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How-To Tutorials

7019 Articles
article-image-setting-single-width-column-system-simple
Packt
05 Sep 2013
3 min read
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Setting up a single-width column system (Simple)

Packt
05 Sep 2013
3 min read
(For more resources related to this topic, see here.) Getting ready To perform the steps listed in this article, we will need a text editor, a browser, and a copy of the Masonry plugin. Any text editor will do, but my browser of choice is Google Chrome, as the V8 JavaScript engine that ships with it generally performs better and supports CSS3 transitions, and as a result we see smoother animations when resizing the browser window. We need to make sure we have a copy of the most recent version of Masonry, which was Version 2.1.08 at the time of writing this article. This version is compatible with the most recent version of jQuery, which is Version 1.9.1. A production copy of Masonry can be found on the GitHub repository at the following address: https://github.com/desandro/masonry/blob/master/jquery.masonry.min.js For jQuery, we will be using a content delivery network (CDN) for ease of development. Open the basic single-column HTML file to follow along. You can download this file from the following location: http://www.packtpub.com/sites/default/files/downloads/1-single-column.zip How to do it... Set up the styling for the masonry-item class with the proper width, padding, and margins. We want our items to have a total width of 200 pixels, including the padding and margins. <style> .masonry-item { background: #FFA500; float: left; margin: 5px; padding: 5px; width: 180px; }</style> Set up the HTML structure on which you are going to use Masonry. At a minimum, we need a tagged Masonry container with the elements inside tagged as Masonry items. <div id='masonry-container'> <div class='masonry-item '> Maecenas faucibus mollis interdum. </div> <div class='masonry-item '> Maecenas faucibus mollis interdum. Donec sed odio dui. Nullamquis risus eget urna mollis ornare vel eu leo. Vestibulum idligula porta felis euismod semper. </div> <div class='masonry-item '> Nullam quis risus eget urna mollis ornare vel eu leo. Crasjusto odio, dapibus ac facilisis in, egestas eget quam. Aeneaneu leo quam. Pellentesque ornare sem lacinia quam venenatisvestibulum. </div></div> All Masonry options need not be included, but it is recommended (by David DeSandro, the creator of Masonry) to set itemSelector for single-column usage. We will be setting this every time we use Masonry. <script> $(function() { $('#masonry-container').masonry({ // options itemSelector : '.masonry-item', }); });</script> How it works... Using jQuery, we select our Masonry container and use the itemSelector option to select the elements that will be affected by Masonry. The size of the columns will be determined by the CSS code. Using the box model, we set our Masonry items to a width of 90 px (80-px wide, with a 5-px padding all around the item). The margin is our gutter between elements, which is also 5-px wide. With this setup, we can con firm that we have built the basic single-column grid system, with each column being 100-px wide. The end result should look like the following screenshot: Summary This article showed you how to set up the very basic Masonry single-width column system around which Masonry revolves. Resources for Article : Further resources on this subject: Designing Site Layouts in Inkscape [Article] New features in Domino Designer 8.5 [Article] Using jQuery and jQueryUI Widget Factory plugins with RequireJS [Article]
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Packt
05 Sep 2013
4 min read
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Using indexes to manipulate pandas objects

Packt
05 Sep 2013
4 min read
(For more resources related to this topic, see here.) Getting ready A good understanding of indexes in pandas is crucial to quickly move the data around. From a business intelligence perspective, they create a distinction similar to that of metrics and dimensions in an OLAP cube. To illustrate this point, this recipe walks through getting stock data out of pandas, combining it, then reindexing it for easy chomping. How to do it... Use the DataReader object to transfer stock price information into a DataFrame and to explore the basic axis of Panel. > from pandas.i git push -u origin master o.data import DataReader > tickers = ['gs', 'ibm', 'f', 'ba', 'axp'] > dfs = {} > for ticker in tickers: dfs[ticker] = DataReader(ticker, "yahoo", '2006-01-01') # a yet undiscussed data structure, in the same way the a # DataFrame is a collection of Series, a Panel is a collection of # DataFrames > pan = pd.Panel(dfs) > pan <class 'pandas.core.panel.Panel'> Dimensions: 5 (items) x 1764 (major_axis) x 6 (minor_axis)Items axis: axp to ibm Major_axis axis: 2006-01-03 00:00:00 to 2013-01-04 00:00:00 Minor_axis axis: Open to Adj Close > pan.items Index([axp, ba, f, gs, ibm], dtype=object) > pan.minor_axis Index([Open, High, Low, Close, Volume, Adj Close], dtype=object) > pan.major_axis <class 'pandas.tseries.index.DatetimeIndex'>[2006-01-03 00:00:00, ..., 2013-01-04 00:00:00] Length: 1764, Freq: None, Timezone: None Use the axis selectors to easily compute different sets of summary statistics. > pan.minor_xs('Open').mean() axp 46.227466 ba 70.746451 f 9.135794 gs 151.655091 ibm 129.570969 # major axis is sliceable as well > day_slice = pan.major_axis[1] > pan.major_xs(day_slice)[['gs', 'ba']] ba gs Open 70.08 127.35 High 71.27 128.91 Low 69.86 126.38 Close 71.17 127.09 Volume 3165000.00 4861600.00 Adj Close 60.43 118.12 Convert the Panel to a DataFrame. > dfs = [] > for df in pan: idx = pan.major_axis idx = pd.MultiIndex.from_tuples(zip([df]*len(idx), idx)) idx.names = ['ticker', 'timestamp'] dfs.append(pd.DataFrame(pan[df].values, index=idx, columns=pan.minor_axis)) > df = pd.concat(dfs) > df Data columns: Open 8820 non-null values High 8820 non-null values Low 8820 non-null values Close 8820 non-null values Volume 8820 non-null values Adj Close 8820 non-null values dtypes: float64(6) Perform the analogous operations as in the preceding examples on the newly created DataFrame. # selecting from a MultiIndex isn't much different than the Panel # (output muted) > df.ix['gs':'ibm'] > df['Open'] How it works... The previous example was certainly contrived, but when indexing and statistical techniques are incorporated, the power of pandas begins to come through. Statistics will be covered in an upcoming recipe. pandas' indexes by themselves can be thought of as descriptors of a certain point in the DataFrame. When ticker and timestamp are the only indexes in a DataFrame, then the point is individualized by the ticker, timestamp, and column name. After the point is individualized, it's more convenient for aggregation and analysis. There's more... Indexes show up all over the place in pandas so it's worthwhile to see some other use cases as well. Advanced header indexes Hierarchical indexing isn't limited to rows. Headers can also be represented by MultiIndex, as shown in the following command line: > header_top = ['Price', 'Price', 'Price', 'Price', 'Volume', 'Price'] > df.columns = pd.MultiIndex.from_tuples(zip(header_top, df.columns) Performing aggregate operations with indexes As a prelude to the following sections, we'll do a single groupby function here since they work with indexes so well. > df.groupby(level=['tickers', 'day'])['Volume'].mean() This answers the question for each ticker and for each day (not date), that is, what was the mean volume over the life of the data. Summary This article talks about the use and importance of indexes in pandas. It also talks about different operations that can be done with indexes. Resources for Article : Further resources on this subject: Installing Panda3D [Article] Setting Up Panda3D and Configuring Development Tools [Article] Collision Detection and Physics in Panda3D Game Development [Article]
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Packt
05 Sep 2013
10 min read
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Cocos2d-x: Installation

