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How-To Tutorials

7019 Articles
article-image-inviting-friends-email-social-web-application-django-10
Packt
12 Oct 2009
6 min read
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Inviting Friends via Email on Social Web Application with Django 1.0

Packt
12 Oct 2009
6 min read
Django is an open source web framework that enables you to build clean and feature-rich web applications with minimal time and effort. Django is written in Python, a general purpose language that is well-suited for developing web applications. Social bookmarking is one such application. Inviting friends via email Enabling our users to invite their friends carries many benefits. People are more likely to join our site if their friends are already using it. After they join, they will also invite their friends, and so on, which means an increasing number of users for our application. Therefore, it is a good idea to offer an "Invite a friend" feature. This is actually a common functionality found in many Web 2.0 applications. Building this feature requires the following components: An Invitation data model to store invitations in the database A form in which users can type the emails of their friends and send invitations An invitation email with an activation link A mechanism for processing activation links sent in email Throughout this article, we will implement each component. But because this article involves sending emails, we first need to configure Django to send emails by adding some options to the settings.py file. So, open the settings.py file and add the following lines to it: SITE_HOST = '127.0.0.1:8000'DEFAULT_FROM_EMAIL = 'Django Bookmarks <django.bookmarks@example.com>'EMAIL_HOST = 'mail.yourisp.com'EMAIL_PORT = ''EMAIL_HOST_USER = 'username'EMAIL_HOST_PASSWORD = 'password' Let's see what each variable does. SITE_HOST: This is the host name of your server. Leave it as 127.0.0.1:8000 for now. We will change this, when we deploy our server. DEFAULT_FROM_EMAIL: This is the email address that appears in the From field of emails sent by Django. EMAIL_HOST: This is the host name of your email server. If you are using a development machine that doesn't run a mail server (which is most likely the case), then you need to put your ISP's outgoing email server here. Contact your ISP for more information. EMAIL_PORT: This refers to the port number of the outgoing email server. If you leave it empty, the default value (25) will be used. You also need to obtain this from your ISP. EMAIL_HOST_USER and EMAIL_HOST_PASSWORD : This refers to the username and password for the outgoing email server. For the host username, input your username and your email server (as shown in the previous code). Leave the fields empty if your ISP does not require them. To verify that your settings are correct, launch the interactive shell and enterthe following: >>> from django.core.mail import send_mail>>> send_mail('Subject', 'Body of the message.', 'from@example.com', ['your_email@example.com']) Replace your_email@example.com with your actual email address. If the above call to send_mail does not raise an exception and you receive the email, then all is set. Otherwise, you need to verify your settings with your ISP and try again. Once the settings are correct, sending an email in Django is a piece of cake! We will use send_mail to send the invitation email. But first, let's create a data model for storing invitations. The invitation data model An invitation consists of the following information: Recipient name Recipient email The User object of the sender We also need to store an activation code for the invitation. This code will be sent in the invitation email. The code will serve two purposes: Before accepting the invitation, we can use the code to verify that the invitation actually exists in the database After accepting the invitation, we can use the code to retrieve the invitation information from the database and create friendship relationships between the sender and the recipient With this in mind, let's create the Invitation data model. Open the bookmarks/models.py file and append the following code to it: class Invitation(models.Model): name = models.CharField(max_length=50) email = models.EmailField() code = models.CharField(max_length=20) sender = models.ForeignKey(User) def __unicode__(self): return u'%s, %s' % (self.sender.username, self.email) There shouldn't be anything new or difficult to understand in this model. We simply defined fields for the recipient name, recipient email, activation code, and the sender of the invitation. We also created a __unicode__ method for debugging, and enabled the model in the administration interface. Do not forget to run manage.py syncdb to create the new model's table in the database. Next, we will add a method for sending the invitation email. The method will use classes and methods from several packages. So, put the following import statements at the beginning of the bookmarks/models.py file, and append the send method to the Invitation data model in the same file: from django.core.mail import send_mailfrom django.template.loader import get_templatefrom django.template import Contextfrom django.conf import settingsclass Invitation(models.Model): [...] def send(self): subject = u'Invitation to join Django Bookmarks' link = 'http://%s/friend/accept/%s/' % ( settings.SITE_HOST, self.code ) template = get_template('invitation_email.txt') context = Context({ 'name': self.name, 'link': link, 'sender': self.sender.username, }) message = template.render(context) send_mail( subject, message, settings.DEFAULT_FROM_EMAIL, [self.email] ) The method works by loading a template called invitation_email.txt and passing the following variables to it: the name of the recipient, the activation link, and the sender username. The template is then used to render the body of the invitation email. After that, we used send_mail to send the email. There are several observations to make here: The format of the activation link is http://SITE_HOST/friend/accept/CODE/. We will write a view to handle such URLs later in this article. This is the first time we use a template to render something other than a web page. As you can see, the template system is quite flexible and allows us to build emails as well as web pages, or any other text. We used the get_template and render methods to build the message body as opposed to the usual render_to_response call. If you remember, this is how we rendered templates early in the book. We are doing this here because we are not rendering a web page. The last parameter of send_mail is a list of recipient emails. Here we are passing only one email address. But if you want to send the same email to multiple users, you can pass all of the email addresses in one list to send_mail. Since the send method loads a template called invitation_email.txt, create a file with this name in the templates folder and insert the following content into it: Hi {{ name }},{{ sender }} invited you to join Django Bookmarks, a website where you can post and share your bookmarks with friends!To accept the invitation, please click the link below:{{ link }}-- Django Bookmarks Team Once we write the send method, our Invitation data model is ready. Next, we will create a form that allows users to send invitations.
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article-image-securing-network-services-freebsd-jails
Packt
20 Oct 2009
7 min read
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Securing Network Services with FreeBSD Jails

Packt
20 Oct 2009
7 min read
Introduction Is it possible to easily run a half-dozen internet services on a single piece of hardware and make sure that if one is compromised the others will remain unharmed? Can this be done without a mountain of administrative overhead and customization? Can I configure my services the way I have grown accustomed? Absolutely! This article will outline how to achieve this, through the use of FreeBSD Jails. Over the course of this article I will outline how to install a list of production services on a single piece of hardware, securing each one from the next, all with only one additional administrative tool: ezjail Before we get to the ezjail tool we need to define FreeBSD Jails. What are they? What do they do? Why do I care? FreeBSD Jails are a kernel-level security tool used widely in the FreeBSD community to segregate processes. An easy way to think of a Jail is that it is very much like a chroot environment, but much more hardened. While a standard chroot environment can often be escaped, FreeBSD has added code to their kernel which hardens the chroot environment into a "Jail"—Inescapable. Within this Jailed environment processes are unable to identify, access or otherwise communicate with processes on the outside of the Jail. Networking is limited within the Jail as well. A Jail cannot affect any underlying network configuration other than that which it has been assigned. A Jail can also be thought of in many ways like a virtualized machine in that the virtual "guest" cannot interact with the physical "host". Jails allow us the opportunity to run processes in a secure manner separate from our host environment. If that sounds appealing to you may be wondering how to activate and use this Jail system. That, my friend, is the focus of this article. Get settled because by the time we're done here you will have all the tools you need to segregate processes for security, sandboxing or even create custom environments for other users. By default the Jail system is part of the FreeBSD kernel. The kernel customizations to make the system possible have such a minimal footprint that it was decided it should be a default, always-on feature of FreeBSD. Your FreeBSD installation already has the ability to do everything described above, you just need to know how to use it. Ezjail The tool that I use to create, manage and interact with my FreeBSD jails is called "ezjail". It simplifies much of the underlying configuration of a Jail system to the extent that you can create a Jail and be working within it in just three steps! To install the ezjail port you need to make sure you have your ports tree updated and then run: cd /usr/ports/sysutils/ezjail && make install clean Before we can create any Jails we'll need to create the base Jail environment. This is the template environment from which all other Jails will be created. This is simplified by the ezjail-admin tool: ezjail-admin install This will download the components of a base Jail system. Also, the -m, -s and -p options install the man pages, source packages and ports tree respectively. If you want access to these within your Jail environments then be sure to append them to the command above. Before any Jails will be able to start you'll also need to activate the ezjail system within the /etc/rc.conf. This is done using the command: echo 'ezjail_enable="YES"' >> /etc/rc.conf" Now that you've got the proper tools installed you'll need to keep in mind the following requirements for creating and maintaining a Jail environment. These items will need to be defined for each Jail environment that you want to create, and will need to persist for the life of the Jail. jailname IP Address(es) custom jailroot (storage directory) - optional For our purposes here we'll create three Jail environments. We'll call them "larry", "curly" and "moe". Each of these will be assigned an IP address on our internal LAN using "192.168.0.100", "192.168.0.101" and "192.168.0.102" respectively. We will also use the default jailroot path, which is /usr/jails/jailname/. Based on the above decisions we have three of the items defined, but only two configured. We will need to create interface aliases for our network device which will bind to the addresses we've decided on. There are two ways this can be done. The first method, the temporary method, will work for quickly testing Jails and creating environments that you don't need to keep. The second method, the persistent method, will define the interface aliases in your system configuration and define them persistently across reboots. The persistent method is what you will need if you plan on continuing to use your Jails long term. Note: FreeBSD defines network interfaces by their device name or module name. Replace hme0 with your interface name as required. Temporary Network Alias To create temporary network aliases for the three Jails you would run these commands (replacing each IP as needed): ifconfig hme0 alias 192.168.0.100 netmask 255.255.255.255ifconfig hme0 alias 192.168.0.101 netmask 255.255.255.255ifconfig hme0 alias 192.168.0.102 netmask 255.255.255.255 Persistent Network Alias To create persistent network aliases (aliases that will persist across reboots) you would add the following to your /etc/rc.conf file (replacing your IP as needed): ifconfig_hme0_alias0="inet 192.168.0.100/32"ifconfig_hme0_alias1="inet 192.168.0.101/32"ifconfig_hme0_alias2="inet 192.168.0.102/32" Creating a Jail environment Once you have activated your network aliases and the third and final configuration requirement is met we're ready to create these Jails. You can create a Jail environment using the command below. Repeat for each Jail, replacing jailname and jailip as needed: ezjail-admin create jailname jailip In this situation we would have run the following commands: ezjail-admin create larry 192.168.0.100ezjail-admin create moe 192.168.0.101ezjail-admin create curly 192.168.0.102 You will see a bunch of output on your screen. This is normal. The output shows that files are being put into place and underlying configuration is happening. Remember, without the ezjail-admin tool you'd need to do that configuration by hand. No thanks! Your Jail environments are now ready to use! Wasn't that easy! To move from you host system to your Jail environment simply use the command: ezjail-admin console jailname This command will give you a console connection into the Jail environment. It will act just as if you had sat down and logged into the machine (although no login credentials are required). You should now be within one of your Jails, logged in as root, with a base FreeBSD system. No ports are installed. Nothing is configured. None of the host customizations are adopted. You have a pristine, minimal FreeBSD installation to begin building your services. Configure and activate SSH Let's configure a service and make this Jail more accessible. First, SSH: SSH is part of the base FreeBSD installation so all we need to do is configure and activate the service. It should work out of the box, but it can't hurt to take a look at the configuration for the SSH daemon, located in /etc/ssh/sshd_config. You may want to update the following lines: ListenAddress 0.0.0.0 For this example we'll change the port to 2200 and the ListenAddress to 192.168.0.100. Update the Jail environment to launch the SSH daemon at startup by adding the following line to your /etc/rc.conf: sshd_enable="YES" Finally, start the service manually by running: /etc/rc.d/sshd start If you now logout of your Jail (type "exit") and take a look at your host system using netstat you should find that it is listening on 192.168.0.100:2200—the host address and port (assuming ssh is configured on the host system). You can find this information using: netstat -nat | less
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article-image-getting-started-ext-gwt
Packt
28 Dec 2010
8 min read
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Getting Started with Ext GWT

