory allocation. Here's the really clever bit: import std.conv; //... struct Enumap(K, V) { //... auto opDispatch(string s)() { return this[s.to!K]; } auto opDispatch(string s)(V val) { return this[s.to!K] = val; } } if (hero.attributes.charisma < 5) hero.makeAwkwardJoke(); if (hero.attributes.charisma < 5) hero.makeAwkwardJoke(); opDispatch essentially overloads the . operator to provide some nice syntactic sugar. Here's a quick rundown of what happens for hero.attributes.charisma = 5: The compiler sees attributes.charisma. It looks for the charisma symbol in the type Enumap!(Attribute, int). Failing to find this, it tries attributes.opDispatch!"charisma". That call resolves to attributes["charisma".to!Attribute]. And further resolves to attributes[Attribute.charisma]. Remember I mentioned that compile-time arguments can be much more than types? Here is a compile-time string argument—in this case, its value is whatever symbol follows the.. Note that the above happens at compile time and is equivalent to using the indexing operator. So, we get the "charisma" string, but what we actually want is the enum member. Attribute.charisma. std.conv.to, makes quick work of this; it can, among other things, translate between strings and enum names. A Step Further – Enumap Arithmetic Let's suppose we add items to the game, and each item can provide some stat bonuses: struct Item { Enumap!(Attribute, int) bonuses; } It would be really nice if we could just add these bonuses to our character's base stats, like so: auto totalStats = character.attributes + item.bonuses; Yet again, D lets us implement this quite concisely, this time by leveraging opBinary. struct Enumap(K, V) { //... auto opBinary(string op)(typeof(this) other) { V[N] result = mixin("_store[] " ~ op ~ " other._store[]"); return typeof(this)(result); } Breakdown time again! auto opBinary(string op)(typeof(this) other) An expression like enumap1 + enumap2 will get translated (at compile time!) to enumap1.opBinary!"+"(enumap2). The operator (in this case, +`) is passed as a compile-time string argument. If passing the operator as a string sounds weird, read on… V[N] result = mixin("_store[]" ~ op ~ "other._store[]"); mixin is a D keyword that translates a compile-time string into code. Continuing with our + example, we end up with V[N] result = mixin("_store[]" ~ "+" ~ "other._store[]"), which simplifies to V[N] result = _store[] + other._store[]). The _store[] + other._store[] expression is called an "array-wise operation". It's a concise way of performing an operation between corresponding elements of two arrays, in this case, adding each pair of integers into a resulting array. return typeof(this)(result); Here we wrap the resulting array in an Enumap before returning it. typeof(this) resolves to the enclosing type. It is equivalent, but preferable, to Enumap!(K, V), as if we change the name of the class we won't have to refactor this line. In many languages, we'd have to separately define opAdd, opSub, opMult, and more, most of which would likely contain similar code. However, thanks to the way opBinary allows us to work with a string representation of the operator at compile time, our single opBinary implementation supports operators like - and * as well. Summary I hope you enjoyed learning a little about D! There is a full implementation of Enumap available here: https://github.com/rcorre/enumap. About the Author Ryan Roden-Corrent is a software developer by trade and hobby. He is an active contributor to the free/open source software community and has a passion for simple but effective tools. He started gaming at a young age and dabbles in all aspects of game development, from coding to art and music. He's also an aspiring musician and yoga teacher. You can find his open source work here  and Creative Commons art here.