Packt
05 Sep 2013
10 min read
(For more resources related to this topic, see here.) Download and installation All the examples in this article were developed on a Mac using Xcode. Although you can use Cocos2d-x to develop your games for other platforms, using different systems, the examples will focus on iOS and Mac. Xcode is free and can be downloaded from the Mac App store (https://developer.apple.com/xcode/index.php), but in order to test your code on an iOS device and publish your games, you will need a developer account with Apple, which will cost you USD 99 a year. You can find more information on their website: https://developer.apple.com/ So, assuming you have an internet connection, and that Xcode is ready to rock, let's begin! Time for action – downloading and installing Cocos2d-x We start by downloading the framework: Go to http://download.cocos2d-x.org/ and download the latest stable version of Cocos2d-x. For this article I'll be using version Cocos2d-2.0-x-2.0.4, which means the 2.0.4 C++ port of version 2.0 of Cocos2d. Uncompress the files somewhere on your machine. Open Terminal and type cd (that is cd and a space). Drag the uncompressed folder you just downloaded to the Terminal window. You should see the path to the folder added to the command line. Hit returnto go to that folder in Terminal. Now type: sudo ./install-templates-xcode.sh -u Hit return again and you're done. What just happened? You have successfully installed the Cocos2d-x templates in your machine. With these in place, you can select the type of Cocos2d-x application you wish to build inside Xcode, and the templates will take care of copying all the necessary files into your application. Next, open Xcode and select Create a new Xcode Project.You should see something like this: So let's build our first application. Hello-x World-x Let's create that old chestnut in computer programming: the hello world example. Time for action – creating an application Open Xcode and select File | New | Project... and follow these steps: In the dialogue box select cocos2d-x under the iOS menu and choose the cocos2dx template. Hit Next . Give the application a name, but not HelloWorld. I'll show you why in a second. You will be then asked to select a place to save the project and you are done. Once your application is ready, click Run to build it. After that, this is what you should see in the simulator: When you run a cocos2d-x application in Xcode it is quite common for the program to post some warnings regarding your code, or most likely the frameworks. These will mostly reference deprecated methods, or statements that do not precisely follow more recent, and stricter rules of the current SDK. But that's okay. These warnings, though certainly annoying, can be ignored. What just happened? You created your first Cocos2d-x application using the cocos2dx template, sometimes referred to as the basic template. The other template options include one with Box2D, one with Chipmunk (both related to physics simulation), one with JavaScript, and one with Lua. The last two options allow you to code some or all of your game using those script languages instead of the native C++; and they work just as you would expect a scripting language to work, meaning the commands written in either Javascript or Lua are actually replaced and interpreted as C++ commands by the compiler. Now if you look at the files created by the basic template you will see a HelloWorldScene class file. That's the reason I didn't want you to call your application HelloWorld, because I didn't want you to have the impression that the file name was based on your project name. It isn't. You will always get a HelloWorldScene file unless you change the template itself. Now let's go over the sample application and its files: The folder structure First you have the Resources folder, where you find the images used by the application. The ios folder has the necessary underlying connections between your app and iOS. For other platforms, you will have their necessary linkage files in separate folders targeting their respective platform (like an android folder the Android platform, for instance.) In the libs folder you have all the cocos2dx files, plus CocosDenshion files (for sound support) and a bunch of other extensions. Using a different template for your projects will result in a different folder structure here, based on what needs to be added to your project. So you will see a Box2D folder, for example, if you choose the Box2D template. In the Classes folder you have your application. In here, everything is written in C++ and this is the home for the part of your code that will hopefully not need to change, however many platforms you target with your application. Now let us go over the main classes of the basic application. The iOS linkage classes AppController and RootViewController are responsible for setting up OpenGL in iOS as well as telling the underlying operating system that your application is about to say Hello... To the World. These classes are written with a mix of Objective-C and C++, as all the nice brackets and the .mm extensions show. You will change very little if anything in these classes; and again that will reflect in changes to the way iOS handles your application. So other targets would require the same instructions or none at all depending on the target. In AppController for instance, I could add support for multitouch. And in RootViewController, I could limit the screen orientations supported by my application. The AppDelegate class This class marks the first time your C++ app will talk to the underlying OS. It attempts to map the main events that mobile devices wants to dispatch and listen to. From here on, all your application will be written in C++ (unless you need something else). In AppDelegate you should setup CCDirector (the cocos2d-x all powerful singleton manager object) to run your application just the way you want. You can: Get rid of the application status information Change the frame rate of your application Tell CCDirector where your high definition images are, and where your standard definition images are, as well as which to use You can change the overall scale of your application to suit different screens The AppDelegate class is also the best place to start any preloading process And, most importantly, it is here you tell the CCDirector object what CCScene to begin your application with Here too you will handle what happens to your application if the OS decides to kill it, push it aside, or hang it upside down to dry. All you need to do is place your logic inside the correct event handler: applicationDidEnterBackground or applicationWillEnterForeground. The HelloWorldScene class When you run the application you get a screen with the words Hello World and a bunch of numbers in one corner. These are the display stats you decided you wanted around in the AppDelegate class. The actual screen is created by the oddly named HelloWorldScene class. It is a Layer class that creates its own scene (don't worry if you don't know what a Layer class is, or a Scene class, you will soon enough). When it initializes, HelloWorldScene puts a button on screen that you can press to exit the application. The button is actually a Menu item, part of a Menu group consisting of one button, two image states for that button, and one callback event, triggered when the said button is pressed. The Menu group automatically handles touch events targeting its members, so you don't get to see any of that code floating about. There is also the necessary Label object to show the Hello World message and the background image. Who begets whom If you never worked with either Cocos2d or Cocos2d-x before, the way the initial scene() method is instantiated may lead to dizziness. To recap, in AppDelegate you have: CCScene *pScene = HelloWorld::scene(); pDirector->runWithScene(pScene); CCDirector needs a CCScene object to run, which you can think of as being your application, basically. CCScene needs something to show, which in this case is a CCLayer class. CCScene is then said to contain a CCLayer class. Here a CCScene object is created through a static method scene inside a CCLayer derived class. So the layer creates the scene, and the scene immediately adds the layer to itself. Huh? Relax. This incestuous-like instantiation will most likely only happen once, and you have nothing to do with it when it happens. So you can easily ignore all these funny goings-on and look the other way. I promise instantiations will be much easier after this first one. Further information Follow these steps to access one of the best sources for reference material on Cocos2d-x: its Test project. Time for action – running the test samples You open the test project just like you would do for any other Xcode project: Go inside the folder you downloaded for the framework, and navigate to samples/TestCpp/proj.ios/TestCpp.xcodeproj. Open that project in Xcode. When you run the project, you will see inside the simulator a long list of tests, all nicely organized by topic. Pick any one to review. Better yet, navigate to samples/TestCpp/Classes and if you have a program like TextWrangler or some equivalent, you can open that entire directory inside a Disk Browser window and have all that information ready for referencing right at your desktop. What just happened? With the test samples you can visualize most features in Cocos2d-x and see what they do, as well as some of the ways you can initialize and customize them. I will refer to the code found in the tests quite often. As usual with programming, there is always a different way to accomplish a given task, so sometimes after showing you one way, I'll refer to another one that you can find (and by then easily understand) inside the Test classes. The other tools Now comes the part where you may need to spend a bit more money to get some extremely helpful tools. In this articles examples I use four of them: A tool to help build sprite sheets: I'll use Texture Packer (http://www.codeandweb.com/texturepacker). There are other alternatives, like Zwoptex (http://zwopple.com/zwoptex/). And they usually offer some features for free. A tool to help build particle effects: I'll use Particle Designer (http://www.71squared.com/en/particledesigner). Depending on your operating system you may find free tools online for this. Cocos2d-x comes bundled with some common particle effects that you can customize. But to do it blindly is a process I do not recommend. A tool to help build bitmap fonts: I'll use Glyph Designer (http://www.71squared.com/en/glyphdesigner). But there are others: bmGlyph (which is not as expensive), FontBuilder (which is free). It is not extremely hard to build a Bitmap font by hand, not nearly as hard as building a particle effect from scratch, but doing it once is enough to convince you to get one of these tools fast. A tool to produce sound effects: No contest. cfxr for Mac or the original sfxr for Windows. Both are free (http://www.drpetter.se/project_sfxr.html and http://thirdcog.eu/apps/cfxr respectively). Summary You just learned how to install Cocos2d-x templates and create a basic application. You also learned enough of the structure of a basic Cocos2d-x application to get started to build your first game. Resources for Article: Further resources on this subject: Getting Started With Cocos2d [Article] Cocos2d: Working with Sprites [Article] Cocos2d for iPhone: Surfing Through Scenes [Article]
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article-image-so-what-powershell-30-wmi
Packt
05 Sep 2013
5 min read
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So, what is PowerShell 3.0 WMI?

Packt
05 Sep 2013
5 min read
(For more resources related to this topic, see here.) Microsoft created Windows Management Instrumentation ( WMI ) as a management layer to the Windows operating system. This management layer allows you to retrieve information pertaining to the operating system or physical hardware on a system. It also allows you to manipulate components within the operating system. A good example for this section is a hard drive. WMI provides the ability to view the physical hard drive as well as the logical components of the hard drive. Using a call to the Win32_diskdrive class, you have the ability to view the physical aspects of the disk drive, such as the tracks, sectors, manufacturer, and even the serial number. The win32_logicaldisk class provides you with the ability to see the logical aspects of a drive, such as partitions, free space, and volume names. Not limited to just Windows operating system management, WMI also has the extensibility to allow third-party developers to create WMI providers for use within their projects. This means that you can create the management hooks within your code that will allow remote management through a common standardized framework. Many companies have adopted the use of WMI providers for items such as storage subsystems, application virtualization, hardware virtualization, and enhanced management of the hardware connected to a workstation or server system. Microsoft chose to follow the Common Information Model ( CIM ) industry standard for WMI. The preceding diagram takes a simplified look at Microsoft's implementation of WMI through the use of the CIM standard. There are three layers to their model, which are as follows: WMI consumers: The WMI consumers are exactly what their name states. They consume the available APIs to access the managed component. The WMI consumers are the real users of the C/C++ and .NET clients, and they use scripting languages, such as PowerShell 3.0, to access management data and interact with the managed components. In the hard drive example, the WMI consumer is the PowerShell code that calls information about the hard drive. This would look as follows: get-wmiobject –class win32_logicaldisk WMI infrastructure: The WMI infrastructure includes the CIM Object Manager ( CIMOM ), which stores a repository of the available WMI providers. If a third-party WMI provider doesn't register with the CIM Object Manager, the Windows operating system will not be able to manage the component through WMI. In the hard drive example, the CIMOM will import the Managed Object Format ( MOF) file of the hard drive into the WMI repository. This will register the hard drive's available WMI properties and methods into use by a WMI consumer. WMI providers: The last components, WMI providers, are made up of a driver (DLL) and a MOF file. These two components are responsible for returning the management data to the WMI consumer, through the WMI infrastructure. This allows the WMI consumer to interact with the managed components. In the hard drive example, the WMI consumer will access the hard drive through the WMI infrastructure utilizing the hard drive driver (DLL). The WMI consumer will have the ability to retrieve the information pertaining to the physical components on that hard drive. WMI integration with PowerShell 3.0 PowerShell has the ability to interact with WMI through the use of the built-in cmdlets. These cmdlets act as the WMI consumers and interact with the WMI. As WMI evolved with the release of new operating systems, PowerShell also needed to evolve in parallel to manage those systems. With the release of Windows 8 and Windows Server 2012, Microsoft created a new iteration of the Microsoft Windows Management Framework ( WMF ), Version 3.0. The new release of Windows Management Framework updates WMI to Version 3.0, PowerShell to Version 3.0, and installs the new Windows Remote Management ( WinRM ), OData IIS Extensions, and Server Manager CIM Provider. PowerShell 3.0 includes new WMI management cmdlets, displayed in the following table, which leverage the use of the new functionality within Windows Management Framework 3.0. The new CIM cmdlets provide a richer WMI experience leveraging stateful communications to the remote systems. They also provide the ability to create CIM calls through PowerShell 3.0 to non-Windows-based WMI systems that support Web Services-Management ( WSman ). This provides engineers the ability to tap into a variety of systems for management purposes. Get-CimAssociatedInstance New-CimSession Get-CimClass New-CimSessionOption Get-CimInstance Register-CimIndicationEvent Get-CimSession Remove-CimInstance Invoke-CimMethod Remove-CimSession New-CimInstance Set-CimInstance Using PowerShell in your environment PowerShell is quickly becoming the de-facto standard for managing the Windows-based systems in small and large organizations. It is being used for tasks, such as automated software deployments, dynamic system provisioning, and system maintenance. It is also being heavily used in Microsoft products, such as System Center 2012 - Service Manager, that allow for business process automation. PowerShell 3.0 has introduced a variety of new cmdlets that further simplify the administration of systems through the use of WMI. Whatever the administrative task, the PowerShell community has several examples of the ways to manage systems through the use of the WMI consumers. The examples provided in this article are just the tip of the iceberg compared to what you can accomplish utilizing PowerShell 3.0 and Windows Management Instrumentation. You may be surprised by the number of manual administration steps that can be automated by creating PowerShell scripts. The sky is the limit when it comes to scripting with PowerShell! Summary In this article, we learned what Windows Management Instrumentation (WMI) is, how PowerShell 3.0 utilizes it, and why it's applicable to systems engineers. Resources for Article : Further resources on this subject: Using the Windows Azure Platform PowerShell Cmdlets [Article] Accessing Oracle [Article] Inventorying Servers with PowerShell [Article]
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Packt
05 Sep 2013
4 min read
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Introduction to BlueStacks