Packt
28 Dec 2010
8 min read
  Ext GWT 2.0: Beginner's Guide Take the user experience of your website to a new level with Ext GWT Explore the full range of features of the Ext GWT library through practical, step-by-step examples Discover how to combine simple building blocks into powerful components Create powerful Rich Internet Applications with features normally only found in desktop applications Learn how to structure applications using MVC for maximum reliability and maintainability      What is GWT missing? GWT is a toolkit as opposed to a full development framework, and for most projects, it forms the part of a solution rather than the whole solution. Out-of-the-box GWT comes with only a basic set of widgets and lacks a framework to enable the developers to structure larger applications. Fortunately, GWT is both open and extensible and as a result, a range of complementary projects have grown up around it. Ext GWT is one of those projects. What does Ext GWT offer? Ext GWT sets out to build upon the strengths of GWT by enabling the developers to give their users an experience more akin to that of a desktop application. Ext GWT provides the GWT developer with a comprehensive component library similar to that used when developing for desktop environments. In addition to being a component library, powerful features for working with local and remote data are provided. It also features a model view controller framework, which can be used to structure larger applications. How is Ext GWT licensed? Licensing is always an important consideration when choosing technology to use in a project. At the time of writing, Ext GWT is offered with a dual license. The first license is an open source license compatible with the GNU GPL license v3. If you wish to use this license, you do not have to pay a fee for using Ext GWT, but in return you have to make your source code available under an open source license. This means you have to contribute all the source code of your project to the open source community and give everyone the right to modify or redistribute it. If you cannot meet the obligations of the open source license, for example, you are producing a commercial product or simply do not want to share your source code, you have to purchase a commercial license for Ext GWT. It is a good idea to check the current licensing requirements on the Sencha website, http://www.sencha.com, and take that into account when planning your project. Alternatives to Ext GWT Ext GWT is one of the many products produced by the company Sencha. Sencha was previously named Ext JS and started off developing a JavaScript library by the same name. Ext GWT is closely related to the Ext JS product in terms of functionality. Both Ext GWT and Ext JS also share the same look and feel as well as a similar API structure. However, Ext GWT is a native GWT implementation, written almost entirely in Java rather than a wrapper, the JavaScript-based Ext JS. GWT-Ext Before Ext GWT, there was GWT-Ext: http://code.google.com/p/gwt-ext/. This library was developed by Sanjiv Jeevan as a GWT wrapper around an earlier, 2.0.2 version of Ext JS. Being based on Ext JS, it has a very similar look and feel to Ext GWT. However, after the license of Ext JS changed from LGPL to GPL in 2008, active development came to an end. Apart from no longer being developed or supported, developing with GWT-Ext is more difficult than with Ext GWT. This is because the library is a wrapper around JavaScript and the Java debugger cannot help when there is a problem in the JavaScript code. Manual debugging is required. Smart GWT When development of GWT-Ext came to an end, Sanjiv Jeevan started a new project named Smart GWT: http://www.smartclient.com/smartgwt/. This is a LGPL framework that wraps the Smart Client JavaScript library in a similar way that GWT-Ext wraps Ext JS. Smart GWT has the advantage that it is still being actively developed. Being LGPL-licensed, it also can be used commercially without the need to pay the license fee that is required for Ext GWT. Smart GWT still has the debugging problems of GWT-Ext and the components are often regarded not as visually pleasing as Ext GWT. This could be down to personal taste of course. Vaadin Vaadin, http://vaadin.com, is a third alternative to Ext GWT. Vaadin is a server-side framework that uses a set of precompiled GWT components. Although you can write your own components if required, Vaadin is really designed so that you can build applications by combining the ready-made components. In Vaadin the browser client is just a dumb view of the server components and any user interaction is sent to the server for processing much like traditional Java web frameworks. This can be slow depending on the speed of the connection between the client and the server. The main disadvantage of Vaadin is the dependency on the server. GWT or Ext GWT's JavaScript can run in a browser without needing to communicate with a server. This is not possible in Vaadin. Ext GWT or GXT? To avoid confusion with GWT-Ext and to make it easier to write, Ext GWT is commonly abbreviated to GXT. We will use GXT synonymously with Ext GWT throughout the rest of this article. Working with GXT: A different type of web development If you are a web developer coming to GXT or GWT for the first time, it is very important to realize that working with this toolset is not like traditional web development. In traditional web development, most of the work is done on the server and the part the browser plays is li?? le more than a view-making request and receiving responses. When using GWT, especially GXT, at times it is easier if you suspend your web development thinking and think more like a desktop-rich client developer. Java Swing developers, for example, may find themselves at home. How GXT fits into GWT GXT is simply a library that plugs into any GWT project. If we have an existing GWT project setup, all we need to do to use it is: Download the GXT SDK from the Sencha website Add the library to the project and reference it in the GWT configuration Copy a set of resource files to the project If you haven't got a GWT project setup, don't worry. We will now work through getting GXT running from the beginning. Downloading what you need Before we can start working with GXT, we first need to download the toolkit and set up our development environment. Here is the list of what you need to download for running the examples.     Recommended Notes Download from Sun JDK 6 The Java development kit http://java.sun.com/javase/downloads/widget/jdk6.jsp Eclipse IDE for Java EE Developers 3.6 The Eclipse IDE for Java developers, which also includes some useful web development tools http://www.eclipse.org/downloads/ Ext GWT 2.2.0 SDK for GWT 2.0 The GXT SDK itself http://www.sencha.com/products/gwt/download.php Google supplies a useful plugin that integrates GWT into Eclipse. However, there is no reason that you cannot use an alternative development environment, if you prefer. Eclipse setup There are different versions of Eclipse, and although Eclipse for Java EE developers is not strictly required, it contains some useful tools for editing web-specific files such as CSS. These tools will be useful for GXT development, so it is strongly recommended. We will not cover the details of installing Eclipse here, as this is covered more than adequately on the Eclipse website. For that reason, we make the assumption that you already have a fresh installation of Eclipse ready to go. GWT setup You may have noticed that GWT is not included in the list of downloads. This is because since version 2.0.0, GWT has been available within an Eclipse plugin, which we will now set up. Time for action – setting up GWT In Eclipse, select Help Install New Software|. The installation dialog will appear. Click on the Add button to add a new site. Enter the name and location in the respective fields, as shown in the following screenshot, and click on the OK button. Move the mouse over the image to enlarge it. Select Google Plugin for Eclipse from the plugin section and Google Web Toolkit SDK from the SDKs section. Click on Next. The following dialog will appear. Click on Next to proceed. Click on the radio button to accept the license. Click on Finish. Eclipse will now download the Google Web Toolkit and configure the plugin. Restart when prompted. On restarting, if GWT and the Google Eclipse Plugin are installed successfully, you will notice the following three new icons in your toolbar. What just happened? You have now set up GWT in your Eclipse IDE. You are now ready to create GWT applications. However, before we can create GXT applications, there is a bit more work to do.
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article-image-custom-types-documentum
Packt
22 Oct 2009
4 min read
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Custom Types in Documentum

Packt
22 Oct 2009
4 min read
Custom Types Documentum provides a large number of built-in object types that support the functionality of the platform. Some object types are general purpose and can be used for business purposes as well. However, all possible business needs can neither be anticipated nor supported by default. Therefore, Documentum allows creation of new object types, which are called custom types. This article addresses creation and management of custom types. Before reading this article, it would be helpful to know about Objects and Types, since the majority of the concepts pertaining to object types apply here as well. Some concepts are explained here. Managing Custom Types A user-defined object type is called a custom type and the user-defined properties are called custom properties. Properties are also known as attributes. Custom types can be created, modified, and removed as long as certain rules are followed. This section describes the detail around managing custom types. Creating a Custom Type A custom type can be created using Documentum Application Builder (DAB), using Documentum Administrator (DA), or using DQL/API scripts. DAB is the most commonly used application for creating custom types since it fully supports the data dictionary (see Data Dictionary later in this article) and it has a Graphical User Interface (GUI) specifically designed for creating and managing custom types. Further, DAB can also be used for packaging the types into a DocApp. The following screenshot shows the DAB screen for creating and updating a custom type: DA provides basic support for managing custom types. For example, DA does not provide an interface for defining value assistance for a property. The following screenshot shows the screen for creating and updating custom types in DA: Creating a custom type is a privileged operation and only the users with following privileges can do so: Create Type Sysadmin Superuser        The user creating the type becomes the owner of the type. A custom type can extend an existing type through inheritance (see Type Hierarchy in Documentum). A new custom type can have an existing custom type or one of the sets of Documentum object types as its supertype. The most common supertype for a new custom type for representing documents is dm_document. It is also possible to create a custom type without a supertype. Such a type is called a NULL type. Only a user with Superuser privilege can create a NULL type. A NULL type is useful for storing data that does not need the usual object management features such as versioning. There are several built-in types that are NULL types such as dm_user, dm_session, and dm_alias_set. If a custom type is intended to only store non-versionable data, a NULL type may be appropriate for this purpose. Recall that any given type uses up to two tables (one for single-valued properties and one for repeating) of its own for storing non-inherited properties of its objects. There are additional views for retrieving all the properties together. The following key information is needed or captured in DAB when creating a new custom type:   Info Description Name Name of the type. A type name must be unique (caseinsensitive) in the repository and can be up to 27 characterslong. The additional constraints on the type name are that itcannot contain a space or punctuation nor can it be same asany DQL reserved word, such as SELECT or WHERE. Further, it cannot start with dm_, dmi, dmr_, a number, space, or a single quote. It is recommended that a custom prefix be used for custom type names to distinguish them from the other types. Creator The user creating the type. Supertype The supertype of the new type. This can be NULL. Label User-friendly version of the name, for display purposes in Documentum client applications. Default Lifecycle A lifecycle that can be attached to a document of this type, without identifying the lifecycle explicitly. Default Storage Area A storage area identifies where the content files are stored for objects. The default storage area identifies where the content files for objects of this type will be stored by default. Default Permission Set The default permission set is used when the default ACL mode for the Content Server is set to Type. In this case, a new object of this type gets this permission set. Template Document One or more template documents can be created for the type, which are available to users when they are creating a new object of this type. The template documents are stored in the Templates cabinet in Documentum repository.
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article-image-handling-long-running-requests-play
Packt
22 Sep 2014
18 min read
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Handling Long-running Requests in Play