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Packt
22 Oct 2009
8 min read
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Resource-Oriented Clients with REST Principles

Packt
22 Oct 2009
8 min read
Designing Clients While designing the library service, the ultimate outcome was the mapping of business operations to URIs and HTTP verbs. The client design is governed by this mapping. Prior to service design, the problem statement was analyzed. For consuming the service and invoking the business operations of the service using clients, there needs to be some understanding of how the service intends to solve the problem. In other words, the service, by design, has already solved the problem. However, the semantics of the solution provided by the service needs to be understood by the developers implementing the clients. The semantics of the service is usually documented in terms of business operations and the relationships between those operations. And sometimes, the semantics are obvious. As an example, in the library system, a member returning a book must have already borrowed that book. Theborrow book operation precedes the return book operation. Client design must take these semantics into account. Resource Design Following is the URI and HTTP verb mapping for business operations of the library system: URI HTTP Method Collection Operation Business Operation /book GET books retrieve Get books /book POST books create Add book(s) /book/{book_id} GET books retrieve Get book data /member GET members retrieve Get members /member POST members create Add member(s) /member/{member_id} GET members retrieve Get member data /member/{member_id}/books GET members retrieve Get member borrowings /member/{member_id}/books/{book_id} POST members create Borrow book /member/{member_id}/books/{book_id} DELETE members delete Return book   When it comes to client design, the resource design is given, and is an input to the client design. When it comes to implementing clients, we have to adhere to the design given to us by the service designer. In this example, we designed the API given in the above table, so we are already familiar with the API. Sometimes, you may have to use an API designed by someone else, hence you would have to ensure that you have access to information such as: Resource URI formats HTTP methods involved with each resource URI The resource collection that is associated with the URI The nature of the operation to be executed combining the URI and the HTTP verb The business operation that maps the resource operation to the real world context Looking into the above resource design table, we can identify two resources, book and member. And we could understand some of the semantics associated with the business operations of the resources. Create, retrieve books Create, retrieve members Borrow book, list borrowed books and return book Book ID and member ID could be used to invoke operations specific to a particular book or member instance System Implementation In this section, we will use the techniques on client programming to consume the library service. These techniques include: Building requests using XML Sending requests with correct HTTP verbs using an HTTP client library like CURL Receiving XML responses and processing the received responses to extract information that we require from the response Retrieving Resource Information Here is the PHP source code to retrieve book information. <?php$url = 'http://localhost/rest/04/library/book.php';$client = curl_init($url);curl_setopt($client, CURLOPT_RETURNTRANSFER, 1);$response = curl_exec($client);curl_close($client);$xml = simplexml_load_string($response);foreach ($xml->book as $book) { echo "$book->id, $book->name, $book->author, $book->isbn <br/>n";}?> The output generated is shown below As per the service design, all that is required is to send a GET request to the URL of the book resource. And as per the service semantics, we are expecting the response to be something similar to: <books> <book> <id>1</id> <name>Book1</name> <author>Auth1</author> <isbn>ISBN0001</isbn> </book> <book> <id>2</id> <name>Book2</name> <author>Auth2</author> <isbn>ISBN0002</isbn> </book></books> So in the client, we convert the response to an XML tree. $xml = simplexml_load_string($response); And generate the output that we desire from the client. In this case we print all the books. foreach ($xml->book as $book) { echo "$book->id, $book->name, $book->author, $book->isbn <br/>n";} The output is: 1, Book1, Auth1, ISBN0001 2, Book2, Auth2, ISBN0002 Similarly, we could retrieve all the members with the following PHP script. <?php$url = 'http://localhost/rest/04/library/member.php';$client = curl_init($url);curl_setopt($client, CURLOPT_RETURNTRANSFER, 1);$response = curl_exec($client);curl_close($client);$xml = simplexml_load_string($response);foreach ($xml->member as $member) { echo "$member->id, $member->first_name, $member->last_name <br/>n";}?> Next, retrieving books borrowed by a member. <?php$url = 'http://localhost/rest/04/library/member.php/1/books';$client = curl_init($url);curl_setopt($client, CURLOPT_RETURNTRANSFER, 1);$response = curl_exec($client);curl_close($client);$xml = simplexml_load_string($response);foreach ($xml->book as $book) { echo "$book->id, $book->name, $book->author, $book->isbn <br/>n";}?> Here we are retrieving the books borrowed by member with ID 1. Only the URL differs, the rest of the logic is the same. Creating Resources Books, members, and borrowings could be created using POST operations, as per the service design. The following PHP script creates new book. <?php$url = 'http://localhost/rest/04/library/book.php';$data = <<<XML<books> <book><name>Book3</name><author>Auth3</author><isbn>ISBN0003</isbn></book> <book><name>Book4</name><author>Auth4</author><isbn>ISBN0004</isbn></book></books>XML;$ch = curl_init();curl_setopt($ch, CURLOPT_URL, $url);curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);curl_setopt($ch, CURLOPT_POST, true);curl_setopt($ch, CURLOPT_POSTFIELDS, $data);$response = curl_exec($ch);curl_close($ch);echo $response;?