Packt
05 Sep 2013
4 min read
(For more resources related to this topic, see here.) So, what is BlueStacks? BlueStacks is a suite of tools designed to allow you to run Android apps easily on a Windows or Mac computer. The following screenshot shows how it looks: At the time of writing, there are two elements to the BlueStacks suite, which are listed as follows: App Player: This is the engine, which runs the Android apps Cloud Connect: This is a synchronization tool As the BlueStacks tools can be freely downloaded, anyone with a PC running on Windows or Mac can download them and start experimenting with their capabilities. This article will walk you through the process of running BlueStacks on a computer and show you some of the ways in which you can make the most out of this emerging technology. There are other ways by which you can run an emulation of Android on your computer. You can, for instance, run a virtual machine or install the Android Software Development Kit (SDK). These assume a degree of technical understanding that isn't necessarily required with BlueStacks, making BlueStacks the quickest and easiest way of running apps on your computer. BlueStacks is particularly interesting for users of Windows 8 tablets, as it opens up a whole library of mature software designed for a touch interface. This is particularly useful for those wanting to use many, free, or cheap Android apps on their laptop or tablet. It is worth noting that, at the time of writing this article, these tools are beta releases, so it is important that you take time to report the bugs that you may find to the developers through their website. The ongoing development and success of the software depends upon this feedback and results in a better product. If you become reliant on a particular feature, it is a good idea to highlight your love to the developers too. This can help influence which features are to be kept and improved upon as the product matures. App Player BlueStacks App Player allows a Windows or Mac user to run Android apps on their desktop or laptop. It does this by running an emulated version of Android within a window that you can interact with using your keyboard and mouse. The App Player can be downloaded and installed for free from the BlueStacks website, http://www.bluestacks.com. Currently, there are two main versions available for different operating systems that are enlisted as follows: Mac OS X Windows XP, Vista, 7, and 8 Once you have installed the software, an Android emulator runs on your machine. This is a light version of Android that can access app stores so that you can download and run free and paid apps and content. Most apps are compatible with App Player; however, there are some which are not (for technical reasons) and some which have been prevented by the App developers from running. If you are running any another operating system on your computer, the more computing power you can make available to the App Player the better. Otherwise, you might experience slow loading apps or worse still ones that do not function properly. To increase your chances of success, first try running App Player without running any other applications (for example, Word). Cloud Connect Cloud Connect provides a means to synchronize the apps running on an existing phone or tablet with the App Player. This means that you do not have to manually install lots of apps. Instead, you install an app on your device and sign up so that your App Player has exactly the same apps as your device. Summary Thus we learned the basics of BlueStacks and saw a brief of App Player and Cloud Connect feature of BlueStacks Resources for Article: Further resources on this subject: So, what is Spring for Android? [Article] Animating Properties and Tweening Pages in Android 3-0 [Article] New Connectivity APIs – Android Beam [Article]
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Packt
05 Sep 2013
10 min read
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Chef Infrastructure

Packt
05 Sep 2013
10 min read
(For more resources related to this topic, see here.) First, let's talk about the terminology used in the Chef universe. A cookbook is a collection of recipes – codifying the actual resources, which should be installed and configured on your node – and the files and configuration templates needed. Once you've written your cookbooks, you need a way to deploy them to the nodes you want to provision. Chef offers multiple ways for this task. The most widely used way is to use a central Chef Server. You can either run your own or sign up for Opscode's Hosted Chef. The Chef Server is the central registry where each node needs to get registered. The Chef Server distributes the cookbooks to the nodes based on their configuration settings. Knife is Chef's command-line tool called to interact with the Chef Server. You use it for uploading cookbooks and managing other aspects of Chef. On your nodes, you need to install Chef Client – the part that retrieves the cookbooks from the Chef Server and executes them on the node. In this article, we'll see the basic infrastructure components of your Chef setup at work and learn how to use the basic tools. Let's get started with having a look at how to use Git as a version control system for your cookbooks. Using version control Do you manually back up every file before you change it? And do you invent creative filename extensions like _me and _you when you try to collaborate on a file? If you answer yes to any of the preceding questions, it's time to rethink your process. A version control system (VCS) helps you stay sane when dealing with important files and collaborating on them. Using version control is a fundamental part of any infrastructure automation. There are multiple solutions (some free, some paid) for managing source version control including Git, SVN, Mercurial, and Perforce. Due to its popularity among the Chef community, we will be using Git. However, you could easily use any other version control system with Chef. Getting ready You'll need Git installed on your box. Either use your operating system's package manager (such as Apt on Ubuntu or Homebrew on OS X), or simply download the installer from www.git-scm.org. Git is a distributed version control system. This means that you don't necessarily need a central host for storing your repositories. But in practice, using GitHub as your central repository has proven to be very helpful. In this article, I'll assume that you're using GitHub. Therefore, you need to go to github.com and create a (free) account to follow the instructions given in this article. Make sure that you upload your SSH key following the instructions at https://help.github.com/articles/generating-ssh-keys, so that you're able to use the SSH protocol to interact with your GitHub account. As soon as you've created your GitHub account, you should create your repository by visiting https://github.com/new and using chef-repo as the repository name. How to do it... Before you can write any cookbooks, you need to set up your initial Git repository on your development box. Opscode provides an empty Chef repository to get you started. Let's see how you can set up your own Chef repository with Git using Opscode's skeleton. Download Opscode's skeleton Chef repository as a tarball: mma@laptop $ wget http://github.com/opscode/chef-repo/tarball/master...TRUNCATED OUTPUT...2013-07-05 20:54:24 (125 MB/s) - 'master' saved [9302/9302] Extract the downloaded tarball: mma@laptop $ tar zvf master Rename the directory. Replace 2c42c6a with whatever your downloaded tarball contained in its name: mma@laptop $ mv opscode-chef-repo-2c42c6a/ chef-repo Change into your newly created Chef repository: mma@laptop $ cd chef-repo/ Initialize a fresh Git repository: mma@laptop:~/chef-repo $ git init .Initialized empty Git repository in /Users/mma/work/chef-repo/.git/ Connect your local repository to your remote repository on github.com. Make sure to replace mmarschall with your own GitHub username: mma@laptop:~/chef-repo $ git remote add origin git@github.com:mmarschall/chef-repo.git Add and commit Opscode's default directory structure: mma@laptop:~/chef-repo $ git add .mma@laptop:~/chef-repo $ git commit -m "initial commit"[master (root-commit) 6148b20] initial commit10 files changed, 339 insertions(+), 0 deletions(-)create mode 100644 .gitignore...TRUNCATED OUTPUT...create mode 100644 roles/README.md Push your initialized repository to GitHub. This makes it available to all your co-workers to collaborate on it. mma@laptop:~/chef-repo $ git push -u origin master...TRUNCATED OUTPUT...To git@github.com:mmarschall/chef-repo.git* [new branch] master -> master How it works... You've downloaded a tarball containing Opscode's skeleton repository. Then, you've initialized your chef-repo and connected it to your own repository on GitHub. After that, you've added all the files from the tarball to your repository and committed them. This makes Git track your files and the changes you make later. As a last step, you've pushed your repository to GitHub, so that your co-workers can use your code too. There's more... Let's assume you're working on the same chef-repo repository together with your co-workers. They cloned your repository, added a new cookbook called other_cookbook, committed their changes locally, and pushed their changes back to GitHub. Now it's time for you to get the new cookbook down to your own laptop. Pull your co-workers, changes from GitHub. This will merge their changes into your local copy of the repository. mma@laptop:~/chef-repo $ git pull From github.com:mmarschall/chef-repo * branch master -> FETCH_HEAD ...TRUNCATED OUTPUT... create mode 100644 cookbooks/other_cookbook/recipes/default.rb In the case of any conflicting changes, Git will help you merge and resolve them. Installing Chef on your workstation If you want to use Chef, you'll need to install it on your local workstation first. You'll have to develop your configurations locally and use Chef to distribute them to your Chef Server. Opscode provides a fully packaged version, which does not have any external prerequisites. This fully packaged Chef is called the Omnibus Installer. We'll see how to use it in this section. Getting ready Make sure you've curl installed on your box by following the instructions available at http://curl.haxx.se/download.html. How to do it... Let's see how to install Chef on your local workstation using Opscode's Omnibus Chef installer: In your local shell, run the following command: mma@laptop:~/chef-repo $ curl -L https://www.opscode.com/chef/install.sh | sudo bashDownloading Chef......TRUNCATED OUTPUT...Thank you for installing Chef! Add the newly installed Ruby to your path: mma@laptop:~ $ echo 'export PATH="/opt/chef/embedded/bin:$PATH"'>> ~/.bash_profile && source ~/.bash_profile How it works... The Omnibus Installer will download Ruby and all the required Ruby gems into /opt/chef/embedded. By adding the /opt/chef/embedded/bin directory to your .bash_profile, the Chef command-line tools will be available in your shell. There's more... If you already have Ruby installed in your box, you can simply install the Chef Ruby gem by running mma@laptop:~ $ gem install chef. Using the Hosted Chef platform If you want to get started with Chef right away (without the need to install your own Chef Server) or want a third party to give you an Service Level Agreement (SLA) for your Chef Server, you can sign up for Hosted Chef by Opscode. Opscode operates Chef as a cloud service. It's quick to set up and gives you full control, using users and groups to control the access permissions to your Chef setup. We'll configure Knife, Chef's command-line tool to interact with Hosted Chef, so that you can start managing your nodes. Getting ready Before being able to use Hosted Chef, you need to sign up for the service. There is a free account for up to five nodes. Visit http://www.opscode.com/hosted-chef and register for a free trial or the free account. I registered as the user webops with an organization short-name of awo. After registering your account, it is time to prepare your organization to be used with your chef-repo repository. How to do it... Carry out the following steps to interact with the Hosted Chef: Navigate to http://manage.opscode.com/organizations. After logging in, you can start downloading your validation keys and configuration file. Select your organization to be able to see its contents using the web UI. Regenerate the validation key for your organization and save it as <your-organization-short-name>.pem in the .chef directory inside your chef-repo repository. Generate the Knife config and put the downloaded knife.rb into the .chef directory inside your chef-repo directory as well. Make sure you replace webops with the username you chose for Hosted Chef and awo with the short-name you chose for your organization: current_dir = File.dirname(__FILE__)log_level :infolog_location STDOUTnode_name "webops"client_key "#{current_dir}/webops.pem"validation_client_name "awo-validator"validation_key "#{current_dir}/awo-validator.pem"chef_server_url "https://api.opscode.com/organizations/awo"cache_type 'BasicFile'cache_options( :path => "#{ENV['HOME']}/.chef/checksums" )cookbook_path ["#{current_dir}/../cookbooks"] Use Knife to verify that you can connect to your hosted Chef organization. It should only have your validator client so far. Instead of awo, you'll see your organization's short-name: mma@laptop:~/chef-repo $ knife client listawo-validator How it works... Hosted Chef uses two private keys (called validators): one for the organization and the other for every user. You need to tell Knife where it can find these two keys in your knife.rb file. The following two lines of code in your knife.rb file tells Knife about which organization to use and where to find its private key: validation_client_name "awo-validator"validation_key "#{current_dir}/awo-validator.pem" The following line of code in your knife.rb file tells Knife about where to find your users' private key: client_key "#{current_dir}/webops.pem" And the following line of code in your knife.rb file tells Knife that you're using Hosted Chef. You will find your organization name as the last part of the URL: chef_server_url "https://api.opscode.com/organizations/awo" Using the knife.rb file and your two validators Knife can now connect to your organization hosted by Opscode. You do not need your own, self-hosted Chef Server, nor do you need to use Chef Solo in this setup. There's more... This setup is good for you if you do not want to worry about running, scaling, and updating your own Chef Server and if you're happy with saving all your configuration data in the cloud (under Opscode's control). If you need to have all your configuration data within your own network boundaries, you might sign up for Private Chef, which is a fully supported and enterprise-ready version of Chef Server. If you don't need any advanced enterprise features like role-based access control or multi-tenancy, then the open source version of Chef Server might be just right for you. Summary In this article, we learned about key concepts such as cookbooks, roles, and environments and how to use some basic tools such as Git, Knife, Chef Shell, Vagrant, and Berkshelf. Resources for Article: Further resources on this subject: Automating the Audio Parameters – How it Works [Article] Skype automation [Article] Cross-browser-distributed testing [Article]
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article-image-using-linq-query-linqpad
Packt
05 Sep 2013
3 min read
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Using a LINQ query in LINQPad

