Conventions used
There are a number of text conventions used throughout this book.
Code in text: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: “Next, you will find some declarations, such as UCLASS(), GENERATED_BODY(), UPROPERTY(), and UFUNCTION(), that are used by UE and each has a precise function.”
A block of code is set as follows:
#include "US_GameState.h"
AUS_GameMode::AUS_GameMode()
{
GameStateClass = AUS_GameState::StaticClass();
} When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
#include "US_Character.h" #include "Components/SphereComponent.h"
Bold: Indicates a new term, an important word, or words that you see on screen. For instance, words in menus or dialog boxes appear in bold. Here is an example: “From the Games section, select the Blank template.”
Tips or important notes
Appear like this.