Technical requirements
The example code for this chapter is available in the chapter12 folder, in the 01_opengl_adv_collision subfolder for OpenGL, and the 02_vulkan_adv_collision subfolder for Vulkan.
The example code for this chapter is available in the chapter12 folder, in the 01_opengl_adv_collision subfolder for OpenGL, and the 02_vulkan_adv_collision subfolder for Vulkan.