Packt
05 Sep 2013
3 min read
(For more resources related to this topic, see here.) The standard version We are going to implement a simple scenario: given a deck of 52 cards, we want to pick a random number of cards, and then take out all of the hearts. From this stack of hearts, we will discard the first two and take the next five cards (if possible), and order them by their face value for display. You can try it in a C# program query in LINQPad: public static Random random = new Random();void Main(){ var deck = CreateDeck(); var randomCount = random.Next(52); var hearts = new Card[randomCount]; var j = 0; // take all hearts out for(var i=0;i<randomCount;i++) { if(deck[i].Suit == "Hearts") { hearts[j++] = deck[i]; } } // resize the array to avoid null references Array.Resize(ref hearts, j); // check that we have at least 2 cards. If not, stop if(hearts.Length <= 2) return; var count = 0; // check how many cards we can take count = hearts.Length - 2; // the most we need to take is 5 if(count > 5) { count = 5; } // take the cards var finalDeck = new Card[count]; Array.Copy(hearts, 2, finalDeck, 0, count); // now order the cards Array.Sort(finalDeck, new CardComparer()); // Display the result finalDeck.Dump();}public class Card{ public string Suit { get; set; } public int Value { get; set; }}// Create the cards' deckpublic Card[] CreateDeck(){ var suits = new [] { "Spades", "Clubs", "Hearts", "Diamonds" }; var deck = new Card[52]; for(var i = 0; i < 52; i++) { deck[i] = new Card { Suit = suits[i / 13], FaceValue = i-(13*(i/13))+1 }; } // randomly shuffle the deck for (var i = deck.Length - 1; i > 0; i--) { var j = random.Next(i + 1); var tmp = deck[j]; deck[j] = deck[i]; deck[i] = tmp; } return deck;}// CardComparer compare 2 cards against their face valuepublic class CardComparer : Comparer<Card>{ public override int Compare(Card x, Card y) { return x.FaceValue.CompareTo(y.FaceValue); }} Even if we didn't consider the CreateDeck() method, we had to do quite a few operations to produce the expected result (your values might be different as we are using random cards). The output is as follows: Depending on the data, LINQPad will add contextual information. For example, in this sample it will add the bottom row with the sum of all the values (here, only FaceValue). Also, if you click on the horizontal graph button, you will get a visual representation of your data, as shown in the following screenshot: This information is not always relevant but it can help you explore your data. Summary In this article we saw how LINQ queries can be used in LINQPad. The powerful query capabilitiesof LINQ has been utilized to the maximum in LINQPad. Resources for Article: Further resources on this subject: Displaying SQL Server Data using a Linq Data Source [Article] Binding MS Chart Control to LINQ Data Source Control [Article] LINQ to Objects [Article]
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04 Sep 2013
7 min read
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So, what is Apache Wicket?

Packt
04 Sep 2013
7 min read
(For more resources related to this topic, see here.) Wicket is a component-based Java web framework that uses just Java and HTML. Here, you will see the main advantages of using Apache Wicket in your projects. Using Wicket, you will not have mutant HTML pages. Most of the Java web frameworks require the insertion of special syntax to the HTML code, making it more difficult for Web designers. On the other hand, Wicket adopts HTML templates by using a namespace that follows the XHTML standard. It consists of an id attribute in the Wicket namespace (wicket:id). You won't need scripts to generate messy HTML code. Using Wicket, the code will be clearer, and refactoring and navigating within the code will be easier. Moreover, you can utilize any HTML editor to edit the HTML files, and web designers can work with little knowledge of Wicket in the presentation layer without worrying about business rules and other developer concerns. The advantages for developers are as follows: All code is written in Java No XML configuration files POJO-centric programming No Back-button problems (that is, unexpected and undesirable results on clicking on the browser's Back button) Ease of creating bookmarkable pages Great compile-time and runtime problem diagnosis Easy testability of components Another interesting thing is that concepts such as generics and anonymous subclasses are widely used in Wicket, leveraging the Java programming language to the max. Wicket is based on components. A component is an object that interacts with other components and encapsulates a set of functionalities. Each component should be reusable, replaceable, extensible, encapsulated, and independent, and it does not have a specific context. Wicket provides all these principles to developers because it has been designed taking into account all of them. In particular, the most remarkable principle is reusability. Developers can create custom reusable components in a straightforward way. For instance, you could create a custom component called SearchPanel (by extending the Panel class, which is also a component) and use it in all your other Wicket projects. Wicket has many other interesting features. Wicket also aims to make the interaction of the stateful server-side Java programming language with the stateless HTTP protocol more natural. Wicket's code is safe by default. For instance, it does not encode state in URLs. Wicket is also efficient (for example, it is possible to do a tuning of page-state replication) and scalable (Wicket applications can easily work on a cluster). Last, but not least, Wicket has support for frameworks like EJB and Spring. Installation In seven easy steps, you can build a Wicket "Hello World" application. Step 1 – what do I need? Before you start to use Apache Wicket 6, you will need to check if you have all of the required elements, listed as follows: Wicket is a Java framework, so you need to have Java virtual machine (at least Version 6) installed on your machine. Apache Maven is required. Maven is a tool that can be used for building and managing Java projects. Its main purpose is to make the development process easier and more structured. More information on how to install and configure Maven can be found at http://maven.apache.org. The examples of this book use the Eclipse IDE Juno version, but you can also use other versions or other IDEs, such as NetBeans. In case you are using other versions, check the link for installing the plugins to the version you have; the remaining steps will be the same. In case of other IDEs, you will need to follow some tutorial to install other equivalent plugins or not use them at all. Step 2 – installing the m2eclipse plugin The steps for installing the m2eclipse plugin are as follows: Go to Help | Install New Software. Click on Add and type in m2eclipse in the Name field; copy and paste the link https://repository.sonatype.org/content/repositories/forge-sites/m2e/1.3.0/N/LATEST onto the Location field. Check all options and click on Next. Conclude the installation of the m2eclipse plugin by accepting all agreements and clicking on Finish. Step 3 – creating a new Maven application The steps for creating a new Maven application are as follows: Go to File | New | Project. Then go to Maven | Maven Project. Click on Next and type wicket in the next form. Choose the wicket-archetype-quickstart maven Archetype and click on Next. Fill the next form according to the following screenshot and click on Finish: Step 4 – coding the "Hello World" program In this step, we will build the famous "Hello World" program. The separation of concerns will be clear between HTML and Java code. In this example, and in most cases, each HTML file has a corresponding Java class (with the same name). First, we will analyse the HTML template code. The content of the HomePage.html file must be replaced by the following code: <!DOCTYPE html> <html > <body> <span wicket_id="helloWorldMessage">Test</span> </body> </html> It is simple HTML code with the Wicket template wicket:id="helloWorldMessage". It indicates that in the Java code related to this page, a method will replace the message Test by another message. Now, let's edit the corresponding Java class; that is, HomePage. package com.packtpub.wicket.hello_world; import org.apache.wicket.markup.html.WebPage; import org.apache.wicket.markup.html.basic.Label; public class HomePage extends WebPage { public HomePage() { add(new Label("helloWorldMessage", "Hello world!!!")); } } The class HomePage extends WebPage; that is, it inherits some of the WebPage class's methods and attributes, and it becomes a WebPage subtype. One of these inherited methods is the method add(), where a Label object can be passed as a parameter. A Label object can be built by passing two parameters: an identifier and a string. The method add() is called in the HomePage class's constructor and will change the message in wicket:id="helloWorldMessage" with Hello world!!!. The resulting HTML code will be as shown in the following code snippet: <!DOCTYPE html> <html > <body> <span>Hello world!!!</span> </body> </html> Step 5 – compile and run! The steps to compile and run the project are as follows: To compile, right-click on the project and go to Run As | Maven install. Verify if the compilation was successful. If not, Wicket provides good error messages, so you can try to fix what is wrong. To run the project, right-click on the class Start and go to Run As | Java application. The class Start will run an embedded Jetty instance that will run the application. Verify if the server has started without any problems. Open a web browser and enter this in the address field: http://localhost:8080. In case you have changed the port, enter http://localhost:<port>. The browser should show Hello world!!!. The most common problem that can occur is that port 8080 is already in use. In this case, you can go into the Java Start class (found at src/test/java) and set another port by replacing 8080 in connector. setPort(8080) (line 21) by another number (for example, 9999). To stop the server, you can either click on Console and press any key or click on the red square on the console, which indicates termination. And that's it! By this point, you should have a working Wicket "Hello World" application and are free to play around and discover more about it. Summary This article describes how to create a simple "Hello World" application using Apache Wicket 6. Resources for Article : Further resources on this subject: Tips for Deploying Sakai [Article] OSGi life cycle [Article] Apache Wicket: Displaying Data Using DataTable [Article]
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Packt
04 Sep 2013
4 min read
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Important features of Mockito