> When data is sent with POST verb to the URI of the book resource, the posted data would be used to create resource instances. Note that, in order to figure out the format of the XML message to be used, you have to look into the service operation documentation. This is where the knowledge on service semantics comes into play. Next is the PHP script to create members. <?php$url = 'http://localhost/rest/04/library/member.php';$data = <<<XML<members><member><first_name>Sam</first_name><last_name>Noel</last_name></member></members>XML;$ch = curl_init();curl_setopt($ch, CURLOPT_URL, $url);curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);curl_setopt($ch, CURLOPT_POST, true);curl_setopt($ch, CURLOPT_POSTFIELDS, $data);$response = curl_exec($ch);curl_close($ch);echo $response;?> This script is very similar to the script that creates books. Only differences are the endpoint address and the XML payload used. The endpoint address refers to the location where the service is located. In the above script the endpoint address of the service is: $url = 'http://localhost/rest/04/library/member.php'; Next, borrowing a book can be done by posting to the member URI with the ID of the member borrowing the book, and the ID of the book being borrowed. <?php$url = 'http://localhost/rest/04/library/member.php/1/books/2';$data = <<<XMLXML;$ch = curl_init();curl_setopt($ch, CURLOPT_URL, $url);curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);curl_setopt($ch, CURLOPT_POST, true);curl_setopt($ch, CURLOPT_POSTFIELDS, $data);$response = curl_exec($ch);curl_close($ch);echo $response;?> Note that, in the above sample, we are not posting any data to the URI. Hence the XML payload is empty: $data = <<<XMLXML; As per the REST architectural principles, we just send a POST request with all resource information on the URI itself. In this example, member with ID 1 is borrowing the book with ID 2. $url = 'http://localhost/rest/04/library/member.php/1/books/2'; One of the things to be noted in the client scripts is that we have used hard coded URLs and parameter values. When you are using these scripts with an application that uses a Web-based user interface, those hard coded values need to be parameterized. And we send a POST request to this URL: curl_setopt($ch, CURLOPT_URL, $url);curl_setopt($ch, CURLOPT_RETURNTRANSFER, true);curl_setopt($ch, CURLOPT_POST, true);curl_setopt($ch, CURLOPT_POSTFIELDS, $data); Note that, even though the XML payload that we are sending to the service is empty, we still have to set the CURLOPT_POSTFIELDS option for CURL. This is because we have set CURLOPT_POST to true and the CRUL library mandates setting POST field option even when it is empty. This script would cause a book borrowing to be created on the server side. When the member.php script receives a request with the from /{member_id}/books/{book_id} with HTTP verb POST, it maps the request to borrow book business operation. So, the URL $url = 'http://localhost/rest/04/library/member.php/1/books/2'; means that member with ID 1 is borrowing the book with ID 2.
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Packt
17 Aug 2010
6 min read
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Implementing a Microsoft .NET Application using the Alfresco Web Services

Packt
17 Aug 2010
6 min read
(For more resources on Alfresco, see here.) For the first step, you will see how to set up the .NET project in the development environment. Then when we take a look at the sample code, we will learn how to perform the following operations from your .NET application: How to authenticate users How to search contents How to manipulate contents How to manage child associations Setting up the project In order to execute samples included with this article, you need to download and install the following software components in your Windows operating system: Microsoft .NET Framework 3.5 Web Services Enhancements (WSE) 3.0 for Microsoft .NET SharpDevelop 3.2 IDE The Microsoft .NET Framework 3.5 is the main framework used to compile the application, and you can download it using the following URL: http://www.microsoft.com/downloads/details.aspx?familyid=333325fd-ae52-4e35-b531-508d977d32a6&displaylang=en. Before importing the code in the development environment, you need to download and install the Web Services Enhancements (WSE) 3.0, which you can find at this address: http://www.microsoft.com/downloads/details.aspx?FamilyID=018a09fd-3a74-43c5-8ec1-8d789091255d. You can find more information about the Microsoft .NET framework on the official site at the following URL: http://www.microsoft.com/net/. From this page, you can access the latest news and the Developer Center where you can find the official forum and the developer community. SharpDevelop 3.2 IDE is an open source IDE for C# and VB.NET, and you can download it using the following URL: http://www.icsharpcode.net/OpenSource/SD/Download/#SharpDevelop3x. Once you have installed all the mentioned software components, you can import the sample project into SharpDevelop IDE in the following way: Click on File | Open | Project/Solution Browse and select this file in the root folder of the samples: AwsSamples.sln Now you should see a similar project tree in your development environment: More information about SharpDevelop IDE can be found on the official site at the following address: http://www.icsharpcode.net/opensource/sd/. From this page, you can download different versions