Packt
22 Sep 2014
18 min read
In this article by Julien Richard-Foy, author of Play Framework Essentials, we will dive in the framework internals and explain how to leverage its reactive programming model to manipulate data streams. (For more resources related to this topic, see here.) Firstly, I would like to mention that the code called by controllers must be thread-safe. We also noticed that the result of calling an action has type Future[Result] rather than just Result. This article explains these subtleties and gives answers to questions such as "How are concurrent requests processed by Play applications?" More precisely, this article presents the challenges of stream processing and the way the Play framework solves them. You will learn how to consume, produce, and transform data streams in a non-blocking way using the Iteratee library. Then, you will leverage these skills to stream results and push real-time notifications to your clients. By the end of the article, you will be able to do the following: Produce, consume, and transform streams of data Process a large request body chunk by chunk Serve HTTP chunked responses Push real-time notifications using WebSockets or server-sent events Manage the execution context of your code Play application's execution model The streaming programming model provided by Play has been influenced by the execution model of Play applications, which itself has been influenced by the nature of the work a web application performs. So, let's start from the beginning: what does a web application do? For now, our example application does the following: the HTTP layer invokes some business logic via the service layer, and the service layer does some computations by itself and also calls the database layer. It is worth noting that in our configuration, the database system runs on the same machine as the web application but this is, however, not a requirement. In fact, there are chances that in real-world projects, your database system is decoupled from your HTTP layer and that both run on different machines. It means that while a query is executed on the database, the web layer does nothing but wait for the response. Actually, the HTTP layer is often waiting for some response coming from another system; it could, for example, retrieve some data from an external web service, or the business layer itself could be located on a remote machine. Decoupling the HTTP layer from the business layer or the persistence layer gives a finer control on how to scale the system (more details about that are given further in this article). Anyway, the point is that the HTTP layer may essentially spend time waiting. With that in mind, consider the following diagram showing how concurrent requests could be executed by a web application using a threaded execution model. That is, a model where each request is processed in its own thread.  Threaded execution model Several clients (shown on the left-hand side in the preceding diagram) perform queries that are processed by the application's controller. On the right-hand side of the controller, the figure shows an execution thread corresponding to each action's execution. The filled rectangles represent the time spent performing computations within a thread (for example, for processing data or computing a result), and the lines represent the time waiting for some remote data. Each action's execution is distinguished by a particular color. In this fictive example, the action handling the first request may execute a query to a remote database, hence the line (illustrating that the thread waits for the database result) between the two pink rectangles (illustrating that the action performs some computation before querying the database and after getting the database result). The action handling the third request may perform a call to a distant web service and then a second one, after the response of the first one has been received; hence, the two lines between the green rectangles. And the action handling the last request may perform a call to a distant web service that streams a response of an infinite size, hence, the multiple lines between the purple rectangles. The problem with this execution model is that each request requires the creation of a new thread. Threads have an overhead at creation, because they consume memory (essentially because each thread has its own stack), and during execution, when the scheduler switches contexts. However, we can see that these threads spend a lot of time just waiting. If we could use the same thread to process another request while the current action is waiting for something, we could avoid the creation of threads, and thus save resources. This is exactly what the execution model used by Play—the evented execution model—does, as depicted in the following diagram: Evented execution model Here, the computation fragments are executed on two threads only. Note that the same action can have its computation fragments run by different threads (for example, the pink action). Also note that several threads are still in use, that's why the code must be thread-safe. The time spent waiting between computing things is the same as before, and you can see that the time required to completely process a request is about the same as with the threaded model (for instance, the second pink rectangle ends at the same position as in the earlier figure, same for the third green rectangle, and so on). A comparison between the threaded and evented models can be found in the master's thesis of Benjamin Erb, Concurrent Programming for Scalable Web Architectures, 2012. An online version is available at http://berb.github.io/diploma-thesis/. An attentive reader may think that I have cheated; the rectangles in the second figure are often thinner than their equivalent in the first figure. That's because, in the first model, there is an overhead for scheduling threads and, above all, even if you have a lot of threads, your machine still has a limited number of cores effectively executing the code of your threads. More precisely, if you have more threads than your number of cores, you necessarily have threads in an idle state (that is, waiting). This means, if we suppose that the machine executing the application has only two cores, in the first figure, there is even time spent waiting in the rectangles! Scaling up your server The previous section raises the question of how to handle a higher number of concurrent requests, as depicted in the following diagram: A server under an increasing load The previous section explained how to avoid wasting resources to leverage the computing power of your server. But actually, there is no magic; if you want to compute even more things per unit of time, you need more computing power, as depicted in the following diagram: Scaling using more powerful hardware One solution could be to have a more powerful server. But you could be smarter than that and avoid buying expensive hardware by studying the shape of the workload and make appropriate decisions at the software-level. Indeed, there are chances that your workload varies a lot over time, with peaks and holes of activity. This information suggests that if you wanted to buy more powerful hardware, its performance characteristics would be drawn by your highest activity peak, even if it occurs very occasionally. Obviously, this solution is not optimal because you would buy expensive hardware even if you actually needed it only one percent of the time (and more powerful hardware often also means more power-consuming hardware). A better way to handle the workload elasticity consists of adding or removing server instances according to the activity level, as depicted in the following diagram: Scaling using several server instances This architecture design allows you to finely (and dynamically) tune your server capacity according to your workload. That's actually the cloud computing model. Nevertheless, this architecture has a major implication on your code; you cannot assume that subsequent requests issued by the same client will be handled by the same server instance. In practice, it means that you must treat each request independently of each other; you cannot for instance, store a counter on a server instance to count the number of requests issued by a client (your server would miss some requests if one is routed to another server instance). In a nutshell, your server has to be stateless. Fortunately, Play is stateless, so as long as you don't explicitly have a mutable state in your code, your application is stateless. Note that the first implementation I gave of the shop was not stateless; indeed the state of the application was stored in the server's memory. Embracing non-blocking APIs In the first section of this article, I claimed the superiority of the evented execution model over the threaded execution model, in the context of web servers. That being said, to be fair, the threaded model has an advantage over the evented model: it is simpler to program with. Indeed, in such a case, the framework is responsible for creating the threads and the JVM is responsible for scheduling the threads, so that you don't even have to think about this at all, yet your code is concurrently executed. On the other hand, with the evented model, concurrency control is explicit and you should care about it. Indeed, the fact that the same execution thread is used to run several concurrent actions has an important implication on your code: it should not block the thread. Indeed, while the code of an action is executed, no other action code can be concurrently executed on the same thread. What does blocking mean? It means holding a thread for too long a duration. It typically happens when you perform a heavy computation or wait for a remote response. However, we saw that these cases, especially waiting for remote responses, are very common in web servers, so how should you handle them? You have to wait in a non-blocking way or implement your heavy computations as incremental computations. In all the cases, you have to break down your code into computation fragments, where the execution is managed by the execution context. In the diagram illustrating the evented execution model, computation fragments are materialized by the rectangles. You can see that rectangles of different colors are interleaved; you can find rectangles of another color between two rectangles of the same color. However, by default, the code you write forms a single block of execution instead of several computation fragments. It means that, by default, your code is executed sequentially; the rectangles are not interleaved! This is depicted in the following diagram: Evented execution model running blocking code The previous figure still shows both the execution threads. The second one handles the blue action and then the purple infinite action, so that all the other actions can only be handled by the first execution context. This figure illustrates the fact that while the evented model can potentially be more efficient than the threaded model, it can also have negative consequences on the performances of your application: infinite actions block an execution thread forever and the sequential execution of actions can lead to much longer response times. So, how can you break down your code into blocks that can be managed by an execution context? In Scala, you can do so by wrapping your code in a Future block: Future { // This is a computation fragment} The Future API comes from the standard Scala library. For Java users, Play provides a convenient wrapper named play.libs.F.Promise: Promise.promise(() -> {// This is a computation fragment}); Such a block is a value of type Future[A] or, in Java, Promise<A> (where A is the type of the value computed by the block). We say that these blocks are asynchronous because they break the execution flow; you have no guarantee that the block will be sequentially executed before the following statement. When the block is effectively evaluated depends on the execution context implementation that manages it. The role of an execution context is to schedule the execution of computation fragments. In the figure showing the evented model, the execution context consists of a thread pool containing two threads (represented by the two lines under the rectangles). Actually, each time you create an asynchronous value, you have to supply the execution context that will manage its evaluation. In Scala, this is usually achieved using an implicit parameter of type ExecutionContext. You can, for instance, use an execution context provided by Play that consists, by default, of a thread pool with one thread per processor: import play.api.libs.concurrent.Execution.Implicits.defaultContext In Java, this execution context is automatically used by default, but you can explicitly supply another one: Promise.promise(() -> { ... }, myExecutionContext); Now that you know how to create asynchronous values, you need to know how to manipulate them. For instance, a sequence of several Future blocks is concurrently executed; how do we define an asynchronous computation depending on another one? You can eventually schedule a computation after an asynchronous value has been resolved using the foreach method: val futureX = Future { 42 }futureX.foreach(x => println(x)) In Java, you can perform the same operation using the onRedeem method: Promise<Integer> futureX = Promise.promise(() -> 42);futureX.onRedeem((x) -> System.out.println(x)); More interestingly, you can eventually transform an asynchronous value using the map method: val futureIsEven = futureX.map(x => x % 2 == 0) The map method exists in Java too: Promise<Boolean> futureIsEven = futureX.map((x) -> x % 2 == 0); If the function you use to transform an asynchronous value returned an asynchronous value too, you would end up with an inconvenient Future[Future[A]] value (or a Promise<Promise<A>> value, in Java). So, use the flatMap method in that case: val futureIsEven = futureX.flatMap(x => Future { x % 2 == 0 }) The flatMap method is also available in Java: Promise<Boolean> futureIsEven = futureX.flatMap((x) -> {Promise.promise(() -> x % 2 == 0)}); The foreach, map, and flatMap functions (or their Java equivalent) all have in common to set a dependency between two asynchronous values; the computation they take as the parameter is always evaluated after the asynchronous computation they are applied to. Another method that is worth mentioning is zip: val futureXY: Future[(Int, Int)] = futureX.zip(futureY) The zip method is also available in Java: Promise<Tuple<Integer, Integer>> futureXY = futureX.zip(futureY); The zip method returns an asynchronous value eventually resolved to a tuple containing the two resolved asynchronous values. It can be thought of as a way to join two asynchronous values without specifying any execution order between them. If you want to join more than two asynchronous values, you can use the zip method several times (for example, futureX.zip(futureY).zip(futureZ).zip(…)), but an alternative is to use the Future.sequence function: val futureXs: Future[Seq[Int]] =Future.sequence(Seq(futureX, futureY, futureZ, …)) This function transforms a sequence of future values into a future sequence value. In Java, this function is named Promise.sequence. In the preceding descriptions, I always used the word eventually, and it has a reason. Indeed, if we use an asynchronous value to manipulate a result sent by a remote machine (such as a database system or a web service), the communication may eventually fail due to some technical issue (for example, if the network is down). For this reason, asynchronous values have error recovery methods; for example, the recover method: futureX.recover { case NonFatal(e) => y } The recover method is also available in Java: futureX.recover((throwable) -> y); The previous code resolves futureX to the value of y in the case of an error. Libraries performing remote calls (such as an HTTP client or a database client) return such asynchronous values when they are implemented in a non-blocking way. You should always be careful whether the libraries you use are blocking or not and keep in mind that, by default, Play is tuned to be efficient with non-blocking APIs. It is worth noting that JDBC is blocking. It means that the majority of Java-based libraries for database communication are blocking. Obviously, once you get a value of type Future[A] (or Promise<A>, in Java), there is no way to get the A value unless you wait (and block) for the value to be resolved. We saw that the map and flatMap methods make it possible to manipulate the future A value, but you still end up with a Future[SomethingElse] value (or a Promise<SomethingElse>, in Java). It means that if your action's code calls an asynchronous API, it will end up with a Future[Result] value rather than a Result value. In that case, you have to use Action.async instead of Action, as illustrated in this typical code example: val asynchronousAction = Action.async { implicit request =>  service.asynchronousComputation().map(result => Ok(result))} In Java, there is nothing special to do; simply make your method return a Promise<Result> object: public static Promise<Result> asynchronousAction() { service.asynchronousComputation().map((result) -> ok(result));} Managing execution contexts Because Play uses explicit concurrency control, controllers are also responsible for using the right execution context to run their action's code. Generally, as long as your actions do not invoke heavy computations or blocking APIs, the default execution context should work fine. However, if your code is blocking, it is recommended to use a distinct execution context to run it. An application with two execution contexts (represented by the black and grey arrows). You can specify in which execution context each action should be executed, as explained in this section Unfortunately, there is no non-blocking standard API for relational database communication (JDBC is blocking). It means that all our actions that invoke code executing database queries should be run in a distinct execution context so that the default execution context is not blocked. This distinct execution context has to be configured according to your needs. In the case of JDBC communication, your execution context should be a thread pool with as many threads as your maximum number of connections. The following diagram illustrates such a configuration: This preceding diagram shows two execution contexts, each with two threads. The execution context at the top of the figure runs database code, while the default execution context (on the bottom) handles the remaining (non-blocking) actions. In practice, it is convenient to use Akka to define your execution contexts as they are easily configurable. Akka is a library used for building concurrent, distributed, and resilient event-driven applications. This article assumes that you have some knowledge of Akka; if that is not the case, do some research on it. Play integrates Akka and manages an actor system that follows your application's life cycle (that is, it is started and shut down with the application). For more information on Akka, visit http://akka.io. Here is how you can create an execution context with a thread pool of 10 threads, in your application.conf file: jdbc-execution-context {thread-pool-executor {   core-pool-size-factor = 10.0   core-pool-size-max = 10}} You can use it as follows in your code: import play.api.libs.concurrent.Akkaimport play.api.Play.currentimplicit val jdbc =  Akka.system.dispatchers.lookup("jdbc-execution-context") The Akka.system expression retrieves the actor system managed by Play. Then, the execution context is retrieved using Akka's API. The equivalent Java code is the following: import play.libs.Akka;import akka.dispatch.MessageDispatcher;import play.core.j.HttpExecutionContext;MessageDispatcher jdbc =   Akka.system().dispatchers().lookup("jdbc-execution-context"); Note that controllers retrieve the current request's information from a thread-local static variable, so you have to attach it to the execution context's thread before using it from a controller's action: play.core.j.HttpExecutionContext.fromThread(jdbc) Finally, forcing the use of a specific execution context for a given action can be achieved as follows (provided that my.execution.context is an implicit execution context): import my.execution.contextval myAction = Action.async {Future { … }} The Java equivalent code is as follows: public static Promise<Result> myAction() {return Promise.promise(   () -> { … },   HttpExecutionContext.fromThread(myExecutionContext));} Does this feels like clumsy code? Buy the book to learn how to reduce the boilerplate! Summary This article detailed a lot of things on the internals of the framework. You now know that Play uses an evented execution model to process requests and serve responses and that it implies that your code should not block the execution thread. You know how to use future blocks and promises to define computation fragments that can be concurrently managed by Play's execution context and how to define your own execution context with a different threading policy, for example, if you are constrained to use a blocking API. Resources for Article: Further resources on this subject: Play! Framework 2 – Dealing with Content [article] So, what is Play? [article] Play Framework: Introduction to Writing Modules [article]
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Amey Varangaonkar
02 Jan 2018
8 min read
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6 Popular Regression Techniques You Need To Know

Amey Varangaonkar
02 Jan 2018
8 min read
[box type="note" align="" class="" width=""]The following excerpt is taken from the book Statistics for Data Science, authored by IBM certified expert James D. Miller. This book gives you a statistical view of building smart data models that help you get unique insights from your data.[/box] In this article, the author introduces you to the concept of regression analysis, one of the most popular machine learning algorithms - what it is, the different types of regression, and how to choose the right regression technique to build your data model. What is Regression Analysis? For starters, regression analysis or statistical regression is a process for estimating the relationships among variables. This process encompasses numerous techniques for modeling and analyzing variables, focusing on the relationship between a dependent variable and one (or more) independent variables (or predictors). Regression analysis is the work done to identify and understand how the (best representative) value of a dependent variable (a variable that depends on other factors) changes when any one of the independent variables (a variable that stands alone and isn't changed by the other variables) is changed while the other independent variables stay the same. A simple example might be how the total dollars spent on marketing (an independent variable example) impacts the total sales dollars (a dependent variable example) over a period of time (is it really as simple as more marketing equates to higher sales?), or perhaps there is a correlation between the total marketing dollars spent (independent variable), discounting a products price (another independent variable), and the amount of sales (a dependent variable)? [box type="info" align="" class="" width=""]Keep in mind this key point that regression analysis is used to understand which among the independent variables are related to the dependent variable(s), not just the relationship of these variables. Also, the inference of causal relationships (between the independent and dependent variables) is an important objective. However, this can lead to illusions or false relationships, so caution is recommended![/box] Overall, regression analysis can be thought of as estimating the conditional expectations of the value of the dependent variable, given the independent variables being observed, that is, endeavoring to predict the average value of the dependent variable when the independent variables are set to certain values. I call this the lever affect—meaning when one increases or decreases a value of one component, it directly affects the value at least one other (variable). An alternate objective of the process of regression analysis is the establishment of location parameters or the quantile of a distribution. In other words, this idea is to determine values that may be a cutoff, dividing a range of a probability distribution values. You'll find that regression analysis can be a great tool for prediction and forecasting (not just complex machine learning applications). We'll explore some real-world examples later, but for now, let's us look at some techniques for the process. Popular techniques and approaches for regression You'll find that various techniques for carrying out regression analysis have been developed and accepted.These are: Linear Logistic Polynomial Stepwise Ridge Lasso Linear regression Linear regression is the most basic type of regression and is commonly used for predictive analysis projects. In fact, when you are working with a single predictor (variable), we call it simple linear regression, and if there are multiple predictor variables, we call it multiple linear regression. Simply put, linear regression uses linear predictor functions whose values are estimated from the data in the model. Logistic regression Logistic regression is a regression model where the dependent variable is a categorical variable. This means that the variable only has two possible values, for example, pass/fail, win/lose, alive/dead, or healthy/sick. If the dependent variable has more than two possible values, one can use various modified logistic regression techniques, such as multinomial logistic regression, ordinal logistic regression, and so on. Polynomial regression When we speak of polynomial regression, the focus of this technique is on modeling the relationship between the independent variable and the dependent variable as an nth degree polynomial. Polynomial regression is considered to be a special case of multiple linear regressions. The predictors resulting from the polynomial expansion of the baseline predictors are known as interactive features. Stepwise regression Stepwise regression is a technique that uses some kind of automated procedure to continually execute a step of logic, that is, during each step, a variable is considered for addition to or subtraction from the set of independent variables based on some prespecified criterion. Ridge regression Often predictor variables are identified as being interrelated. When this occurs, the regression coefficient of any one variable depends on which other predictor variables are included in the model and which ones are left out. Ridge regression is a technique where a small bias factor is added to the selected variables in order to improve this situation. Therefore, ridge regression is actually considered a remedial measure to alleviate multicollinearity amongst predictor variables. Lasso regression Lasso (Least Absolute Shrinkage Selector Operator) regression is a technique where both predictor variable selection and regularization are performed in order to improve the prediction accuracy and interpretability of the result it produces. Which technique should I choose? In addition to the aforementioned regression techniques, there are numerous others to consider with, most likely, more to come. With so many options, it's important to choose the technique that is right for your data and your project. Rather than selecting the right regression approach, it is more about selecting the most effective regression approach. Typically, you use the data to identify the regression approach you'll use. You start by establishing statistics or a profile for your data. With this effort, you need to identify and understand the importance of the different variables, their relationships, coefficient signs, and their effect. Overall, here's some generally good advice for choosing the right regression approach from your project: Copy what others have done and had success with. Do the research. Incorporate the results of other projects into yours. Don't reinvent the wheel. Also, even if an observed approach doesn't quite fit as it was used, perhaps some simple adjustments would make it a good choice. Keep your approach as simple as possible. Many studies show that simpler models generally produce better predictions. Start simple, and only make the model more complex as needed. The more complex you make your model, the more likely it is that you are tailoring the model to your dataset specifically, and generalizability suffers. Check your work. As you evaluate methods, check the residual plots (more on this in the next section of this chapter) because they can help you avoid inadequate models and adjust your model for better results. Use your subject matter expertise. No statistical method can understand the underlying process or subject area the way you do. Your knowledge is a crucial part and, most likely, the most reliable way of determining the best regression approach for your project. Does it fit? After selecting a model that you feel is appropriate for use with your data (also known as determining that the approach is the best fit), you need to validate your selection, that is, determine its fit. A well-fitting regression model results in predicted values close to the observed data values. The mean model (which uses the mean for every predicted value) would generally be used if there were no informative predictor variables. The fit of a proposed regression model should, therefore, be better than the fit of the mean model. As a data scientist, you will need to scrutinize the coefficients of determination, measure the standard error of estimate, analyze the significance of regression parameters and confidence intervals. [box type="info" align="" class="" width=""]Remember that the better the fit of a regression model, most likely the better the precision in, or just better, the results.[/box] Finally, it has been proven that simple models produce more accurate results! Keep this always in mind when selecting an approach or technique, and even when the problem might be complex, it is not always obligatory to adopt a complex regression approach. Choosing the right technique, though, goes a long way in developing an accurate model. If you found this excerpt to be useful, make sure you check out our book Statistics for Data Science for more such tips on building effective data models by leveraging the power of the statistical tools and techniques.
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article-image-networking-openvpn
Packt
05 Jan 2010
7 min read
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Networking with OpenVPN