Packt
04 Sep 2013
4 min read
Reducing boilerplate code with annotations Mockito allows the use of annotations to reduce the lines of test code in order to increase the readability of tests. Let's take into consideration some of the tests that we have seen in previous examples. Removing boilerplate code by using the MockitoJUnitRunner The shouldCalculateTotalWaitingTimeAndAssertTheArgumentsOnMockUsingArgumentCaptor from Verifying behavior (including argument capturing, verifying call order and working with asynchronous code) section, can be rewritten as follows, using Mockito annotations, and the @RunWith(MockitoJUnitRunner.class) JUnit runner: @RunWith(MockitoJUnitRunner.class) public class _07ReduceBoilerplateCodeWithAnnotationsWithRunner { @Mock KitchenService kitchenServiceMock; @Captor ArgumentCaptor mealArgumentCaptor; @InjectMocks WaiterImpl objectUnderTest; @Test public void shouldCalculateTotalWaitingTimeAndAssert TheArgumentsOnMockUsingArgumentCaptor() throws Exception { //given final int mealPreparationTime = 10; when(kitchenServiceMock.calculate PreparationTime(any(Meal.class))).thenReturn(mealPreparationTime); //when int waitingTime = objectUnderTest.calculate TotalWaitingTime(createSampleMeals ContainingVegetarianFirstCourse()); //then assertThat(waitingTime, is(mealPreparationTime)); verify(kitchenServiceMock).calculatePreparation Time(mealArgumentCaptor.capture()); assertThat(mealArgumentCaptor.getValue(), is (VegetarianFirstCourse.class)); assertThat(mealArgumentCaptor.getAllValues().size(), is(1)); } private List createSampleMeals ContainingVegetarianFirstCourse() { List meals = new ArrayList(); meals.add(new VegetarianFirstCourse()); return meals; } } What happened here is that: All of the boilerplate code can be removed due to the fact that you are using the @RunWith(MockitoJUnitRunner.class) JUnit runner Mockito.mock(…) has been replaced with @Mock annotation You can provide additional parameters to the annotation, such as name, answer or extraInterfaces. The fieldname related to the annotated mock is referred to in any verification so it's easier to identify the mock ArgumentCaptor.forClass(…) is replaced with @Captor annotation. When using the @Captor annotation you avoid warnings related to complex generic types Thanks to the @InjectMocks annotation your object under test is initialized, proper constructor/setters are found and Mockito injects the appropriate mocks for you There is no explicit creation of the object under test You don't need to provide the mocks as arguments of the constructor Mockito @InjectMocksuses either constructor injection, property injection or setter injection Taking advantage of advanced mocks configuration Mockito gives you a possibility of providing different answers for your mocks. Let's focus more on that. Getting more information on NullPointerException Remember the Waiter's askTheCleaningServiceToCleanTheRestaurantMethod(): @Override public boolean askTheCleaningServiceToCleanTheRestaurant (TypeOfCleaningService typeOfCleaningService) { CleaningService cleaningService = cleaningServiceFactory.getMe ACleaningService(typeOfCleaningService); try{ cleaningService.cleanTheTables(); cleaningService.sendInformationAfterCleaning(); return SUCCESSFULLY_CLEANED_THE_RESTAURANT; }catch(CommunicationException communicationException){ System.err.println("An exception took place while trying to send info about cleaning the restaurant"); return FAILED_TO_CLEAN_THE_RESTAURANT; } } Let's assume that we want to test this function. We inject the CleaningServiceFactory as a mock but we forgot to stub the getMeACleaningService(…) method. Normally we would get a NullPointerException since, if the method is not stubbed, it will return null. But what will happen, if as an answer we would provide a RETURNS_SMART_NULLS answer? Let's take a look at the body of the following test: @Mock(answer = Answers.RETURNS_SMART_NULLS) CleaningServiceFactory cleaningServiceFactory; @InjectMocks WaiterImpl objectUnderTest; @Test public void shouldThrowSmartNullPointerExceptionWhenUsingUnstubbedMethod() { //given // Oops forgotten to stub the CleaningServiceFactory.getMeACle aningService(TypeOfCleaningService) method try { //when objectUnderTest.askTheCleaningServiceToCleanTheRestaurant( TypeOfCleaningService.VERY_FAST); fail(); } catch (SmartNullPointerException smartNullPointerException) { System.err.println("A SmartNullPointerException will be thrown here with a very precise information about the error [" + smartNullPointerException + "]"); } } What happened in the test is that: We create a mock with an answer RETURNS_SMART_NULLS of the CleaningServiceFactory The mock is injected to the WaiterImpl We do not stub the getMeACleaningService(…) of the CleaningServiceFactory The SmartNullPointerException will be thrown at the line containing the cleaningService.cleanTheTables() It will contain very detailed information about the reason for the exception to happen and where it happened In order to have the RETURNS_SMART_NULLS as the default answer (you wouldn't have to explicitly define the answer for your mock), you would have to create the class named MockitoConfiguration in a package org.mockito.configuration that either extends the DefaultMockitoConfiguration or implements the IMockitoConfiguration interface: package org.mockito.configuration; import org.mockito.internal.stubbing.defaultanswers.ReturnsSmartNulls; import org.mockito.stubbing.Answer; public class MockitoConfiguration extends DefaultMockitoConfiguration { public Answer<Object> getDefaultAnswer() { return new ReturnsSmartNulls(); } } Summary In this article we learned in detail about reducing the boilerplate code with annotations, and taking advantage of advanced mocks configuration, along with their code implementation. Resources for Article : Further resources on this subject: Testing your App [Article] Drools JBoss Rules 5.0 Flow (Part 2) [Article] Easily Writing SQL Queries with Spring Python [Article]
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Packt
04 Sep 2013
10 min read
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Setting up scans

Packt
04 Sep 2013
10 min read
(For more resources related to this topic, see here.) Setting up a scan in Spiceworks The first thing Spiceworks tries to do to scan a network is contact Active Directory(AD); it also uses AD to populate the People portion of your Inventory. Let's set up AD first, as everything else we will be configuring is on the same page. We are all about saving your time and not going back and forth between pages. If you do not have AD in your environment, you can just skip to the Configuring IP range scans section. Scanning and Active Directory There is a wealth of information within AD that Spiceworks uses. We are going to need to configure Spiceworks to log into AD and get that information. OK, we need to get to the Active Directory Configuration screen in Spiceworks in order to do that. As with most things within the app, it is just a couple of clicks. From anywhere in the app, mouse over the Inventory link at the top of the page; a menu will open up. Click on Settings. This will take us to the Settings screen. You will be spending a lot of time here so you can either get very used to these clicks or just have a separate tab open with these settings already set up. The top section is called Getting Started and the first link is Active Directory Configuration. That is our destination for this section so click away. It will take you to the Active Directory Configuration page: There are three sections that are highlighted. Let's go over each and what they do: The area highlighted as 1 is where you are going to enter the credentials that allow Spiceworks to log into your AD and get information. You specify the Active Directory Server (Domain Controller), username and password. Usernames must be in either domain/username or username@domain.com. If you have SSL enabled for AD inquiries, check the Use SSL box. The area highlighted as 2 shows the frequency at which Spiceworks retrieves information from your AD environment. When Spiceworks queries AD, it does not cause a huge amount of traffic or load. Shortening these times should not cause undue stress on your AD servers. This is useful because when you add a user in AD, it will automatically get loaded into Spiceworks at the next scan. If you want any changes you make to users in Spiceworks to be uploaded into your AD environment, the section highlighted as 3 is for you. Just click on the box and any modifications you make in Spiceworks will automatically be synchronized with your AD. There is one more section that is not in the screenshot. This deals with your user portal and help desk. Setting up AD in your Spiceworks really makes a lot of difference with scans and filling in information. It is recommended that if you are running AD, hook this up. If you are wary about Spiceworks writing data into your AD environment, just set up the user that Spiceworks uses to connect as read-only and don't check the box that writes changes back to AD. Easy enough. Since you are convinced that you should connect your AD to Spiceworks, just fill in the ActiveDirectory server, User, and Password fields and click on Save. Spiceworks will automatically test the credentials and let you know immediately if it can connect. If you have some challenges with Spiceworks connecting to your Domain Controller with just the server name, another method is to put the IP address directly into that field. Let's move on to setting up an IP range scan and get some devices into your Spiceworks install. Configuring IP range scans Remember the Settings page that we have been to a couple of times? We are going back! In case you have forgotten, just mouse over to either Inventory or Help Desk and click on the Settings link at the bottom of the left column. Once on the Settings page, we are going to click on the Network Scan link. It is in the first section of links titled Getting Started. This takes us to the main Network Scan page. The first section is where we are going to set up our IP ranges. Since you will not have any ranges in here as you just installed Spiceworks, let's get one configured so you can get some information into the app. To do this, just click on the Add IP Range button and this window will pop up. There is a lot of flexibility that Spiceworks gives you regarding how it scans IP ranges. You can put a fill range (192.168.1.1-254) with or without exclusions, or just a single IP if you so wish. The next box is for exclusions, if you so choose. If you decide you want to scan a range that has both servers and desktops, you can exclude server IP addresses. This is handy. The last options are for scheduling this IP range scan. If you choose the Daily at… option as we have seen in the screenshot, you can also select the time of the day to run this scan. Other options in this drop-down list are every 4, 6, 8, or 12 hours. If you do decide that you want to scan on an hourly basis, the time of the day magically disappears. The bottom of the window lets you select what days of the week you want to run the scan. When Spiceworks runs an initial scan, it can take a bit of time as there is a ton of data that it is collecting. Spiceworks tries a multitude of credentials and reads all information from devices, which it then writes to the database. Once Spiceworks has scanned and written the data to the database, any subsequent scans just write delta data into it. Enter what range you want to scan, any exclusions you choose, and the scan frequency, and click on the Add button. Congratulations! You have just added an IP range scan! Scanning credentials As we have covered, Spiceworks uses a multitude of credentials to try and figure out what is on your network and put those devices into the inventory. This has been completely overhauled in Spiceworks. In this easy-to-use interface, you can enter all the credentials that you are going to need to have a successful scan. Here you can configure multiple usernames/passwords for the following protocols: WMI SSH SNMP Enable ESX/vSphere HTTP iLo SNMP v2c/v3 Telnet Intel vPro As you can see, if you need to put device-specific usernames and passwords into Spiceworks, you can do so using the format, Domainusername. So if you have a server that uses a unique username/password combination, it is easy to set all that up through this interface. The preceding screenshot shows an example of this. Something new in Spiceworks is the section where it shows devices that the credentials were successfully used on. This is really helpful for troubleshooting any scan errors! To add your own username/password combinations, just use these easy-to-follow directions: Click on the protocol you want to add credentials to on the left column (WMI, SNMP, and so on). Click on +Add Account in the middle column labeled Existing Accounts. Enter all the pertinent information on the left pane labeled Edit Account.For usernames that have passwords, there is a Show Password button as well, so you can make sure that you didn't fat finger it! That's it. Just fill in any credentials that will let Spiceworks access your devices on your network, and as far as permissions are concerned you should be good to go! Best practices and kicking off your first Spiceworks scan You have everything you need to start your first Spiceworks scan. It might be best to read the following best practices before you kick it off, though. They will guide you through some potential pitfalls. Scanning best practices For initial scans, be aware of the number of IP addresses you are scanning and the amount of information that Spiceworks is going to pull out of those devices. If you put in a full IP range on your first scan, do not expect Spiceworks to be completed in 10-15 minutes. The initial scan is the most network traffic intensive and will take the longest duration of time. Do full initial scans during nonbusiness hours. Though running an initial full scan shouldn't flood your network, depending on your network configuration, it is always best to run full initial scans during nonbusiness hours just in case. If you are running a 24 x 7 business, break up your IP ranges into smaller chunks and scan that way. Expect some unknown devices. Unless you are a super administrator with a team of hundreds behind you to make sure that every aspect of your network is 100 percent buttoned down, there will most likely be a few devices that Spiceworks cannot connect to. One of the biggest culprits is that WMI has been disabled, or that there is a firewall of some sort blocking Spiceworks from connecting to the machine. Don't get down on yourself if the scan doesn't work 100 percent the first time. If you are really worried about traffic that Spiceworks might cause, what information it collects, or how it will affect workstation performance, just set up a test environment and run a scan there. Whether it be 5 machines or 500, Spiceworks does the same to each one; so test away. Spiceworks is not designed to scan 10,000 devices at one time without a performance hit. If you have a very large network, break it up into smaller chunks for best performance. Spiceworks could get through a 10,000 device scan, but it would hurt performance until the scan is complete. If you have multiple sites linked either by WAN or VPN connections, drop a remote collector at these to run local scans and then send the data back to your main Spiceworks installation. You can find more information at http://community.spiceworks.com/help/Remote_Collectors OK, now that you have read the required best practices, you can set up your IP range on the Network Scan settings page, check the box associated with that range and click on Start Scan. Away you go! Depending on the IP range you set and the time of the day, your scan could take just a few minutes or several hours. If you are having some serious issues trying to get a successful scan, open a browser and hit this site: http://community.spiceworks.com/support. There are in-depth articles and even real-live support folks that can dive into the specifics of your environment, and they won't give up until you are successful. Let's assume that even if you did have an issue, it is resolved and you have got your first scan under your belt. Summary We were provided with details on how to set up a scan in Spiceworks. Also, we got to know how to run the scan we set up and the best practices. Resources for Article : Further resources on this subject: Using SpriteFonts in a Board-based Game with XNA 4.0 [Article] Why CoffeeScript?HTML5 Games Development: Using Local Storage to Store Game Data [Article] Making Money with Your Game [Article]
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article-image-using-gerrit-github
Packt
04 Sep 2013
14 min read
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Using Gerrit with GitHub