of the product; which SharpDevelop IDE version you choose depends on the .NET version which you would like to use. You can also visit the official forum to interact with the community of developers. Also, notice that all the source code included with this article was implemented extending an existent open source project named dotnet. The dotnet project is available in the Alfresco Forge community, and it is downloadable from the following address:http://forge.alfresco.com/projects/dotnet/. Testing the .NET sample client Once you have set up the .NET solution in SharpDevelop, as explained in the previous section, you can execute all the tests to verify that the client is working correctly. We have provided a batch file named build.bat to allow you to build and run all the integration tests. You can find this batch file in the root folder of the sample code. Notice that you need to use a different version of msbuild for each different version of the .NET framework. If you want to compile using the .NET Framework 3.5, you need to set the following path in your environment: set PATH=%PATH%;%WinDir%Microsoft.NETFrameworkv3.5 Otherwise, you have to set .NET Framework 2.0 using the following path: set PATH=%PATH%;%WinDir%Microsoft.NETFrameworkv2.0.50727 We are going to assume that Alfresco is running correctly and it is listening on host localhost and on port 8080. Once executed, the build.bat program should start compiling and executing all the integration tests included in this article. After a few seconds have elapsed, you should see the following output in the command line: .........****************** Running tests ******************NUnit version 2.5.5.10112Copyright (C) 2002-2009 Charlie Poole.Copyright (C) 2002-2004 James W. Newkirk, Michael C. Two, Alexei A.Vorontsov.Copyright (C) 2000-2002 Philip Craig.All Rights Reserved.Runtime Environment - OS Version: Microsoft Windows NT 5.1.2600 Service Pack 2 CLR Version: 2.0.50727.3053 ( Net 2.0 )ProcessModel: Default DomainUsage: SingleExecution Runtime: net-2.0............Tests run: 12, Errors: 0, Failures: 0, Inconclusive: 0, Time: 14.170376seconds Not run: 0, Invalid: 0, Ignored: 0, Skipped: 0********* Done ********* As you can see from the project tree, you have some of the following packages: Search Crud Association The Search package shows you how to perform queries against the repository. The Crud package contains samples related to all the CRUD operations that show you how to perform basic operations; namely, how to create/get/update/remove nodes in the repository. The Association package shows you how to create and remove association instances among nodes. Searching the repository Once you have authenticated a user, you can start to execute queries against the repository. In the following sample code, we will see how to perform a query using the RepositoryService of Alfresco: RepositoryService repositoryService = WebServiceFactory.getRepositoryService(); Then we need to create a store where we would like to search contents: Store spacesStore = new Store(StoreEnum.workspace, "SpacesStore"); Now we need to create a Lucene query. In this sample, we want to search the Company Home space, and this means that we have to execute the following query: String luceneQuery = "PATH:"/app:company_home""; In the next step, we need to use the query method available from the RepositoryService. In this way, we can execute the Lucene query and we can get all the results from the repository: Query query =new Query(Constants.QUERY_LANG_LUCENE, luceneQuery);QueryResult queryResult =repositoryService.query(spacesStore, query, false); You can retrieve all the results from the queryResult object, iterating the ResultSetRow object in the following way: ResultSet resultSet = queryResult.resultSet;ResultSetRow[] results = resultSet.rows;//your custom listIList<CustomResultVO> customResultList =new List<CustomResultVO>();//retrieve results from the resultSetforeach(ResultSetRow resultRow in results){ ResultSetRowNode nodeResult = resultRow.node; //create your custom value object CustomResultVO customResultVo = new CustomResultVO(); customResultVo.Id = nodeResult.id; customResultVo.Type = nodeResult.type; //retrieve properties from the current node foreach(NamedValue namedValue in resultRow.columns) { if (Constants.PROP_NAME.Equals(namedValue.name)) { customResultVo.Name = namedValue.value; } else if (Constants.PROP_DESCRIPTION.Equals(namedValue.name)) { customResultVo.Description = namedValue.value; } } //add the current result to your custom list customResultList.Add(customResultVo);} In the last sample, we iterated all the results and we created a new custom list with our custom value object CustomResultVO. More information about how to build Lucene queries can be found at this URL: http://wiki.alfresco.com/wiki/Search. Performing operations We can perform various operations on the repository. They are documented as follows: Authentication For each operation, you need to authenticate users before performing all the required operations on nodes. The class that provides the authentication feature is named AuthenticationUtils, and it allows you to invoke the startSession and endSession methods: String username = "johndoe";String password = "secret";AuthenticationUtils.startSession(username, password);try{}finally{ AuthenticationUtils.endSession();} Remember that the startSession method requires the user credentials: the username as the first argument and the password as the second. Notice that the default endpoint address of the Alfresco instance is as follows: http://localhost:8080/alfresco If you need to change the endpoint address, you can use the WebServiceFactory class invoking the setEndpointAddress method to set the new location of the Alfresco repository.