Packt
05 Jan 2010
7 min read
The modular structure of OpenVPN can not only be found in its security model, but also in the networking scheme. James Yonan chose the Universal TUN/TAP driver for the networking layer of OpenVPN. The TUN/TAP driver is an open source project that is included in all modern Linux/Unix distributions, as well as Windows, Solaris, and Mac OS X. Like SSL/TLS, it is used in many projects, and therefore it is steadily being improved, and new features are being added. Using the TUN/TAP devices takes away a lot of complexity from the structure of OpenVPN. Its simple structure brings increased security when compared to other VPN solutions. Complexity is always the main enemy of security. For example, IPsec has a complex structure with complex modifications in the kernel and the IP stack, thereby creating many possible security loopholes. The Universal TUN/TAP driver was developed to provide Linux kernel support for tunneling IP traffic. It is a virtual network interface, which appears as authentic to all applications and users. Only the name tunX or tapX distinguishes it from other devices. Every application that is capable of using a network interface can use the tunnel interface. Every technology that you are running in your network can be run on a TUN or TAP interface too. This driver is one of the main factors that makes OpenVPN very easy to understand, easy to configure, and at the same time, very secure. The following figure depicts OpenVPN using standard interfaces: A TUN device can be used like a virtual point-to-point interface, like a modem or DSL link. This is called routed mode because routes are set up to the VPN partner. However, a TAP device can be used like a virtual Ethernet adapter. This enables the daemon listening on the interface to capture Ethernet frames, which is not possible with TUN devices. This mode is called bridging mode because the networks are connected as if over a hardware bridge. Applications can read/write to this interface. Software (the tunnel driver) will take all the data and use the cryptographic libraries of SSL/TLS to encrypt them. The data is packaged and sent to the other end of the tunnel. This packaging is done with standardized UDP or optional TCP packets. UDP should be the first choice, but TCP can be helpful in some cases. You are almost completely free to choose the configuration parameters such as protocol or port numbers, as long as both tunnel ends agree on the same figures. OpenVPN listens on TUN/TAP devices, takes the traffic, encrypts it, and sends it to the other VPN partner, where another OpenVPN process receives the data, decrypts it, and hands it over to the virtual network device, where the application might already be waiting for the data. As far as I know, there are only few other VPN software applications that enable VPN partners to transmit. This concept offers the following exciting possibilities: Broadcasts are needed for browsing Windows networks or for LAN games Non-IP packets like IPX be used and almost anything is possible in your LAN that is sent over the VPN to the other side As OpenVPN uses standard network packets, NAT is no problem either. A host in the local net in Sydney with a local IP can start a tunnel to another host in the local net in London, if it is also equipped with a local IP. But there's more. As the network interface is a standardized Linux network interface (either TUN or TAP), anything possible on an Ethernet NIC can also be done on VPN tunnels. Consider the following: Firewalls can restrict and control traffic Traffic shaping is not only possible, but it is also a feature incorporated in OpenVPN Also, if you want to use DSL lines with frequent reconnects and dynamically assigned IPs, OpenVPN will be your first choice. The reconnect is much faster than that of any other VPN software that we have tested. A Windows terminal server or SSH session does not terminate when one of the VPN partners changes its IP. The session just freezes for a few seconds and then you can continue. Can your VPN accomplish that? OpenVPN and firewalls OpenVPN works perfectly with firewalls. There are a few VPN solutions that can claim to have similar firewall support, but none can offer the same level of security. What is a firewall? There is a famous and simple definition. A firewall is a router that does not route. If you consider this to be not very helpful, then here is a more refined definition: A firewall is a router that routes only selected Internet data. Firewall rules define how to handle specific data and traffic. Firewalls can be devices or software on PCs, servers, or on other devices. A firewall takes care of the data that has been received and has a closer look at it. Modern firewalls are so-called packet filtering, stateful inspection firewalls. Depending on the OSI layer it is operating in, the firewall can pass decisions based on the data that is found in the headers of the packets or application data. Packet filtering firewalls usually operate by reading the IP data header. Stateful inspection is a mechanism to remember the connection states. In this way, internal networks can be protected from external networks. While Internet connections initiated from the inside can be allowed, all unwanted unauthorized connections from the outside can be rejected. At the same time, incoming data requested by a member of the local net is passed through (because the firewall remembers the state of the request). Under Linux, most firewalls are based on the program iptables. This is a user-space interface to the Linux kernel's netfilter firewall functionality, and offers everything that modern firewalls should. Probably the best way to protect your LAN is by writing a set of iptables rules with a shell script. However, the usability of such a script is not perfect. Most administrators want a Graphical User Interface (GUI) for firewall control and all the hardware firewalls offer this. Enterprise Distributions, such as RHEL or SLES come with sophisticated firewall tools, but there are also several open source projects. Outstanding tools for this purpose and Linux (iptables) firewalls are as follows: The Shorewall (Shoreline Firewall) project that integrates into the Webmin suite—a web-based frontend to administer Linux systems from a browser. People from the Shorewall project, namely, Simon Matter and Tom Eastep, have written a very useful guideline for the integration of OpenVPN tunnels into Shorewall and more at http://www.shorewall.net/OPENVPN.html. IPCop (http://www.ipcop.org) is a promising standalone, easy-to-configure Linux firewall system that is also equipped with a professional GUI. It has had great success in third-world projects like Linux4africa (http://www.linux4africa.de) and in other medium-size professional setups. Standardized installation, simple structures, and modular add-ons make this a fast-growing project, and with the help of OpenVPN, the IPCop firewall becomes a true VPN server. Tools like Fwbuilder (http://www.fwbuilder.org) help you build, manage, and distribute your iptables scripts on your own. Fwbuilder does even more. It can work independently from your platform and is able to translate Linux rules into Cisco, BSD, or other firewall languages. This is really worth a look.
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Packt
04 Sep 2013
7 min read
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So, what is Apache Wicket?

Packt
04 Sep 2013
7 min read
(For more resources related to this topic, see here.) Wicket is a component-based Java web framework that uses just Java and HTML. Here, you will see the main advantages of using Apache Wicket in your projects. Using Wicket, you will not have mutant HTML pages. Most of the Java web frameworks require the insertion of special syntax to the HTML code, making it more difficult for Web designers. On the other hand, Wicket adopts HTML templates by using a namespace that follows the XHTML standard. It consists of an id attribute in the Wicket namespace (wicket:id). You won't need scripts to generate messy HTML code. Using Wicket, the code will be clearer, and refactoring and navigating within the code will be easier. Moreover, you can utilize any HTML editor to edit the HTML files, and web designers can work with little knowledge of Wicket in the presentation layer without worrying about business rules and other developer concerns. The advantages for developers are as follows: All code is written in Java No XML configuration files POJO-centric programming No Back-button problems (that is, unexpected and undesirable results on clicking on the browser's Back button) Ease of creating bookmarkable pages Great compile-time and runtime problem diagnosis Easy testability of components Another interesting thing is that concepts such as generics and anonymous subclasses are widely used in Wicket, leveraging the Java programming language to the max. Wicket is based on components. A component is an object that interacts with other components and encapsulates a set of functionalities. Each component should be reusable, replaceable, extensible, encapsulated, and independent, and it does not have a specific context. Wicket provides all these principles to developers because it has been designed taking into account all of them. In particular, the most remarkable principle is reusability. Developers can create custom reusable components in a straightforward way. For instance, you could create a custom component called SearchPanel (by extending the Panel class, which is also a component) and use it in all your other Wicket projects. Wicket has many other interesting features. Wicket also aims to make the interaction of the stateful server-side Java programming language with the stateless HTTP protocol more natural. Wicket's code is safe by default. For instance, it does not encode state in URLs. Wicket is also efficient (for example, it is possible to do a tuning of page-state replication) and scalable (Wicket applications can easily work on a cluster). Last, but not least, Wicket has support for frameworks like EJB and Spring. Installation In seven easy steps, you can build a Wicket "Hello World" application. Step 1 – what do I need? Before you start to use Apache Wicket 6, you will need to check if you have all of the required elements, listed as follows: Wicket is a Java framework, so you need to have Java virtual machine (at least Version 6) installed on your machine. Apache Maven is required. Maven is a tool that can be used for building and managing Java projects. Its main purpose is to make the development process easier and more structured. More information on how to install and configure Maven can be found at http://maven.apache.org. The examples of this book use the Eclipse IDE Juno version, but you can also use other versions or other IDEs, such as NetBeans. In case you are using other versions, check the link for installing the plugins to the version you have; the remaining steps will be the same. In case of other IDEs, you will need to follow some tutorial to install other equivalent plugins or not use them at all. Step 2 – installing the m2eclipse plugin The steps for installing the m2eclipse plugin are as follows: Go to Help | Install New Software. Click on Add and type in m2eclipse in the Name field; copy and paste the link https://repository.sonatype.org/content/repositories/forge-sites/m2e/1.3.0/N/LATEST onto the Location field. Check all options and click on Next. Conclude the installation of the m2eclipse plugin by accepting all agreements and clicking on Finish. Step 3 – creating a new Maven application The steps for creating a new Maven application are as follows: Go to File | New | Project. Then go to Maven | Maven Project. Click on Next and type wicket in the next form. Choose the wicket-archetype-quickstart maven Archetype and click on Next. Fill the next form according to the following screenshot and click on Finish: Step 4 – coding the "Hello World" program In this step, we will build the famous "Hello World" program. The separation of concerns will be clear between HTML and Java code. In this example, and in most cases, each HTML file has a corresponding Java class (with the same name). First, we will analyse the HTML template code. The content of the HomePage.html file must be replaced by the following code: <!DOCTYPE html> <html > <body> <span wicket_id="helloWorldMessage">Test</span> </body> </html> It is simple HTML code with the Wicket template wicket:id="helloWorldMessage". It indicates that in the Java code related to this page, a method will replace the message Test by another message. Now, let's edit the corresponding Java class; that is, HomePage. package com.packtpub.wicket.hello_world; import org.apache.wicket.markup.html.WebPage; import org.apache.wicket.markup.html.basic.Label; public class HomePage extends WebPage { public HomePage() { add(new Label("helloWorldMessage", "Hello world!!!")); } } The class HomePage extends WebPage; that is, it inherits some of the WebPage class's methods and attributes, and it becomes a WebPage subtype. One of these inherited methods is the method add(), where a Label object can be passed as a parameter. A Label object can be built by passing two parameters: an identifier and a string. The method add() is called in the HomePage class's constructor and will change the message in wicket:id="helloWorldMessage" with Hello world!!!. The resulting HTML code will be as shown in the following code snippet: <!DOCTYPE html> <html > <body> <span>Hello world!!!</span> </body> </html> Step 5 – compile and run! The steps to compile and run the project are as follows: To compile, right-click on the project and go to Run As | Maven install. Verify if the compilation was successful. If not, Wicket provides good error messages, so you can try to fix what is wrong. To run the project, right-click on the class Start and go to Run As | Java application. The class Start will run an embedded Jetty instance that will run the application. Verify if the server has started without any problems. Open a web browser and enter this in the address field: http://localhost:8080. In case you have changed the port, enter http://localhost:<port>. The browser should show Hello world!!!. The most common problem that can occur is that port 8080 is already in use. In this case, you can go into the Java Start class (found at src/test/java) and set another port by replacing 8080 in connector. setPort(8080) (line 21) by another number (for example, 9999). To stop the server, you can either click on Console and press any key or click on the red square on the console, which indicates termination. And that's it! By this point, you should have a working Wicket "Hello World" application and are free to play around and discover more about it. Summary This article describes how to create a simple "Hello World" application using Apache Wicket 6. Resources for Article : Further resources on this subject: Tips for Deploying Sakai [Article] OSGi life cycle [Article] Apache Wicket: Displaying Data Using DataTable [Article]
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26 Nov 2013
7 min read
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Touch Events