Packt
04 Sep 2013
14 min read
In this article by Luca Milanesio, author of the book Learning Gerrit Code review, we will learn about Gerrit Code revew. GitHub is the world's largest platform for the free hosting of Git Projects, with over 4.5 million registered developers. We will now provide a step-by-step example of how to connect Gerrit to an external GitHub server so as to share the same set of repositories. Additionally, we will provide guidance on how to use the Gerrit Code Review workflow and GitHub concurrently. By the end of this article we will have our Gerrit installation fully integrated and ready to be used for both open source public projects and private projects on GitHub. (For more resources related to this topic, see here.) GitHub workflow GitHub has become the most popular website for open source projects, thanks to the migration of some major projects to Git (for example, Eclipse) and new projects adopting it, along with the introduction of the social aspect of software projects that piggybacks on the Facebook hype. The following diagram shows the GitHub collaboration model: The key aspects of the GitHub workflow are as follows: Each developer pushes to their own repository and pulls from others Developers who want to make a change to another repository, create a fork on GitHub and work on their own clone When forked repositories are ready to be merged, pull requests are sent to the original repository maintainer The pull requests include all of the proposed changes and their associated discussion threads Whenever a pull request is accepted, the change is merged by the maintainer and pushed to their repository on GitHub   GitHub controversy The preceding workflow works very effectively for most open source projects; however, when the projects gets bigger and more complex, the tools provided by GitHub are too unstructured, and a more defined review process with proper tools, additional security, and governance is needed. In May 2012 Linus Torvalds , the inventor of Git version control, openly criticized GitHub as a commit editing tool directly on the pull request discussion thread: " I consider GitHub useless for these kinds of things. It's fine for hosting, but the pull requests and the online commit editing, are just pure garbage " and additionally, " the way you can clone a (code repository), make changes on the web, and write total crap commit messages, without GitHub in any way making sure that the end result looks good. " See https://github.com/torvalds/linux/pull/17#issuecomment-5654674. Gerrit provides the additional value that Linus Torvalds claimed was missing in the GitHub workflow: Gerrit and GitHub together allows the open source development community to reuse the extended hosting reach and social integration of GitHub with the power of governance of the Gerrit review engine. GitHub authentication The list of authentication backends supported by Gerrit does not include GitHub and it cannot be used out of the box, as it does not support OpenID authentication. However, a GitHub plugin for Gerrit has been recently released in order to fill the gaps and allow a seamless integration. GitHub implements OAuth 2.0 for allowing external applications, such as Gerrit, to integrate using a three-step browser-based authentication. Using this scheme, a user can leverage their existing GitHub account without the need to provision and manage a separate one in Gerrit. Additionally, the Gerrit instance will be able to self-provision the SSH public keys needed for pushing changes for review. In order for us to use GitHub OAuth authentication with Gerrit, we need to do the following: Build the Gerrit GitHub plugin Install the GitHub OAuth filter into the Gerrit libraries (/lib under the Gerrit site directory) Reconfigure Gerrit to use the HTTP authentication type   Building the GitHub plugin The Gerrit GitHub plugin can be found under the Gerrit plugins/github repository on https://gerrit-review.googlesource.com/#/admin/projects/plugins/github. It is open source under the Apache 2.0 license and can be cloned and built using the Java 6 JDK and Maven. Refer to the following example: $ git clone https://gerrit.googlesource.com/plugins/github $ cd github $ mvn install […] [INFO] BUILD SUCCESS [INFO] ------------------------------------------------------- [INFO] Total time: 9.591s [INFO] Finished at: Wed Jun 19 18:38:44 BST 2013 [INFO] Final Memory: 12M/145M [INFO] ------------------------------------------------------- The Maven build should generate the following artifacts: github-oauth/target/github-oauth*.jar, the GitHub OAuth library for authenticating Gerrit users github-plugin/target/github-plugin*.jar, the Gerrit plugin for integrating with GitHub repositories and pull requests Installing GitHub OAuth library The GitHub OAuth JAR file needs to copied to the Gerrit /lib directory; this is required to allow Gerrit to use it for filtering all HTTP requests and enforcing the GitHub three-step authentication process: $ cp github-oauth/target/github-oauth-*.jar /opt/gerrit/lib/ Installing GitHub plugin The GitHub plugin includes the additional support for the overall configuration, the advanced GitHub repositories replication, and the integration of pull requests into the Code Review process. We now need to install the plugin before running the Gerrit init again so that we can benefit from the simplified automatic configuration steps: $ cp github-plugin/target/github-plugin-*.jar /opt/gerrit/plugins/github.jar Register Gerrit as a GitHub OAuth application Before going through the Gerrit init, we need to tell GitHub to trust Gerrit as a partner application. This is done through the generation of a ClientId/ClientSecret pair associated to the exact Gerrit URLs that will be used for initiating the 3-step OAuth authentication. We can register a new application in GitHub through the URL https://github.com/settings/applications/new, where the following three fields are requested: Application name : It is the logical name of the application authorized to access GitHub, for example, Gerrit. Main URL : The Gerrit canonical web URL used for redirecting to GitHub OAuth authentication, for example, https://myhost.mydomain:8443. Callback URL : The URL that GitHub should redirect to when the OAuth authentication is successfully completed, for example, https://myhost.mydomain:8443/oauth. GitHub will automatically generate a unique pair ClientId/ClientSecret that has to be provided to Gerrit identifying them as a trusted authentication partner. ClientId/ClientSecret are not GitHub credentials and cannot be used by an interactive user to access any GitHub data or information. They are only used for authorizing the integration between a Gerrit instance and GitHub. Running Gerrit init to configure GitHub OAuth We now need to stop Gerrit and go through the init steps again in order to reconfigure the Gerrit authentication. We need to enable HTTP authentication by choosing an HTTP header to be used to verify the user's credentials, and to go through the GitHub settings wizard to configure the OAuth authentication. $ /opt/gerrit/bin/gerrit.sh stop Stopping Gerrit Code Review: OK $ cd /opt/gerrit $ java -jar gerrit.war init [...] *** User Authentication *** Authentication method []: HTTP RETURN Get username from custom HTTP header [Y/n]? Y RETURN Username HTTP header []: GITHUB_USER RETURN SSO logout URL : /oauth/reset RETURN *** GitHub Integration *** GitHub URL [https://github.com]: RETURN Use GitHub for Gerrit login ? [Y/n]? Y RETURN ClientId []: 384cbe2e8d98192f9799 RETURN ClientSecret []: f82c3f9b3802666f2adcc4 RETURN Initialized /opt/gerrit $ /opt/gerrit/bin/gerrit.sh start Starting Gerrit Code Review: OK   Using GitHub login for Gerrit Gerrit is now fully configured to register and authenticate users through GitHub OAuth. When opening the browser to access any Gerrit web pages, we are automatically redirected to the GitHub for login. If we have already visited and authenticated with GitHub previously, the browser cookie will be automatically recognized and used for the authentication, instead of presenting the GitHub login page. Alternatively, if we do not yet have a GitHub account, we create a new GitHub profile by clicking on the SignUp button. Once the authentication process is successfully completed, GitHub requests the user's authorization to grant access to their public profile information. The following screenshot shows GitHub OAuth authorization for Gerrit: The authorization status is then stored under the user's GitHub applications preferences on https://github.com/settings/applications. Finally, GitHub redirects back to Gerrit propagating the user's profile securely using a one-time code which is used to retrieve the full data profile including username, full name, e-mail, and associated SSH public keys. Replication to GitHub The next steps in the Gerrit to GitHub integration is to share the same Git repositories and then keep them up-to-date; this can easily be achieved by using the Gerrit replication plugin. The standard Gerrit replication is a master-slave, where Gerrit always plays the role of the master node and pushes to remote slaves. We will refer to this scheme as push replication because the actual control of the action is given to Gerrit through a git push operation of new commits and branches. Configure Gerrit replication plugin In order to configure push replication we need to enable the Gerrit replication plugin through Gerrit init: $ /opt/gerrit/bin/gerrit.sh stop Stopping Gerrit Code Review: OK $ cd /opt/gerrit $ java -jar gerrit.war init [...] *** Plugins *** Prompt to install core plugins [y/N]? y RETURN Install plugin reviewnotes version 2.7-rc4 [y/N]? RETURN Install plugin commit-message-length-validator version 2.7-rc4 [y/N]? RETURN Install plugin replication version 2.6-rc3 [y/N]? y RETURN Initialized /opt/gerrit $ /opt/gerrit/bin/gerrit.sh start Starting Gerrit Code Review: OK The Gerrit replication plugin relies on the replication.config file under the /opt/gerrit/etc directory to identify the list of target Git repositories to push to. The configuration syntax is a standard .ini format where each group section represents a target replica slave. See the following simplest replication.config script for replicating to GitHub: [remote "github"] url = git@github.com:myorganisation/${name}.git The preceding configuration enables all of the repositories in Gerrit to be replicated to GitHub under the myorganisa tion GitHub Team account. Authorizing Gerrit to push to GitHub Now, that Gerrit knows where to push, we need GitHub to authorize the write operations to its repositories. To do so, we need to upload the SSH public key of the underlying OS user where Gerrit is running to one of the accounts in the GitHub myorganisation team, with the permissions to push to any of the GitHub repositories. Assuming that Gerrit runs under the OS user gerrit, we can copy and paste the SSH public key values from the ~gerrit/.ssh/id_rsa.pub (or ~gerrit/.ssh/id_dsa.pub) to the Add an SSH Key section of the GitHub account under target URL to be set to: https://github.com/settings/ssh Start working with Gerrit replication Everything is now ready to start playing with Gerrit to GitHub replication. Whenever a change to a repository is made on Gerrit, it will be automatically replicated to the corresponding GitHub repository. In reality there is one additional operation that is needed on the GitHub side: the actual creation of the empty repositories using https://github.com/new associated to the ones created in Gerrit. We need to make sure that we select the organization name and repository name, consistent with the ones defined in Gerrit and in the replication.config file. Never initialize the repository from GitHub with an empty commit or readme file; otherwise the first replication attempt from Gerrit will result in a conflict and will then fail. Now GitHub and Gerrit are fully connected and whenever a repository in GitHub matches one of the repositories in Gerrit, it will be linked and synchronized with the latest set of commits pushed in Gerrit. Thanks to the Gerrit-GitHub authentication previously configured, Gerrit and GitHub share the same set of users and the commits authors will be automatically recognized and formatted by GitHub. The following screenshot shows Gerrit commits replicated to GitHub: Reviewing and merging to GitHub branches The final goal of the Code Review process is to agree and merge changes to their branches. The merging strategies need to be aligned with real-life scenarios that may arise when using Gerrit and GitHub concurrently. During the Code Review process the alignment between Gerrit and GitHub was at the change level, not influenced by the evolution of their target branches. Gerrit changes and GitHub pull requests are isolated branches managed by their review lifecycle. When a change is merged, it needs to align with the latest status of its target branch using a fast-forward, merge, rebase, or cherry-pick strategy. Using the standard Gerrit merge functionality, we can apply the configured project merge strategy to the current status of the target branch on Gerrit. The situation on GitHub may have changed as well, so even if the Gerrit merge has succeeded there is no guarantee that the actual subsequent synchronization to GitHub will do the same! The GitHub plugin mitigates this risk by implementing a two-phase submit + merge operation for merging opened changes as follows: Phase-1 : The change target branch is checked against its remote peer on GitHub and fast forwarded if needed. If two branches diverge, the submit + merge is aborted and manual merge intervention is requested. Phase-2 : The change is merged on its target branch in Gerrit and an additional ad hoc replication is triggered. If the merge succeeds then the GitHub pull request is marked as completed. At the end of Phase-2 the Gerrit and GitHub statuses will be completely aligned. The pull request author will then receive the notification that his/her commit has been merged. Using Gerrit and GitHub on http://gerrithub.io When using Gerrit and GitHub on the web with public or private repositories, all of the commits are replicated from Gerrit to GitHub, and each one of them has a complete copy of the data. If we are using a Git and collaboration server on GitHub over the Internet, why can't we do the same for its Gerrit counterpart? Can we avoid installing a standalone instance of Gerrit just for the purpose of going through a formal Code Review? One hassle-free solution is to use the GerritHub service (http://gerrithub.io), which offers a free Gerrit instance on the cloud already configured and connected with GitHub through the github-plugin and github-oauth authentication library. All of the flows that we have covered in this article are completely automated, including the replication and automatic pull request to change automation. As accounts are shared with GitHub, we do not need to register or create another account to use GerritHub; we can just visit http://gerrithub.io and start using Gerrit Code Review with our existing GitHub projects without having to teach our existing community about a new tool. GerritHub also includes an initial setup Wizard for the configuration and automation of the Gerrit projects and the option to configure the Gerrit groups using the existing GitHub. Once Gerrit is configured, the Code Review and GitHub can be used seamlessly for achieving maximum control and social reach within your developer community. Summary We have now integrated our Gerrit installation with GitHub authentication for a seamless Single-Sign-On experience. Using an existing GitHub account we started using Gerrit replication to automatically mirror all the commits to GitHub repositories, allowing our projects to have an extended reach to external users, free to fork our repositories, and to contribute changes as pull requests. Finally, we have completed our Code Review in Gerrit and managed the merge to GitHub with a two-phase change submit + merge process to ensure that the target branches on both Gerrit and GitHub have been merged and aligned accordingly. Similarly to GitHub, this Gerrit setup can be leveraged for free on the web without having to manage a separate private instance, thanks to the free set target URL to http://gerrithub.io service available on the cloud. Resources for Article : Further resources on this subject: Getting Dynamics NAV 2013 on Your Computer – For (Almost) Free [Article] Building Your First Zend Framework Application [Article] Quick start - your first Sinatra application [Article]
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Packt
04 Sep 2013
9 min read
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SOA Application Design