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Packt
15 Oct 2009
6 min read
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Structure the Content on your Plone Site

Packt
15 Oct 2009
6 min read
(For more resources on Plone, see here.) Real world information architecture tips Based on what your users need and/or want to see, you need to structure your content within topics, or high-level containers that are typically content-specific sections. As an example, we will take a look at http://plone.org. When visitors enter a Plone site, no matter how deep they go, the navigation tends to stay the same. The following screenshot shows that a visitor is in the Documentation section of the site, with the opportunity to drill down within this section for additional documentation topics: By default, Plone has a portlet that shows the navigation aids on the left-hand side of the browser, which helps the visitors navigate within the subject matter. In this example, there are several subsections below Development. Structuring your content When planning your site, you must first decide how you want to structure your content. The structuring can be worked out through brainstorming sessions with other people involved with your site, in order to come up with a structure suits your business objectives. Investigating other sites that share your organization's model could be a good starting point towards developing your final solution. To really understand how Plone can be an effective solution for your content delivery needs, we will take a look at how to implement Plone for a High School web site. In this type of structure, you will see how some content is targeted at all users, while other content is tailored to specific users. We will use the following high-level topics for demonstration purposes: Home News Events Academics Sports Clubs PTO (Parent-Teacher Organization) Alumni In order to create these sections, we will first create folders for the above sections, into which you will add content. Each of the above sections will be visible in your top-level navigation. Within each top-level folder, we will also create subfolders to help you to structure your content. To create a folder, go to your homepage, select Add new... and choose the Folder option from the drop-down list, as shown in the following screenshot: Specify the Title and the optional Description. In this case, we will create a folder for the Academics section: We're going to just keep the defaults here; we will cover the Settings tab shortly. Click on Save, and then make sure that your folder has been published: Now take a look at the overall navigation structure: There is now a new tab in your navigation bar, which represents a container for holding all of the content that will be part of the academics section of the site. You will follow the same process to create the rest of the top-level tabs. First, we will need to make a change to the default tab behavior in Plone. Specifically, we want to remove Users as a top-level navigation item. Removing it from the tab navigation does not mean that it no longer exists; we're just making sure that items that are more important to this specific site are shown to the visitors and users. To remove Users from the navigation bar, click on the Users tab, and then select Edit. Once you are in Edit mode, there is the section where you can select Settings. You can then select the Exclude from navigation checkbox. After saving your changes, you can see that the tab Users is no longer part of your navigation: Using the same process for adding new folders, we'll add Sports, Clubs and PTO. We end up with the following: Now that we have the top-level structure in place, we can focus on what will need to go within each topic. The process is similar, with the difference being that you need to be within the given topic before creating the next level of folders. When you create folders in the Home section, you have the ability to create top-level tabs. Creating folders within the other top-level folders you create allows you to be more specific for the given topic. We will use the example of the Sports top-level tab for creating an additional folder/site structure. We will need to create the following sub-folders: Football Basketball Soccer Track and Field Lacrosse Baseball Softball To do so, we must drill down into the Sports folder and add new folders within it. Once you have added these folders under the Sports section, the Navigation to the new folders is available in the leftmost side of your browser window: Note that the navigation shows only the contents of the current folder. This can be adjusted via the Manage portlets link, which is available on the home page, below the left and right columns. This link is also accessible via http://www.mysite.com/@@manage-portlets, where www.mysite.com is the name of your Plone site. Simply set the Start Level to 0 and save your changes. Now that the structure for the Sports folder is in place, let's take a look at how you can change the order of display of the folders. If the football season is over, it may make sense to move this category to the bottom of the navigation. To change the order of the Football folder, go to the Contents view under Sports, then click in the Order column for the Football row. The row will turn yellow, and the cursor will change to a four-headed arrow, which indicates that the content object can be moved. Drag the row up or down in the list, to the desired location. Now, when you click on the top level of Sports, the navigation listing appears in the new location that you have just defined: Now, let's take the new folder structure created under the Sports section, and create some more folders that are specific to each sub topic. Select a folder, and then go to the Contents tabbed page. In this example, we will create the following folders under the Soccer folder, which is under the Sports folder: Varsity Boys Girls Junior Varsity Boys Girls Boosters As identified in the preceding screenshot, the breadcrumbs navigation shows the progression through the site. You can also see how the navigation within the Sports section can grow to fit specific content. By understanding these concepts that apply creating folders for your navigation structure, you will be well on your way to having consistent navigation throughout your site.
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