Packt
26 Nov 2013
7 min read
(For more resources related to this topic, see here.) The why and when of touch events These touch events come in a few different flavors. There are taps, swipes, rotations, pinches, and more complicated gestures available for you to make your users' experience more enjoyable. Each type of touch event has an established convention which is important to know, so your user has minimal friction when using your website for the first time: The tap is analogous to the mouse click in a traditional desktop environment, whereas, the rotate, pinch, and related gestures have no equivalence. This presents an interesting problem—what can those events be used for? Pinch events are typically used to scale views (have a look at the following screenshot of Google Maps accessed from an iPad, which uses pinch events to control the map's zoom level), while rotate events generally rotate elements on screen. Swipes can be used to move content from left to right or top to bottom. Multifigure gestures can be different as per your website's use cases, but it's still worthwhile examining if a similar interaction already exists, and thus an established convention. Web applications can benefit greatly from touch events. For example, imagine a paint-style web application. It could use pinches to control zoom, rotations to rotate the canvas, and swipes to move between color options. There is almost always an intuitive way of using touch events to enhance a web application. In order to get comfortable with touch events, it's best to get out there and start using them practically. To this end, we will be building a paint tool with a difference, that is, instead of using the traditional mouse pointer as the selection and drawing tool, we will exclusively use touch events. Together, we can learn just how awesome touch events are and the pleasure they can afford your users. Touch events are the way of the future, and adding them to your developer tool belt will mean that you can stay at the cutting edge. While MC Hammer may not agree with these events, the rest of the world will appreciate touching your applications. Testing while keeping your sanity (Simple) Touch events are awesome on touch-enabled devices. Unfortunately, your development environment is generally not touch-enabled, which means testing these events can be trickier than normal testing. Thankfully, there are a bunch of methods to test these events on non-touch enabled devices, so you don't have to constantly switch between environments. In saying that though, it's still important to do the final testing on actual devices, as there can be subtle differences. How to do it... Learn how to do initial testing with Google Chrome. Debug remotely with Mobile Safari and Safari. Debug further with simulators and emulators. Use general tools to debug your web application. How it works… As mentioned earlier, testing touch events generally isn't as straightforward as the normal update-reload-test flow in web development. Luckily though, the traditional desktop browser can still get you some of the way when it comes to testing these events. While you generally are targeting Mobile Safari on iOS and Chrome, or Browser on Android, it's best to do development and initial testing in Chrome on the desktop. Chrome has a handy feature in its debugging tools called Emulate touch events. This allows a lot of your mouse-related interactions to trigger their touch equivalents. You can find this setting by opening the Web Inspector, clicking on the Settings cog, switching to the Overrides tab, and enabling Emulate touch events (if the option is grayed out, simply click on Enable at the top of the screen). Using this emulation, we are able to test many touch interactions; however, there are certain patterns (such as scaling and rotating) that aren't really possible just using emulated events and the mouse pointer. To correctly test these, we need to find the middle ground between testing on a desktop browser and testing on actual devices. There's more… Remember the following about testing with simulators and browsers: Device simulators While testing with Chrome will get you some of the way, eventually you will want to use a simulator or emulator for the target device, be it a phone, tablet, or other touch-enabled device. Testing in Mobile Safari The iOS Simulator, for testing Mobile Safari on iPhone, iPod, and iPad, is available only on OS X. You must first download Xcode from the App Store. Once you have Xcode, go to Xcode | Preferences | Downloads | Components, where you can download the latest iOS Simulator. You can also refer to the following screenshot: You can then open the iOS Simulator from Xcode by accessing Xcode | Open Developer Tool | iOS Simulator. Alternatively, you can make a direct alias by accessing Xcode's package contents by accessing the Xcode icon's context menu in the Applications folder and selecting Show Package Contents. You can then access it at Xcode.app/Contents/Applications. Here you can create an alias, and drag it anywhere using Finder. Once you have the simulator (or an actual device); you can then attach Safari's Web Inspector to it, which makes debugging very easy. Firstly, open Safari and then launch Mobile Safari in either the iOS Simulator or on your actual device (ensure it's plugged in via its USB cable). Ensure that Web Inspector is enabled in Mobile Safari's settings via Settings | Safari | Advanced | Web Inspector. You can refer to the following screenshot: Then, in Safari, go to Develop | <your device name> | <tab name>. You can now use the Web Inspector to inspect your remote Mobile Safari instance as shown in the following screenshot: Testing in Mobile Safari in the iOS Simulator allows you to use the mouse to trigger all the relevant touch events. In addition, you can hold down the Alt key to test pinch gestures. Testing on Android's Chrome Testing on the Android on desktop is a little more complicated, due to the nature of the Android emulator. Being an emulator and not a simulator, its performance suffers (in the name of accuracy). It also isn't so straightforward to attach a debugger. You can download the Android SDK from http://developer.android.com/sdk. Inside the tools directory, you can launch the Android Emulator by setting up a new Android Virtual Device (AVD). You can then launch the browser to test the touch events. Keep in mind to use 10.0.2.2 instead of localhost to access local running servers. To debug with a real device and Google Chrome, official documentation can be followed at https://developers.google.com/chrome-developer-tools/docs/remote-debugging. When there isn't a built-in debugger or inspector, you can use generic tools such as Web Inspector Remote (Weinre). This tool is platform-agnostic, so you can use it for Mobile Safari, Android's Browser, Chrome for Android, Windows Phone, Blackberry, and so on. It can be downloaded from http://people.apache.org/~pmuellr/weinre. To start using Weinre, you need to include a JavaScript on the page you want to test, and then run the testing server. The URL of this JavaScript file is given to you when you run the weinre command from its downloaded directory. When you have Weinre running on your desktop, you can use its Web Inspector-like interface to do remote debugging and inspecting your touch events, you can send messages to console.log() and use a familiar interface for other debugging. Summary In this article the author has discussed about the touch events and has highlighted the limitations faced by such events when an unfavorable environment is encountered. He has also discussed the methods to test these events on non-touch enabled devices. Resources for Article: Further resources on this subject: Web Design Principles in Inkscape [Article] Top Features You Need to Know About – Responsive Web Design [Article] Sencha Touch: Layouts Revisited [Article]
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20 Feb 2013
8 min read
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Types of services in Microsoft Dynamics AX 2012

Packt
20 Feb 2013
8 min read
(For more resources related to this topic, see here.) Document services Document services use documents to represent business objects such as purchase and sales orders, customers, vendors, and so on. A document service is composed of the following components: Document query: This is a query that is created in the Application Object Tree (AOT) and contains all the tables that are related to the business object that you want to expose. Based on this query, the Document Service Generation Wizard can be used to generate the other artifacts that make up the document service. Table AxBC classes: An AxBC class is a wrapper for a table and contains business logic that is needed for Create, Read, Update, Delete (CRUD) operations. Document class: The purpose of the document class is to contain business logic that is associated with the creation and modification of the business entity itself. For example, the AxdCustomer class could contain logic to handle party information of a customer. Document service class: This is the actual service implementation class and extends the AifDocumentService class. This class implements the service operations that are published through the service contract. When creating document services, developers need to make sure that the business object is mapped correctly to the document query. The document services framework will handle all other things such as the serialization and deserialization of XML, date effectiveness, and so on. Document services can be deployed using the integration ports and all available adapters can be used. Custom services Custom services were already available in Microsoft Dynamics AX 2009, but support for Extended Data Types(EDTs) was limited, which resulted in developers having to provide custom serialization and deserialization logic. Microsoft Dynamics AX 2012 introduces the concept of attributes. Attributes provide a way to specify metadata about classes and methods. Two of these attributes are used when creating data contracts: the DataContractAttribute and DataMemberAttribute attributes. The DataContractAttribute attribute is used to define that a class is a data contract. The DataMemberAttribute attribute is added to methods of data contracts that represent data members that have to be exposed. This way of defining data contracts is very similar to other programming languages such as C#. Support for more complex data types such as collections and tables has been added so that these types can be serialized and deserialized without developers having to provide the logic themselves. In a typical custom service you will find the following components: Service contract: A service contract is an X++ class that contains methods with the SysEntryPointAttribute attribute. This identifies methods that will result in a service operation contract when the service is exposed. Data contracts: A data contract is an X++ class that is attributed with the DataContractAttribute attribute. It contains parameter methods that will be attributed as data members for each member variable that needs to be part of the data contract. Custom services can be deployed using the integration ports and any available adapter can be used. System services These services are new since the release of Microsoft Dynamics AX 2012. The main difference between these services and the previous two types is that they are not customizable and are not mapped to a query or X++ code. They are not customizable because they are written by Microsoft in managed code. One exception is the user session service, which is written in X++ code but is generally considered as a system service. There are three system services available for use in Microsoft Dynamics AX 2012: the query service, the metadata service, and the user session service. Query service The query service provides the means to run queries of the following three types: Static queries defined in the AOT. User-defined queries by using the QueryMetaData class in the service. Dynamic queries that are written in X++ classes. These classes need to extend the AIFQueryBuilder class. When queries are called by a service, the AOS authorization ensures that the caller has the correct permissions to retrieve the information. This means that unpermitted fields will be omitted from the query result. Furthermore, when joined data sources are not allowed to be used, the query call will result in an error that can be caught by the calling application. The resulting rows will be returned as an ADO.NET DataSet object. This can be very useful when you make use of controls in your application that can be bound to a DataSet object. The query service can be found at the following address: net.tcp://<hostname:port>/DynamicsAX/Services/QueryService Metadata service This system service can be used to retrieve metadata information about the AOT. Consumers of this service can get information such as which tables, classes, forms, and menu items are available in the system. An example usage of this service could be retrieving information about the AOT and using it in a dashboard application running on the Microsoft .NET Framework. The metadata service can be found at the following address: net.tcp://<hostname:port>/DynamicsAX/Services/MetaDataService User session service The third system service is the user session service. With this service you can retrieve information about the caller's user session. This information includes the user's default company, language, preferred calendar, time zone, and currency. The user session service can be found at the following address: net.tcp://<hostname:port>/DynamicsAX/Services/UserSessionService The right service for the right job Now that it is clear what types of services Microsoft Dynamics AX 2012 has to offer, the question arises as to when each type of service should be used. There is no simple answer for this due to the fact that every type has its strengths and weaknesses. Let us take a look at two factors that may help you make the right decision. Complexity Both document services and custom services can handle any business entity complexity. The document services framework parses the incoming XML and validates it against an XML Schema Definition(XSD) document. After validation, the framework calls the appropriate service action. Custom services on the other hand use the .NET XML Serializer and no validation of data is done. This means that any validations of the data in the data contract need to be written in code. Another advantage of document services over custom services is that the AxBC classes already contain a lot of the logic that is needed for CRUD operations. Flexibility Document services have service contracts that are tightly coupled with the AOT Query object. This means that when the query changes, the schema also changes. Data policies allow you to control which fields are exposed. When using custom services, this cannot be done by setup, but has to be done by attributing at design time. Custom services have the flexibility towards the service contract that the document services are lacking. Here the developer is in full control about what is in the contract and what is not. The operations, input parameters, and return types are all the responsibility of the developer. Another benefit in using custom services is the ability to use shared data contracts as parameters for your operations. Think of a company-wide software solution that involves the use of Microsoft Dynamics AX 2012 together with SharePoint and .NET applications that are all linked through BizTalk. You could opt to share data contracts to make sure that entities are the same for all of the components in the architecture. In that scenario, you're able to create a data contract in managed code and reference it in Microsoft Dynamics AX 2012. Then you can use that .NET data contract in your service operations as a parameter. There will probably be more factors that you will take into consideration to choose between the service types. But we can come to the following conclusion about when to use what type of service: Custom services: Custom services should be used when exposing entities that have a low complexity or data contracts that need to be shared between other applications. They are also ideal when custom logic needs to be exposed that may have nothing to do with data structures within Microsoft Dynamics AX. Document services: Document services should be used when exposing entities that have a high complexity and when validation of the data and structure would require a lot of work for developers to implement on their own. Query service: The query service should be used when only read operations are needed and there is no need for updates, inserts, or delete actions. It can be used when writing .NET Framework applications that leverage the data from Microsoft Dynamics AX returned as an ADO.NET DataSet. Metadata service: Use the metadata service when metadata information about objects in the AOT is required. User session service: The user session service should be used when user session-related information is required. Summary In this article, we went through the types of services in Microsoft Dynamics AX 2012. Resources for Article : Further resources on this subject: Setting up the Microsoft Dynamics GP System [Article] Overview of Microsoft Dynamics CRM 2011 [Article] Using Processes in Microsoft Dynamics CRM 2011 [Article]
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Packt
06 Jul 2015
16 min read
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Building Your First BPM Application