Packt
04 Sep 2013
9 min read
(For more resources related to this topic, see here.) In this article, we'll focus on recipes for designing high performance SOA Suite 11g applications. These recipes look at how you can design your applications for high performance and scalability, where high performance is defined as providing low response times even under load, and scalability is defined as the ability to expand to cope with large numbers of requests. While many of the recipes in other articles can be applied after the application has been designed and written, those in this article need to be applied while the application is being written, and may require that your application is implemented in a certain way. Designing an application with performance as a requirement from the start is much easier than trying to add performance to an application that is already live. So, the recipes in this article provide some of the best value for money in terms of getting the most performance out of your SOA Suite infrastructure. However, while this book focuses on decisions that should be made during the design stages of a development process, this article is not a list of general SOA Suite design patterns. As for many of the recipes in other articles, a lot of the focus in this article is on reducing the amount of time your application spends waiting on external services and the SOA Suite database tables. There are many aspects to the performance of a SOA Suite application, and the design guidelines depend very much on the particular business problems that your application is designed to solve. Factors such as payload size, number of external systems being orchestrated, data transformation complexity, and persistence requirements, all have an impact on the performance of your application. Performance is a relative term, with each application and use-case having its own requirements, but there are a number of basic principles that can help ensure that your application will have a good chance of meeting its goals. Design for peak loads, not average loads. Average loads can be very misleading; there are many situations in which the average load of a system is not a good indicator of the expected load. A good example of this would be a tax return system, where the usage for most of the year is very low, building into a peak in 30 or so days before people's tax returns are due. Smaller payloads are faster. When designing your application, try and limit the amount of payload data that goes through your composites and processes. It is often better to store the data in a database and send the key and metadata through the processes, only going to retrieve data when required. Understand your transaction boundaries. Many applications suffer performance problems because their transactions boundaries are in the wrong places, causing work to be redone unnecessarily when failures happen, or leaving data in an inconsistent state. Understand what causes your application to access the database, and why. Much of the performance overhead of Oracle SOA Suite applications is in repeated trips to the database. These trips add value by persisting state between steps or within processes, but the overuse of steps that cause database persistence is a common cause of performance problems. Follow standard web service design patterns, such as using asynchronous callbacks and stateless invocations, where you are using web services. Using BPEL process parallelization By having your BPEL process execute steps in parallel when there are no dependencies, you can increase the performance by spending less time waiting for external systems to complete. Getting ready You will need JDeveloper installed, and have an open BPEL project. How to do it... Follow these steps to use BPEL process parallelization: Expand the BPEL Constructs section in the component palette. Drag Flow from the palette onto the process. Click on the + icon next to the flow to expand it. Populate the flow with the process steps. How it works... If you have a number of tasks that do not have dependencies on each other, you can improve performance by executing the preceding tasks in parallel. This is most effective with partner links, where you know you are waiting on an external system to produce a response. The default behaviors of these flows is still to use a single thread to execute the branches if external systems are invoked. See the Using non-blocking service invocations in BPEL recipe to learn how to execute flows that contain partner links in parallel. There's more… It is possible to include a limited amount of synchronization between branches of a flow, so that tasks on one branch will wait for tasks on another branch to complete before proceeding. This is best used with caution, but it can provide benefits, and allow tasks that would not otherwise easily lend themselves to parallelization to be run in parallel. Using non-blocking service invocations in BPEL flows We can reduce the latency of forked external service invocations in a BPEL process to the longest flow's execution time if we assign a thread to each flow, making it multi-threaded. Getting ready You'll need a composite loaded in JDeveloper to execute this recipe. This composite will need a flow that makes calls to a partner link external service. How to do it... Follow these steps to use non-blocking service invocations: Right-click on each partner link that is being executed in your BPEL process flow, and select Edit. In the Property tab, select the green + icon and add nonBlockingInvoke as a property name. In the Value box at the bottom, enter true. How it works... This recipe causes flow branches to be executed in parallel, with a new thread to be used for each branch flow. For multiple service invocations that each have a high latency, this can greatly improve the total BPEL execution time. For example, assume we have a BPEL process that calls two web services, one that takes four seconds to execute, and one that takes six seconds to execute. Applying this change will prevent the BPEL process making the calls serially, which would take 10 seconds in total, and enforce parallel service calls in separate threads, reducing the execution time to just over six seconds, or the latency of the longest call plus time to collate the results in the main BPEL process execution thread. While it may sound like a silver bullet performance improvement, this recipe is actually not necessarily going to improve the execution time of our BPEL process! Consider that we may now be at the mercy of greater thread context switching in the CPU; for every invocation of our process, we now have a larger number of threads that will be spawned. If each service invocation has a low latency, the overhead of creating threads and collating callbacks might actually be greater than the cost of invoking the services in a single thread. Our example in this explanation is contrived, so ensure to test the response time of your composite and the profile of your application, when placed under operational load (which may result in lots of threads spawning), as these may well be different with the configuration applied. There's more… This recipe used an alternative way of setting property values to that which we've used elsewhere in the book. Previously, we've edited composite files directly; here, we used the JDeveloper BPEL graphical editor to achieve the same end result. If you check the composite.xml source, you'll see a property added with a name, such as partnerLink.[your service name].nonBlockingInvoke for each service added. Turning off payload validation and composite state monitoring Payload validation checks all inbound and outbound message data thus adding an overhead, especially for large message types. Composite state monitoring allows for administrators to view the results of all instance invocations. We can disable these to improve performance. Getting ready You will need to know the administration credentials for your Oracle SOA Suite WebLogic domain, and have access to the Oracle Enterprise Manager console. How to do it... By following these steps, we can turn off payload validation: Log in to Enterprise Manager. Open the SOA tab, and right-click on soa_infra , select SOA Administration and Common Properties . Un-tick the checkbox for Payload Validation to disable this feature. Un-tick the checkbox for Capture Composite Instance State. How it works... In this recipe, we globally disabled payload validation. This instructs SOA Suite to not check the inbound and outbound message payloads against the schemas associated with our services. This can be particularly useful, not only if the payload is coming from a trusted source, but even if the source is untrusted. A common alternative to payload validation is to add steps to manually validate the payloads at the point that we first receive the request, while not validating those that have come from internal or trusted sources. There are a number of levels of granularity for payload validation; it can be applied at the SOA Engine (BPEL) and composite levels to allow for fine-grained application of this property. You can access these properties via the enterprise manager console right-click menu on the SOA engines and deployed composites. For performance, I would recommend disabling this in all environments above development. Composite state management is responsible for tracking and representing the health of our running composites. This is a powerful administration feature, but costs a lot in terms of performance. Anecdotal testing shows that this can be responsible for up to 30 percent of processing time. As such, for high throughput applications, the value of this feature should be considered. There's more… See the recipes on audit logging to further control composite recording activities at runtime. Ensure that you check the payload validation at the Engine and Composite levels to ensure that they meet your performance requirements.
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Packt
04 Sep 2013
8 min read
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Creating a sample application (Simple)

Packt
04 Sep 2013
8 min read
(For more resources related to this topic, see here.) How to do it... To create an application, include the JavaScript and CSS files in your page. Perform the following steps: Create an HTML document, index.html, under your project directory. Please note that this directory should be placed in the web root of your web server. Create the directories styles and scripts under your project directory. Copy the CSS file kendo.mobile.all.min.css, from <downloaded directory>/styles to the styles directory created in step 2. Then add a reference to the CSS file in the head section of the document. Download the jQuery library from jQuery.com. Place this file in the scripts directory and add a reference to this file in the document before closing the body tag. You can also specify the CDN location of the file in the document. Copy the JavaScript file kendo.mobile.min.js, from the <downloaded directory>/js tag to the scripts directory created in step 2. Then add a reference to this JavaScript file in the document (after jQuery). Add the text "Hello Kendo!!" in the body tag of the index.html file as follows: <!DOCTYPE HTML><html><head><title>My first Kendo Mobile Application</title><link rel="stylesheet"type="text/css"href="styles/kendo.mobile.all.min.css"></head><body>Hello Kendo!!<script type="text/javascript"src = "scripts/jquery.min.js"></script><script type="text/javascript"src = "scripts/kendo.mobile.min.js"></script></body></html> The preceding code snippet is a simple HTML page with references to Kendo Mobile CSS and JavaScript files. These files are minified and contain all the features, themes, and widgets. In production, you would like to include only those that are required. The downloaded ZIP file includes CSS and JavaScript files for specific features. However, in development you can use the minified files that contain all features. Another thing to note is that apart from the reference to the script kendo.mobile.min.js, the page also includes a reference to jQuery. It is the only external dependency for Kendo UI. When you view this page on a mobile device, you will see the text Hello Kendo!! shown. This page does not include any of the widgets that come as a part of the library. Now let's build on top of our Hello World application and add some visual elements; that is, UI widgets to the page. This can be done with the following steps: Add a layout first. A mobile application generally has a header, a footer, and multiple views. It is also observed that while navigating through different views in an application, the header and footer remain constant. The framework allows you to define a global layout that may contain a header and a footer for all the views in the application. Also, the framework allows you to define multiple views that can share the same layout. The following is the same page that now includes a header and footer defined in the layout: <body><div data-role="layout" data-id="defaultLayout"> <header data-role="header"> <div data-role="navbar"> My first application </div> </header> <footer data-role="footer"> <div data-role="tabstrip"> <a data-icon="about">About</a> <a data-icon="settings">Settings</a> </div> </footer> </div></body> The body contains a few div tags with data attributes. Let's look into one of these tags in detail. <div data-role="layout" data-id="defaultLayout"> Here, the div tag contains two data attributes, role and id. The role data attribute is used to initialize and configure a widget. The data-role attribute has a value, layout, identifying the target element as a layout widget. All the widgets are expected to have a role data attribute that helps in marking the target element for a specific purpose. It instructs the library which widget needs to be added to the page. The id data attribute is used to identify the widget (the layout widget) in the page. A page may define several layout widgets and each one of these must be identified by a unique ID. Here, the data-id attribute has defaultLayout as its value. Now there can be many views referring to this layout by its id. Similarly, there are other elements in the page with the data-role attribute, defining them as one of widgets in the page. Let's take a look at the header and footer widgets defined inside the layout. <header data-role="header">... </header><footer data-role="footer">...</footer> The header and footer tags have the role data attribute set to header and footer respectively. This aligns them to the top and bottom of the page, giving the rest of the available space for different views to render. Also, note that there is a navbar widget in the header and a tabstrip widget defined in the footer. As mentioned earlier, the framework comes with several widgets that can help you build the application rapidly. Now add views to the page. The index.html page now has a layout defined and when you run the page in the browser, you will see an error message in the console which says: Uncaught Error: Your kendo mobile application element does not contain any direct child elements with data-role="view" attribute set. Make sure that you instantiate the mobile application using the correct container. Views represent the actual content that has to be displayed between the header and the footer that we defined while creating a layout. A layout cannot exist without a view and hence you see that error message in the console. To fix this error, you need to define a view for your mobile application. Add the following to your index.html page: <div data-role="view" data-layout="defaultLayout"> Hello Kendo!!</div> As mentioned earlier, every widget needs to have a role data attribute to identify itself as a particular widget in the page. Here, the target element is defined as a view widget and tied to the layout by defining the data-layout attribute. The data-layout attribute has a value defaultLayout that is the same as the value for the data-id attribute of the layout that we defined earlier. This attaches the view to the layout and you will not see the error message anymore. Similarly, you can have multiple Views defined in the page that can make use of the same layout. Now, there's only one pending task for the application to start working: initializing the application. A Kendo Mobile application can be initialized using the Application object. To do that, add the following code to the page: <script> var app = new kendo.mobile.Application();</script> Include the previous script block right after references to jQuery and Kendo Mobile and before closing the body tag. This single line of JavaScript code will initialize your Kendo Mobile application and all the widgets with the data-role attribute. The Application object is used for many other purposes . How it works... When you run the index.html page in a browser, you will see a navbar and a tabstrip in the header and footer of the page. Also, the message Hello Kendo!! being shown in the body of the page. The following screenshot shows how it will look like when you view the page on an iPhone: If you have noticed, this looks like a native iOS application. The framework has the capability to render the application that looks like a native application on a device. When you view the same page on an Android device, it will look like an native Android application, as shown in the following screenshot: The framework identifies the platform on which the mobile application is being run and then provides native look and feel to the application. There are ways in which you can customize this behavior. Summary Creating a sample application (Simple)got us started with the Kendo UI Mobile framework and showed us how to build a sample application using the same. We also saw some of the Mobile UI widgets, such as layouts, views, navbar, and tabstrip in brief. Resources for Article : Further resources on this subject: Working with remote data [Article] The Decider: External APIs [Article] Constructing and Evaluating Your Design Solution [Article]
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04 Sep 2013
5 min read
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Using Virtual Destinations (Advanced)

Packt
04 Sep 2013
5 min read
(For more resources related to this topic, see here.) Getting ready For this article we will use the sample application virtual-destinations to demonstrate the use of Virtual Destinations. How to do it... To run the sample for this article, open a terminal, change the path to point to the directory where virtual-destinations is located, and run it by typing mvn compile exec:java. In the terminal where you started the example, you will see output similar to the following snippet, indicating that the application is running: Starting Virtual Destination example now... Queue A Consumer 1 processed 500 Messages Queue A Consumer 2 processed 500 Messages Queue B Consumer processed 1000 Messages Finished running the Virtual Destination example. How it works... Our example takes advantage of ActiveMQ's Virtual Destination feature to allow a JMS Producer to send messages to a topic and have those messages be received by a number of queue consumers. Let's take a look at the sent code first: private void sendMessages() throws Exception { Connection connection = connectionFactory.createConnection(); Session session = connection.createSession(false, Session.AUTO_ACKNOWLEDGE); Destination destination = session.createTopic("VirtualTopic.Foo"); MessageProducer producer = session.createProducer(destination); for (int i = 0; i < 1000; ++i) { producer.send(session.createMessage()); } connection.close(); } As we can see, there's not much new here; we are just using standard JMS API code to send our messages. The important part is in the name of the topic destination VirtualTopic.Foo, which informs ActiveMQ Broker we want this topic to be one of those special Virtual Destinations. Now let's take a look at the consumer code, and then we'll try and make sense of how this works: Queue queueA = receiverSession.createQueue("Consumer.A. VirtualTopic.Foo"); VirtualMessageListener listenerA1 = new VirtualMessageListener(done); MessageConsumer consumerA1 = receiverSession.createConsumer(queueA); consumerA1.setMessageListener(listenerA1); VirtualMessageListener listenerA2 = new VirtualMessageListener(done); MessageConsumer consumerA2 = receiverSession.createConsumer(queueA); consumerA2.setMessageListener(listenerA2);  Queue queueB = receiverSession.createQueue("Consumer.B. VirtualTopic.Foo"); VirtualMessageListener listenerB = new VirtualMessageListener(done); MessageConsumer consumerB = receiverSession.createConsumer(queueB); consumerB.setMessageListener(listenerB); As we can see, the consumer code is also not very mysterious; we create two consumers on the Consumer.A.VirtualTopic.Foo queue and one on the Consumer.B.VirtualTopic.Foo queue, and yet when we run the example, the two consumers on queue A split 500 of the topic message and the consumer on queue B gets its own copy of the 1,000 messages. So what's happening on the broker then to make this happen? By default, whenever a topic is created with a name matching the pattern VirtualTopic.<TopicName>, we gain access to the feature known as Virtual Destinations. These Virtual Destinations allow us to send a message to a topic but create consumers that have all the benefits of queue consumers, namely, those of load balancing and message persistence. Our queue consumers just need to use their own naming convention to access the Virtual Destination functionality. Each queue that we want to create must be named using the pattern Consumer.<Name>.VirtualTopic.<TopicName>. In the following figure we can see a visual representation of the message flow in our example: As messages are sent to our example's topic, they are distributed to both the queues we created. Two of our consumers split the work of processing messages from queue A, while the other consumer gets all the messages from queue B. In our example we didn't attach a listener to the topic itself, but we could have done so and it would also have received all the messages we sent. It's easy to imagine using the topic as a way to monitor the messages that are being distributed to the queue consumers in this scenario; this pattern is often referred to as a wiretap. If it isn't already apparent, Virtual Destinations are a very powerful feature for your messaging applications. Topics are great for broadcasting events but when we need to be able to consume messages that were sent while a client was offline, the only recourse is to use a durable topic subscription. Unfortunately, durable subscriptions have a number of limitations, the least of which is that only one JMS connection can be actively subscribed to a logical topic subscription. This means that we can't load balance messages and we can't have fast failover if a subscriber goes down. Virtual Destinations solve these problems since all of our consumers subscribe to a queue so their messages are persistent, and the work of processing the messages on the queue can be shared by more than one active subscription. There's more... The naming pattern for Virtual Destinations is not set in stone. By default, ActiveMQ is configured to use the pattern we used in our sample application, but you can easily change this. In the following XML snippet, we configured our broker to all topics on our broker into virtual topics. We use the wildcard syntax here, which matches every topic name a client sends messages to: <broker> <destinationInterceptors> <virtualDestinationInterceptor> <virtualDestinations><virtualTopic name=">" prefix="VirtualTopic Consumers.*."/> </virtualDestinations></virtualDestinationInterceptor> </destinationInterceptors> </broker> More information on Virtual Destinations can be found on the ActiveMQ website, http://activemq.apache.org/virtual-destinations.html. Summary This article thus explained what Virtual Destinations are and how to use them to avoid the limitations of JMS's durable topic subscriptions. Resources for Article: Further resources on this subject: Routing to an external ActiveMQ broker [Article] So, what is Apache Wicket? [Article] Apache Geronimo Logging [Article]
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04 Sep 2013
3 min read
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So, what is OpenELEC?

Packt
04 Sep 2013
3 min read
(For more resources related to this topic, see here.) Open Embedded Linux Entertainment Center (OpenELEC) is an open source embedded operating system developed specifically for the purpose of running complete and easy-to-use media center solutions on a wide variety of hardware. Built around the great open source media player and organizer, XBMC, OpenELEC is optimized to deliver a smooth, intuitive, and efficient user experience. It is developed with the goal of making the task of setting up and maintaining a Home Theater PC (HTPC) easy and straightforward for all users, regardless of their technical skills. This makes OpenELEC the obvious choice for anyone looking to enhance their home media experience with a fully functional media center. The OpenELEC project is open source, so anyone can download and use the operating system completely free of charge. This is a great enticement to get started with setting up a media center of your own, capable of providing many hours of digital entertainment for yourself and your friends and family to enjoy. Media center features Once installed and configured, OpenELEC incorporates XBMC to provide a wide variety of advanced features in a streamlined and straightforward interface. The following are the media types that can be indexed and/or browsed: Movies TV shows Music Pictures The experience of browsing indexed media is enhanced by automatic inclusion of media information and relevant images available from online databases. This provides easy access to ratings, resumes, artwork, and trailers, because everything is incorporated directly in the interface. Hardware requirements Because OpenELEC is very versatile in hardware compatibility, you will most likely be able to turn "that old PC, which has just been lying around" into a fully functional media center, just by installing OpenELEC on it. This approach is great for a fun hobby project, giving you the opportunity to experiment with OpenELEC at no cost. Alternatively, you can get brand new PCs small enough to fit behind a TV, making them the obvious choice for HTPC use. With a very small footprint and compatibility with small atom- or fusion-based platforms, this is where OpenELEC shows its full potential as a lightweight embedded operating system. Summary So, what is OpenELEC? finds out what OpenELEC actually is, what you can do with it, and why it’s so great. Resources for Article : Further resources on this subject: Creating a file server (Samba) [Article] Webcam and Video Wizardry [Article] Our First Project – A Basic Thermometer [Article]
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