Packt
06 Jul 2015
16 min read
In this article by Simone Fiorini and Arun V Gopalakrishnan, authors of the book Mastering jBPM6 , we will build our first BPM application by using the jBPM tool stack. This article will guide you through the following topics: Installing the jBPM tool stack Hacking the default installation configurations Modeling and deploying a jBPM project Embedding jBPM inside a standalone Java project This article gives you the hands-on flexibility of the jBPM tool stack and provides information on hacking the configuration and playing around. (For more resources related to this topic, see here.) Installing the jBPM tool stack A jBPM release comes with an installation zip file, which contains the essentials for the jBPM environment and tools for building a demo runtime for easy hands-on management of the jBPM runtime environment. For downloading jBPM: Go to http://jboss.org/jbpm | Download | Download jBPM 6.2.0.Final | jbpm-6.2.0.Final-installer-full.zip.Use the latest stable version. The content of the book follows the 6.2.0 release. Unzip and extract the installer content and you will find an install.html file that contains the helper documentation for installing a demo jBPM runtime with inbuilt projects. jBPM installation needs JDK 1.6+ to be installed and set as JAVA_HOME and the tooling for installation is done using ANT scripts (ANT version 1.7+). The tooling for installation is basically an ANT script, which is a straightforward method for installation and can be customized easily. To operate the tooling, the ANT script consists of the ANT targets that act as the commands for the tooling. The following figure will make it easy for you to understand the relevant ANT targets available in the script. Each box represents an ANT target and helps you to manage the environment. The basic targets available are for installing, starting, stopping, and cleaning the environment. To run the ANT target, install ANT 1.7+, navigate to the installer folder (by using the shell or the command line tool available in your OS), and run the target by using the following command: ant <targetname> The jBPM installer comes with a default demo environment, which uses a basic H2 database as its persistence storage. The persistence of jBPM is done using Hibernate; this makes it possible for jBPM to support an array of popular databases including the databases in the following list: Hibernate or Hibernate ORM is an object relational mapping framework and is used by jBPM to persist data to relation databases. For more details, see http://hibernate.org/. Databases Supported Details DB2 http://www-01.ibm.com/software/in/data/db2/ Apache Derby https://db.apache.org/derby/ H2 http://www.h2database.com/html/main.html HSQL Database Engine http://hsqldb.org/ MySQL https://www.mysql.com/ Oracle https://www.oracle.com/database/ PostgreSQL http://www.postgresql.org/ Microsoft SQL Server Database http://www.microsoft.com/en-in/server-cloud/products/sql-server/ For installing the demo, use the following command: ant install.demo The install command would install the web tooling and the Eclipse tooling, required for modeling and operating jBPM. ant start.demo This command will start the application server (JBoss) with the web tooling (the Kie workbench and dashboard) deployed in it and the eclipse tooling with all the plugins installed. That's it for the installation! Now, the JBoss application server should be running with the Kie workbench and dashboard builder deployed. You can now access the Kie workbench demo environment by using the URL and log in by using the demo admin user called admin and the password admin: http://localhost:8080/jbpm-console. Customizing the installation The demo installation is a sandbox environment, which allows for an easy installation and reduces time between you getting the release and being able to play around by using the stack. Even though it is very necessary, when you get the initial stuff done and get serious about jBPM, you may want to install a jBPM environment, which will be closer to a production environment. We can customize the installer for this purpose. The following sections will guide you through the options available for customization. Changing the database vendor The jBPM demo sandbox environment uses an embedded H2 database as the persistence storage. jBPM provides out of the box support for more widely used databases such as MySQL, PostgreSQL, and so on. Follow these steps to achieve a jBPM installation with these databases: Update the build.properties file available in the root folder of the installation to choose the required database instead of H2. By default, configurations for MySQL and PostgreSQL are available. For the support of other databases, check the hibernate documentation before configuring. Update db/jbpm-persistence-JPA2.xml, and update the hibernate.dialect property with an appropriate Hibernate dialect for our database vendor. Install the corresponding JDBC driver in the application server where we intend to deploy jBPM web tooling. Manually installing the database schema By default, the database schema is created automatically by using the Hibernate autogeneration capabilities. However, if we want to manually install the database schemas, the corresponding DDL scripts are available in dbddl-scripts for all major database vendors. Creating your first jBPM project jBPM provides a very structured way of creating a project. The structure considers application creation and maintenance for large organizations with multiple departments. This structure is recommended for use as it is a clean and secure way of manning the business process artifacts. The following image details the organization of a project in jBPM web tooling (or the Kie workbench). The jBPM workbench comes with an assumption of one business process management suite for an organization. An organization can have multiple organization units, which will internally contain multiple projects and form the root of the project, and as the name implies, it represents a fraction of an organization. This categorization can be visualized in any business organization and is sometimes referred as departments. In an ideal categorization, these organization units will be functionally different and thus, will contain different business processes. Using the workbench, we can create multiple organization units. The next categorization is the repository. A repository is a storage of business model artifacts such as business processes, business rules, and data models. A repository can be mapped to a functional classification within an organization, and multiple repositories can be set up if these repositories run multiple projects; the handling of these project artifacts have to be kept secluded from each other (for example, for security). Within a repository, we can create a project, and within a project, we can define and model business process artifacts. This structure and abstraction will be very useful to manage and maintain BPM-based applications. Let us go through the steps in detail now. After installation, you need to log into the Kie workbench. Now, as explained previously, we can create a project. Therefore, the first step is to create an organizational unit: Click through the menu bars, and go to Authoring | Administration | Organizational Units | Manage Organizational Units.This takes you to the Organizational Unit Manager screen; here, we can see a list of organizational units and repositories already present and their associations. Click Add to create an organizational unit, and give the name of the organization unit and the user who is in charge of administering the projects in the organization unit. Now, we can add a repository, navigate through the menus, and go to Authoring | Administration | Repositories | New Repository. Now, provide a name for the repository, choose the organization unit, and create the repository. Creating the repository results in (internally) creating a Git repository. The default location of the Git repository in the workbench is $WORKING_DIRECTORY/.niogit and can be modified by using the following system property: -Dorg.uberfire.nio.git.dir. Now, we can create a project for the organization unit. Go to Authoring | Project Authoring | Project Explorer. Now, choose your organization unit (here, Mastering-jBPM) from the bread crumb of project categorization. Click New Item and choose Project. Now, we can create a project by entering a relevant project name. This gives details like project name and a brief summary of the project, and more importantly, gives the group ID, artifact ID, and version ID for the project. Further, Finish the creation of new project. Those of you who know Maven and its artifact structure, will now have got an insight on how a project is built. Yes! The project created is a Maven module and is deployed as one. Business Process Modeling Therefore, we are ready to create our first business process model by using jBPM. Go to New Item | Business Process: Provide the name for the business process; here, we are trying to create a very primitive process as an example. Now, the workbench will show you the process modeler for modeling the business process. Click the zoom button in the toolbar, if you think you need more real estate for modeling Basically, the workbench can be divided into five parts: Toolbar (on the top): It gives you a large set of tools for visual modeling and saving the model. Object library (on the left side of the canvas): It gives you all the standard BPMN construct stencils, which you can drag and drop to create a model. Workspace (on the center): You get a workspace or canvas on which you can draw the process models. The canvas is very intuitive; if you click on an object, it shows a tool set surrounding it to draw the next one or guide to the next object. Properties (on the right side of the canvas): It gives the property values for all the attributes associated with the business process and each of its constructs. Problems (on the bottom): It gives you the errors on the business process that you are currently modeling. The validations are done on save, and we have provisions to have autosave options. Therefore, we can start modeling out first process. I assume the role of a business analyst who wants to model a simple process of content writing. This is a very simple process with just two tasks, one human task for writing and the other for reviewing. We can attach the actor associated with the task by going to the Properties panel and setting the actor. In this example, I have set it as admin, the default user, for the sake of simplicity. Now, we can save the project by using the Save button; it asks for a check-in comment, which provides the comment for this version of the process that we have just saved. Process modeling is a continuous process, and if properly used, the check-in comment can helps us to keep track on the objectives of process updates. Building and deploying the project Even though the project created is minuscular with just a sample project, this is fully functional! Yes, we have completed a business process, which will be very limited in functionality, but with its limited set of functionalities (if any), it can be deployed and operated. Go to Tools | Project Editor, and click Build & Deploy, as shown in the following screenshot: To see the deployment listed, go to Deploy | Deployments to see Deployment Units This shows the effectiveness of jBPM as a rapid application builder using a business process. We can create, model, and deploy a project within a span of minutes. Running your first process Here, we start the operation management using jBPM. Now, we assume the role of an operational employee. We have deployed a process and have to create a process instance and run it. Go to Process Management | Process Definitions. Click New Instance and start the process. This will start a process instance. Go to Process Management | Process Instances to view the process instance details and perform life cycle actions on process instances.The example writing process consists of two human tasks. Upon the start of the process instance, the Write task is assigned to the admin. The assigned task can be managed by going to the task management functionality. Go to Tasks | Tasks List: In Tasks List, we can view the details of the human tasks and perform human task life cycle operations such as assigning, delegating, completing, and aborting a task. Embedding jBPM in a standalone Java application The core engine of jBPM is a set of lightweight libraries, which can be embedded in any Java standalone application. This gives the enterprise architects the flexibility to include jBPM inside their existing application and leverage the functionalities of BPM. Modeling the business process using Eclipse tooling Upon running the installation script, jBPM installs the web tooling as well as the Eclipse tooling. The Eclipse tooling basically consists of the following: jBPM project wizard: It helps you to create a jBPM project easily jBPM runtime: An easy way of choosing the jBPM runtime version; this associates a set of libraries for the particular version of jBPM to the project BPMN Modeler: It is used to model the BPMN process Drools plugin: It gives you the debugging and operation management capabilities within Eclipse Creating a jBPM project using Eclipse The Eclipse web tooling is available in the installer root folder. Start Eclipse and create a new jBPM Maven project: Go to File | New Project | jBPM Project (Maven). Provide the project name and location details; now, the jBPM project wizard will do the following:     Create a default jBPM project for you with the entire initial configuration setup     Attach all runtime libraries     Create a sample project     Set up a unit testing environment for the business process The Eclipse workbench is considerably similar to the web tooling workbench. Similar to web tooling, it contains the toolbox, workspace, palette showing the BPMN construct stencils, and the property explorer. We can create a new BPMN process by going to New Project Wizard and selecting jBPM | BPMN2 Process. Give the process file name and click Finish; this will create a default BPMN2 template file. The BPMN2 modeler helps to visually model the process by dragging and dropping BPMN constructs from the palette and connecting them using the tool set. Deploying the process programmatically For deploying and running the business process programmatically, you have to follow these steps: KIE is the abbreviation for Knowledge Is Everything. Creating the knowledge base: Create the Kie Services, which is a hub giving access to the services provided by Kie:Using the Kie Service, create Kie Container, which is the container for the knowledge base: KieContainer kContainer = ks.getKieClasspathContainer(); Create and return the knowledge base with the input name: KieBase kbase = kContainer.getKieBase("kbase"); Creating a runtime manager: The runtime manger manages the runtime build with knowledge sessions and Task Service to create an executable environment for processes and user tasks.Create the JPA entity manager factory used for creating the persistence service, for communicating with the storage layer: EntityManagerFactory emf = Persistence.createEntityManagerFactory( "org.jbpm.persistence.jpa"); Create the runtime builder, which is the dsl style helper to create the runtime environment: RuntimeEnvironmentBuilder builder = RuntimeEnvironmentBuilder.Factory.get() .newDefaultBuilder().entityManagerFactory(emf) .knowledgeBase(kbase); Using the runtime environment, create the runtime manager: RuntimeManager RuntimeManager = RuntimeManagerFactory.Factory.get() .newSingletonRuntimeManager(builder.get(), "com.packt:introductory-sample:1.0"); Creating the runtime engine: Using the runtime manager, creates the runtime engine that is fully initialized and ready for operation: RuntimeEngine engine = manager.getRuntimeEngine(null); Starting the process: Using the runtime manager, create a knowledge session and start the process: KieSession ksession = engine.getKieSession(); ksession.startProcess("com.sample.bpmn.hello"); This creates and starts a process instance. From the runtime manager, we can also access the human task service and interact with its API. Go to Window | Show View | Others | Drools | Process Instances to view the created process instances: Writing automated test cases jBPM runtime comes with a test utility, which serves as the unit testing framework for automated test cases. The unit testing framework uses and extends the capabilities of the JUnit testing framework and basically provides the JUnit life cycle methods and the jBPM runtime environment for testing and tearing down the runtime manager after test execution. Helper methods manage the knowledge base and the knowledge session, getting workitem handlers and assertions to assert process instances and various stages. For creating a JUnit test case, create a class extending org.jbpm.test.JbpmJUnitBaseTestCase We can initialize the jBPM runtime by using the previous steps and assert using the helper methods provided by org.jbpm.test.JbpmJUnitBaseTestCase. For example, we assert the completion of a process as follows: assertProcessInstanceCompleted(processInstance.getId(), ksession); Change management – updating deployed process definitions We have modeled a business process and deployed it; the application end users will create process instances and fulfill their goals by using the business process. Now, as the organization evolves, we need a change in the process; for example, the organization has decided to add one more department. Therefore, we have to update the associated business processes. Technically, in jBPM, we cannot have an update in an already deployed process definition; we need to have a workaround. jBPM suggests three strategies for a process migration. Proceed: We will introduce the new process definition and retire the old definition. Retiring should be taken care of by the application so that all process instance calls for the process are redirected to the new process definition. Abort: The existing process is aborted, and we can restart the process instance with the updated process definition. We have to be very careful in this approach if the changes are not compatible with the state of the process instances. This can show abrupt behaviors depending on how complex your process definition is. Transfer: The process instance is migrated to the new process definition; that is, the states of the process instance and instances of activity should be mapped. The jBPM out-of-the-box support provides a generic process upgrade API, which can be used as an example. Summary This article would have given you the "Hello world" hands-on experience in jBPM. With your jBPM installation ready, we can now dive deep into the details of the functional components of jBPM. Resources for Article: Further resources on this subject: BPMS Components [article] Installing Activiti [article] Participating in a business process (Intermediate) [article]
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Packt
13 May 2010
7 min read
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Data binding from Expression Blend 4 in Silverlight 4

Packt
13 May 2010
7 min read
Using the different modes of data binding to allow persisting data Until now, the data has flowed from the source to the target (the UI controls). However, it can also flow in the opposite direction, that is, from the target towards the source. This way, not only can data binding help us in displaying data, but also in persisting data. The direction of the flow of data in a data binding scenario is controlled by the Mode property of the Binding. In this recipe, we'll look at an example that uses all the Mode options and in one go, we'll push the data that we enter ourselves to the source. Getting ready This recipe builds on the code that was created in the previous recipes, so if you're following along, you can keep using that codebase. You can also follow this recipe from the provided start solution. It can be found in the Chapter02/SilverlightBanking_Binding_ Modes_Starter folder in the code bundle that is available on the Packt website. The Chapter02/SilverlightBanking_Binding_Modes_Completed folder contains the finished application of this recipe. How to do it... In this recipe, we'll build the "edit details" window of the Owner class. On this window, part of the data is editable, while some isn't. The editable data will be bound using a TwoWay binding, whereas the non-editable data is bound using a OneTime binding. The Current balance of the account is also shown—which uses the automatic synchronization—based on the INotifyPropertyChanged interface implementation. This is achieved using OneWay binding. The following is a screenshot of the details screen: Let's go through the required steps to work with the different binding modes: Add a new Silverlight child window called OwnerDetailsEdit.xaml to the Silverlight project. In the code-behind of this window, change the default constructor—so that it accepts an instance of the Owner class—as shown in the following code: private Owner owner; public OwnerDetailsEdit(Owner owner) { InitializeComponent(); this.owner = owner; } In MainPage.xaml, add a Click event on the OwnerDetailsEditButton: <Button x_Name="OwnerDetailsEditButton" Click="OwnerDetailsEditButton_Click" > In the event handler, add the following code, which will create a new instance of the OwnerDetailsEdit window, passing in the created Owner instance: private void OwnerDetailsEditButton_Click(object sender, RoutedEventArgs e) { OwnerDetailsEdit ownerDetailsEdit = new OwnerDetailsEdit(owner); ownerDetailsEdit.Show(); } The XAML of the OwnerDetailsEdit is pretty simple. Take a look at the completed solution (Chapter02/SilverlightBanking_Binding_Modes_Completed)for a complete listing. Don't forget to set the passed Owner instance as the DataContext for the OwnerDetailsGrid. This is shown in the following code: OwnerDetailsGrid.DataContext = owner; For the OneWay and TwoWay bindings to work, the object to which we are binding should be an instance of a class that implements the INotifyPropertyChanged interface. In our case, we are binding an Owner instance. This instance implements the interface correctly. The following code illustrates this: public class Owner : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; ... } Some of the data may not be updated on this screen and it will never change. For this type of binding, the Mode can be set to OneTime. This is the case for the OwnerId field. The users should neither be able to change their ID nor should the value of this field change in the background, thereby requiring an update in the UI. The following is the XAML code for this binding: <TextBlock x_Name="OwnerIdValueTextBlock" Text="{Binding OwnerId, Mode=OneTime}" > </TextBlock> The CurrentBalance TextBlock at the bottom does not need to be editable by the user (allowing a user to change his or her account balance might not be benefi cial for the bank), but it does need to change when the source changes. This is the automatic synchronization working for us and it is achieved by setting the Binding to Mode=OneWay. This is shown in the following code: <TextBlock x_Name="CurrentBalanceValueTextBlock" Text="{Binding CurrentBalance, Mode=OneWay}" > </TextBlock> The final option for the Mode property is TwoWay. TwoWay bindings allow us to persist data by pushing data from the UI control to the source object. In this case, all other fields can be updated by the user. When we enter a new value, the bound Owner instance is changed. TwoWay bindings are illustrated using the following code: <TextBox x_Name="FirstNameValueTextBlock" Text="{Binding FirstName, Mode=TwoWay}" > </TextBox> We've applied all the different binding modes at this point. Notice that when you change the values in the pop-up window, the details on the left of the screen are also updated. This is because all controls are in the background bound to the same source object as shown in the following screenshot: How it works... When we looked at the basics of data binding, we saw that a binding always occurs between a source and a target. The first one is normally an in-memory object, but it can also be a UI control. The second one will always be a UI control. Normally, data flows from source to target. However, using the Mode property, we have the option to control this. A OneTime binding should be the default for data that does not change when displayed to the user. When using this mode, the data flows from source to target. The target receives the value initially during loading and the data displayed in the target will never change. Quite logically, even if a OneTime binding is used for a TextBox, changes done to the data by the user will not flow back to the source. IDs are a good example of using OneTime bindings. Also, when building a catalogue application, OneTime bindings can be used, as we won't change the price of the items that are displayed to the user (or should we...?). We should use a OneWay binding for binding scenarios in which we want an up-to-date display of data. Data will flow from source to target here also, but every change in the values of the source properties will propagate to a change of the displayed values. Think of a stock market application where updates are happening every second. We need to push the updates to the UI of the application. The TwoWay bindings can help in persisting data. The data can now flow from source to target, and vice versa. Initially, the values of the source properties will be loaded in the properties of the controls. When we interact with these values (type in a textbox, drag a slider, and so on), these updates are pushed back to the source object. If needed, conversions can be done in both directions. There is one important requirement for the OneWay and TwoWay bindings. If we want to display up-to-date values, then the INotifyPropertyChanged interface should be implemented. The OneTime and OneWay bindings would have the same effect, even if this interface is not implemented on the source. The TwoWay bindings would still send the updated values if the interface was not implemented; however, they wouldn't notify about the changed values. It can be considered as a good practice to implement the interface, unless there is no chance that the updates of the data would be displayed somewhere in the application. The overhead created by the implementation is minimal. There's more... Another option in the binding is the UpdateSourceTrigger. It allows us to specify when a TwoWay binding will push the data to the source. By default, this is determined by the control. For a TextBox, this is done on the LostFocus event; and for most other controls, it's done on the PropertyChanged event. The value can also be set to Explicit. This means that we can manually trigger the update of the source. BindingExpression expression = this.FirstNameValueTextBlock. GetBindingExpression(TextBox.TextProperty); expression.UpdateSource(); See also Changing the values that flow between source and target can be done using converters. Data binding from Expression Blend 4 While creating data bindings is probably a task mainly reserved for the developer(s) in the team, Blend 4—the design tool for Silverlight applications—also has strong support for creating and using bindings. In this recipe, we'll build a small data-driven application that uses data binding. We won't manually create the data binding expressions; we'll use Blend 4 for this task.
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Packt
20 Dec 2013
9 min read
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What is Lumion?

Packt
20 Dec 2013
9 min read
(For more resources related to this topic, see here.) Why use Lumion? The short answer is that Lumion is easy to use and the final product is of a good quality. The long answer is that every construction project needs technical drawings and documents. Although this technical information is fine for a construction crew, usually the client has no idea what a CAD plan means. They can have an idea where the kitchen or the living room will be, but translating that 2D information to 3D is not always easy in the client's mind. This can be an issue if we need to give a presentation or if we are trying to sell something that is not built yet. And truth be told, an image sells more than words. That's where Lumion comes in. Lumion is the fastest way to render high quality still pictures and videos, and it makes it so easy to import our 3D models from any 3D modeling software, such as SketchUp, AutoCAD, Revit, ArchiCAD, and 3ds Max, and create a scene in minutes. So, Lumion 3D is a distinct architectural visualization software not only because it is faster to render, but also because it is very user friendly and intuitive. Another reason why we can use Lumion to create architectural visualizations is because we can have a great idea of how our project will look in natural surroundings at any time of the day or season, and this in just a few minutes. Now if you are an architect, it is doubtless that you want to enhance your project characteristics in the best way possible. Lumion can help you achieve this in hours instead of the inevitable days and weeks of rendering time. The following screenshot is an example of what you can get with Lumion in just a few minutes: However, this tool is not exclusively meant for architects. For example, if you are an interior designer, you may want to present how the textures, furniture, and colors would look at different angles, places, moods, and light conditions. Lumion provides nice interior visualization with furniture, good lighting, and realistic textures. In conclusion, Lumion is a great tool that improves the process of creating a building, or an art, or an architectural project. The time we need to get those results is less in comparison to other solutions such as using 3ds Max and V-Ray. What can we get from Lumion? Asking what Lumion can us is a double-edged question. Looking at the previous screenshots, we can get an idea of the final result. The final quality depends only on your creativity and time. I have seen amazing videos created with Lumion, but then you may need a touch of other software to create eye-catching compositions. Now, the package that we get with Lumion is another thing. You already know that we can easily create beautiful still images and videos, but we need to bear in mind that Lumion is not a tool designed to create photo-realistic renders. Nevertheless, we can get so much from this application that you will forget photo-realistic renders. Lumion is a powerful and advanced 3D engine that allows us to work with heavier models, and we can make our scene come alive with the click-and-drag technique. To do this, Lumion comes with a massive library where we can find: 2409 models of trees, transports, exterior and interior models, and people 103 ambient, people, and machine sounds 518 types of materials and textures 28 types of landscape In addition to this extensive collection, there are more features that we can add; we can include realistic water in our scene (oceans, rivers, pools, waterfalls, and fountains), we can sculpt the landscape to adapt to our needs, and we can add rain, snow, fog, wind, and animate objects, and we can add camera effects. You just need a blank 3D model; import and start working because, as you can see, Lumion is well equipped with almost everything we need to create architectural visualisations. Lumion's 3D interface Now that we know what we can do with Lumion and the content available, we will take some time to explore Lumion and get our hands dirty. In my opinion and experience, it is much easier to learn something if at the same time we apply what we are learning. So, in the next section we are going to explore the Lumion interface with the menus and different settings. But to do that we will use a small tutorial as a quick start. By doing this, we will explore Lumion and at the same time see how easy it is to produce great results. We will see that Lumion is easier to learn and more accessible than other software. So go ahead and fire up Lumion and let's have a quick tour before we start working with it. I am going to explain to you what each tab does, to help you see how you can do simple tasks, such as saving and loading a scene, changing the settings, and creating a new scene. Let's start with the first tab that Lumion shows us. A look into the New tab On startup, Lumion goes straight to the New tab. The New tab, as the name indicates, is a good place to start when you want to create a new scene. We can create a new scene based on a few presets or just create an empty scene. We can choose from Night, Sunset, Sunny Day, Flatlands, Island, Lake, Desert, Cold Climate, and an Empty scene. I found these presets as a quick help to cut some time, because in the end everything we get from these presets, we can create in a few minutes. So, there is nothing special about them. When you start Lumion, this will be the first thing you will see: The nine presets you can find on the New tab Now, we will finally see the Objects menu and the following is what this menu looks like: The Objects menu Here is where the fun starts. We have at our disposal eight categories of objects and more, such as Nature, Transport, Sound, Effects, Indoor, People and Animals, Outdoor, and Lights and special objects. Each of these menus has subcategories. If you are working with the Lumion PRO version, you can choose from more than 2000 models. Even if you don't have this version, cheer up! You can still import your own models and textures. It is really simple to add a model. First, we need to select the category we want to use. So in this case, click on the Nature button. Now that we have this category selected, click on the thumbnail above the Place button and a new window with the Nature library will appear. We don't have just trees, we have grass, plants, flowers, rocks, and clusters. Now let me show you one trick. Click on the Grass tab and select Rough_Grass1_RT. Now that we are back to the Build mode, press the Ctrl key and click on the ground. We are randomly adding 10 copies of the object, which in this case is really handy. So, after playing a little with Lumion, we can get something like the following screenshot: Our scene after adding some trees, grass, and animals Just think, it took me about 30 minutes to create something like this. Now imagine what you can do. Let's save our scene and turn our attention to the right-hand side of the Lumion 3D interface, where we can find the menus as shown in the following screenshot: The Build mode button Starting from the top of the preceding screenshot we can see the blue rectangle with a question mark. If we put our mouse cursor over this rectangle, we can see a quick help guideline for our interface. The next button informs us that we are in the Build mode and if, for example, you are working in the Photo or Video mode, this button lets you go back to the scene. Lumion materials Lumion helps us with this important step by offering many types of materials: 518 materials that are ready to use. You may need to do some adjustments, but the major hard work was already done for you. The materials that we can assign to our model are as follows: Wood: 45 materials Wood floor : 67 materials Brick: 32 materials Tiles: 99 materials Ground: 39 materials Concrete: 43 materials Carpet: 20 materials Misc: 109 materials Asphalt: 12 materials Metal: 47 materials This is one of the reasons why it is so easy to create still images and videos with Lumion. Everything is set up for you, including parameters, details, and textures. However, we may need to do some minor adjustments, and for that, it is important to understand or at least have a basic notion of what each setting does. So, let's have a quick look at how we can configure materials in Lumion. The Landscape material The best way to explain this material is by showing you an example. So, let's say that along with the model, you also created a terrain like the one you can see in the following screenshot: The house along with a terrain model Import the terrain if needed, and add a new material to this terrain. Go to the Custom menu and click on the Landscape material. The Landscape material allows you to seamlessly blend or merge parts of the model with the landscape. Make sure that the terrain intersects with the ground so that it can be perfectly blended. The following screenshot shows this Landscape material applied to my 3D terrain: The terrain model merged with the landscape Adding this material not only allows you to use this cool feature, but as you can see in the picture, we can also start painting soil types of the landscape in the imported terrain. The other two materials that I want to introduce you to are the Standard and Water materials. The Standard material is a simple material without any textures or settings, and we can use this material to start something from scratch. The Water material can have several applications, but perhaps, the most common one is, for example, pools. Summary This article helped you in starting with Lumion, and gave you a taste of how easily and quickly you can get great images and videos. In particular, you have learned the basic steps to save and load scenes, import models, add materials, change the terrain and weather, and create photos and videos. You also learned how to use and configure the prebuilt materials in Lumion and found out how to use the Landscape material to create a terrain. Resources for Article: Further resources on this subject: The Spotfire Architecture Overview [Article] augmentedTi: The application architecture [Article] The architecture of JavaScriptMVC [Article]
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Amey Varangaonkar
22 Feb 2018
7 min read
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How to build data streams in IBM SPSS Modeler

Amey Varangaonkar
22 Feb 2018
7 min read
[box type="note" align="" class="" width=""]The following excerpt is taken from the book IBM SPSS Modeler Essentials, co-authored by Keith McCormick and Jesus Salcedo. This book gives you a quick overview of the fundamental concepts of data mining and how to put them to practical use with the help of SPSS Modeler.[/box] SPSS Modeler allows users to mine data visually on the stream canvas. This means that you will not be writing code for your data mining projects; instead you will be placing nodes on the stream canvas. Remember that nodes represent operations to be carried out on the data. So once nodes have been placed on the stream canvas, they need to be linked together to form a stream. A stream represents the flow of data going through a number of operations (nodes). The following diagram is an example of nodes on the canvas, as well as a stream: Given that you will spend a lot of time building streams, in this section you will learn the most efficient ways of manipulating nodes to create a stream. Mouse buttons When building streams, mouse buttons are used extensively so that nodes can be brought onto the canvas, connected, edited, and so on. When building streams within Modeler, mouse buttons are used in the following ways: The left button is used for selecting, placing, and positioning nodes on the stream Canvas The right button is used for invoking context (pop-up) menus that allow for editing, connecting, renaming, deleting, and running nodes The middle button (optional) is used for connecting and disconnecting nodes Adding nodes To begin a new stream, a node from the Sources palette needs to be placed on the stream canvas. There are three ways to add nodes to a stream from a palette: Method one: Click on palette and then on stream: Click on the Sources palette. Click on the Var. File node. This will cause the icon to be highlighted. Move the cursor over the stream canvas. Click anywhere in the stream canvas. A copy of the selected node now appears on the stream canvas. This node represents the action of reading data into Modeler from a delimited text data file. If you wish to move the node within the stream canvas, select it by clicking on the node, and while holding the left mouse button down, drag the node to a new position. Method two: Drag and drop: Now go back to the Sources palette. Click on the Statistics File node and drag and drop this node onto the canvas. The Statistics File node represents the action of reading data into Modeler from an IBM SPSS Statistics data file. Method three: Double-click: Go back to the Sources palette one more time. Double click on the Database node. The Database node represents the action of reading data into Modeler from an ODBC compliant database. Editing nodes Once a node has been brought onto the stream canvas, typically at this point you will want to edit the node so that you can specify which fields, cases, or files you want the node to apply to. There are two ways to edit a node. Method one: Right-click on a node: Right-click on the Var. File node: Notice that there are many things you can do within this context menu. You can edit, add comments, copy, delete a node, connect nodes, and so on. Most often you will probably either edit the node or connect nodes. Method two: Double-click on a node: Double-click on the Var. File node. This bypasses the context menu we saw previously, and goes directly into the node itself so we can edit it. Deleting nodes There will be times when you will want to delete a node that you have on the stream canvas. There are two ways to delete a node. Method one: Right-click on a node: Right-click on the Database File node. Select Delete. The node is now deleted. Method two: Use the Delete button from the keyboard: Click on the Statistics File node. Click on the Delete button on the keyboard. Building a stream When two or more nodes have been placed on the stream canvas, they need to be connected to produce a stream. This can be thought of as representing the flow of data through the nodes. To demonstrate this, we will place a Table node on the stream canvas next to the Var. File node. The Table node presents data in a table format. Click the Output palette to activate it. Click on the Table node. Place this node to the right of the Var. File node by clicking in the stream canvas: At this point, we now have two nodes on the stream canvas, however, we technically do not have a stream because the nodes are not speaking to each other (that is, they are not connected). Connecting nodes In order for nodes to work together, they must be connected. Connecting nodes allows you to bring data into Modeler, explore the data, manipulate the data (to either clean it up or create additional fields), build a model, evaluate the model, and ultimately score the data. There are three main ways to connect nodes to form a stream that is, double-clicking, using the middle mouse button, or manually: Method one: Double-click. The simplest way to form a stream is to double-click on nodes on a palette. This method automatically connects the new node to the currently selected node on the stream canvas: Select the Var. File node that is on the stream canvas Double-click the Table node from the Output palette This action automatically connects the Table node to the existing Var. File node, and a connecting arrow appears between the nodes. The head of the arrow indicates the direction of the data flow. Method two: Manually. To manually connect two nodes: Bring a Table node onto the canvas. Right-click on the Var. File node. Select Connect from the context menu. Click the Table node. Method three: Middle mouse button. To use the middle mouse button: Bring a Table node onto the canvas. Use the middle mouse button to click on the Var. File node. While holding the middle mouse button down, drag the cursor over to the Table node. Release the middle mouse button. Deleting connections When you know that you are no longer going to use a node, you can delete it. Often, though, you may not want to delete a node; instead you might want to delete a connection. Deleting a node completely gets rid of the node. Deleting a connection allows you to keep a node with all the edits you have done, but for now the unconnected node will not be part of the stream. Nodes can be disconnected in several ways: Method one: Delete the connecting arrow: Right-click on the connecting arrow. Click Delete Connection. Method two: Right-click on a node: Right-click on one of the nodes that has a connection. Select Disconnect from the Context menu. Method three: Double-clicking: Double-click with the middle mouse button on a node that has a connection. All connections to this node will be severed, but the connections to neighboring nodes will be intact. Thus, we saw it’s fairly easy to build and manage data streams in SPSS Modeler. If you found the above excerpt useful, make sure to check out our book IBM SPSS Modeler Essentials for more tips and tricks on effective data mining.    
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Packt
21 Jan 2014
10 min read
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Dart Server with Dartling and MongoDB

Packt
21 Jan 2014
10 min read
(For more resources related to this topic, see here.) Server Side Dart Creating a server in Dart is surprisingly simple, once the asynchronous programming with Futures is understood. Starting a server To start a server run the main function in todo_mongodb/todo_server_dartling_mongodb/bin/server.dart. void main() { db = new TodoDb(); db.open().then((_) { start(); }); } An access to a MongoDB database is prepared in the TodoDb constructor in todo_mongodb/todo_server_dartling_mongodb/lib/persistence/mongodb.dart. The database is opened, then the server is started. start() { HttpServer.bind(HOST, PORT) .then((server) { server.listen((HttpRequest request) { switch (request.method) { case "GET": handleGet(request); break; case 'POST': handlePost(request); break; case 'OPTIONS': handleOptions(request); break; default: defaultHandler(request); } }); }) .catchError(print) .whenComplete(() => print('Server at http://$HOST:$PORT')); } If there are no problems, the following message is displayed in the console of Dart Editor. Server at http://127.0.0.1:8080 The server accepts either GET or POST requests. void handleGet(HttpRequest request) { HttpResponse res = request.response; print('${request.method}: ${request.uri.path}'); addCorsHeaders(res); res.headers.contentType = new ContentType("application", "json", charset: 'utf-8'); List<Map> jsonList = db.tasks.toJson(); String jsonString = convert.JSON.encode(jsonList); print('JSON list in GET: ${jsonList}'); res.write(jsonString); res.close(); } The server, through a GET request, sends to a client CORS headers to allow a browser to send requests to different servers. void handlePost(HttpRequest request) { print('${request.method}: ${request.uri.path}'); request.listen((List<int> buffer) { var jsonString = new String.fromCharCodes(buffer); List<Map> jsonList = convert.JSON.decode(jsonString); print('JSON list in POST: ${jsonList}'); _integrateDataFromClient(jsonList); }, onError: print); } The POST request integrates data from a client to the model. _integrateDataFromClient(List<Map> jsonList) { var clientTasks = new Tasks.fromJson(db.tasks.concept, jsonList); var serverTaskList = db.tasks.toList(); for (var serverTask in serverTaskList) { var clientTask = clientTasks.singleWhereAttributeId('title', serverTask.title); if (clientTask == null) { new RemoveAction(db.session, db.tasks, serverTask).doit(); } } for (var clientTask in clientTasks) { var serverTask = db.tasks.singleWhereAttributeId('title', clientTask.title); if (serverTask != null) { if (serverTask.updated.millisecondsSinceEpoch < clientTask.updated.millisecondsSinceEpoch) { new SetAttributeAction( db.session, serverTask, 'completed', clientTask.completed).doit(); } } else { new AddAction(db.session, db.tasks, clientTask).doit(); } } } MongoDB database MongoDB is used to load all data from the database into the model of Dartling. In general, there may be more than one domain in a repository of Dartling. Also, there may be more than one model in a domain. A model has concepts with attributes and relationships between concepts. The TodoMVC model has only one concept - Task and no relationships. A model in Dartling may also be considered as an in-memory graphical database. It has actions, action pre and post validations, error handling, select data views, view update propagations, reaction events, transactions, sessions with the trans(action) past, so that undos and redos on the model may be done. You can add, remove, update, validate, find, select and order data. Actions or transactions may be used to support unrestricted undos and redos in a domain session. A transaction is an action that contains other actions. The domain allows any object to react to actions in its models. The empty Dartling model is prepared in the TodoDb constructor. TodoDb() { var repo = new TodoRepo(); domain = repo.getDomainModels('Todo'); domain.startActionReaction(this); session = domain.newSession(); model = domain.getModelEntries('Mvc'); tasks = model.tasks; } It is in the open method that the data are loaded into the model. Future open() { Completer completer = new Completer(); db = new Db('${DEFAULT_URI}${DB_NAME}'); db.open().then((_) { taskCollection = new TaskCollection(this); taskCollection.load().then((_) { completer.complete(); }); }).catchError(print); return completer.future; } In the MongoDB database there is one collection of tasks, where each task is a JSON document. This collection is defined in the TaskCollection class in mongodb.dart. The load method in this class transfers tasks from the database to the model. Future load() { Completer completer = new Completer(); dbTasks.find().toList().then((taskList) { taskList.forEach((taskMap) { var task = new Task.fromDb(todo.tasks.concept, taskMap); todo.tasks.add(task); }); completer.complete(); }).catchError(print); return completer.future; } There is only one concept in the model. Thus, the concept is entry and its entities are tasks (of the Tasks class). After the data are loaded, only the tasks entities may be used. The TodoDb class implements ActionReactionApi of Dartling. A reaction to an action in the model is defined in the react method of the TodoDb class. react(ActionApi action) { if (action is AddAction) { taskCollection.insert(action.entity); } else if (action is RemoveAction) { taskCollection.delete(action.entity); } else if (action is SetAttributeAction) { taskCollection.update(action.entity); } } } Tasks are inserted, deleted and updated in the mongoDB database in the following methods of the TaskCollection class. Future<Task> insert(Task task) { var completer = new Completer(); var taskMap = task.toDb(); dbTasks.insert(taskMap).then((_) { print('inserted task: ${task.title}'); completer.complete(); }).catchError(print); return completer.future; } Future<Task> delete(Task task) { var completer = new Completer(); var taskMap = task.toDb(); dbTasks.remove(taskMap).then((_) { print('removed task: ${task.title}'); completer.complete(); }).catchError(print); return completer.future; } Future<Task> update(Task task) { var completer = new Completer(); var taskMap = task.toDb(); dbTasks.update({"title": taskMap['title']}, taskMap).then((_) { print('updated task: ${task.title}'); completer.complete(); }).catchError(print); return completer.future; } } Dartling tasks The TodoMVC model is designed in Model Concepts. The graphical model is transformed into a JSON document. { "width":990, "height":580, "boxes":[ { "name":"Task", "entry":true, "x":85, "y":67, "width":80, "height":80, "items":[ { "sequence":10, "name":"title", "category":"identifier", "type":"String", "init":"", "essential":true, "sensitive":false }, { "sequence":20, "name":"completed", "category":"required", "type":"bool", "init":"false", "essential":true, "sensitive":false }, { "sequence":30, "name":"updated", "category":"required", "type":"DateTime", "init":"now", "essential":false, "sensitive":false } ] } ], "lines":[ ] } This JSON document is used in dartling_gen to generate the model in Dart. The lib/gen and lib/todo folders contain the generated model. The gen folder contains the generic code that should not be changed by a programmer. The todo folder contains the specific code that may be changed by a programmer. The specific code has Task and Tasks classes that are augmented by some specific code. class Task extends TaskGen { Task(Concept concept) : super(concept); Task.withId(Concept concept, String title) : super.withId(concept, title); // begin: added by hand Task.fromDb(Concept concept, Map value): super(concept) { title = value['title']; completed = value['completed']; updated = value['updated']; } Task.fromJson(Concept concept, Map value): super(concept) { title = value['title']; completed = value['completed'] == 'true' ? true : false; updated = DateTime.parse(value['updated']); } bool get left => !completed; bool get generate => title.contains('generate') ? true : false; Map toDb() { return { 'title': title, 'completed': completed, 'updated': updated }; } bool preSetAttribute(String name, Object value) { bool validation = super.preSetAttribute(name, value); if (name == 'title') { String title = value; if (validation) { validation = title.trim() != ''; if (!validation) { var error = new ValidationError('pre'); error.message = 'The title should not be empty.'; errors.add(error); } } if (validation) { validation = title.length <= 64; if (!validation) { var error = new ValidationError('pre'); error.message = 'The "${title}" title should not be longer than 64 characters.'; errors.add(error); } } } return validation; } // end: added by hand } class Tasks extends TasksGen { Tasks(Concept concept) : super(concept); // begin: added by hand Tasks.fromJson(Concept concept, List<Map> jsonList): super(concept) { for (var taskMap in jsonList) { add(new Task.fromJson(concept, taskMap)); } } Tasks get completed => selectWhere((task) => task.completed); Tasks get left => selectWhere((task) => task.left); Task findByTitleId(String title) { return singleWhereId(new Id(concept)..setAttribute('title', title)); } // end: added by hand } Client Side Dart The Todo web application may be run in the Dartium virtual machine within the Dart Editor, or as a JavaScript application run in any modern browser (todo_mongodb/todo_client_idb/web/app.html). The client application has both the model in todo_mongodb/todo_client_idb/lib/model and the view of the model in todo_mongodb/todo_client_idb/lib/view. The model has two Dart files, idb.dart for IndexedDB and model.dart for plain objects created from scratch without any model framework such as Dartling. The view is done in DOM. The application delegates the use of a local storage to the IndexedDB. A user of the application communicates with the Dart server by two buttons. The To server button sends local data to the server, while the From server button brings changes to the local data from the MongoDB database. ButtonElement toServer = querySelector('#to-server'); toServer.onClick.listen((MouseEvent e) { var request = new HttpRequest(); request.onReadyStateChange.listen((_) { if (request.readyState == HttpRequest.DONE && request.status == 200) { serverResponse = 'Server: ' + request.responseText; } else if (request.readyState == HttpRequest.DONE && request.status == 0) { // Status is 0...most likely the server isn't running. serverResponse = 'No server'; } }); var url = 'http://127.0.0.1:8080'; request.open('POST', url); request.send(_tasksStore.tasks.toJsonString()); }); ButtonElement fromServer = querySelector('#from-server'); fromServer.onClick.listen((MouseEvent e) { var request = new HttpRequest(); request.onReadyStateChange.listen((_) { if (request.readyState == HttpRequest.DONE && request.status == 200) { String jsonString = request.responseText; serverResponse = 'Server: ' + request.responseText; if (jsonString != '') { List<Map> jsonList = JSON.decode(jsonString); print('JSON list from the server: ${jsonList}'); _tasksStore.loadDataFromServer(jsonList) .then((_) { var tasks = _tasksStore.tasks; _clearElements(); loadElements(tasks); }) .catchError((e) { print('error in loading data into IndexedDB from JSON list'); }); } } else if (request.readyState == HttpRequest.DONE && request.status == 0) { // Status is 0...most likely the server isn't running. serverResponse = 'No server'; } }); var url = 'http://127.0.0.1:8080'; request.open('GET', url); request.send('update-me'); });> Server data are loaded in the loadDataFromServer method of the TasksStore class in todo_mongodb/todo_client_idb/lib/model/idb.dart. Future loadDataFromServer(List<Map> jsonList) { Completer completer = new Completer(); Tasks integratedTasks = _integrateDataFromServer(jsonList); clear() .then((_) { int count = 0; for (Task task in integratedTasks) { addTask(task) .then((_) { if (++count == integratedTasks.length) { completer.complete(); } }); } }); return completer.future; } The server data are integrated into the local data by the _integrateDataFromServer method of the TasksStore class. Tasks _integrateDataFromServer(List<Map> jsonList) { var serverTasks = new Tasks.fromJson(jsonList); var clientTasks = tasks.copy(); var clientTaskList = clientTasks.toList(); for (var clientTask in clientTaskList) { if (!serverTasks.contains(clientTask.title)) { clientTasks.remove(clientTask); } } for (var serverTask in serverTasks) { if (clientTasks.contains(serverTask.title)) { var clientTask = clientTasks.find(serverTask.title); clientTask.completed = serverTask.completed; clientTask.updated = serverTask.updated; } else { clientTasks.add(serverTask); } } return clientTasks; } Summary The TodoMVC client-server application is developed in Dart. The web application is done in DOM with local data from a simple model stored in an IndexedDB database. The local data are sent to the server as a JSON document. Data from the server are received also as a JSON document. Both on a client and on the server, data are integrated in the model. The server uses the Dartling domain framework for its model. The model is stored in the MongoDB database. The action events from Dartling are used to propagate changes from the model to the database. Resources for Article: Further resources on this subject: HTML5: Generic Containers [article] HTML5: Getting Started with Paths and Text [article] HTML5 Presentations - creating our initial presentation [article]
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